Grim Rumors Eternal – More Ravenloft Plots and Places

The Darkness lasts forever!  Don’t think the Light is still your friend though.

Author’s Note: Mystaran homage, more lands based on Philippine folklore, more on the undead of Rockbaecche and a native of Kalidnay experiencing Abaddon.  Also, two more references to the excellent Prisoners of the Mist server for Neverwinter Nights.  If you love the Campaign Setting, it’s one of the best sources that keeps it alive.  Also, I’m aware that referencing Abrahamic religion in D&D is controversial, but thanks to Prisoners of the Mist, it could be a fascinating thing to examine in brief.  I should really pick that up again, it was good fun.

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The Dark World of Tomorrow – The Broken Cog Cluster

“Meikridas Steamships, are they not marvels?” The hand of a flamboyant man outstretches towards his wondrous sea craft.  While he somewhat resembles a vistani in a few regards, he is clearly not of their ways.  The sailor man smiles with the genuineness of an eager salesman, “come friends!  The warm shores of Alleigosto are a mere boat ride away.  I offer you leisure and hospitality unlike what is seen here in fair Dementlieu.”  The pitch continues, as the showman distributes pamphlets detailing incredible works of art and technology, a history spanning empires of old and “magnificent” relations with nearby nations.  While the man’s vessel is spotless and a marvel of engineering, the owner of this enterprise comes across as insincere and just as full of steam as the ship.  “We board now, don’t miss the opportunity of a lifetime!”  It is at this moment that you can swear the man’s eyes bulge unnaturally, even for a second.  And at that, unblinking.  Such a voyage would indeed bring wonders, but also new terrors to behold.  What visions of the future does this “cog cluster” bring?

Author’s Note: I’m always good for more Ravenloft.  Cursed robots, a zombie apocalypse, manipulative shadows, killers on foggy streets, the successor to the Atlantean Neur-Maise, the refuse of industry, fanatic technophobes, the distant (and not so distant) looming shadows of totalitarianism, utopian idealism crushed by said dark tidings, Deep Ones and more haunt a new cluster.  Here is a new pocket domain, as well as a new cluster to house old domains (like how Fell Arts houses Farelle and Odiare).  Major props to ScS of Fraternity of Shadows for inspiration on Nosos and other advanced domains.  And with that, here’s my take on a Steampunk-ified cluster much like the proposal from Quoth the Raven issue 2, with The Shining Bay cluster.  But, unlike that mixture of just Paridon, Timor and Nosos; this adds in several Islands of Terror I devised many years ago… some more recent than others.  One is a plague-ridden urban sprawl taking notes from the 19th century United Kingdom, Prussian Empire and Northeastern Coastal U.S. (especially from the fiction of Lovecraft and King).  Another is a mix of drama, Luddites, robotic horror and more in a Mediterranean based land.  It is next to decaying Greek-inspired splendor spliced with The Shadow over Innsmouth.  And finally, a somewhat Balkans inspired fake utopia.  Plus, as an added bonus, an homage to the classic Thief games.  And with that, enjoy one of the longer posts I’ve made.  And should anyone be curious, I have no interest in anything Wizards of the Coast.  I don’t want their new book, as I don’t care for the Post-4E/Shadowfell take on things..

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Ramon’s Continued Notes on the Multiverse

Means of transport in Sigil by Deusuum on DeviantArt

Allow me to recant and give you words of caution.  Remember, only take jobs that you can verify first.  If you don’t, you might find yourself bound, gagged and stuffed in a warehouse in the Lower Ward…  And from there?  Well, read on and find out.  Take it from a personal experience, at least I got some jink from a Sensate interview out of it.  But, if you are more streetwise than I, then you will ahead of whatever challenges and traps lurk behind every corner.  And yes, this includes the countless wonders of Sigil, the City of Doors.

Warning bashers and berks isn’t the purpose of this little session for today.  No!  Rather, I’m picking up where I left off from before.  I’ve continued to take notes of all sorts of wonderful places and things in the multiverse.  As always, revisiting a few places while finding new ones.  So, let us find old friends and seek out new ones.  Off I go, to places unknown and places barely known.

Author’s Note:  As always, I love adding places to Planescape and beyond.  One of my creations was actually a series of notes from years ago.  If I found it before, something would have been said on it in the past.  But, here’s my cobbled together take on developments on top of The Slags, the most infamous part of The Hive Ward!  Joining that is a return to some previous concepts that I failed to really flesh out.  And as always, a few other ideas are tossed around.  Enjoy!  As always, reference nods usually get a tag.

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