Ramon’s Guide to Positive Energy Planes

Libertad's Planar Revision Project

We have discussed all of this talk about fusion planes, however we have neglected two very influential and prominent parts of the Inner Planes, the Positive and Negative planes; forces of literal life and death.  And, as you’d expect, they too have their own alterations of the various planes beyond.  Travel forth if you dare, to witness lively and deathly versions of the elemental planes you know so well.

Author’s Note: I had to push things back.  I was gonna do a huge list of elemental things, and probably have a bunch of monsters by now.  But, I haven’t had the extra energy in me.  Plus, I’ve already referenced plenty of canon and custom monsters in previous posts, so that helps.  At the very least, with this one finished, I can create a bunch of cool elemental/inner planes themed monsters!  My own Planescape Monstrous Appendix III of sorts, if you will!  One last note, I have Negative Energy stuff split off into another post too.  Don’t worry, I’ll pop up a few days later.  I just needed to break things up…  It might prove to be a better format, to be honest.  And as always, classical and popular culture are mined and bastardized for idea fodder.

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Ice Domain – A Chilling Cleric Domain

“We come from the land of the ice and snow, From the midnight sun where the hot springs flow.” – A passage written by a traveling skald companion accompanying a communion of frost clerics.

Elemental Powers circle throughout known reality.  Heat can transform into fire or lightning, gusts of wind can carry even the mightiest of rock and the water itself can become a solid sheet of ice.  In a sense, a rival to the Tempest Cleric, the Ice cleric is at home in the realms of bone chilling temperature, the stinging sensations of ice and the comfort of powdery snow.  For them, the cold isn’t just the absence of warmth, but a holy communion among frigid elements; a raw and unforgiving form of nature.  Like the northern air, a frost cleric can travel gently like a light flurry or bombard foes like the harshest of blizzards.

Many Ice Clerics accompany hunters or are hunters themselves.  Through their devotions, they can trap creatures through sheets of ice, hollow snowy holes or other wintry tricks.  Like the ice cold, many of these clerics tend to be rigid and devoid of emotion and often passion too.  To some, it’s as if the cold has influenced their own convictions and values as well.  As such, neutral alignments tend to be the most common among their orders.  Likewise, neutral elemental gods of ice empower such clerics.  That isn’t to say that beings like Auril don’t use such power for evil though.  Many dress modestly, bundling up at almost all times.  In warmer regions, many of these priests might quickly feel out of place.  The idea of shedding layers is foreign, outside of bathing.

Author’s Note: There are plenty of elemental niches covered in the cleric, but a cold one is lacking.  So, let’s tackle that!  Also, I found my set of Reign of Winter books for Pathfinder.  So, there’s a big inspiration.

It looks like someone channeled the same idea as me several months beforehand.  Well, this is an awkward coincidence.  But, I assure you that this is literally the first instance of seeing another homebrewed take via D&D Beyond or the like, as I don’t go there for homebrew.  None the less, here is the version I stumbled upon a couple hours before posting this.  But, how much can you do with an ice theme, I guess?  Well, I may as well not name this Frost Domain anymore.  On to something more generic, I guess!

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