HALLOWEEN SPELL UPDATE

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Greetings, goblins and ghouls.  I added a small handful of spells to my Planar Grimoire document.  It’s a heaping helping of darker spells throughout the multiverse, as detailed below.  Enjoy.

  • Jutting Bones – Conjure bones from the ground to pierce foes
  • Sylvan Soul – Sample an aspect of the fair folk for a brief moment
  • Psychic Projectile – Reach into the Far Realm and pull out some power to hurl at a foe!
  • Rolling Skull Army – An entourage of skulls come from seemingly nowhere and slam into all in their way
  • Abyssal Kiss – You blow a deadly kiss to a foe, possibly destroying their very soul
  • Visions from the Stars – Everyone around you sees a horrific vision from the cosmic depths
  • Shadow King’s Drain – A draining magical effect, crafted by a dreadful lich

Also, I tied up some loose ends.  I dunno why this one stumped me!

  • Detect Portals – Does what it says on the tin!  Admittedly, I had a similar idea to the Horizon Walker Ranger.  The only difference was involving size and distance.
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DM’s Guild – A Planar Grimoire

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Pardon the somewhat inconsistency in my posts.  I’ve been trying to revise old work while work on some personal projects I hoped to get out on the web (like this one), while balancing a stressful work life and home life.  But I digress, I was never too happy with my original planar spells posts.  Some were blatant rip-offs of previously existing D&D spells, while others were just poorly worded.  So, I did a fair bit of clean up while making some other not-so-subtle homages!  But, no matter, here’s over 15 pages of extraplanar goodness for your 5E Spellcasters!  Enjoy.

A Planar Grimoire is Pay-What-You-Want, you may find it here.

Bizarre Bazaar Forever – Even More Planar Items!

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Welcome back, weary traveler!  Please, as always, you are more than welcome to observe my inventory.  Should anything be particularly fascinating to you, signal me and I’d be happy to tell you more!  Of course, some of these artifacts are VERY dangerous and should be handled with care.  Fortunately for you, the GREAT Zam’dul is happy to provide assistance!

Author’s Note: Making magic items from around the planes remains to be one of the most fun topics for me to tackle.  As such, I really wanted to return to it so soon.  With that, enjoy another sampling of weirdness from many a reality.

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Bloodlines of the Planes! – More Planetouched PCs!

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Planar-based parties are weird.

Planetouched.  Such a term can be used to describe humanoids that have an ancestry shared with an extraplanar creature.  The blood of fiends runs through a Tiefling, the blood of celestials in a Aasimar and the blood of elementals in Genasi.  But, these are but a handful of creatures gifted by strange sources lurking in the known multiverse.

Among their ranks are other creatures, either blessed or cursed by their strange bloodlines.

  • The Changeling is the result of a union between a mundane humanoid and an ancient magical creature empowered by corrupting sorcery, a hag or a bodach.
  • Dream-Touched are born from the powers of two fallen archfey; one of pleasant dreams and one from nightmares.
  • The Eldritch-Touched is an unfortunate creation of mad cultists, victims of dark gods and overly curious lunatics.
  • Fey Dog Barkers are the result of Fey Dogs who wandered too far into the Maddening Winds of Pandemonium… those who didn’t go insane were changed, perhaps for the better.
  • Finally, the Vitalborn are a race of creatures much like the Genasi.  Their elemental nature, however, comes from the Positive and Negative planes.

AUTHOR’S NOTE: Not 1, but 5 new races!  (Well, 3 new races, a sub race and a remake)  I wanted to continue my planar/weird fantasy theme with some more player options.  Most of this started with a player wanting a hag-blooded tiefling in an early 5e game… which didn’t quite feel thematically right to me.  Though, it ended with the loss of famous meme “Gabe the Dog”… otherwise, the sub-race wouldn’t exist.  Granted, Fey Dog was a meme-based joke creation to begin with.

All in all, I got carried away with a whole assortment of planar themed racial options at your disposal!  While they need some playtesting (and some more than others), I’m still happy I managed to get all of this done.  Enjoy.

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Horrors from Durlag’s Tower – Monster Variants

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We don’t go to Durlag’s Tower.

 

Durlag’s Tower, an abandoned dungeon that sends shivers down the spines of many.  For some, it’s a cautionary tale about love, obsession and paranoia.  For others, it’s a giant grave that acts as a memento for dwarven kind.  For some, it’s the ultimate treasure trove that’s just waiting to be explored!  Eternally notorious for a variety of reasons, this accursed place rests a distance from both Beregost and Nashkel.  If traps aren’t the cause of death, the terrible monsters that lurk in the depths likely are.  Or worse yet?  It could the party’s very vices that lead to their own downfall.  Needless to say, the only people that would explore such dangerous ruins have a death wish.

Author’s Note: The Adventurer’s League has recently released an adventure inspired by the classic Durlag’s Tower dungeon from the Forgotten Realms… but more specifically, Baldur’s Gate.  So, I figure, what better time to revive some of the classic monsters from the original dungeon!  Granted, most of them were easy to build variants of classic/existing monsters already in 5E.  So, without further ado, enjoy!  Also, pardon this one being a bit sparse, I’ll post something for the weekend too, I promise!

