Forgotten Souls: A Tomb of Annihilation + Dark Souls mashup

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The so-called Death Curse seemed like a contradiction at first… we were robbed of our ability to die! Oh, how wrong we were! – A tattered letter from Camp Righteous

A dark shroud has enveloped fair Toril, it is not of this world. A powerful force of raw necrotic energy has made its way into this world. What was once a mere Lich is slowly becoming something more, in part from his Death Curse. Worse yet, a powerful artifact is making the effects of this hex far greater and far more widespread too. But, for what purpose? Perhaps to empower him or possibly provide an endless font to create feats of magic locked away from even the gods! Adventurers are needed, as always. Many have fallen to the madness of the curse, becoming little more than empty husks who attack anything with a semblance of life force left. Go forth and bring life back to this world and don’t you dare go hollow on me!

The world of Abeir-Toril is fairing poorly against a strange incursion by a powerful entity known as “Acererak”. Stories travel around other prime material planes. These stories tell of foul magic, undeath and annihilation. Not long after the monster’s arrival, people found themselves somehow alive when they should have been dead. At first, people rejoiced! But soon, they caught on. Their hearts had stopped, their complexion faded, they began to look more like walking corpses. Many lost their mind, aimlessly attacking those who still show some signs of life. Some fear that this Acererak is not alone, aided by a far more malevolent force.

Author’s Note: Sure, the new adventure is coming soon or whatever. That said, here’s an idea I’ve been bouncing around for a while! What if, instead of merely wasting away from the Death Curse, victims would lose themselves to a slowly spreading and corrupting undeath. Then it hit me, this is Dark Souls! So, I mashed the two together in a sense. Below are a retooling of my Curse of Undeath as well as how to mesh it with Tomb of Annihilation. View the original here. Also, find more content for Chult here.

One final thing. This article contains major spoilers for much of the module. Do not read on if you plan on playing this module!

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A Tout’s Look at the Extraplanar (Part 1): Tieflings Expanded

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“I’ve never had someone make a portrait of me, so I guess we’re even on that favor…” – Rhys, Factol of the Transcendent Order, to Kylie the Tout

The Planetouched, truly incredible beings.  Such people can trace their ancestry to a powerful planar phenomena.  Perhaps they were literally born from an ancient union of mortal and creature.  Perhaps they are the result of arcane dabbling with such powers.  Maybe they’re the consequence of a warlock’s pact!  No matter the cause, the planetouched are usually the result.  Outside of hubs like Sigil, the City of Doors, such beings are extremely rare.  Some can be found in more accommodating locales like Mulhorand on Abeir-Toril or The Rock of Bral in Wildspace.  Either way, it’s likely that the average person will either never encounter such people or never know that they have.Image result for planetouched

Despite contrary claims, it is quite challenging to pin the plane-touched to a unified species or entity.  While some are indeed more unified than others, this is not the case as a whole.  You may see a Tiefling with horns and a tail; another with large monstrous clawed feet, a serpentine tongue and scales traveling parts of their body.  Likewise, you might see the most gorgeous Aasimar in existence, while another one is uncanny and horribly alien.

No matter whatever the case may be, I’m so glad you chose me as your Tout…  That’s cager for (usually paid) source of information, a guide of sorts!  So, plant your hind in a decent enough seat, now’s your time to learn a thing!  (It might save your head later!)  Also, please focus on me.  My little friend Dib will behave himself, I promise you… as long as you cork your bone-box and open an ear.

Author’s Note: This was one I’ve always wanted to do.  While not much of a “challenge” for me to tackle compared to other stuff, it mostly came down to filling gaps I noticed in 5E.  A lot of awesome planar flavor was missing and I wanted to remedy that the best I could.  So, here’s some extra options for planar races and then some!  Many tend to stick to a formula of sorts, but that’s what you get from sampling from similar races from various similar sources such as the Planescape setting, various Dragon articles and Pathfinder.  Sure, it’s not as open as the original charts, but this is a compromise of old and new.  Also, with the amount of attention touts such as Kylie have gotten recently through podcasts like Commander Holly’s “Trapped in the Birdcage”, I had to borrow her for an article! Enjoy.

