This is all I have to offer for now. I assure you that much more lurks beyond. There is much yet that they fair folk would prefer to presently keep hidden. Is there something worse than a nightmare conspiracy, cross planar war or the elimination of countless lives? Hard to say. The fey will remain an eternal enigma to even most planars.
Author’s Note: Special thanks to King Corn and ripvanwormer of thepiazzaforums for some incredible ideas! Anyway, that’s it for me in terms of fey politics, intrigue and factions. Additional thanks to everyone who participated in the January 2022 RPG Blog Carnival! More after the jump.
Seelie, Unseelie, Four Seasons and a few minor houses. There is more from there. And by all means, all of them scheme and dream. All of them seek to triumph over the rest. And worst of all, to see one of them fully succeed would spell the end of the fey. Even those devout to Rhiannon would bring about their queen’s deepest fear. In the end, the politics and ways of these creatures are too alien to fully understand. How would they avoid absolute destruction? How would they rebuild? It would take a lot of speculation to imagine how pieces would be picked up by such truly unique creatures. But, a mix of Real Speak and Chant alike has been formulated into some well crafted notes. So, by all means read ahead and dare to discover how much of it is actual truth. Normally, I strive for truly gripping information that holds the tests of scrutiny. But, for cabals and corridors this deep, such endeavors are impossible. Perhaps I have been mislead by rivals? It is the fey way, after all.
Author’s Note: The last of them, at least for now. These remaining sects, like the three before, hold less overall political power and tend to be less centralized. However, most of them are some level of crazy, even by fey standards. Also, huge shout-out to The Piazza forums. Their ideas helped really bring this to life.
Some mad scholars and greybeards speak of the Demiplane of Dread in hushed whispers. But, this is not the only accursed place to float within the Wheel. No. Other planes have been covered, including rather lightly from Ramon the Planes Chronicler. But, his information is too sparse to be helpful to many. I, a humble scribe assisting “The Narrator” shall regale you with wonders and horrors alike. Know that the planes isn’t just dangerous at times, it’s an unending nightmare. Prepare to never wake up again and let us continue our journey.
Author’s Note: Happy Halloween from The Planes! I figure it’s time to mix things up. So, RavenScape madness continues as I also look at nightmares of the Great Wheel both canonical and fanon.
More day-to-day life with the Cage. Turbulence looks to be a recent norm, but life finds a way of adapting or addressing such matters. Those who aren’t content with being clueless eventually find their way here, lest they give up or fall. Life ain’t easy, but many have carved a niche out of it. Plenty either just use others or get ahead in some other negative way, but that ain’t the city as a whole. Plenty of bashers take the honest and noble route, even some Hardheads and Guvners really are good at heart. Likewise, Signers and Ciphers can ante up good too. And should one need the aid, new means are emerging. Bleakers have their kitchens, plus some barmies wanna try to help others like them to help keep the Gatehouse from clogging so bad. So, life here. It is what it is.
Author’s Note: I always find myself coming back to this font of inspiration. Sigil has been a favorite of mine. I’ve been musing on making my own planar hub. As a previous picture would tell you, perhaps something with more Grimjack inspiration.
Not satisfied the first time, eh? Well, I have things for you. Not all sects made the glorious jump into our Cage. But, far more exist on the planes than you know. Let me tell you of a new list of sects that fill plenty of planes; Olden Glory, Moving Progress, The Burned, Front of Greatness, Glorious Subversion, Positivists, Educatorium and The Guardian Primers. Mind you, the last one is more of a guild. But, technicalities are important! You want details on the inner workings of these people, after all.
So, with a careful glance around and ducking into the right alleyway, please read onward and discover more things to know about the many Factions and Sects that hover around our spheres of influence and beyond. After all, you read the scribed words of a very banned author. And as such, you only place yourself at risk here. Stay safe, friend. And always, and I mean always, watch yourself for onlookers. And with that, do enjoy.
Author’s Note: So, besides the previous faction, only two other concepts here came from games themselves. One of them is just a nod towards a classic work of fandom, while another is based on said classic work. The rest? Additional philosophies through a fantastic and tongue-in-cheek window mostly.
Greetings, reader. There is no Ramon to worry about this time around. He is fine, my cohorts have seen to that. However, his journal is just too valuable to fall into the clutches of some grabby faction or offended primer. By all means, let me contribute! For the purposes of this document, this is an addendum to a magnificent tome that will damn you just by thinking about it. I speak of the most infamous tome in Sigil and maybe beyond, The Factol’s Manifesto! The pages within, adorned with flavour and flare by yours truly, describe the deeper details and dim dark on the factions that populate the Cage! Read no further, lest a basilisk of the mind take you! Once you go in, your mind will never go out.
