June 2019 Blog Carnival – Ramon’s Look at the Fey

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Ramon speaks to guests in the Gatetown of Ecstasy

The marvel and whimsy of the fair folk, is it not breathtaking? Ah, magnificent! Incredible! I tell you, there is much to tell. However, the Primers have it all wrong. That is something I wish to set straight, for all of you. Please, indulge me a moment as I tell you all there is to know!

The fey, alien and majestic. They follow a sense of wonder that is mostly alien to material plane denizens. However, despite being distant from the creatures of the mortal realm, these spritely spirits embody many emotional extremes and ideals. But, where would such creatures dwell? A Mirror Plane, some say. That is poppycock, mere propaganda made by Lords of the Courts to seem akin to true deities. That isn’t to say that fey gods don’t exist, but many of the leaders of the courts are far from gods themselves. Sure, you can find them on Arborea, Ysgard, Limbo, Pandemonium and even the Abyss… But, what other such wondrous places might they hide? I have just the answer for you!

Author’s Note: Another post for the June RPG Blog Carnival? Why not!? Find out more here!  And by all means, this might be one of the longest things I’ve made yet!  As in, Wall of Text long!  Why?  Because I like to challenge myself with new ideas and new things to tackle.

This time, my relatively grognard-y ways revive an old character of mine while trying to figure out a greater place for the fey in the Planescape/AD&D Great Wheel. As I’ve made it clear, I don’t care for the 4th edition take on things and care less for stuff like Feywild being in the Great Wheel.  Okay, that’s a lie…  I like to modify some things when I do the Nentir Vale, especially with making the planes more alien and hostile. Despite being a curmudgeon for old school lore, I figure it’s time to make do and repurpose things!

In this, I try to sample the Fey Wild books themselves, alongside Planes of Chaos, Legends & Lore and The Tall Tales of the Wee Folk (from BECMI); in order to build my own Planescape-y proof of concept. Plus, this allows me to tie in some new ideas brought in through 5th edition as well!  So, for those who’d like to indulge my experiments in world building, here’s a lengthy prose about the life of the fey in the Great Wheel.  Enjoy the words of Ramon DeLeon, Priest and Planes Traveler.

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June 2019 Blog Carnival – Creatures of Faerie

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The Fair Folk.  The Good Kingdom.  The Sidhe.  The Far Wanderers.  Whatever you want to call them!  They’re a blight!  Sour my milk and rot my crops, snatch up the neighborhood infants, turn the trapper inside out like a dinner food dish.  Can’t stand ’em, they must be pure evil!  You seen the mad witch beyond the hill?  Surely, she’s in league with them!  SHE IS! – Jerick Cormant, local farmer and general curmudgeon

The Fey, a description for mythic spirits of many kinds.  There’s even overlap with other planars and creature types too!  The undead, fiends, celestials, even elementals.  To some, fey is just a label for the spiritfolk from ethereal realms beyond, fascinated by our mortal world.  Many have taken permanent residence beyond the mainstays of mortal civilization.  Often hidden, the fey watch and observe for a variety of reasons… some more benign than others.

Author’s Note: Faith of Brynvalk is hosting the June 2019 RPG Blog Carnival with a Fae theme to it.  So, I figure that it’s not too much of a divergence to make a fey themed post in the middle of my planar theme.  You’ll see a mix of updated old monsters and a few new ones!  Enjoy!

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The Eldritch Unity – Amalgamated Horrors from Powers Beyond

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JOIN US!

Unification.  Usually, this concept is seen as a positive.  Coming together for a common cause.  However, not all things use it for the betterment of all life.  Some use it for the betterment of themselves, sometimes to literally propagate themselves; an all out cosmic domination campaign.  For survivors sane enough to resist its curse, they will recant tales of an entity more than capable of unraveling all reality… and rebuilding it in a gruesome image.

Despite hailing from some alien dimension, accessed through planar loopholes and demiplanes, this entity is not driven by chaos or randomness, as we might assume.  Scholars believe that this thing has taken interest in our takes on law, order and of course unity.  However, it strives to perfect it.  To material plane minds, the result is a sickening perversion that inspires madness and revulsion.

Author’s Note: The culmination of all sorts of cosmic and body horror.  Here are a few powerful creatures that could make for some truly horrifying end game baddies, short of an elder god itself.  Mix a little Dark Souls, Halo, Innistrad and Warhammer 40K and you have these abominations.  Also, I realized that my homage to Hanweir is quite similar to Kor-Artificer’s.  Great minds think alike, I guess.  Either way, I can certainly say that I’ve created one of he most horrifying things I can imagine.  All for a part of the Unity!