*XGtE refers to Xanathar’s Guide to Everything.
*SCAG refers to Sword Coast Adventurer’s Guide.

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Terrors and Trinkets in Chult – Additions for Tomb of Annihilation

Chult Jungle Portal by Rusty001

Welcome back to Chult.

The Jungles of Chult are a place of many things; an incredible civilization that has survived against impossible odds, a realm of ancient and massive beasts and a land of sinister secrets that could very well corrode the world.  Within this jungle lies a conspiracy that could very well cost Toril and its denizens its life.  Delve even further to encounter new foes and new rewards!

Author’s Note:  Well, all of that took a lot longer than I had planned.  The long and short of it was, a lot of things weren’t going right.  On top of that, I had to wait a bit before borrowing this book in the first place.  But enough complaining, I was inspired by some posts on expanding this adventure, so I wanted to see what I could cook up and add in here.  I realize that there are some revisited pieces in here, but I’m always striving to improve my work and find ways to work it into other things, such as Tomb of Annihilation.  And with that, enjoy a sampling of crazy critters and awesome artifacts for your adventure!

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Small DM’s Guild Updates!

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Since I made my post on Eladrin, I wanted to do another thing or two.  For starters, I thought the Lilend from Tales of the Infinite Staircase were pretty cool, so I wanted to bring them back.  Also, I pondered about a thematic spell to add to my planar spellbook.  This being “Arborean Liberation” (to keep up with the theme of some of the other spells).

You can view A Planar Grimoire here and Defenders of Arborea: The Eladrin here.

Bizarre Bazaar – Beyond the Infinite Staircase

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Even during your travels through the rather alien hub known as Sigil, your eyes latch onto a few familiar sights; goods and magicks from your prime material, creatures and cultures you have encountered in your travels and one very familiar and eager merchant that seems to follow you wherever you go.  Zam’dul too has seemed to appear in this fantastical city of doors.

“Hoohoohoo, traveler!  Zam’dul knows you to be an excellent customer!  Fear not, there is no stalking happening here, but simply travel to the places that adventurers go to!  As always, wares find their way to Zam’dul and prices remain fair.  Plus, a rather intriguing guild known as “The Fated” seem to have Zam’Dul’s interests in mind, should ruffians appear.  In the meantime, please sit upon a meditative cushion.  It is fluffed for long term discussions over philosophies and trading.”

Author’s Note: Magic items are always fun to make.  In fact, they might be the most fun thing for me to make.  So simple, yet there’s potential to create truly fantastical things!  Read onward and continue your adventure.

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Defenders of Arborea: The Eladrin

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All of this talk about Planescape has gotten me quite nostalgic.  Plus, I did a couple of Eladrin stats on a whim a year around two years back.  So, I figured it was time to update them for a whole new generation of gamers that hasn’t seen their Arborean incarnation.  But, enough rambling from me, check them out here.  Bring back some Planescape-y flavor for just a dollar!

Bizarre Bazaar – Strange Magical Items Revisited

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A familiar face comes into view as patrons briefly part into a narrow opening, it’s a cloaked humanoid with a strange helmet!  The creature gets up from a meditative stance, acknowledging your presence.  His relaxed and idle stance changes into a beckoning yet inviting gesture.

“Ah, Zam’Dul has not forgotten you, traveler!  Many of my old wares are gone… The rest?  Well, a bored mind tries to see what can be done with spare parts.  You’ll see some older oddities as well as some new creations.  Please, relax and observe what the shop has to offer!  Never be afraid to ask questions, Zam’Dul knows all!”

He lifts a curtain beyond his little stand to reveal a massive archive of the wonderful and weird, seemingly infinite space is filled with encased treasures and incredible artifacts.  The helmed monk shuffles to a counter, seemingly observing you wherever you go.

Author’s Note: These were always fun to do!  Also, I’ve been messing around with some of my magic items.  Some needed a fair bit of overhaul, while others weren’t developed enough.  Plus, I have a few ideas I’ve been kicking around in general.  So, let’s get shopping!  (Or something!)  Keep an eye out for the Tomb of Annihilation nods, for any gamers eager to run the major adventure book for Fall 2017.  Also, this post was made in support of the November 2017 RPG Carnival with the theme “The Past, Revisited“.  Check out the post and its contributors!

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