“Law and Chaos, two diametrically opposed sides, no one will refute this. However, what oddities and secrets do they hold? Why, I’m happy to show you. While I have covered a little on Pandemonium and Acheron, it’s only fair to look at the other mostly-neutral planes of Law and Chaos… plus a few looks at other related realms, and a few returns to some less than savory burgs and blights. But, all in the name of granting knowledge to you, fair scholar!” – An introductory speech for Ramon’s Lecture on Planes of Law and Chaos, at the Civic Festhall, in the Clerk’s Ward of Sigil
Planes of Law, rules taken physical form! While Acheron has shown the order of war at its most harsh, there is far more to explore within the possibilities of Law. One must account for concepts of atruism, unity, conformity and direction. While these topics can overlap between planes; they all have their respective places. Likewise, their inevitable counterpart is the eternal testament to disorder. The Planes of Chaos are a lack of rules turned physical. Chaos need not be just madness, like Pandemonium. Plenty of free thinkers are driven by many other passions. These don’t have to be completely selfish either. Some people just want a good time, consequences be damned! Others just want free reigns to express themselves, judgements be damned. So, as these two forces butt heads, let’s take a deeper look at some overviews as well as some of my own dug up finds. Join me as I return to the planes once again!
Author’s Note: More Planes! This time Law vs. Chaos. This was a fun chance to revisit my fey post from last Summer! (Shout out to Brynvalk for partially inspiring this brief revival!) Also, yes, Augmental probably won’t see use in MOST sane campaigns, considering it’s supposed to be a blend of Phyrexia, Hellraiser and H.R. Giger art in a blender. Though, I can hope some more tongue-in-cheek segments make up for my usual delves into grimdark.
Xoriat, a realm of unspeakable evil. The native Daelkyr reside here, experts of sickening fleshcraft. Among their works were legions of warped and disfigured abominations, the daelkyrspawn. These things were once captured forces of Material plane fleets, the very races that attempted to repel the nightmarish plane. While Xoriat’s connection was ultimately severed from the list of coterminous planes, countless creatures were abducted and transformed into the sickening puppets of today. While many are simply stranded in the Prime Material, some seek methods of returning the tether to Xoriat and continuing the invasion from so long ago. Many of these atrocities prepare for battle in the depths of the dark realm of Khyber. From this hideaway, they all ready for an onslaught in the name of their aberrant creators.
Some, like the dolgaunt, for monastic cells to prepare a tactical strike. Other abominations are far simpler and mindlessly assault all creatures that may move too close to their grasp. Either way, their psychologies are far too detached from the mortal realm to properly figure what their current goal or aspiration is.
AUTHOR’S NOTE: More Eberron once more. Here is an updated take on my version of the Daelkyrspawn from a ways back. Also, if I may hop on my soap box. Please, support Exploring Eberron over Rising from the Last War. The former is purely Keith Baker’s voice, not the sanitized version released by Wizards of the Coast. So much was watered down to fit their new market model, but the guild allows fans to recapture what WotC decided to leave behind. Back to this post, I realize an official Choker was published, but I always found them neat and weird… so they’re remade here too from their original days.
The Port City of Stormreach, a fascinating and bustling mixture of people within the otherwise mysterious land of Xen’drik! The district that should be of most interest to Zam’dul is Marketplace, of course! It is here where many incredible wares have once again been collected for viewing pleasure and purchasing potential. Please, stop by and observe what new goods there are to offer!
Author’s Note: I’m done hosting the RPG Blog Carnival, at least for next year. But, I still wanna participate in others’ themes! Anyway, I got inspired by reading through various bits of 3E Era Eberron books and took a number of creative liberties. Zam’dul returns once more, this time to Khorvaire! Also, big thanks to Catilus and the D&D Fantasy Art page on Facebook for some evil inspiration for one of the items! Though, tales from Fafhrd and the Gray Mouser were also an inspiration. Also, yes, I’m guilty of reprinting ideas. But, a lot of them fit Eberron quite well. That said, I hope some of my ideas don’t mutilate canon too much…
Just letting everyone know, I’ve made an update to one of my initial works for DM’s Guild, a Planar Grimoire! The following spells inspired by the Eberron setting, and also given a somewhat spooky Halloween vibe! The following spells have been added:
- Augment Natural Weapon
- Dream Lock
- Essence of the Living
- Healing Light of Irian
- Intensive Repair
- Repair Damage
- Silverflame Smite
- Sporadic Shapeshifting
“So, boys. Do we rob a bank, steal some mighty fine booze or feast upon some good old fashioned brains?”
“Some trails are happy ones,
Others are blue.
It’s the way you ride the trail that counts,
Here’s a happy one for you.
Happy trails to you,
Until we meet again.
Happy trails to you,
Keep smiling until then.
Who cares about the clouds when we’re together?
Just sing a song, and bring the sunny weather.
Happy trails to you,
Until we meet again.”
– A local favorite song written by a traveling group of musicians, known to many saloons across the frontier.
Sure, tomes and bestiaries aren’t as easy to come by out west. But, plenty of folks are filled with tall tales and plenty are still recorded in a helping of journals and logs. These stories might some day become traditions, passed down to both entertain and frighten listeners. But beware, many of these tales are quite true. They exist as warnings to watch your back and that your fear of the dark is probably a legitimate one! And sure, lots of the local tunes folks write are pretty cheery, but that’s just a means of keeping people with it. Now, when you have outsiders start dying off by the droves? They’ll either make songs to mourn you or outright mock you. The western frontier is a harsh place, the residents are almost as harsh as the monsters.
Author’s Note: Outside of a tie-in here or there, I’m gonna wind down on the weird western content as the summer begins to close. Of course, I’m down for going a bit longer, having the more traditional gothic wait till the Fall (or as I call it, “Halloween season”)! Either way, this is the last of my weird western (or rather, Weird America) monsters for now. I’ll have a few more in the future, in other posts… probably.
Here’s a quickie I really wanted to do for DM’s Guild, in celebration of Eberron being brought back to the game! Inside, there’s 6 new monsters, as well as a brief primer on the warforged race and ways to use them outside of their intended setting.
You can get this document here!
Due to a recent announcement, my Gaslamp/Gothic/Weird Western theme is temporarily semi-suspended. I plan on releasing a mixture of more monsters as well as some player options, (possible) alternate rules and magical items. I’ll release what I have in a few days before this train goes from steam to lightning. That’s right, Eberron content! Also, I say semi-suspended because Eberron kinda channels that gaslamp setting sensibility in a few ways.