Seelie, Unseelie, Four Seasons and a few minor houses. There is more from there. And by all means, all of them scheme and dream. All of them seek to triumph over the rest. And worst of all, to see one of them fully succeed would spell the end of the fey. Even those devout to Rhiannon would bring about their queen’s deepest fear. In the end, the politics and ways of these creatures are too alien to fully understand. How would they avoid absolute destruction? How would they rebuild? It would take a lot of speculation to imagine how pieces would be picked up by such truly unique creatures. But, a mix of Real Speak and Chant alike has been formulated into some well crafted notes. So, by all means read ahead and dare to discover how much of it is actual truth. Normally, I strive for truly gripping information that holds the tests of scrutiny. But, for cabals and corridors this deep, such endeavors are impossible. Perhaps I have been mislead by rivals? It is the fey way, after all.
Author’s Note: The last of them, at least for now. These remaining sects, like the three before, hold less overall political power and tend to be less centralized. However, most of them are some level of crazy, even by fey standards. Also, huge shout-out to The Piazza forums. Their ideas helped really bring this to life.
“Don’t worry, I have more to offer. After all, this trade appeases my true master. So, just as before, present your trade.”
Rustling into your pockets, you feel crumpled pieces of parchment, a cold sweat drips from your fingers to nearly stain the hidden papers. You realize what else you can offer, things far more taboo than prior offerings. Hesitant, you remove your clenched hand to reveal more documents. The scribe taps his fingers, quietly chortling to himself in dark glee. “Ah, now there we go. I’m a man of my word. When you deliver good content, I will supply far more. Ready yourself, more things we prepare for here within our great Darkon.”
Author’s Note: My first set of rumors and happenings were enjoyed, let me craft some more. For the time being, there is no marked time on the Barovian Calendar. As an aside, this isn’t my first reference to the Prisoners of the Mist server for Neverwinter Nights. My hints of Gundarakite rebellion took notes from there too. I should really get back into that, it was good fun!
Worldbuilding. It’s a chore, it’s a craft, it can be great fun! From a young age till now, I’ve always loved it. Whether my eyes scrawl over the many fantastical and wonderful realms of countless authors or I concoct my own strange dimensions from even stranger depths! For November 2018, Nuketown is hosting the RPG Blog Carnival with the theme “All These Worlds…“, a nod towards the classic novel, 2010.
So, it got me thinking about the world I’ve used for quite a few games. From the gritty to the gonzo, from the mystical to the mundane, from the distant past to the distant future. This world is known as Arothe. It’s a quirky and bizarre little world hooked up to many strange eons. In a sense, it’s a high-gonzo, high-planar setting. For the passing glance, it’s what happens when a kid from the 1990s plays too much Planescape and RIFTS. And, well, you’re not exactly wrong. Throw in a lot of ’80s and ’90s sci-fi and fantasy in general, while we’re at it. But, there’s nothing wrong with talking about your inspirations. Inspiration helps to shape the tropes, genres and more that makes up pop culture today!
Author’s Note: So, my previous post with some Zelda themed magical items? Admittedly, I was mostly interested in doing that for the Blog Carnival, albeit it was more so as homage to Peanut Butter Gamer’s Zelda Month videos. Whether this month or early next month, I’ll probably make another LoZ themed post, as I promised I’d do something in some capacity! In the meantime, I want to do something for the November Blog Carnival again. This time, I wanna talk about the home setting I’ve mostly isolated from my very blog. My earlier posts were tied into my own world’s lore, but insecurity and anxiety got the best of me and these references were mostly removed. That said, I wanna welcome people back to my delightful labyrinth of weird, dark, gonzo and crazy that embodies what I do! Also, be warned! Long winded ramblings lie ahead! Tread at your own risk!
Even great evils can fall from grace or power. However, that isn’t to say they aren’t inherently powerful beings. In many cases, diving too deep into their tainted powers may make them stronger. In many cases, these pitiful creatures are proof that depravities and wicked ways rarely turn out for the better. All the same, these wretched terrors find their own boons in further exploring the path of evil.
Author’s Note: I was tossing an idea in my head for a little bit and figured, sure why not? By the way, the degenerated vampire might make an appearance in something else relatively soon. Let’s just say a successor to a previous book project of mine is in the works.
The small town of Duponde has a haunting legacy, for they claim to hold the final resting place of the infamous mage known as Evard! It is said that whoever disrupts his slumber will be cursed with an endless . Will the sleepy plot of land be consumed by shadow or will the light find a way to liberate the encroaching darkness?
