Planes of Terror and Madness: Dark Shadows of the Wheel

Some mad scholars and greybeards speak of the Demiplane of Dread in hushed whispers. But, this is not the only accursed place to float within the Wheel. No. Other planes have been covered, including rather lightly from Ramon the Planes Chronicler. But, his information is too sparse to be helpful to many. I, a humble scribe assisting “The Narrator” shall regale you with wonders and horrors alike. Know that the planes isn’t just dangerous at times, it’s an unending nightmare.  Prepare to never wake up again and let us continue our journey.

Author’s Note: Happy Halloween from The Planes!  I figure it’s time to mix things up.  So, RavenScape madness continues as I also look at nightmares of the Great Wheel both canonical and fanon.

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Ramon’s Guide to The Chant of Sigil

2016 366 Project #153: Sigil, City of Doors — Elisa Shigehiro Art

Well met, primers!  Oh, I mean, friends.  When in Sigil, do as the Cagers do.  You’ll have to forgive such tone, being a long time resident, myself.  I’ll spare you little in The Cant, the strange dialect of the city.  But please, blame me not if a bit of it leaks into my mannerisms and speech.  You see, Sigil is a place unlike many others.  The anomalous city hovers inside of a ring-like formation that floats just above the peak of the Outlands Spire.  While the spire is quiet dangerous, especially to forces of the supernatural; these threats don’t necessarily affect those who make it here.  But, these are replaced by a trove of new potential dangers.  After all, this is the meeting place of the multiverse.  So, let us take our journey into that wondrous center of countless realities.  I speak of none other than Sigil, the City of Doors.

It has been far too long since I’ve actively returned home.  Too much has happened, including the scrambling of reality itself!  Thanks to that strange man in the machine cart, I’m here now though.  With any luck, that fading city found its peace too.  In the meantime, I’ve found mine.  Of course, both dangers and delights line the streets, so one must always stay aware of their surroundings.  And if you are from the Prime, do your best to not look too lost.  Too many prey on “The Clueless”, whether through scams or more direct means.

Author’s Note: Good old City of Doors!  Few things have inspired me more within the realm of D&D than Planescape.  That setting has affected me when I tinker with other systems too!  And by all means, Sigil is a center of that.  So, here are a number of ideas that have come up either through various games or just ideas of my own.  And, it was from said games that the Gamma World/Planescape crossover ideas spawned.  Also, please pardon the fact that a tropical storm knocked out my power for a few days.  My data wouldn’t even let me use my phone to edit things.  Time to save up for a generator, right?

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Ramon’s Guide to Negative Energy Planes

The Negative Energy Plane by Wyldsoul on DeviantArt

If the Positive Energy Planes were a delight, then surely the Negative Energy Planes will be just as delightful…  But really, one cannot describe the planes without a fuller picture.  So, keep your life sources handy, as this is a place devoid of them.

Author’s Note: Okay, that about wraps things up.  With that, I’m gonna try to tackle some monsters!  I would have made a list for the Upper Planes, but I’ve already tackled a fair number of celestials.  Also, I might just convert all of the Guardinals later, perhaps for a DM’s Guild related thing.  Though, I want to port over my take on the Gehreleths/Demodands too…  Maybe at some point?

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Rise of the Machines – Robots and Androids

Image result for "barrier peaks"art
Robots – 1, Organics – 0

The Machine.  A testament to engineering and ingenuity.  Artificial life taken to the next form!  Whatever the case may be, these constructs are forged from a truly advanced form of artifice.  Many are made through a high technology not unlike many forms of magic.  Some are even crafted through rare forms of magical infusion.  These constructs are far more capable of thought that many predecessors.  Beyond their elaborate programming, some prove more than capable of having souls.  Such constructs truly achieve the joys of sentience.

Author’s Note:  ROBOTS!  I made a post many moons back, that I have since wanted to remake.  Plus, here are a few more ideas I’ve tossed around for general science-fantasy robot fun!  Plus, I decided to tie the Pathfinder settings(s) into Planescape/Spelljammer… for some reason.  Since my schedule is limited this week from preparation for and volunteering for a fair, things are broken up into chunks.  Expect more soon!

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July 2017 RPG Blog Carnival – Mutant Monsters

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They shouldn’t have existed, mistakes of nature and mistakes of humanity!  These abominations were the accidents as a result of careless experiments and deadly warfare.  And the result?  Worse than we could have ever feared.  Confused, angry, resentful, hateful!  These things seek to destroy both their creators and the world around them.  Much like the forces that spawned them, destruction is usually their goal.  But, these creatures are no villains, but the consequences of arrogance, apathy, discrimination and violence.

Author’s Note: As a continuation of my theme, here’s a plethora of horrible mutants and mad experiments.  While much of it is revisiting old monsters, there’s a good amount of new goodies to toss into your wastelands, super secret labs and other such locations.
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July 2017 RPG Blog Carnival – Post-Apocalyptic House Rules

Most creations of the apocalypse are accidental.

The end of the world happened as we expected, too many people squabbling over too many things.  And with their super weapons, a new breed of terror was unleashed.  Not only did the radiation spread, it became aware, it gained its own life.  And what followed?  I dare not say…  All that is certain is the horrors of this war spawned all of them.  Protect yourself at all costs, should you run into such a mockery of life.

