More Misty Rumors

Thief 3: Deadly Shadows", full walkthrough + 100% loot, Mission 1 -  Checking Inn, Cashing out - YouTube

 

“Don’t worry, I have more to offer. After all, this trade appeases my true master. So, just as before, present your trade.”

Rustling into your pockets, you feel crumpled pieces of parchment, a cold sweat drips from your fingers to nearly stain the hidden papers. You realize what else you can offer, things far more taboo than prior offerings. Hesitant, you remove your clenched hand to reveal more documents. The scribe taps his fingers, quietly chortling to himself in dark glee.  “Ah, now there we go.  I’m a man of my word.  When you deliver good content, I will supply far more.  Ready yourself, more things we prepare for here within our great Darkon.”

Author’s Note: My first set of rumors and happenings were enjoyed, let me craft some more.  For the time being, there is no marked time on the Barovian Calendar.  As an aside, this isn’t my first reference to the Prisoners of the Mist server for Neverwinter Nights.  My hints of Gundarakite rebellion took notes from there too.  I should really get back into that, it was good fun!

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Misty Rumors – Dread Tales of Ravenloft

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A clamminess completes the foggy night sky of Karg, refuge of Il Aluk’s intellectual schools of thought.  But your journey has lead you to a simple building, hiding place of a scribe in service to Azalin Rex himself.  In lieu of recent events, Toubirj the Quickened Hand has found himself waiting the darklord returning to “normalcy”.  But, a network of underground thieves, vindictive academics and disgruntled mages has lead you to an otherwise humble abode.  A short, meek and disheveled looking man answers, his ill-fit body frame moving like a tower of junk ready to topple.  A gangly left arm extends to usher you inside quickly, as he soon slams the door and closes several locks.  And with a few muffled words and motions, a spell further seals the way out.  Shuffling to a chair, he lurches over while placing his head upon his hands.  He studies you, inquisitively before cracking a smile.  Rather than speaking, he simply hands over a piece of parchment.

“Hail to you, reader.  You sought this scroll expecting that strange bard, yes?  Pity, he still has not been found.  I am but a humble scribe, commissioned by his mighty majesty, Azalin.  Divination boons have gifted me with the joys of deeper knowledge, if only to satisfy my liege.  While he has returned to a period of deep contemplation, I continue to collect and gather.  Times in Darkon have been an overflowing cauldron, bubbling and dripping, awaiting tipping point.  That time is passing, as my master returns to dark recesses.  Should you have particularly juicy information, less vulnerable information can be extended in trade…  Just, do it quick.  I know he listens, my arcane senses have made this known!  But, you care for Ramon.  Luckily, I have a few of his journals in my possession.  Allow to extend some of his knowledge to you.  But first, I simply desire to know what you offer in return.”

The frail and strange man finally opens his mouth, “Well, I’m waiting.  If you’re here, you have good information to share.”  He taps his fingers together, expectantly.  Reaching into your bag, you open a carrying case for various parchments, handing them in the direction of the squat man.  His grin widens as he gracefully accepts the documents.  Scanning them in rapid pace, he quickly jumps between pages of notes.  “Ah, this will do well.  First edition notes from the bard.  Let me offer some fine bits of my own in return.  And mark my words, we are safe from interlopers.  Do not fear these secrets being overheard… save for by his highness.  That isn’t an issue, is it?”

Author’s Note:  Am I done with Ramon?  What does the future hold in general?  I’m still not sure with either.  In the meantime, let’s return to various domains of dread.  And with that, plenty of secrets and rumors!

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Monsters of even more Forbidden Realms (Raven-scape Monsters Part 2)

15 Best Cosmic Horror Movies Inspired By Lovecraft | Cultured Vultures

You awaken to find yourself chained against a damp and musty cave wall.  What you see before you was likely once a man, but his flesh sways and twitches in ways not befitting a natural creature.  As he glances at you, several copies of his face seem to project, as if to magnify his speech. Multiple uncanny smiles form in disjointed succession, as the space-warped thing speaks.

