Time Marches On: Bizarre Bazaar – The Spark of Innovation! (Part 2)

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I had more beyond what I posted!  Here’s part 2, containing armor and misc. items!  So, let’s travel back into the strange, very chrome future and puruse some equally odd items from a truly alien era!  Enjoy!

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Time Marches On: Bizarre Bazaar – The Spark of Innovation! (Part 1)

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Once again, you find yourself in a familiar store.  However, everything looks chrome… very chrome.  It’s sleek, it’s bright, everything looks angular.  Strange lights illuminate the silver shaded corridor leading to a somewhat familiar cashier stand.  Instead of the lovable traveling monk is some kind of mechanical humanoid.  Components grind and chirp as it takes notice to you.  “Designation: GREETINGS!  Operation: SALES, X = Promotion, go to X.  What items are you seeking today, Occupation: Adventurers?”  The illuminated metal humanoid seems to be ushering you around the renovated shop.  “The specialty of Location: Bizarre Bazaar is adventure equipment, mostly involving arms and armory.  DISCLAIMER:  Some items are inherently restricted and will require proper documentation in order to receive them.  Items can be delivered to a proper base of operations, if need be.  Do any Ocupation: Adventurers have any inquiries?”

Author’s Note:  Time marches on, even for Zam’Dul!  I’m back doing one of my favorite segments.  This time, I’m doing a much needed update to tech items and magitech!  Here is an assortment of techno items from past and present!  Also, these operate similarly to enchanted magical items and contain similar properties as a result.  Keep a look out for scattered pop culture references… which are revealed in the tags.  Also, this is one of my longer ones!

If interested, you can find the Performance Boosting Exo-Suit and the Force Field Coil Armor here, the Crystal Ray Gun here and the Flight Pack here

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February 2018 Blog Carnival: Time Marches On

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The mad mage trying to become immortal to cheat death, an incredible laboratory invention allows a group of scientists to travel time, alien colonists are finally granted citizen status within Earth Settlement Station 08 after years of fighting for their rights, a fight with explosive jelly inspires an artificer to forge the prototype for “Firing Arms”, prisoners of past cyber-jacking crimes are freed after new sanctions expand definitions of virtual reality and exploration of realistic digital spaces, etc.  These are stories affected by the movement of time, creating their own landmarks upon it.  Changes, creations and other things that are all milestones remembered in time.  Soon, they will be mere memories and pages of tomes…  But, for now?  They are the makings of legends!

It is that time, once again!  In the past, I tackled themes like “science fantasy” and “dark fiction”.  This time, rather than a whole genre or encompassing mood, I’ll try something a little different.  More or less, the passing of time and its effect on a game world.  The theme “Time Marches On” was what I had in mind.  It has its share of potential meanings revolving around time itself.  And at the end of the month, I’ll collect all contributions and showcase them in a finale post.  Now, what does this mean?  Lemme explain with a few examples of my own!

  • Societal/social progress: How does your world experience change?  Do old structures give way to new ideals?  Does a new autocratic rule take hold where old monarchies ruled?  Are rights granted to beings considered monsters in the past?
  • Technological innovation: What has sparked a big invention boom?  How has the world progressed in terms of scientific (or magical) creation?  Has explosive jelly resulted in fantasy firearms?  How did Kevlar style armor lead to power armor?
  • Time Skips: It’s always fun to do a follow-up game that’s a ways after the previous game.  What was the PC’s legacy?  Perhaps a former adventurer from a previous game has taken up the mantle again, maybe even mentoring one of the current PCs?
  • Countdowns: Whether to a celebration or to Looking Glass (to sample from a classic Cold War doomsday thriller), it’s always fun to put things on the timer.  Force the players to really move it or lose it.  Plus, that overhanging dread of having time as an adversary is always a strong tool.
  • Reflections:  Many of us have been gaming over the years.  Some things change, some things don’t, time keeps moving.  So, here’s to a look back and forward at those many adventures and many great moments!
  • The Flow of Time: Does it go naturally?  Is time a line, a loop, a big bowl of wibbly wobbly?  How exactly does the concept of time function in your world?  And yes, time travel falls under this…  So, for those of you itching to write about it, have at it!  Doc commands it, from the FUUUUTTTUUUURRREEE!!!

By all means, these are just ideas.  So, how does time march on for your games?  Please, comment below!  Also, learn more about the RPG Blog Carnival here.

IMAGE CREDIT: RPG Blog Carnival Logo

Small DM’s Guild Updates!

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Since I made my post on Eladrin, I wanted to do another thing or two.  For starters, I thought the Lilend from Tales of the Infinite Staircase were pretty cool, so I wanted to bring them back.  Also, I pondered about a thematic spell to add to my planar spellbook.  This being “Arborean Liberation” (to keep up with the theme of some of the other spells).

You can view A Planar Grimoire here and Defenders of Arborea: The Eladrin here.

