Ramon’s Guide to Strange Realities and Stranger Planes

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Currently, I find myself researching into the boundless possibilities of parallel universes, alternate realities if you will. Such a pursuit is a headache. But, no matter! An explorer must persevere for the good of all! Throughout all means of realities, little pockets of truly wondrous strangeness hide in their own obscure places. For the time being, let me chronicle some travels to other strange places in the multiverse!  Who knows what there is?

Author’s Note: It’s no secret, I keep coming back to the planes, especially Planescape. As always, many of these ideas are 3rd and 4th Edition concepts retrofitted into AD&D (rather than 5th Edition’s approach).  This time around, a little more Shadowfell and a bit of Elemental Chaos get reshaped to (better) fit the Great Wheel.  However, I wanted to pay homage to some other concepts from settings like Mystara, which takes a much vaguer approach to the planes. Also, H.R. Giger inspired nightmare fuel!  Also, where details on original content were sparse, I twisted things around and added some of my own ideas.

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More Gothic Terra – Even more frightening foes

Heroes against the darkness, across spans of time

People who aren’t careful have a habit of vanishing in this city.  The cops, they just don’t care.  Hired hands, they’re hiding something.  The likes of people like me, researching the truth on the side.  If you’re careful, you’ll stay close and ask few questions.  – Herman P. Finske, Attorney and Occult Reseacher

Even as times change and people progress, one things stays true…  there are things that always go bump in the night.  Your walled in lands of safety can still be infiltrated or outright broken down.  And even without that, there are still dark forces at work from within.  Mad experiments, mutants, things of the mind and more!  Monsters are going modern for this week!

Author’s Note: More urban fantasy/modern horror creatures!  This time, right out of the pages of D20 Modern with my own twists here and there.

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Planar Double Feature

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I’ve been quite busy, especially with an expo.  However, here’s my means of catching up on things.  In fact, two critters popped out to me when I was combing through the Monstrous Compendiums for Planescape.  Here are my takes on the Rast and the Bloodthorn.  Enjoy!

Author’s Note: In which the author covers up his posterior by posting two new creatures.

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Planejammer Forever! – Creatures of the Planes

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A Book of Monsters? A good choice!  Zam’dul is happy to bestow such a tome upon you.  The cost is effective too, for you invest in knowledge!  Even with such knowledge, be quite careful.  The planes themselves are very unforgiving and care not for visitors. – Zam’dul, planar merchant.

As you might have guessed, I love the multiverse created by AD&D 2nd Edition and tend to have a bias in favor of it in some capacity.  By all means, you are correct….  Not that there’s anything wrong with my favoritism, of course!  Anyway, I wanted to convert over a few more creatures featured in Spelljammer and Planescape before I hop over to other things.  That said, there are a fair number of D&D-adjacent things outside of both of those settings that would be fun to tackle.  So, I’ll probably consider some of that too.

In the meantime, I wanted to bring back some other favorite creatures of mine.  As always a healthy mix of aberrations, constructs, undead and the like.  Don’t worry, no fiends this time.

Author’s Note: I’ve covered the whole Planar theme for a while.  I might do a few more things before I switch gears.  Personally, I’m feeling a return to either Gothic or something else entirely soon.  Who knows?  I certainly don’t!  I just pull ideas either out of my brain or out of my bum and go from there.  If I actually had a plan, I’d probably have a production studio by now…

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Ice Domain – A Chilling Cleric Domain

“We come from the land of the ice and snow, From the midnight sun where the hot springs flow.” – A passage written by a traveling skald companion accompanying a communion of frost clerics.

Elemental Powers circle throughout known reality.  Heat can transform into fire or lightning, gusts of wind can carry even the mightiest of rock and the water itself can become a solid sheet of ice.  In a sense, a rival to the Tempest Cleric, the Ice cleric is at home in the realms of bone chilling temperature, the stinging sensations of ice and the comfort of powdery snow.  For them, the cold isn’t just the absence of warmth, but a holy communion among frigid elements; a raw and unforgiving form of nature.  Like the northern air, a frost cleric can travel gently like a light flurry or bombard foes like the harshest of blizzards.

