Bizarre Bazaar – Even More Strange Items Return

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“Are you still here?  It is good to be a dedicated shopper, but closing hours draw near.  A busy body must always prepare for the next day’s wave of customers and curators.  But, Zam’Dul is patient!  You shall be helped in finding what you seek.  Rest assured, the store likely has it.  Now, do follow and be shown many fine wares!  But, please do so quickly…  Pushing customers after closing is such a bother.”

Welcome back to another revisiting of the bizarre bazaar!  As always, Zam’Dul awaits customers with a fine assortment of majestic and obscure magical treasures.  Sure, he’s looking to close down for the night, but mark my words, he has plenty of oddities to showcase as always!  Sure, some seem familiar, but others are new sights to behold.

Author’s Note: It’s kinda ironic and hypocritical of me.  I’m not too content with reprints of spells and whatnot in the currently-new Xanathar’s Guide to Everything.  And yet, here I am, posting updates of older items I made in the past.  Not really a statement, just an observation.  Anyway, I hope these updates address some mistakes I made in the past, while highlighting which items I really liked a lot!

Also, I hit 250 posts!  Hooray!

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Doomsdays & Dystopias Wrap-Up

While I got a fair bit more last year, I still enjoyed this theme quite a bit!  The GRIMDARK theme might not have been everyone’s cup of tea, perhaps less than science-fantasy.  But, oh well, this was a theme I wanted to do for a long time.  None the less, this has been a learning experience.  All the same, some of the bloggers who participated last year weren’t able to join in for this year.  But, to those who were able to join in?  You have my thanks!  Thanks for making this celebration of the dark and dreadful a truly fun one!   That said, onward to other things.  But in the meantime, here are this month’s contributors for my theme!  Please, check out what they have to offer!  And as always, give the RPG Carnival a try yourself!  It’s tons of fun and well worth the effort!

Anyway, enough babbling out of me!  Here are the contributors for “Doomsdays & Dystopias”:

Stay tuned for Kobold Press and their theme of “Magic” for August 2017!  You can find out more here!  Again, a big thanks for everyone who was interested in the darker side of gaming fiction!  Till next time, gamers!

IMAGE CREDIT: Wasteland 2 Promotional Image – Obsidian Entertainment

 

Plantfolk, Revised

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Born (Or Reborn) among Wild Realms

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The Plant Folk were created within another reality known to scholars as “arcadia”.  What exactly is this realm?  Not fully known, except it is the origin source of several types of magic as well as the fair folk.   Besides the native denizens, many fantastic creatures have been created through use of their alien magics.  Among these mystical sights and strange places is the Wyld, a sprawling plane of untamed wilderness.  Its alluring and inspiring atmosphere is quite deceptive, as terrible monsters and far worse curses dwell within the spacious demiplane.  Those who become trapped are doomed to become one of the many kinds of wildlife that inhabit this realm.  The plant folk are one such creation.

Native to a domain known as the “Wylds”, a planar place of natural beauty and (at times) savage brutality, the plant folk are at home within the bounds of their typically serene wilderness.  Like the beastfolk, many of these created beings weren’t originally humanoids.  In their case, they were merely plants that were animated and given new life through powerful sylvan magic.  Many have taken after the realm that created them, in hopes of creating a utopia of the organic, while defeating the inorganic.  Despite this, many are by no means evil and aggressive, some don’t even follow the cult-like ethos of their home plane.  Many grow tired of the semi-comprehensible rules, hidden behind the alien chaos of the primal realm.  As such, they’ve set out to explore other possibilities within known (and unknown) reality.  Some still retain attachment to their original home, but hope to “put down roots” elsewhere.

Author’s Note: Looking back at what I made last year, I was wasn’t satisfied with my concept for races of magical plant people.  They seemed really derivative and some decisions felt like rehashes of previous posts, with a different theme.  Now, I’m still struggling a tad with the concept, but here’s my updated take on the idea!  Some of the ideas are something I wanted to try and might be revised in another draft.  Also, I’m sorry for that one pun…  Really, I am.

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Strange Things in Bloodied Wyvern Peak Adventure Report: Part 2 & 3

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“THEY ARE AMONG US!”

At long last, the players are ready to embark into the mountains ahead, unsure of what strange things await them within the jagged lands beyond.  What dangers will they face?  Will their ranks thin?  Will some go mad?  Will they awaken new horrors upon the land?  Only time will tell!

Author’s Note: Due to a handful of things, part 2 was cut very short.  As such, I decided to merge the recap with part 3.  Stay tuned for more after the jump!

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Bloodlines of the Planes! – More Planetouched PCs!

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Planar-based parties are weird.

Planetouched.  Such a term can be used to describe humanoids that have an ancestry shared with an extraplanar creature.  The blood of fiends runs through a Tiefling, the blood of celestials in a Aasimar and the blood of elementals in Genasi.  But, these are but a handful of creatures gifted by strange sources lurking in the known multiverse.

Among their ranks are other creatures, either blessed or cursed by their strange bloodlines.

  • The Changeling is the result of a union between a mundane humanoid and an ancient magical creature empowered by corrupting sorcery, a hag or a bodach.
  • Dream-Touched are born from the powers of two fallen archfey; one of pleasant dreams and one from nightmares.
  • The Eldritch-Touched is an unfortunate creation of mad cultists, victims of dark gods and overly curious lunatics.
  • Fey Dog Barkers are the result of Fey Dogs who wandered too far into the Maddening Winds of Pandemonium… those who didn’t go insane were changed, perhaps for the better.
  • Finally, the Vitalborn are a race of creatures much like the Genasi.  Their elemental nature, however, comes from the Positive and Negative planes.

