Beelzebub has a devil put aside for me for me for me
The campaign pushed into the Grey Wastes themselves. We were readied for countless fiends, all battling in the name of their dastardly causes. We even were readied to control the sinister magics of the Night Hag. But, something unexpected and foul caught many by surprise… Aberrations formed and mutated through necromancy. Surely, these beasts weren’t native to the plane, but something brought them there. Something perfected them. The casualties within my own legions became astronomical, even with pushing the abominations back long enough. – Lucien, an angel-blooded aasimar paladin, captain of The Indefatigable.
My series of planar monsters continues with a healthy mixture of folklore, pop culture and crazy custom creatures. This time, a post devoted to horrible things to crawl up from the Lower Planes! Fiends, hellish constructs, necromantic mind flayers, cursed souls and more!
Author’s Note: In addition to some more planar threats, I wanted to ramp things up a bit with some more out there experiments. Also, shout out to Brynvalk for inspiring one of the scariest things I’ve ever heard of. Also, I’m back to bringing in a fair number of fiends to horrify my mini-bestiaries! I love making fiends! Also, pardon the classic rock references. But, it wouldn’t be my first time.
Traveling at night on an unfamiliar path can prove to be particularly treacherous. Beyond the threat of bandits and wayward brambles lies the supernatural. Thick forests and foggy meadows often carry dark creatures lurking about. Ranging from the bothersome to the lethal, these dastardly foes take glee in anyone foolish enough to get lost at night, far off the beaten path.
Author’s Note: I’m trying to get some updates to old projects ready. New spells and monsters will hopefully be made available soon! In the meantime, I really wanted to make more monsters along my “lost on the road” theme. This time, I sample a mix of folk tales and horror movies.
The monthly market at Granite Well Station’s market is rich with life as it always is. Amateur crafters alongside trade professionals, artisans both local and well out of region, even a few arcanists willing to share a secret or two. Among the oddest is that “metal head” fellow who just showed up at the last minute. He calls himself “Zam’dul”, sounds like some really far eastern name. Either way, he has a haul of junk to investigate. It’s all pretty odd stuff, I have a feeling he’s making dirty money on pick-pocketed goods, but that’s just me. – Constable Taranath Glistendawn, long time officer of Granite Well; a town known for its eponymous well, where an evil creature was thwarted decades ago.
The Granite Well Station sports a diverse rummage sale and market at the start of the month. As far as flea markets go, Zam’dul is no stranger to this. While a somewhat dusty, but sprawling city space; it already sports a diverse array of fascinating vendors to choose from. To compete, Zam’dul only brings the most fascinating odds and ends from around the world. As always, he promises quite the show!
Author’s Note: Zam’dul travels to a city anew! Since I’ve been doing a fair share of player options as well as monsters, why not items as well? Like before, they have a gothic, victorian, western, dime novel or relate theme to them. In addition, I wanted to add some more gun augmentations.
Our dusty little library ain’t much, but it’s a miracle that we can bring literature to this equally dusty frontier settlement. All I care about is getting the know-how to these folk. An informed folk is a healthy folk. As it is, they keep their bodies active, nothing wrong with stimulating the mind too! While you’re here, check out some of these accounts from travelers. We’ve been collecting them here. Tons of stuff on some of the fearsome critters to wander these parts… Some even come from parts unknown! You’re a traveler, this sort of stuff will keep you in the loop. – Anna Von Hindervoltdheim, Gnomish librarian of Wispy Cliffs.
One need not travel far to see familiar faces out west. Sure, they’re a bit different in many ways, but something’s kinda uncanny. Creatures, like people, have a habit of traveling too. One could say their ancestors might have found their way much like we did. Lots of science folk wanna document these differences to put forth some big claim. I dunno what it is yet, but it’s probably as odd as dinosaurs flocking to some hole inside of the world. But hey, at least these folks don’t think the world is flat or something. Everyone knows it’s really a cube!
Author’s Note: A lot of existing monsters, as well as creations of my own, can easily be fit into this quasi-setting/idea I’ve been playing around with. So, let’s dive into it! If you have any other ideas, let me know! Also, yes I know, this isn’t really a full post from me… just a list of ideas that use existing stuff… I promise I’ll have some original stuff ASAP! Consider this an interlude of sorts!
Even more evils of the underworld invade your games!
AUTHOR’S NOTE: My last offering was kinda sad, so let’s finish off the rest of the monsters from DOOM I and DOOM II!
Hell. Many thought of it as a mere theological concept, written in ancient scripture. A team of scientists, corporate representatives and military conglomerates one day discovered that there was so much more. On martian base, an experiment was conducted to reach into other realities. They got an alternate dimension the denizens called Hell. Perhaps it wasn’t what many considered, but Hell had come to that reality and tore it asunder. Thanks to the impossible efforts of one space marine, referred to as “The Doom Guy”, the forces were pushed out of our world… for what we hoped was for good.
Since that incident, the malevolent armies of this underworld realm have discovered other Prime Material Planes and have continued a campaign of multiversal conquest! Parallel realities and other planes entirely have faced off against these things. It has even been rumored that some of these fiendish terrors have faced off in the eternal battleground known as The Blood War.
Author’s Note: I wasn’t too satisfied with my original creations, so I decided to have a bit of a do over! On top of that, I wanted to expand the monster list a little more by adding a few essential classic creatures. Enjoy.
The hustle and bustle of the market gives way to something you’ve seen before. Ahead lies a familiar tent and sitting underneath is a figure wearing spacefaring gear over robes. Their head tilts in your direction, acknowledging your presence and expecting reaction. Upon getting closer, the creature straightens its back as it lifts from the ground with seemingly little effort. Facing you, they extend a cloth covered arm in greeting, it is Zam’dul the Plane Traveler. The thick breathing from a chamber in his mask lightens up as you can hear sounds like a throat being cleared.
“Hail, friend! It has been a while, has it not? Please, do not shy away. Since your last visit, I have procured many new items from the distant cosmos and beyond. I open my collection for you, if you can handle a potentially steep price.”
The dusty, wrinkled merchant shuffles over as an arm extends to highlight various wares. Much like before, you bare witness to a wide variety of truly odd looking crafts and artifacts. Some resemble items you’ve seen in your travels, others are far too alien for you to fully comprehend. Zam’dul surveys the crowd while ringing a strangely shaped bell, hoping to garner interest.
Author’s Note: We’re slowly closing out our planar theme for the time being. However, I figured it would be fun to return to another installment of Bizarre Bazaars! This time, I’m going back to my roots and doing another planar theme, including the truly bizarre and perhaps even horrifying aspects of the planes. But, if you wanted normal items, you wouldn’t have come here. As a bonus, I’ve converted over some items from Planescape Torment. No matter, take it away, Zam’dul.