Defense-Unit 78’s Guide to Dimensional Convergence

The Void

Convergent.  This is described as multiple facets of something coming together, usually to form something completely new.

You might inquire the relevance of this definition.  This is simple.  Reality as properly defined by both The Ancients and the Scholars of Gamma Terra is crumbling.  And not only that, a possible new dimension, known to many as “Void Space” has opened up.  Sensors detect that other possible realities have indeed converged upon this meeting point within space and time.  Even stranger, these fragments of reality have merged together at points, making rather alarming hybridizations between worlds.  Gardens with wires and machines growing instead of plants, octagonal platforms and hallways turned into castle-like labyrinths of stone and wood, whole buildings breaking off into floating land chunks in the cosmic soup.  Completely unrelated confines and compounds have blended alongside others.  A piece of a cabin has become tethered to a segment of an industrial warehouse, linking to a medieval dungeon.  This dimensional space does not operate on principles of mundane logic.  Data does indicate that these pieces are fused to instill stability between realities.  This alternate world acts in a manner of coping mechanism.  More information is required to properly analyze.  Deployment is requested.

Author’s Note: What sort of mad crossover nonsense is this?  Well, exactly that.  Thanks to a long finished game, as well as the BLOOM mod for Doom 2, I’ve worked up some level of inspiration to cobble all means of absurd mash-ups.  Also, I’ve been weaving some mythos-horror content into Planescape for a while.  For the few people that played in crossover games with me, many of these games are directly referenced here.  Set Wands to Warpdrive, in particular, literally broke realities.  (It’s probably archived on my old tumblr page.)  Technically, this exists outside of typical Planescape, but I’ve always pondered a nexus space between realities.  It kind of worked for RIFTS already, why not in other things?  Ramon is a background character as well. 

As for crunch related stuff?  I’ll get around to something.  As I’ve already stated, I’d rather use a different gaming system, honestly.

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Ramon’s Guide to More Elemental Planes

Cloud Elemental ∙ Magic: The Gathering ∙ R. MICHELSON GALLERIES

The search for all that the elements have to offer continues.  To put things simply, the elemental planes converge into their own realms of sorts.  These fusions act as elemental planes in their own rights, the para-elemental as they are known.  In addition, I can’t help but research some hypothetical planar fusions that come up in various lectures and notes across the planes.  Someone’s idea of a practical joke?  A sinister piece of the chant?  Who knows?  Either way, there is knowledge to find!

Author’s Note: The Inner Planes.  Yeah, you gotta stretch the imagination a bit.  All the same, I hope this thought exercise proves you can mold something out of a tough template.  Hopefully, you’ll find some inspiration too.  Though, not necessarily references to say /tg/ classic lore, DOOM or Warhammer or many other things either.  Also, shout out to The Pathology Guy, whose take on the Inner Planes has been a large inspiration for me.

 

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Even more DOOM Monsters!

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Even more evils of the underworld invade your games!

AUTHOR’S NOTE: My last offering was kinda sad, so let’s finish off the rest of the monsters from DOOM I and DOOM II!

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More DOOM Monsters!

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Incoming transmission! “There’s even more of them captain!  We thought we were finished, but they’ve only just unleashed even more of the damned things upon us!  Many of these wretched hell things feel even stronger than the last ones we fought!  We can’t hold out for mu-” Transmission ended!

Author’s Note:  Sorry for being late on this one.  I found out last minute that my group wanted to postpone my game, so I would have had a game synopsis last week.  I also got very sick following a busy work week.  With that, here’s a handful of more DOOM monsters.  I might do an update later on with another popular monster in mind… Arachnotron… Mancubus… Something like that!

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Monsters of DOOM, Revisited

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Hell.  Many thought of it as a mere theological concept, written in ancient scripture.  A team of scientists, corporate representatives and military conglomerates one day discovered that there was so much more.  On martian base, an experiment was conducted to reach into other realities.  They got an alternate dimension the denizens called Hell.  Perhaps it wasn’t what many considered, but Hell had come to that reality and tore it asunder.  Thanks to the impossible efforts of one space marine, referred to as “The Doom Guy”, the forces were pushed out of our world… for what we hoped was for good.

Since that incident, the malevolent armies of this underworld realm have discovered other Prime Material Planes and have continued a campaign of multiversal conquest!  Parallel realities and other planes entirely have faced off against these things.  It has even been rumored that some of these fiendish terrors have faced off in the eternal battleground known as The Blood War.

Author’s Note:  I wasn’t too satisfied with my original creations, so I decided to have a bit of a do over!  On top of that, I wanted to expand the monster list a little more by adding a few essential classic creatures.  Enjoy.

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Monsters IN SPACE – Sci-Fi twists on Classic Monsters

Vampire by Saindoo
Even vampirism has evolved alongside growing technologies…

“Magick…” he grumbles in a hoarse whisper to himself, “the force we all thought would hamper progress.  And here we are, traveling the stars with it.”  Letting out a sigh, he pushes his hovering seat away from a messy desk.  “If we were truly destined to separate ourselves from magick, the horrible monsters would have been vanquished long ago… not terraforming entire planets.”  The man slightly grips his teeth as he rises from the floating chair, joints popping from ache and wear.  The spacefaring man gazes into a mirror before continuing to shuffle.  The marks of fatigue and age on his face contrast the shining gleam of his badges, reflecting light from the ‘glow panels’ dotting the ceilings and hallways throughout the vessel.  Over towards a huge glass pane, the elder military man observes systems of stars with planets seemingly nestled in perfect viewing spots by ancient giants or celestial creatures.  “And this ship, it has served more of a home for me than it deserves.  But, through the mad crusades and bloody combat, it has served me well.”  The tranquility of an empty space fades as ships pull into view, built with alien geometries and operating through impossible physics, they charge weaponry for an epic battle.  The man cracks a faint grin as similar weaponry opens fire on the enemy crafts.

The worlds of magic and monsters don’t need to end when civilizations have advanced themselves into new eras; feudal worlds give way to industrial, which give way to information, which give way to hypothetical new technologies that Earth can only speculate about.  Even a world of fantasy can and should advance and change with the flow of time.  All too often do these worlds stagnate in the endless mush of quasi-medieval high fantasy.  Now, this isn’t to say that such a thing can’t be good and doesn’t still have a place.  It’s just that for many fans of the genre, such things have grown stale and resistance to change.

In a fantasy future, adventurers will continue to carry on their business.  Perhaps new sanctions are in effect and new regulations are in place.  However, there are still dens filled with malicious monsters and strange sights to behold.  There are gnoll raiders who operate miniguns instead of wield war-axes, elementals from a plane composed of radiation, beholders who bolster their psychic power through cybernetic enhancements, orcish biker gangs terrorizing the streets through their “hover hogs” and much more.  Granted, most of these will not be appearing in the article below.  However, they are ideas on how someone can twist a classic monster for a more Modern/Sci-Fi inspired setting.

Author’s Note: I figured this is a great way to close out the theme, a look at some classic monsters transferred to a new genre.  And by this, I mean transferring classic D&D monsters into classic (as well as some less standard) science fiction.  Also, please don’t mind the cheesy space-opera-meets-D&D blurb from up above.  I’m not quite what I’d call a writer, but I figured it would be a fun change of pace.

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