“You thought you escaped?  What a foolish notion!  The Mists are eternal and you are a puppet!  A wise adventurer would best research on things that dwell in darkness, lest they be another story of the Dark Powers.  In the end, you are all the same.  But, a fighting chance is too irresistible to ignore.  So, fight on and fight well, mortal.  If you were wiser, you could have read onward about the awful things that sprawl and crawl.  I was once like you, but then I was chosen to be beyond human.  The cosmic eternity takes the worthy, granting them a new story.  But first, allow me to do the honor of ending yours.” 

Shadowy projections of his hand reach over, to simply touch your forehead.  Protrusions and mockeries of the flesh extend from the tainted thing’s arm.  The mass plants itself upon your head, as you feel its horrid pull.  The force of a thousand realities tries takes your essence.  All goes black, the alien void has won.

Author’s Note:  I had more planned, I just wanted to space them out instead of cram it all into one post.  I’m still pondering where to go next.  But, the Stars are Right for… something.  And yes, The Thing was one of the inspirations behind The Paradox.  But, how would you conduct a blood test for it?

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The Gathering of Unholy Fire – A Confrontation in The Mists

Ravenloft: Prisoners of the Mist - About the World

The Mists choke figuratively and literally, standing as an ever oppressive and overbearing force.  But, what are they?  This is a mystery that will continue for all time.  What is known are the more tangible entities that haunt the endless realms of this demiplane space.  Many of these are tragic figures who fell from grace, while others are condemned for absolute wickedness.  As I have already uncovered, many places in the Prime Material have either fallen victim or been alleviated of their worst…  This depends on your perspective. What is certain is that those removed have become the things of myth and legend in their home world.  But here, they are forever trapped.  The few who have escaped are anomalies, truly lucky.  Of course, this could be just weavings of The Mists.  After all, tales tell of Vecna’s paradoxical victory and failure.  But, what could foil a demigod?https://i0.wp.com/www.talonart.com/images/ww/ww014_l.jpg

As for me?  Not certain.  Beyond some vague words and promises, it would seem that I should seek out Darkon.  However, it would appear that The Mists have other places to “distract” me with.  Or at the very least, slow me down.  Either way, I continue through the clouding vapors, until I see sites anew.  I still mull over the fact that I wasn’t taken this time by some trap of the Powers.  No, instead of going back to Gloomwrought, I found myself a prisoner of Azalin’s very contemplations.  But, again, why would his own minions be found in the Prime or even the Planes beyond?  It baffles the mind.  What has stuck with me is the tarot card given to me prior to the ritual.  It is a symbol of Death.  But, why is that significant?  I have heard of the pocket realm caused by Azalin known as “Necropolis”.  Is “Death” somehow involved too?  So many mysteries, so many questions.  In time, I hope I will find some answer or be consumed trying to understand.  Let us hope for the former, shall we?  And with that, we venture onwards.

Author’s Note:  One more trek into the demiplane of dread, at least for Halloween.  Also, I wanted to think of a possible outcome for yet another mad plan of Azalin…  Or rather, a plot made by outside help.  In addition to a look at more core domains, I made two cluster contributions originating from Mystara (including the Hollow World).  Plus, even a tribute to Planescape makes its way here.  There is an homage to the “Set Wands to Warpdrive” game I played in, back before this blog made it over to WordPress.  A heavily abridged version of that is noted in the darklord story, but that might appear in a future post instead.  Also, enjoy a reveal that pays homage to the Gazetteer series.  Of course, I might say that.  Also, I realize the picture I used for Darkon is from Night of the Walking Dead.  I couldn’t find proper art… oh well.

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Traversing the Mists – Ramon’s Research of Ravenloft

Castle Avernus | Tertius: Ravenloft Redux | Obsidian Portal

The journeys through the lands of the mists continue.  I find myself lost after leaving the dark clutches of Inza.  It wasn’t my place to fully stop her.  While the Black Rose is distant and gone, maybe someone else will thwart the usurper.  In the meantime, the strange powers that be seem to carry me, as if they too wish to see my quest for knowledge fulfilled.  But, they have an ulterior motive, for they never help one for free.  Perhaps I can be of use to help put Darklords in their place?  Given how I haven’t done much of that before, this is likely not the case….  But, something to ponder about later.  Something to deeply ponder about.