AUTHOR’S NOTE: Not 1, but 5 new races!  (Well, 3 new races, a sub race and a remake)  I wanted to continue my planar/weird fantasy theme with some more player options.  Most of this started with a player wanting a hag-blooded tiefling in an early 5e game… which didn’t quite feel thematically right to me.  Though, it ended with the loss of famous meme “Gabe the Dog”… otherwise, the sub-race wouldn’t exist.  Granted, Fey Dog was a meme-based joke creation to begin with.

All in all, I got carried away with a whole assortment of planar themed racial options at your disposal!  While they need some playtesting (and some more than others), I’m still happy I managed to get all of this done.  Enjoy.

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Amphibi -An Amphibian race for D&D 5th Edition

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Born Strange, Drawn to the Strange

Amphibi, a species of humanoid amphibians.  These creatures have been called many things; bullywogs, grippili, frog demons (though, these comments hail from another plane of reality entirely).  Some dimension hopping amphibi have even been worshiped by a deranged cult from a plane called Terra.  In truth, these are quite distant from the truth.  Like many beings descended from Arcadia, realm of the Fey, they were sculpted from strange magic and other creatures.  Unlike other beastly folk, the Amphibi are a mystery.  Some figure them to be the remains of a fae worshiping cult from a swampy demiplane that wanted to embrace true faerie power.  There is little proof of that, plus the amphibi themselves don’t seem to know much about it either.

No matter their origins, they tend to dwell in lush and murky habitats; whether that would be a temperate or a rain forest environment.  Their skittish nature pushes them towards isolationism, more than anything.  However, they are also quick to attack anything that they cannot trust.  Despite all of that, they’re both clever hunters and crafters; creating a bunch of strange little contraptions to make day to day life more interesting.  In fact, some have returned to their odd routes and have begun to worship an entity they call “The Fallen Glow.”  To them, it is an animated chunk of star that flew into their territory.  In reality, it’s an alien being locked in a semi-conscious state… but just powerful enough to be influential.

A Friendly, but Quirky Folk

While decently trusting of others, many of them also have a slightly skittish side.  It is typically not hard to frighten an Amphibi.  How they react entirely depends on whether they prefer fight or flight responses.  While many will seek an opportunity to run away, others will use innate poisons or their own weapons to strike back.  This isn’t to say they’re not open to negotiations and diplomacy.  Many attempt to reach out to other lands in effort to expand networks and create allegiances.  However, common flaws of an unintentionally cold nature and situational awkwardness have hampered this to an extent.  In spite of that, observers tend to notice an often relaxed demeanor among the Amphibi when they’re not under intentional stress.  A popular phrase among their people in response to a soothing environment is “feels good.”

Author’s Note:  Well, this was a strange request.  But hey, amphibious humanoids are an essential part of D&D!  So, how could I resist?  Besides the tongue in cheek pokes at D&D inspired products and real life happenings/memes, I wanted to make an homage to David Arneson’s Blackmoor; Egg of Coot, Temple of the Frog, Beagle and all!  Also included is a new deity for science-fantasy games.

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Goatfolk – A High Dwelling race for D&D 5th Edition

“A Beast?  A Fiend?  I’ll show you both…”

 “I’ve seen it, a spawn of the Demon Prince of Beasts!  It walked like a man, but looked like a goat.  The creature carried strange sorceries upon them too, like nothing of this world.  Surely, there must be more…” – A traveler’s encounter with a fiendish-goatfolk warlock.

Born from the Planes

Many rumors have spread of a race of beastly creatures born from demons.  They have prominent goat features and walk upright, with a strange speech that’s a cross of humanoid and animal.  In truth, the origins of these creatures have nothing to do with fiends at all, but the fair folk or the fae.  The ever dubious and tricky denizens of the wyld plane are known for creating strange things on a whim, sometimes using outside creatures mutate into new ones.  The goatfolk is one such case.  During a fight between the unseelie and fiendish powers, warped goat-like creatures known as “hooved horrors” were unleashed as infantry forces for the fiends.  For the most part, the creatures were vanquished.  Those that were captured were used by the fey for experiments.  Most of them had their fiendish corruption purged as they were made into protectors of the Wyld Plane.  However, some still had a lingering fiendish essence that festered and manifested in later generations.

Swift and Athletic

The Goatfolk tend to dwell in steep crags, harsh mountaintops and rocky hills.  Many are adept at jumping about the otherwise dangerous surfaces.  As such, they value dexterity and maneuverability as important skills within their society.  Ironically, their strange hoof-like fingers make them less likely to train in ranged weapons.  However, those who have had success with such weapons are regarded as near-royalty.  For those who aren’t disposed towards weapons, sorcery is more than common upon the goat people.  This is likely the result of their distant underworld heritage, though the tampering of the fey could have caused a magical awakening all the same.  However, magic users are seen as eccentric and strange within much goatfolk culture.  Many see it as an unnecessary oddity, especially when physical prowess is held in such high regards.  Some even see it as cheating one’s way to power or improving themselves artificially.

AUTHOR’S NOTE: GOATS!  Sure, the connections to devils and the like was a bit easy, but I wanted to roll with it as a player option.  I guess it fits under the anti-hero category because of that, but whatever.  To be fair, this started as a variant tiefling option… which is also below.  Also, I guess I owe a minor apology to the many people who wanted content that could translate into Undertale… especially when I either didn’t deliver or was crabby about it.  (In short, I’m not a fan of Undertale.  I just couldn’t get into it.)  No matter, here’s my early Crimbo present to you!  Or should I say, Merry Krampus!

But yes, come for the goat race, stay for the Tiefling options!

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