Journey into the darkness with this adventure, previously available to 4th Edition D&D Encounters, converted to 5th Edition through the DM’s Guild. Inside of this document, you’ll find a variety of monsters and some alternate mechanics for running this adventure in Dungeons & Dragons 5th Edition. In addition, a blurb is included on the Forgotten Realms, Eberron and Ravenloft settings.
Author’s Note: Here it is! One of my favorite adventures from running stuff in the D&D Encounters program, now in 5th Edition! Or rather, here’s some conversion notes so you can play this nicely crafted ghost story. Also, you will require THIS ADVENTURE in order to use my conversion notes to the fullest. Enjoy. Also, this was my way to close out the summer and welcome the autumn! Enjoy! On that note, more updates for other products coming soon. In addition, keep on the look out for more gothic and gaslamp posts on this blog!!
The streets are seemingly cast in a dark and gloomy shade among the lit up lamps. Flittering insects cast sinister shadows on the cobblestones below. However, the chill down your back is far from a winter wind. You feel it, don’t you? A cross between a clacking of razor blades upon your coat mixed with the sharp feeling of exposure to ice. It’s right behind you. As to what it is? You dare not find out, but your doom is likely spelled out for you, regardless. Before you can react, the words, “I have use for you” buzz in your mind before all turns to black.
Author’s Note: Weird Western stuff is fun, but it’s only a single flavor of the Gothic. I’ve always been one for horror in an urban environment, such as jolly old London. Plus, I wanted to switch gears to something a little more traditional D&D. Also, I was really eager to bust out some references to Castlevania! (Yes, most of them are Symphony of the Night.)
The settlements and towns of the west have always been weird. The supposedly more natural things out there? They are far weirder. While the natives are not overly inclined to disclose much about the local wildlife and mythic beings, any information that can be gathered will save your life. You’ve already heard about a fair bit of some of the strange critters in prior lessons and briefings, but there’s a fair bit more to behold.
– a snippet from The Cactus Sting Rangers’ Handbook
There is tons of fascinating mysteries and legends that are indigenous to these regions, much like the people who have long since lived here. Some of the natives know these secrets quite well and most prefer to keep them hidden from outsiders. Whether out of a mutual sense of racism or a fear of what might be done with such knowledge, it remains as strange as the creatures that dwell just beyond one’s vision.
Author’s Note: While a lot of classic monsters are punted around all willy-nilly, a lot of awesome creatures from various native nations often got left in the wayside. While not exact adaptations, I wanted to highlight a few creatures that might appear in a Weird Western type game (or regions a little outside of that, which I started to do with some creatures that have origins in Mexico, the Appalachian mountains, the northern states/Canada and then some). And what better creatures to show up than the folklore and stories of the Americas? For the time being, this will close out the “Weird Western” theme I’ve been doing, at least in terms of monsters. I might be up for crafting magic items or doing something else, but we’ll see. See the previous post for the Wendigo.
I loves me some Planescape and I wanna make sure my creations get out there to an audience who loves it just as much! So, here’s a look at what my three posts have to offer! Part of this is to help drum up interest in a revival for one of my favorite settings and prove that planar versions of these races are still viable in the modern era of D&D! Please, take a look and help to spread the word!
I had more beyond what I posted! Here’s part 2, containing armor and misc. items! So, let’s travel back into the strange, very chrome future and puruse some equally odd items from a truly alien era! Enjoy!
Once again, you find yourself in a familiar store. However, everything looks chrome… very chrome. It’s sleek, it’s bright, everything looks angular. Strange lights illuminate the silver shaded corridor leading to a somewhat familiar cashier stand. Instead of the lovable traveling monk is some kind of mechanical humanoid. Components grind and chirp as it takes notice to you. “Designation: GREETINGS! Operation: SALES, X = Promotion, go to X. What items are you seeking today, Occupation: Adventurers?” The illuminated metal humanoid seems to be ushering you around the renovated shop. “The specialty of Location: Bizarre Bazaar is adventure equipment, mostly involving arms and armory. DISCLAIMER: Some items are inherently restricted and will require proper documentation in order to receive them. Items can be delivered to a proper base of operations, if need be. Do any Ocupation: Adventurers have any inquiries?”
Author’s Note: Time marches on, even for Zam’Dul! I’m back doing one of my favorite segments. This time, I’m doing a much needed update to tech items and magitech! Here is an assortment of techno items from past and present! Also, these operate similarly to enchanted magical items and contain similar properties as a result. Keep a look out for scattered pop culture references… which are revealed in the tags. Also, this is one of my longer ones!
If interested, you can find the Performance Boosting Exo-Suit and the Force Field Coil Armor here, the Crystal Ray Gun here and the Flight Pack here.