The meddlings of displaced Kargatane is most disconcerting.  Tales tell of Azalin’s meddling in an attempt to escape.  And yet, I have successfully escaped… all the more reason to use me in an experiment.  I’m not sure if I’m at the agenda of the dread lich or the Dark Powers.  Either way, it’s likely that little good will come from this, save for me documenting these awful places for posterity.  With any luck, I will be granted the same courtesy as before.  Every time though, it feels like escape was from sheer luck of nothing bad happening or just the smallest window of survival.  We shall see what awaits me then.  With any hope, I can evade these agents of the lich for as long as possible.  If I benefit with learning along the way, that’s certainly a positive, no?

Author’s Note: Ravenloft had a tendency to make crossovers with other settings.  So, let’s pull from their dip into Dark Sun as well as Spelljammer, even examining a possible domain from Eberron!  In addition, I look at a cluster I very much enjoy.  Also, what is Ramon seeking?  Why does he hide from Azalin?

 

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Drawn back to The Mists – Ramon’s Return to Ravenloft

The Ravenloft (setting) thread | RPG PUB

The Demiplane of Dread, house of the Castle Ravenloft and the prison of countless conniving souls.  It called to me once more.  I find myself not in the known lands, but a different cluster set.  Words and people tell of creatives whose processes lead to their own dooms.  Tales of toy makers, playwrights, sculptors, painters and even bards…  All of these haunt me more than they would the layman.  But, what goes beyond this troubled region?  Whose to say?  With any luck, I’ll find my escape beyond the Lands of the Mists in due time.

Author’s Note:  I wanted to bring things back to Ravenloft, as last post showed.  Like before, I wanted to bring in a mix of my own content and the classic domains of the campaign setting.  In time, I might supply more from my own, fleshing them out much like I did for Dawnsveil.  In the meantime, take a look at a domain cluster dedicated to artists and other crafting geniuses gone horribly wrong.  And on top of that, my summary of some other domains that I love.  Also, another shout-out to Knott’s Berry Farm!  2020’s Scare might be cancelled, but you remain an amazing inspiration for me.  Some day, I’ll actually be able to attend the Halloween seasonal attraction…

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Ramon’s Continued Notes on the Multiverse

Means of transport in Sigil by Deusuum on DeviantArt

Allow me to recant and give you words of caution.  Remember, only take jobs that you can verify first.  If you don’t, you might find yourself bound, gagged and stuffed in a warehouse in the Lower Ward…  And from there?  Well, read on and find out.  Take it from a personal experience, at least I got some jink from a Sensate interview out of it.  But, if you are more streetwise than I, then you will ahead of whatever challenges and traps lurk behind every corner.  And yes, this includes the countless wonders of Sigil, the City of Doors.

Warning bashers and berks isn’t the purpose of this little session for today.  No!  Rather, I’m picking up where I left off from before.  I’ve continued to take notes of all sorts of wonderful places and things in the multiverse.  As always, revisiting a few places while finding new ones.  So, let us find old friends and seek out new ones.  Off I go, to places unknown and places barely known.

Author’s Note:  As always, I love adding places to Planescape and beyond.  One of my creations was actually a series of notes from years ago.  If I found it before, something would have been said on it in the past.  But, here’s my cobbled together take on developments on top of The Slags, the most infamous part of The Hive Ward!  Joining that is a return to some previous concepts that I failed to really flesh out.  And as always, a few other ideas are tossed around.  Enjoy!  As always, reference nods usually get a tag.

