Ramon’s Guide to the Inner Planes

The inner planes | Fantasy map making, Sigil, Astral plane

Details on more comes later!

Circling the prime are realms where natural life is abundant, even the opposite is present too! This is the circle of the Inner Planes. Looping forms of elements dancing endlessly, the fabric of natural matter locked in a glorious display. So, why not explore them? A novel idea, and what better host for such an adventure? If I do say so, myself. Follow my mad scribblings and even madder musings as we quest to see the workings of the Inner Planes, uncovering many secrets and hidden goodies along the way.

A word of warning, many of the inner planes are truly primal. You feared the forces of the Outer Planes, but many of these are broken into base primordial essences. And no, I don’t mean like Primordium; such a strange place is still rather dangerous in its own right. I talk of the place that gave the inspiration to build Primordium in the first place! It’s amazing how something so simple can be so awe inducing. To me, those are the Elemental Planes. Let us not dally.  Admittedly, my venture to the Upper Planes lasted quite a while, the better part of many primer yearly calendars. So, do stay close and protect yourself against the correct force, one of many elemental vortexes are just a jump away!

Author’s Note: Before we continue, because I don’t say it enough, a big thanks to Todd Stewart for being a huge inspiration.  His work in pathfinder’s planar content gets a nod from me partially because of it!  While I doubt I’ll ever really jump back to Paizo, I can appreciate the work the some of the people over there are doing.  Besides, I’m more so feeling Cyberpunk 2020 or one of many other seemingly relevant dystopian games for this day and age…  Anyway, jokes and other topics aside, the Inner Planes always felt like they needed more to them.  The Inner Planes book itself jokes about this while giving some neat suggestions, but I want to add my own touch.  Hell, it calls out the people who aren’t imaginative enough to make those planes work.  I’ve seen too many silly complaints about the Inner Planes too, in part because it puts your mind in a challenge…  Anyway, here are the results of my own elemental plane challenge.  Well, part of them.  I have much more where this came from!

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ZOMBIES! – Variants of the Dead (Reanimated)

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The living dead.  What brings about such perversions of life?  Rituals derived from dark sorceries imbue a dreadful force into corpses, creating a puppet bound in necromantic power.  These zombies are crafted by the spells and rituals of adept necromancers, aiming to create a slave or build an army.  Plagues created by the most vile of creatures corrupt and sicken victims, eventually overwhelming them and turning them into walking diseases of their own right.  These are often accidents, potentially prevented by proper preparation rather than giving into hysterical campaigns.  Even alien horrors have their means of parasitically bonding to a host, creating their own version of zombie.  Some of these victims aren’t just alive, they have some level of consciousness.  However, not all origins are evil.  Some were created as punishment at the hands of powerful spiritual priests.  However, the zombie created by necromancy is by far the most common sight.

No matter their sources, the terror of the zombie is a known one.  Shuffling corpses, either confused by their existence or enraged by it, find themselves at odds with the living.  Some of these abominations are at the whims of a mad master.  Others are distorted by outside forces, left to rampage against all in their wake.  And even worse, the zombie will never give up.  While it is devoid of emotion or any ideology, the zombie is relentless until it’s impossible for it to continue.  Some will fight until literally falling apart.  Converted into killing machines, these mockeries of life are a blight to all who are haunted by their presence.

Author’s Note: I’m back.  Pardon these disappearances.  Things have been a little rough, I’ll spare the details.  In addition, I haven’t been happy with a lot of things, hobbies included.  That’s made it a little harder to work on these posts.  Admittedly, one of things keeping me going is created content for settings that WotC has forgotten.  The people deserve to learn at least a little about these cool places!  Anyway, here’s my updated take on some variant zombies!  Ooooh, spooky!  Also, to the one of my friends who wanted me to tack on a tacky coronavirus reference on this?  You’re welcome.

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Ramon’s Guide to more Incredible Planes

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Some planar experiences are weird.

Salutations, friends.  Following my excursion into the depths and chronicling unseen sights of the lower planes, I return once more!  Consider this entry and future presentation and addendum to many previous treks across many realities.  At this point, I have become rather adept to the dangers beyond.  But, for the enterprising primer looking to handle all that the planes can offer, hopefully I can pass plenty of advice and knowledge on.  So please, travel with me (in spirit) as I unravel more mysteries and wonders floating beyond the prime material plane.

Author’s Note: More planes abound!  I wanted to return to my idea of the Hag Countess ascending, what an aftermath would be like.  Also, I recalled that 4th Edition touched on Evard a few times, so it’s worth taking some notes from various later creations (such as a somewhat obscure Dungeon adventure) for inspiration.  Hopefully, I can find myself back in the swing of things as well.  I haven’t been nearly as motivated in the new year, but I’ll see what I can do.