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More Creatures from the Planes Beyond

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Good crew.  I address you all because we are about to embark on a journey that is likely to rend your minds and tear at your souls, should you stop being pure of heart and sound of mind.  Stay close and my allies will protect you.  Tonight, we discover the source of the soul-draining plague!  We descend into the land of fire and fell sorcery, Gehenna! – Lucien, an angel-blooded aasimar paladin, captain of The Indefatigable.

The planes are ever rife with mystery and wonder, just as they are with conspiracy and horror.  And its inhabitants are equally curious beings, incarnate representations of the very domains, dimensions and demiplanes whence they came.  Many creatures are born with a purpose, while others came into being from circumstance.  A mixture of creatures of destiny and lost souls of chance.

Author’s Note: Plane-Jammer stuff is back!  This time, more monsters.  As always, I love coming up with all sorts of downright bizarre creatures to help and hinder your heroes.  This time, it’s one half trip to Wildspace, one half trip to The Bleak Eternity of Gehenna.

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Bizarre Bazaar: Jamming into the Planes

Chris Foss. The city on the asteroid

The Rock of Bral. Within the endless void of Wildspace, lies a cosmopolitan hub upon a still massive rock. This sprawling city within allows for almost any form of trade and meeting, as long as you stay low. Imports from through fantastic space have their way of ending up here, goods from all sorts of Crystal Spheres and demiplanes alike! Within the many markets, there are many strange and wonderful faces. One such is one you have met before!

“Ah, old friends of Zam’dul!” exclaims a helmet wearing man in monk’s robes. The stringy being gleefully approaches the team. “I assure you, these new wares will be of utmost interest. Recurring guests always get exclusive first looks at new goods. Please, come over. Please, look!”

Author’s Note: I’m back! Things have kind of sucked. None the less, I’m eager to return to things. However, Planescape and Spelljammer make me happy. So, time to return to what I love! Also, I’m returning to magitech as well as drugs! … Making stats for fiction drugs, that is.

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In the Heart of Clockwork: Factions and more for Alza’um

Typical Mayhem in the Streets…

The smoke bomb, particularly the toxic vapor.  Only one group could produce something like that in such short notice, the Chymists!  How desperate someone must be to turn to terror, such inadequate rubble will be eliminated from the city in due time.  Mark my words, the Consortium shall rightfully reign over the future. – Gelzeer, Assistant Lead Mechanic for the Consortium of Machine, at Primus Security Foundation HQ

Despite splitting off from the world above, internal politics breeds their own issues; whether in the splendorous city proper or its bayside proxy.  Various guilds vie for dominance, whether through honest or underhanded means.  That’s not to safe that attempts at sales within the market can’t be a front for devious sabotage and spying… if not acts far worse.  Some could argue that those who protect the city from these biased extremists are biased and extreme in their own right, favoring a repressive status quo and neutrality that inhibits both progress and tradition alike.

Even before these new issues had arisen, turmoil stewed within the city since early days.  Wicked cults that twist the worst of ancient tradition, cruel slavers and exploiters masquerading as market movers and shakers and general violent madmen.  None the less, the city boasts quite the strange history for one that is otherwise pretty young.

Author’s Note: I’ve been wanting to do this for a while, create a timeline as well as faction related stuff for my mini-setting.  Plus, maybe an extra monster or two in an update.  Also, the factions, alongside the monsters, can easily be repurposed for a more steampunk-oriented setting.  Though, there’s no need to have the setting a dark and gritty urban setting deep within the ground.

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More Creations of Alza’um!

Camel, Augmented!

Ever eager to innovate and create, the artifice city marches onward with all sorts of strange ideas.  However, many prove to be quite practical.  Whether to ensure the city runs like clockwork or to keep the peace in some regard, Alza’um provides in many strange ways.  Even in Bashar, there are many marvelous sights to see… and some significantly less so.

Author’s Note:  Pardon the extreme lateness.  Job hunting and other things have held me up.  Simply put, I can’t afford to dedicate too much free time to what I love until I find some kind of job in the meantime.  That said, I’ll try to keep some stuff moving along.  Plus, I have a project that I want to start up soon, inspired by one of my patrons on Patreon!  Stay tuned for all sorts of magic and mayhem.  In the meantime, hopefully some steampunk-y goodness will suffice.

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