I’ve been quite busy, especially with an expo. However, here’s my means of catching up on things. In fact, two critters popped out to me when I was combing through the Monstrous Compendiums for Planescape. Here are my takes on the Rast and the Bloodthorn. Enjoy!
Author’s Note: In which the author covers up his posterior by posting two new creatures.
Traveling at night on an unfamiliar path can prove to be particularly treacherous. Beyond the threat of bandits and wayward brambles lies the supernatural. Thick forests and foggy meadows often carry dark creatures lurking about. Ranging from the bothersome to the lethal, these dastardly foes take glee in anyone foolish enough to get lost at night, far off the beaten path.
Author’s Note: I’m trying to get some updates to old projects ready. New spells and monsters will hopefully be made available soon! In the meantime, I really wanted to make more monsters along my “lost on the road” theme. This time, I sample a mix of folk tales and horror movies.
“Take me home, country roads!”
Just beyond the veil of reality exists an entire bestiary worth of wretched things. These monsters and entities lie beyond our grasp, waiting for the right moment to strike. Many of these creatures are quite similar to the everyday and mundane aspects of life we take for granted, while others are incomprehensibly alien. While in the comfort of our homes, we take much for granted. But, on the road? We are much more vulnerable. The elements, wildlife and even fellow people can prove to be potential hazards. But, even more troubling is the strange and supernatural sights that we all hope to never encounter…
Author’s Note: If there’s one thing I love in a ghost story, it’s encounters on the road; when you’re traveling, far away from home and quite vulnerable. And worse yet? Many of the things stalking you take up the guise of something far from insidious at all. While some predators will fight head on, others are bit more crafty. And some? They’re just quasi-mindless masses of hunger.
Also, special thanks to Ian for helping to create the Haunting Traveler. I shall inform you on how many people it kills, I promise!
A lot of locals aren’t that friendly to outsiders… This one is no exception. It even drove off most of the natives themselves.
“Ah, another wanderer wanting to carve up the land. Surely, you don’t plan on heading to the caves of golden walls? There are tales of sinister things that guard the glistening walls of incredible rock and earth! No, friend, you should leave the golden cave down that way alone and continue on your way…” – Crafter-of-Words, a scout for the Clan of the Split Basin, trickster who loves pulling malicious pranks on settlers and travelers alike.
Here’s a continuation of my previous post. These creatures are inspired by various beings from lore and legend. Enjoy.
Author’s Note: This technically marks post # 300! Wow, that’s crazy! Anyway, thanks again to all who support me!
Here’s a quickie I really wanted to do for DM’s Guild, in celebration of Eberron being brought back to the game! Inside, there’s 6 new monsters, as well as a brief primer on the warforged race and ways to use them outside of their intended setting.
You can get this document here!
The so-called Death Curse seemed like a contradiction at first… we were robbed of our ability to die! Oh, how wrong we were! – A tattered letter from Camp Righteous
A dark shroud has enveloped fair Toril, it is not of this world. A powerful force of raw necrotic energy has made its way into this world. What was once a mere Lich is slowly becoming something more, in part from his Death Curse. Worse yet, a powerful artifact is making the effects of this hex far greater and far more widespread too. But, for what purpose? Perhaps to empower him or possibly provide an endless font to create feats of magic locked away from even the gods! Adventurers are needed, as always. Many have fallen to the madness of the curse, becoming little more than empty husks who attack anything with a semblance of life force left. Go forth and bring life back to this world and don’t you dare go hollow on me!
The world of Abeir-Toril is fairing poorly against a strange incursion by a powerful entity known as “Acererak”. Stories travel around other prime material planes. These stories tell of foul magic, undeath and annihilation. Not long after the monster’s arrival, people found themselves somehow alive when they should have been dead. At first, people rejoiced! But soon, they caught on. Their hearts had stopped, their complexion faded, they began to look more like walking corpses. Many lost their mind, aimlessly attacking those who still show some signs of life. Some fear that this Acererak is not alone, aided by a far more malevolent force.
Author’s Note: Sure, the new adventure is coming soon or whatever. That said, here’s an idea I’ve been bouncing around for a while! What if, instead of merely wasting away from the Death Curse, victims would lose themselves to a slowly spreading and corrupting undeath. Then it hit me, this is Dark Souls! So, I mashed the two together in a sense. Below are a retooling of my Curse of Undeath as well as how to mesh it with Tomb of Annihilation. View the original here. Also, find more content for Chult here.
One final thing. This article contains major spoilers for much of the module. Do not read on if you plan on playing this module!