The art of the shootist has transcended beyond certain types of warriors and scoundrels, expanding to even holy warriors, devoted protectors of spiritual ways or even magic-users themselves!
Author’s Note: I meant to do this long ago! However, monsters took over much of my gaslamp/weird western thing. So, let’s not delay this any longer! Here are more ranged (guns) sub-class options for your games! Also, this time an homage to The Dark Tower. Also, special thanks to my friend, Ian. Your insight really helped shape things here, and your endurance allowed you to deal with my endless rambling. Trying to hammer sub-classses based off a meta concept like ranged weapon combat proved to be a challenge for me… especially in regards to classes that weren’t quite meant for them. As such, this might be a little more janky than some of my other creations. I’ll try to refine whatever I can here.
The Order of the Shootist, it’s a name claimed in both fear and mystery. They arrive with their incredible weaponry, unleashing thunder claps and smoke. And in mere instants, their enemies drop dead from incredible blasts of metal and fire. Only warriors worthy of their cause are admitted into their ranks. People know plenty about the mythical “fire brands”, as they have for countless years. However, most people are barely proficient. Even more fail to use them properly to begin with! The Shootist rises above these average folk. They hold sacred knowledge about not only wielding a gun with finesse, but a myriad of skills to truly champion their weapons.
For a Knight of the Shootist Order, there are many key features. One must move with a certain panache. Not only must they be graceful with their guns, but their steps must be constantly fluid. One slip up and you are shot down. A shootist has little time to stop and study their enemy, but must make a quick observation on the go. In addition, you won’t see armor worn as often within their ranks. Only truly strong and brisk warriors sport the arms and speed of a gunslinger with the armory of your traditional knight. Such individuals command both respect and a charismatic presence all their own. Some take to the shadows to get in the most brutal surprising shot possible, unleashing a devastating barrage.
Author’s Note: Lots of folks have asked a long time to revisit my shootist post. And since my theme for this month is Gaslamp Fantasy and Weird West, it was the perfect opportunity. So, let’s not just revisit the Shootist, but have a list of new options for the Rogue! Both of these were made with my own take on firearms, which is similar enough to 5e core. Don’t worry, there’s no misfire included. Take aim and fire, here’s a shooting gallery’s worth of options! However, these can easily be repurposed into a general ranged specialist if firearms are not allowed in your games or not common enough to allow training in.
Hell. Many thought of it as a mere theological concept, written in ancient scripture. A team of scientists, corporate representatives and military conglomerates one day discovered that there was so much more. On martian base, an experiment was conducted to reach into other realities. They got an alternate dimension the denizens called Hell. Perhaps it wasn’t what many considered, but Hell had come to that reality and tore it asunder. Thanks to the impossible efforts of one space marine, referred to as “The Doom Guy”, the forces were pushed out of our world… for what we hoped was for good.
Since that incident, the malevolent armies of this underworld realm have discovered other Prime Material Planes and have continued a campaign of multiversal conquest! Parallel realities and other planes entirely have faced off against these things. It has even been rumored that some of these fiendish terrors have faced off in the eternal battleground known as The Blood War.
Author’s Note: I wasn’t too satisfied with my original creations, so I decided to have a bit of a do over! On top of that, I wanted to expand the monster list a little more by adding a few essential classic creatures. Enjoy.
The hustle and bustle of the market gives way to something you’ve seen before. Ahead lies a familiar tent and sitting underneath is a figure wearing spacefaring gear over robes. Their head tilts in your direction, acknowledging your presence and expecting reaction. Upon getting closer, the creature straightens its back as it lifts from the ground with seemingly little effort. Facing you, they extend a cloth covered arm in greeting, it is Zam’dul the Plane Traveler. The thick breathing from a chamber in his mask lightens up as you can hear sounds like a throat being cleared.
“Hail, friend! It has been a while, has it not? Please, do not shy away. Since your last visit, I have procured many new items from the distant cosmos and beyond. I open my collection for you, if you can handle a potentially steep price.”
The dusty, wrinkled merchant shuffles over as an arm extends to highlight various wares. Much like before, you bare witness to a wide variety of truly odd looking crafts and artifacts. Some resemble items you’ve seen in your travels, others are far too alien for you to fully comprehend. Zam’dul surveys the crowd while ringing a strangely shaped bell, hoping to garner interest.
Author’s Note: We’re slowly closing out our planar theme for the time being. However, I figured it would be fun to return to another installment of Bizarre Bazaars! This time, I’m going back to my roots and doing another planar theme, including the truly bizarre and perhaps even horrifying aspects of the planes. But, if you wanted normal items, you wouldn’t have come here. As a bonus, I’ve converted over some items from Planescape Torment. No matter, take it away, Zam’dul.