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Horrors of Xoriat – Daelkyrspawn

Xoriat, a realm of unspeakable evil. The native Daelkyr reside here, experts of sickening fleshcraft. Among their works were legions of warped and disfigured abominations, the daelkyrspawn. These things were once captured forces of Material plane fleets, the very races that attempted to repel the nightmarish plane. While Xoriat’s connection was ultimately severed from the list of coterminous planes, countless creatures were abducted and transformed into the sickening puppets of today. While many are simply stranded in the Prime Material, some seek methods of returning the tether to Xoriat and continuing the invasion from so long ago. Many of these atrocities prepare for battle in the depths of the dark realm of Khyber. From this hideaway, they all ready for an onslaught in the name of their aberrant creators.

Some, like the dolgaunt, for monastic cells to prepare a tactical strike. Other abominations are far simpler and mindlessly assault all creatures that may move too close to their grasp. Either way, their psychologies are far too detached from the mortal realm to properly figure what their current goal or aspiration is.

AUTHOR’S NOTE: More Eberron once more. Here is an updated take on my version of the Daelkyrspawn from a ways back. Also, if I may hop on my soap box. Please, support Exploring Eberron over Rising from the Last War. The former is purely Keith Baker’s voice, not the sanitized version released by Wizards of the Coast. So much was watered down to fit their new market model, but the guild allows fans to recapture what WotC decided to leave behind.  Back to this post, I realize an official Choker was published, but I always found them neat and weird… so they’re remade here too from their original days.

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Ramon’s Guide to the Lower Planes

Just… do as she says.  Fewer people get hurt that way.  Also, please don’t bring up Gehenna!  Other ‘loths anger her.  She won’t say why!

“The multiverse, she is a cruel mistress.  For much time, things have looked up for me.  But for so long, my luck is rather dreadful.  While my poems and records will be the stuff of legends, a break from this figurative and literal hells would be quite nice too!  I preferred my luck with just the King of the Cross-Trade in Sigil.” – Ramon DeLeon, Planar Traveling Bard

 

Of Bards and Bad Places

While I assure you that not all planes are mortifying and deadly, I tend to have rather bad luck.  This luck has sunk even lower, finding myself in the dark planes of the fiends.  Races of creatures built from pure literal evil, formed into physical manifestations.  Only the most noble and just and survive a trek into these wretched places.  As I can assure that I’m not, I have my work truly cut out for me.

Let us discuss The Lower Planes of the Great Wheel.  This is a place for not just creatures made of evil, but the most equally evil souls that find themselves punished or harvested for the creation of more fiends.  The most worthy petitioners even gain the chance to become fiends of their own!  To make matters more hostile, each plane has its own challenges within the environments themselves.  Acidic air, dueling erupting fissures, grey murk and more await the most intrepid and foolish of explorers.

Now, where do I fit into this?  A valid question!  An attempted escape from strange realities proved rather flawed.  My grasp on the planes is quite good, within my rules of reality.  Parallel versions of the Wheel has all sorts of alterations, to say the least.  With some level of luck, this is the “true reality”, however escaping the Lower Planes proves to be far harder than expected.  Even any portals and keys that should work mysteriously fail.  Well, through narrowly dodging fiends and escaping hostile environments, I’ve found my way across the Planes Below.  Impossible as it may be, I find myself not too damaged by this.  But, a Planeswalker has already seen a lot, no?

Author’s Note: I’ve been feeling a little down, so things have slowed a bit as a result.  Plus, I junked a previous post that I couldn’t find myself completing, which slowed things down more.  My apologies.  Anyway, here is something I have been sitting on for a while.  My Look at the Planes have focused too much on Ramon flailing about and finding danger, rather than describing locations and happenings in the planes, with Ramon as your guide.  Let me change that.  Also, I figure I may as well toss out a reference to the recent adventure.  In addition, plenty of references to classic D&D lore, as well as my own mad musings.

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Eastern Gothic – Creatures of Slavic Folklore (Part 3)

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Once more, let us tell tales of mighty heroes and frightening monsters.  From steppes below to mountains above, tales of high adventure await.  And with them?  Great foes and allies alike.  You thought you only had to worry about the Baba Yaga?  You are quite wrong!

Author’s Note: I wanted to make some Slavic inspired monsters with a lower CR rating, especially considering the rest have been pretty strong.  Also, here’s a bonus heroic NPC to accompany these troublesome treks!  Also, a Merry Christmas and Happy Hanukkah to my readers!

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Bizarre Bazaar – Eccentricities of Eberron

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The Port City of Stormreach, a fascinating and bustling mixture of people within the otherwise mysterious land of Xen’drik!  The district that should be of most interest to Zam’dul is Marketplace, of course!  It is here where many incredible wares have once again been collected for viewing pleasure and purchasing potential.  Please, stop by and observe what new goods there are to offer!

Author’s Note: I’m done hosting the RPG Blog Carnival, at least for next year.  But, I still wanna participate in others’ themes!  Anyway, I got inspired by reading through various bits of 3E Era Eberron books and took a number of creative liberties.  Zam’dul returns once more, this time to Khorvaire!  Also, big thanks to Catilus and the D&D Fantasy Art page on Facebook for some evil inspiration for one of the items!  Though, tales from Fafhrd and the Gray Mouser were also an inspiration.  Also, yes, I’m guilty of reprinting ideas.  But, a lot of them fit Eberron quite well.  That said, I hope some of my ideas don’t mutilate canon too much…

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