Horrors from Durlag’s Tower – Monster Variants

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We don’t go to Durlag’s Tower.

 

Durlag’s Tower, an abandoned dungeon that sends shivers down the spines of many.  For some, it’s a cautionary tale about love, obsession and paranoia.  For others, it’s a giant grave that acts as a memento for dwarven kind.  For some, it’s the ultimate treasure trove that’s just waiting to be explored!  Eternally notorious for a variety of reasons, this accursed place rests a distance from both Beregost and Nashkel.  If traps aren’t the cause of death, the terrible monsters that lurk in the depths likely are.  Or worse yet?  It could the party’s very vices that lead to their own downfall.  Needless to say, the only people that would explore such dangerous ruins have a death wish.

Author’s Note: The Adventurer’s League has recently released an adventure inspired by the classic Durlag’s Tower dungeon from the Forgotten Realms… but more specifically, Baldur’s Gate.  So, I figure, what better time to revive some of the classic monsters from the original dungeon!  Granted, most of them were easy to build variants of classic/existing monsters already in 5E.  So, without further ado, enjoy!  Also, pardon this one being a bit sparse, I’ll post something for the weekend too, I promise!

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Expedition to Barrier Peaks – D&D 5th Edition Conversion (PART 5) – Technological Artifacts, Exploration, Odds ‘n’ Ends

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“I want to go somewhere nicer, like The Tomb of Horrors…”

There is much more to the Barrier Peaks than a romp against alien monsters.  The mechanics and workings of the downed ship are far more complex.  Access cards, radioactive hallways, infested hives, among other things await our heroes as they make an… Expedition to Barrier Peaks!

Author’s Note:  This is probably the longest post in this series.  It’s a bunch of notes on running the module itself, as well as the technological artifacts you’ll find.  The cards are in the first part, as they don’t really have much mechanical depth aside from a McGuffin.

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