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The Ancient Magi – A Patron of Arcane Remnants for D&D 5th Edition

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Many incredible mages exist throughout the multiverse.  They have unlocked the secrets to incredible power, twisting magic into spells rarely seen by fellow spellcasters… if at all.  Those of great power tend to be reclusive, for a powerful mage makes many enemies.  Some even take their magic to new and epic levels.  Whether they become archmages, demigods or just powerful spirits locked in some dimension; some yearn for a student to pass their work onto in some capacity.  After all, while some magical secrets should die with their creator, other gifts should be passed on.

The Ancient Magi Patron provides one such method.  Those in service to the ancient magi are typically scholars of the arcane, seeking ways to expand their knowledge and craft.  Many are devotees to the very arcanist they serve, while some are just greedy and desire to steal forgotten magic for their own benefit.  More often than not, their arcane superior is aware of their intentions and will use them accordingly.  Many ancient magi aren’t even on this plane anymore.  Many of them have long since passed away or are locked in other realities.  Some have been stranded in the Astral Plane, effectively frozen in time; while others are permanently sealed in unknown demiplanes.  Some lucky ones dwell on material planes, but try to make their presence as nuanced as possible.  Great mages like Mornenkainen and Elminster are examples of such magic-users.

AUTHOR’S NOTE: Looking back, I wasn’t really too happy with my original draft.  The general idea was solid, but I tried to make it feel too much like a binder vestige instead of a patron.  Plus, some of the mechanics were made when I didn’t fully understand the warlock class.  Now, some of the ideas here are heavily experimental.  Giving a class ability to cast a certain spell 1 – 2 per day… and at the strength of the warlock’s level?  That might be a bit strong, but I wanna see where I can develop this.  None the less, I wanted to make a warlock patron that carries both a bit of sorcerer and wizard flavor to it.  Plus, I created a quick-n-easy class variant for those of us who are nostalgic for the Archivist from the 3.5 Book, “Heroes of Horror”.

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Werebeasts – Savage Shapeshifters for D&D 5th Edition

UPDATE: You can get the updated version of this via DM’s Guild!  Zoanthropes – A Collection of Werebeasts is available now!

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The gang’s all here!

“I saw them as they left the citadel, they were covered in blood and they cackled about some noble family they had slain.  I figured they were mad assassins…  that was, until they emerged in the full moon’s light.  In an instant, they contorted and morphed into all sorts of vermin!  They raised their heads in dark tribute to some sinister master before finishing their transfiguration into the accursed things.  I’ve heard tales of witches and warlocks making dark pacts to gain animalistic power… sometimes spreading the curse to the most innocent of souls.  Fortunately, they didn’t notice me observing from a ramshackle shack nearby or they simply didn’t care…”

– A farmer’s account of unspecified werebeasts emerging from a murder.

Long have we come to fear nature, it is pervasive and will reclaim all that we abandon.  It cares not for our petty morality.  It exists outside of our constantly changing and growing societies.  If we are lost within it, there is a good chance we’ll never be seen again.  But, while those fears are relevant, the fear of nature speaks to something within us… something primal.  The fear of the inner beast is exemplified no better than the shapeshifting horror, the lycanthrope.

While the name is a big misnomer, the lycanthrope is a sinister beast that masquerades as a normal person during the day.  As the night falls, they begin to hunt down the very people they interacted with before by shifting into one of many beasts.  No one is completely sure why they do this.  Perhaps dark spirits of nature beckon and control victims into attacking civilization.  Maybe they are corrupted worshipers of the old ways who desire to tear down boundaries between society and the wild.  Maybe they’re just shape changers who went completely mad.  No is sure for certain, for those who have survived an attack eventually become one of the monsters themselves.  One thing is certain is that entire cults have been built up around werebeasts, revering dark gods such as Malar the Beastlord; a deity originally hailing from Abeir-Toril’s universe.

Scholars have pondered what type of changing beasts exist in the world.  Beyond a list of common creatures, there are rarer and newer beings emerging from the untamed darkness.  These creatures are based on an assortment of other animal stock, sparsely mentioned or researched by archivists and monster hunters.  Recently, brave souls and madmen alike have unnerved new types of werebeasts based on various stocks.  Some of these animal stocks seem to affect different races disproportionately.  For example, wereweasels have a strange habit of once being halflings, while werebadgers had once been dwarves.

Author’s Note:  Halloween season has returned to Daemons & Deathrays a little early this year!  I figured I’d start by converting some of the stranger therianthropic nasties across other editions and various settings.  Not to mention, create some new NPCs based on existing types.  With the Wereraven officially released in Curse of Strahd, that’s one less creature I need to stat up myself.  On another note, Werewolf the Apocalypse may have had something to do with this.  Whether it’s nostalgia or my unashamed love of Classic World of Darkness, but I just can’t hate that game… even if it’s filled with stupid (and borderline tasteless) nonsense.  With that, have some more werebeasties!  Also, you can find my werebat here, from last year!!

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