Defense-Unit 78’s Guide to Dimensional Convergence

The Void

Convergent.  This is described as multiple facets of something coming together, usually to form something completely new.

You might inquire the relevance of this definition.  This is simple.  Reality as properly defined by both The Ancients and the Scholars of Gamma Terra is crumbling.  And not only that, a possible new dimension, known to many as “Void Space” has opened up.  Sensors detect that other possible realities have indeed converged upon this meeting point within space and time.  Even stranger, these fragments of reality have merged together at points, making rather alarming hybridizations between worlds.  Gardens with wires and machines growing instead of plants, octagonal platforms and hallways turned into castle-like labyrinths of stone and wood, whole buildings breaking off into floating land chunks in the cosmic soup.  Completely unrelated confines and compounds have blended alongside others.  A piece of a cabin has become tethered to a segment of an industrial warehouse, linking to a medieval dungeon.  This dimensional space does not operate on principles of mundane logic.  Data does indicate that these pieces are fused to instill stability between realities.  This alternate world acts in a manner of coping mechanism.  More information is required to properly analyze.  Deployment is requested.

Author’s Note: What sort of mad crossover nonsense is this?  Well, exactly that.  Thanks to a long finished game, as well as the BLOOM mod for Doom 2, I’ve worked up some level of inspiration to cobble all means of absurd mash-ups.  Also, I’ve been weaving some mythos-horror content into Planescape for a while.  For the few people that played in crossover games with me, many of these games are directly referenced here.  Set Wands to Warpdrive, in particular, literally broke realities.  (It’s probably archived on my old tumblr page.)  Technically, this exists outside of typical Planescape, but I’ve always pondered a nexus space between realities.  It kind of worked for RIFTS already, why not in other things?  Ramon is a background character as well. 

As for crunch related stuff?  I’ll get around to something.  As I’ve already stated, I’d rather use a different gaming system, honestly.

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Ramon’s Guide to More Elemental Planes

Cloud Elemental ∙ Magic: The Gathering ∙ R. MICHELSON GALLERIES

The search for all that the elements have to offer continues.  To put things simply, the elemental planes converge into their own realms of sorts.  These fusions act as elemental planes in their own rights, the para-elemental as they are known.  In addition, I can’t help but research some hypothetical planar fusions that come up in various lectures and notes across the planes.  Someone’s idea of a practical joke?  A sinister piece of the chant?  Who knows?  Either way, there is knowledge to find!

Author’s Note: The Inner Planes.  Yeah, you gotta stretch the imagination a bit.  All the same, I hope this thought exercise proves you can mold something out of a tough template.  Hopefully, you’ll find some inspiration too.  Though, not necessarily references to say /tg/ classic lore, DOOM or Warhammer or many other things either.  Also, shout out to The Pathology Guy, whose take on the Inner Planes has been a large inspiration for me.

 

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