Looks friendly enough.
Behold, the mother of hags! And with her, a cadre of mythical companions and foes. As the autumn months roll on and witches gather, the foul mother of them all beckons you to her door. Seek out the dancing hut and experience the horror of Baba Yaga! And joining her, a cadre of creatures both benign and truly vicious! And there are more where that came from, as always.
Author’s Note: Here is something long overdue! The folklore of Eastern Europe and beyond hasn’t been represented in media too much. So, let’s fix that. Speaking of fixing, here’s my new take on Baba Yaga and her magical dancing hut! More creatures based on Slavic folklore will soon follow. Also, both the Dancing Hut and Baba Yaga are extremely strong creatures! As a rule of thumb though, don’t mess with Baba Yaga!
Mordent, considerably more progressive than other domains by a distance. Curiously, its presence in the Mists is the fault of Strahd and Azalin. They devised a scheme to exploit an apparatus within the realm to free themselves from their imprisoned domains. This failed, sealing Mordent’s fate as well.
A fair share of oddities drift in and around the domain. The Darklord himself, Lord Wilfred Godefrey, certainly counts. Once a backstabbing aristocrat, he slew his own wife and daughter. He covered the incident up as it were an accident. But, their vengeful spirits drove him to suicide, forcing him into the ironic fate of a trapped spirit too. Since then, he has collected the souls that are beckoned to his house on Gryphon Hill. He has even used the trapped souls to his advantage at times, creating networks of informants and spies within his domain.
But, what is beyond the house? The Great Moors risk dense moss and trees to get lost in, while ghost towns just beyond prove to be less than salvation. The river ways and moors are mucky and thick, the perfect predatory grounds of the bog hound. A ways off the path was an off beat enclave of artists, creatives and non-establishment people who failed to fit in with the norm. Save for the waxworks, there is no more life here. No true life. Despite much of it burning down, wonders of art are mixed with the macabre to unveil an art show unlike anything before.
Author’s Note: Yet another double-feature! This time, the Domain of Mordent as the theme. The first creature is based off the Howls of the Night adventure, prominently featuring the Bog Hound. The second is from a homebrew pocket domain within the domain itself. It’s a meshing of wax museum horror tropes. And for added creepiness, some extra homage to one of my favorite parts of BioShock!
For most people, the cemetery is a place to reflect and remember. But, dark powers have other plans for these resting places. Thus, the safe haven for the dead becomes a grounds for corruption. Dare you see what wicked deeds taint once sacred memorials?
Author’s Note: What do Tom Waits and cemetery-themed monsters have to do with each other? I’m not sure. But, here are an assortment of higher level foes to fill your boneyards with. A few of these critters make nods to editions past as well as other media. In this case, I wanted to give some pretty powerful undead to face off against. Also, I won’t lie, the recent Joker movie inspired my take on the Wheep to take shape.
Heroes against the darkness, across spans of time
People who aren’t careful have a habit of vanishing in this city. The cops, they just don’t care. Hired hands, they’re hiding something. The likes of people like me, researching the truth on the side. If you’re careful, you’ll stay close and ask few questions. – Herman P. Finske, Attorney and Occult Reseacher
Even as times change and people progress, one things stays true… there are things that always go bump in the night. Your walled in lands of safety can still be infiltrated or outright broken down. And even without that, there are still dark forces at work from within. Mad experiments, mutants, things of the mind and more! Monsters are going modern for this week!
Author’s Note: More urban fantasy/modern horror creatures! This time, right out of the pages of D20 Modern with my own twists here and there.
Here at the Hoffman Institute, we specialize in chronicling the strange, the distant, the shadowy. Xenoforms and other horrors have found methods of breaching through thresholds and corrupting our very world. Unless we’re prepared, a whole otherworld of monsters could bring Earth to its knees. However, the future lies in both our veteran members as well as readied recruits. Through honor, teamwork, diligence and knowledge; the forces of darkness will not prevail over the best humanity has to offer against evil.
We have a few notes from some upcoming assignments. These will tell you what to look out for. Above all, while protecting the public, we must keep these incidents secret. We can’t let too much paranormal news get out to the public. After studying these cases, be prepared to secure and contain the threads that they are attached to. The Hoffman Institute is counting on you. Best of luck.
Author’s Note. So, some of the monsters here take inspiration from the previous post. And no, I’m not trying to cheapen what I made before by giving creatures stats. A few of these are directly tied to one ghost story, bu that’s okay. Also, keep on the lookout for some more foes of gothic earth! (A mix of Masque and D20 Modern inspiration.)
The stars carry their own ill omens. Sometimes, they are not always distant sleeping beings, but terrestrial creatures of a different sort. This doesn’t stop them from being completely alien in other ways. Sometimes, these things are from our own world and remain just as frightening as things from beyond the stars. The borders between dimensions falter, as a dark matter begins to traverse into our own realm. All means of xenoforms manifest as a result, with us ill prepared for what is to come.
Author’s Note: War of the Worlds, Alien’s Xenomorph, Classic Conspiracy Theories. Those are the subjects of this post. Also, remember when I said I was done butchering German? Well, I guess I lied… Also, I wanted to fit a few references to the Alternity RPG’s Dark*Matter setting. Also, please don’t hate me for poking fun at the recent Aliens universe…
“Hark! Dear scribe, should you find this letter, I have likely been lost to The Dream. A dream, you ask? Preposterous! But, not at all! The Demiplanes of Dream and Nightmare are more than true. To find them, one must traverse into the depths of the fair folk dominions, already a deadly task. In truth, the dream creatures are primordial entities, predating even the sylvan folk. They’re something raw, primal, coalescing into parallel creatures far more detached from logic. Tread carefully, friend. Even within the confines of this letter, its eldritch energies stir. Do not try to look for me, lest you become stuck too.” – A letter from Ramon DeLeon, planar traveler and bard.
The Dream, an essence of energy so wild we can never truly ponder it. It’s far more morphic than even Limbo! This energy is neither chaos nor law, but something perhaps beyond it. Scholars speculate its relation to a distant void known as “Far Realm”. Currently, the forces of darkness are on the warpath to completely control all that is light within the Dream. Should this happen, no one shall sleep soundly again. Already, the Dream is a strange place full of the impossible, with logic far beyond anything akin to reality. However, shaping dreams comes with its own dangers. Particularly powerful minds are sought out… and not necessarily by forces for good.
Author’s Note: A mashup of faerie mythology and H.P. Lovecraft Mythos! Would you expect anything less than me? Plus, I figure this is a way to drag things into my yearly horror theme while revisiting my Planescape Fey lore by request! (Also, no more robots for a while! I promise!)