Bizarre Bazaar – Beyond the Infinite Staircase


Even during your travels through the rather alien hub known as Sigil, your eyes latch onto a few familiar sights; goods and magicks from your prime material, creatures and cultures you have encountered in your travels and one very familiar and eager merchant that seems to follow you wherever you go.  Zam’dul too has seemed to appear in this fantastical city of doors.

“Hoohoohoo, traveler!  Zam’dul knows you to be an excellent customer!  Fear not, there is no stalking happening here, but simply travel to the places that adventurers go to!  As always, wares find their way to Zam’dul and prices remain fair.  Plus, a rather intriguing guild known as “The Fated” seem to have Zam’Dul’s interests in mind, should ruffians appear.  In the meantime, please sit upon a meditative cushion.  It is fluffed for long term discussions over philosophies and trading.”

Author’s Note: Magic items are always fun to make.  In fact, they might be the most fun thing for me to make.  So simple, yet there’s potential to create truly fantastical things!  Read onward and continue your adventure.

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Spirit of the Festive Season – The Ghosts of Christmas Past, Present and Future


It is not certain if these spirits are of the deceased or the emotion of yuletide joy that persists after one is lost.  Perhaps they’re not even ghosts at all, but a powerful embodiment of the season itself!   Perhaps they’re divided courts of the fey, likely a Winter Court.  It is quite likely that they’re spiritual manifestations of Celestials and Fiends, who take a different role in good and evil.  No matter their origin, these beings are dedicated to their cause of taking part in a yuletide celebration.  All of these spirits are decorated with assorted garb.  Crowns of wreaths, fanciful ball costumes, monk robes, simple cloth, peasantry garments, regal/noble outfits, etc.  It’s rare that any two spirits at all resemble each other.  In fact, they often go out of the way to look different from each other.

Their other reason for appearing, beyond overseeing festivities, is to visit those in dire need.  In the case of good spirits, they lead the subject on the right path through showing them the error of their ways.  In other cases, they give rewards to the just and noble.  In the case of bad spirits, they torment souls who have dared to stray away from the spirit of the season, rendering them horrified or mad.  Or even worse, they might even further a victim’s descent into damnation.  No matter the case, they materialize during season festivities and carry a certain power allowing them to perform incredible feats.

All are tied to a point in time, capable of incredible feats of divination and conjuration.  Memories of the past, mirrors of the present and visions of the future.  When such abilities prove to be not enough, they are even capable of gathering more spirits to aid them.

Author’s Note:  Faith from Brynvalk is hosting RPG Blog Carnival and I’m more than happy to contribute again!  Last year, it was all about the faerie folk.  This year?  Literature.  So, with a dash of “novel inspiration”, I’m focusing on Gothic literature (and some related genres and authors, like more Lovecraft!)  For starters, I’m going to do something in the name of the yuletide season and make a semi-modular creature based on Charles Dickens’ “A Christmas Carol”.  I might do one more entry to fit the general season, who knows?  (That said, I’m busy with work being a real pain, so it’s hard to say.  Hopefully, I won’t delay too much.  We’ll see!!)

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Plantfolk, Revised

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Born (Or Reborn) among Wild Realms


The Plant Folk were created within another reality known to scholars as “arcadia”.  What exactly is this realm?  Not fully known, except it is the origin source of several types of magic as well as the fair folk.   Besides the native denizens, many fantastic creatures have been created through use of their alien magics.  Among these mystical sights and strange places is the Wyld, a sprawling plane of untamed wilderness.  Its alluring and inspiring atmosphere is quite deceptive, as terrible monsters and far worse curses dwell within the spacious demiplane.  Those who become trapped are doomed to become one of the many kinds of wildlife that inhabit this realm.  The plant folk are one such creation.

Native to a domain known as the “Wylds”, a planar place of natural beauty and (at times) savage brutality, the plant folk are at home within the bounds of their typically serene wilderness.  Like the beastfolk, many of these created beings weren’t originally humanoids.  In their case, they were merely plants that were animated and given new life through powerful sylvan magic.  Many have taken after the realm that created them, in hopes of creating a utopia of the organic, while defeating the inorganic.  Despite this, many are by no means evil and aggressive, some don’t even follow the cult-like ethos of their home plane.  Many grow tired of the semi-comprehensible rules, hidden behind the alien chaos of the primal realm.  As such, they’ve set out to explore other possibilities within known (and unknown) reality.  Some still retain attachment to their original home, but hope to “put down roots” elsewhere.

Author’s Note: Looking back at what I made last year, I was wasn’t satisfied with my concept for races of magical plant people.  They seemed really derivative and some decisions felt like rehashes of previous posts, with a different theme.  Now, I’m still struggling a tad with the concept, but here’s my updated take on the idea!  Some of the ideas are something I wanted to try and might be revised in another draft.  Also, I’m sorry for that one pun…  Really, I am.

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