The post-apocalypse, a staple of darker science fiction.  There are few greater fears than not only one’s own death, but the death of the world we live in.  Or at the very least, the death of civilization.  In most cases, we wouldn’t have roaming raiders, so much as starved out and depressed barbarians.  But, since science fiction gives some leeway, we’re able to explore the grittier side with the likes of Cormac McCarthy’s The Road to the more gonzo like Mad Max and all of the bootlegs and homages that it inspired!  (And ’70s/’80s Italian post-apocalyptic bootlegs are simply incredible.)  Or go even further with the likes of Adventure Time, especially in the more recent years as the old world was further expanded upon.  Even if settlements are rebuilding the old world and some semblance of stability comes to the wastes, there are still many hazards that roam the blasted out reaches.  Just like the dungeon crawls and treks of D&D fantasy, the world has regressed into an age of buried secrets, monstrous threats, lost knowledge and high adventure!

With that, today I’m going to focus on retooling some old ideas I’ve had for post-apocalyptic settings.  Effects of radiation, as well as enfeebled equipment and ruins of buildings are given some spit and polish.  Plus, I wanted to bring back a fair share of gruesome and ghoulish creatures I had worked on in the past.  Whether it’s an elemental power of radiation itself or the many mutants that is probably created, there are tons of familiar faces.  While I wanted to make a scrapping based craft mechanic, I couldn’t really settle on a base craft mechanic.  To be fair, neither has core D&D really.  And until we have an expanded idea, there are tons of concepts floating throughout the web.  So, I’ll likely come back to that in the future.

Author’s Note: Here’s something I’ve been wanting to do for a while!  In fact, it’s part 1 for that matter.  Expect a heaping helping of horrifying mutants within the next couple of days to next week!  Stay glowing, my radioactive muties!

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Super-Science and Sorcery Roundup

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For starters, I’d like to thank everyone who took the time to contribute to this month’s theme.  While many themes have come and gone through carnival history, I’m not too sure many have really tackled this idea in depth.  Perhaps it’s due to the fact the genre hybrid of science-fantasy isn’t as popular as it once was.  Perhaps people just wanted to tackle something else that tickles their fancy.  Both are very fine reasons.

At first, I was hesitant to make the theme about science fantasy.  The reason was that it’s very much a niche flavor within a niche hobby.  I love it, but I figured not too many other people shared that same love.  None the less, plenty of fans came out of the wood work to support a pretty cool concept, if I do say so myself!  Mages and dragons meets techno-crafters and giant robots!  I mean, come on!  That’s pretty darn cool!  Also yes, RIFTS was one of my favorite settings way back when… how did you guess?

Anyway, I’m gonna stop prattling here and get to showcasing this month’s RPG Blog Carnival posts.  Here are the posts for the August 2016 theme, “Science Science and Sorcery!”

EDIT: Added missing links

 

 

6d6RPG: The Monster in the Machine – jfoster merges machinery with the strange and supernatural to create some fascinating and unsettling new monster ideas!

Anarcarnivàle: Any technology sufficiently advanced… – Clark proposes ideas on fusing magic and technology together with the help of historical scenarios.

Brynvalk: Cold Iron Corruptor – Faith from Brynvalk mashes classical fantasy creatures of the Fae with Sci-Fi elements such as cyborgs and mutants.

Crossplanes: F@NE For Savage RIFTS – Mark from Crossplanes creates a creature for the science-fantasy world of RIFTS, now compatible with Savage Worlds.

Daemons & Deathrays: Expedition to Barrier Peaks – Brian (Me) of Daemons & Deathrays has devoted the month to converting a classic module to D&D 5th Edition.  These posts consist of:

Forgotmydice: Astounding Tales of Science Fantasy – Grynning examines Clarke’s Third Law in its relation to the Sword and Planet genre, as well as figuring out how to run such games in D&D.

Forgotmydice: Warlock Patron of Interest – Griss makes a pact with a new warlock patron, The Machine.

Forgotmydice: ‘Tis New to Thee – Trevor transports people from a Modern world into the realm of Fantasy thanks to a new background!

Forgotmydice: From the Red Hills of Mars – Robert channels John Carter in the blog’s August 2016 finale by creating Green Martian stats.

Forgot my dice: Allons-y! – Trevor makes an intellectual and scientific sub class for the Ranger.

Mythus Mage: Are You Sure? – Alan dissects genre and treats magic as a science.

Notes of the Wandering Alchemist: Science-Fantasy Trinket Table – Based on the PHB, John has made a table of random trinkets you can incorporate into your games.

Rollcall: Reskinning to Maximize a System’s Range – Rollcall shows how simple it is to reflavor fantasy RPGs into science fiction.

Tales of a GM: Serpentfall in Heroquest – Phil takes from “The Day After Ragnarok” setting to build an epic interlude with a helping of science-fantasy!

Temple of Ravens: Super-Science and Sorcery – Anthony of Temple of Ravens ponders Sci-Fi series like Star Trek and how to run them within the realms of D&D and beyond.

 

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