Welcome back, weary traveler! Please, as always, you are more than welcome to observe my inventory. Should anything be particularly fascinating to you, signal me and I’d be happy to tell you more! Of course, some of these artifacts are VERY dangerous and should be handled with care. Fortunately for you, the GREAT Zam’dul is happy to provide assistance!
Author’s Note: Making magic items from around the planes remains to be one of the most fun topics for me to tackle. As such, I really wanted to return to it so soon. With that, enjoy another sampling of weirdness from many a reality.
“Yooou who reeeekindle the Flaaaame, embraaaaccceee deeaatttthhhh!”
Sometimes, the sweet embrace of death is all but impossible for countless damned souls. They are forced to continue to walk a dark path. For them, they seek to regain an essence of life and restore their shattered minds, lest they be lost to an abyss of emptiness and madness. Such a curse can be from a variety of sources; an exploitation of a life source at a deific level, exposure to/using evil magics for too long, a hex brought upon by a powerful caster or even a destructive force bent on draining life from all reality.
The Curse of Undeath is a vile magical power that breaks the soul and leaves the body as little more than a husk. These drained husks share little with their once living counterparts. They are merely corpses controlled and warped by dread energy. Any remnants of mind left in these creatures are stretched to madness and driven to violence. While many of them retain enough knowledge to fight as though could in life, it is impossible for them to engage in rational dialogue let alone interact peacefully.
Author’s Note: Dark Souls III is out and I love it! With that, here’s an optional rule for handling a curse similar to the Undead of the Dark Souls universe. If you don’t want to literally be running Dark Souls, it shouldn’t be too hard to reflavor this into a different dread curse of sorts. If you’ve ever played Eternal Darkness: Sanity’s Requiem, Anthony’s chapter certainly comes to mind. One last disclaimer, these are mostly random ideas in my head, in an attempt to make a Dark Souls inspired mechanic. As such, it’s more than likely that this idea is a bit clunky. It will probably receive a revision in the future, if reader interest is there.