Many Ice Clerics accompany hunters or are hunters themselves.  Through their devotions, they can trap creatures through sheets of ice, hollow snowy holes or other wintry tricks.  Like the ice cold, many of these clerics tend to be rigid and devoid of emotion and often passion too.  To some, it’s as if the cold has influenced their own convictions and values as well.  As such, neutral alignments tend to be the most common among their orders.  Likewise, neutral elemental gods of ice empower such clerics.  That isn’t to say that beings like Auril don’t use such power for evil though.  Many dress modestly, bundling up at almost all times.  In warmer regions, many of these priests might quickly feel out of place.  The idea of shedding layers is foreign, outside of bathing.

Author’s Note: There are plenty of elemental niches covered in the cleric, but a cold one is lacking.  So, let’s tackle that!  Also, I found my set of Reign of Winter books for Pathfinder.  So, there’s a big inspiration.

It looks like someone channeled the same idea as me several months beforehand.  Well, this is an awkward coincidence.  But, I assure you that this is literally the first instance of seeing another homebrewed take via D&D Beyond or the like, as I don’t go there for homebrew.  None the less, here is the version I stumbled upon a couple hours before posting this.  But, how much can you do with an ice theme, I guess?  Well, I may as well not name this Frost Domain anymore.  On to something more generic, I guess!

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Monsters of Reality – Yes, Even More Planar Creatures!

City of Doors by janroth

“Give ya the dark for some good jink! I know tons, lots of things about distant sights and travels. Don’t let the grungy look dissuade you, I know all about the realms beyond the cage!” – Lanky, Ultroloth-blooded Tiefling Rogue/Planar Fighter, The Hive of Sigil

I’m back at it once more, bringing in some more classic monsters of the Planescape Campaign Setting. While Wizards might eventually port all of these over, I thought I’d bring my take here in the meantime. While I’ve made a reference to the current layout, I should note that my take on Planescape looks back to the AD&D take on it, mostly ignoring any newer creations (such as Post-Spellplague Forgotten Realms, new cosmology elements a la Shadowfell and Feywild, newer takes on races like Tieflings and the like) outside of respective settings such as the Nentir Vale. But, I’ve tried to make that apparent as much as possible in previous posts.

Author’s Note: December is Planescape Month, I guess? Why? Because I love Planescape, that’s why! Also, I noticed I haven’t really tackled enough lawful monsters, so here’s some more from planes of law. Plus, I wanted the squeeze in the Hellcat and the Bladeling in last time, but ran out of time. Also, I wanted to convert a creature from the Dungeon Adventure, “Deep Freeze” (again). Enjoy! Happy Crimbo!

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Things of the Multiverse – Even More Planar Creatures

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“Endless planes, endless ideas, endless possibilities!  That doesn’t mean a berk should go sniffing out any planar out there.  Tons of nasties will pen you real good in the book, but all of you have the common marbles to listen to the dark beyond!  For starters, some planars will want you for supper, others will ask you pay the music and enjoy a good garnish, some are just barmy psychotics!  And with that, we begin.  Don’t worry, the good scrape comes later!  Also, no interruptions.  I’m very hungry and not against eating poor listeners!” – Geber Reynardt alias “Pew Pew”, Chaotic Evil Foxfolk Lupin Alchemist Sensate, Lecturer at the Civil Festhall in Sigil

As always, one must be careful when wandering the planes.  Beyond the beautiful and scary sights to behold, there are denizens that are much like their surroundings.  Some can be invaluable allies, while others are the most fearsome of foes.  Great good and evil have there places in reality, places you can find if you look hard enough.  But, it begs the question, is it worth wandering too far off the beaten path?

Author’s Note:  What’s an homage to Planescape without Planescape Torment!?  Besides the usual planar beasties, I tossed in a reference or two to one of my favorite games.  On top of that, a creature inspired by my Bloodied Wyvern Peaks adventure and more!  Plus, some obligatory gothic horror that is one part Frankenstein, one part The Golem and one part Doppelganger.  Also, a twist on a Lower Planes classic!

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