Good, you’re still with me. Let us speak more of the infamous Factols’ Manifesto! The following pages are but supplements to inform you on some background groups attempting to politic and tinker with the workings of wider society all the same. I sense that you’ll ask a question, “Editor, how do I know you’re from Sigil when you don’t speak in Cant?” Well, my scrutinizing friend, one can choose to take a break from such slang terminology. Doing so can allow even the most oblivious of Primers to comprehend forbidden things that could either save them or… well… see above. So, take heed that all you see before puts your life on the line much like it does my own! With that dire warning, continue and be educated!
Author’s Note: Writing in the style of the Factols’ Manifesto, what fun! I’ve made a number of sects and the like over the years, also playing with other ideas. Plus, here’s a chance to spill the rest of the beans on the Acts of Balance “Faction” I’ve been teasing for a while.
Well met, primers! Oh, I mean, friends. When in Sigil, do as the Cagers do. You’ll have to forgive such tone, being a long time resident, myself. I’ll spare you little in The Cant, the strange dialect of the city. But please, blame me not if a bit of it leaks into my mannerisms and speech. You see, Sigil is a place unlike many others. The anomalous city hovers inside of a ring-like formation that floats just above the peak of the Outlands Spire. While the spire is quiet dangerous, especially to forces of the supernatural; these threats don’t necessarily affect those who make it here. But, these are replaced by a trove of new potential dangers. After all, this is the meeting place of the multiverse. So, let us take our journey into that wondrous center of countless realities. I speak of none other than Sigil, the City of Doors.
It has been far too long since I’ve actively returned home. Too much has happened, including the scrambling of reality itself! Thanks to that strange man in the machine cart, I’m here now though. With any luck, that fading city found its peace too. In the meantime, I’ve found mine. Of course, both dangers and delights line the streets, so one must always stay aware of their surroundings. And if you are from the Prime, do your best to not look too lost. Too many prey on “The Clueless”, whether through scams or more direct means.
Author’s Note: Good old City of Doors! Few things have inspired me more within the realm of D&D than Planescape. That setting has affected me when I tinker with other systems too! And by all means, Sigil is a center of that. So, here are a number of ideas that have come up either through various games or just ideas of my own. And, it was from said games that the Gamma World/Planescape crossover ideas spawned. Also, please pardon the fact that a tropical storm knocked out my power for a few days. My data wouldn’t even let me use my phone to edit things. Time to save up for a generator, right?
I have touched upon The Outlands, yes. But, there is still more to see. The Concordant Opposition, a name with more than one meaning. To some, it’s the center point where all things converge. To some as well, it is the force fighting all planes at once. At least, this is what that Acts of Balance sect/faction proclaim. Beyond them, there are many more sights and sounds to observe within the center ring within the Wheel. With such a variety of experiences alone, a Sensate could spend a lifetime here.
Author’s Note: I enjoy doing these. As such, I have to return to this! Now, thanks to the Torment conversions and some of my own, that takes care of a number of monsters at least. The one bit from the Elemental post felt a bit tacked on, but it only made me wanting to do more. It begs the question, what happens when I run out of planes? Well, I’ve been making plans for another project.
The Inner Planes provides a host of habitats, sites and niches; all teaming with all means of elemental lifeforms… and not-so-lifeforms. These creatures exist to feed, fight and survive in their respect realms; some on a level more intelligent than others. Among these more intelligent organisms, alien parallels to society exist within their respective home planes; drawn from the motifs and energies of the equally respective plane. Some thrive from mixtures of the elements; some are new creations, while emerge from calamities that clear the way for something new. From what I understand, natural scholars refer to this as a “secondary succession” of sorts.
Author’s Note: I wanted to do a fair number of things, since it’s been a while. I haven’t done much in terms of mechanics, even beyond D&D 5th Edition and onto other games. I’ve been rereading Cyberpunk 2020, in part because it somehow feels more relevant in some ways than it did all those years ago. Granted, there’s enough 3rd party and custom stuff from a 25 Yr.+ range to never warrant me making my own things. Anyway, I’d rather keep these little blips pertaining to the page itself rather than personal gripes and issues.
We have discussed all of this talk about fusion planes, however we have neglected two very influential and prominent parts of the Inner Planes, the Positive and Negative planes; forces of literal life and death. And, as you’d expect, they too have their own alterations of the various planes beyond. Travel forth if you dare, to witness lively and deathly versions of the elemental planes you know so well.
Author’s Note: I had to push things back. I was gonna do a huge list of elemental things, and probably have a bunch of monsters by now. But, I haven’t had the extra energy in me. Plus, I’ve already referenced plenty of canon and custom monsters in previous posts, so that helps. At the very least, with this one finished, I can create a bunch of cool elemental/inner planes themed monsters! My own Planescape Monstrous Appendix III of sorts, if you will! One last note, I have Negative Energy stuff split off into another post too. Don’t worry, I’ll pop up a few days later. I just needed to break things up… It might prove to be a better format, to be honest. And as always, classical and popular culture are mined and bastardized for idea fodder.