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The Editor’s Expansive Sigil Expose – Part 1

The Factol's Manifesto | Forgotten Realms Wiki | Fandom

Greetings, reader.  There is no Ramon to worry about this time around.  He is fine, my cohorts have seen to that.  However, his journal is just too valuable to fall into the clutches of some grabby faction or offended primer.  By all means, let me contribute!  For the purposes of this document, this is an addendum to a magnificent tome that will damn you just by thinking about it.  I speak of the most infamous tome in Sigil and maybe beyond, The Factol’s Manifesto!  The pages within, adorned with flavour and flare by yours truly, describe the deeper details and dim dark on the factions that populate the Cage!  Read no further, lest a basilisk of the mind take you!  Once you go in, your mind will never go out.

Good, you’re still with me.  Let us speak more of the infamous Factols’ Manifesto!  The following pages are but supplements to inform you on some background groups attempting to politic and tinker with the workings of wider society all the same.  I sense that you’ll ask a question, “Editor, how do I know you’re from Sigil when you don’t speak in Cant?”  Well, my scrutinizing friend, one can choose to take a break from such slang terminology.  Doing so can allow even the most oblivious of Primers to comprehend forbidden things that could either save them or… well… see above.  So, take heed that all you see before puts your life on the line much like it does my own!  With that dire warning, continue and be educated!

Author’s Note: Writing in the style of the Factols’ Manifesto, what fun!  I’ve made a number of sects and the like over the years, also playing with other ideas.  Plus, here’s a chance to spill the rest of the beans on the Acts of Balance “Faction” I’ve been teasing for a while.

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Ramon’s Guide to the Inner Planes

The inner planes | Fantasy map making, Sigil, Astral plane

Details on more comes later!

Circling the prime are realms where natural life is abundant, even the opposite is present too! This is the circle of the Inner Planes. Looping forms of elements dancing endlessly, the fabric of natural matter locked in a glorious display. So, why not explore them? A novel idea, and what better host for such an adventure? If I do say so, myself. Follow my mad scribblings and even madder musings as we quest to see the workings of the Inner Planes, uncovering many secrets and hidden goodies along the way.

A word of warning, many of the inner planes are truly primal. You feared the forces of the Outer Planes, but many of these are broken into base primordial essences. And no, I don’t mean like Primordium; such a strange place is still rather dangerous in its own right. I talk of the place that gave the inspiration to build Primordium in the first place! It’s amazing how something so simple can be so awe inducing. To me, those are the Elemental Planes. Let us not dally.  Admittedly, my venture to the Upper Planes lasted quite a while, the better part of many primer yearly calendars. So, do stay close and protect yourself against the correct force, one of many elemental vortexes are just a jump away!

Author’s Note: Before we continue, because I don’t say it enough, a big thanks to Todd Stewart for being a huge inspiration.  His work in pathfinder’s planar content gets a nod from me partially because of it!  While I doubt I’ll ever really jump back to Paizo, I can appreciate the work the some of the people over there are doing.  Besides, I’m more so feeling Cyberpunk 2020 or one of many other seemingly relevant dystopian games for this day and age…  Anyway, jokes and other topics aside, the Inner Planes always felt like they needed more to them.  The Inner Planes book itself jokes about this while giving some neat suggestions, but I want to add my own touch.  Hell, it calls out the people who aren’t imaginative enough to make those planes work.  I’ve seen too many silly complaints about the Inner Planes too, in part because it puts your mind in a challenge…  Anyway, here are the results of my own elemental plane challenge.  Well, part of them.  I have much more where this came from!

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ZOMBIES! – Variants of the Dead (Reanimated)

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The living dead.  What brings about such perversions of life?  Rituals derived from dark sorceries imbue a dreadful force into corpses, creating a puppet bound in necromantic power.  These zombies are crafted by the spells and rituals of adept necromancers, aiming to create a slave or build an army.  Plagues created by the most vile of creatures corrupt and sicken victims, eventually overwhelming them and turning them into walking diseases of their own right.  These are often accidents, potentially prevented by proper preparation rather than giving into hysterical campaigns.  Even alien horrors have their means of parasitically bonding to a host, creating their own version of zombie.  Some of these victims aren’t just alive, they have some level of consciousness.  However, not all origins are evil.  Some were created as punishment at the hands of powerful spiritual priests.  However, the zombie created by necromancy is by far the most common sight.

No matter their sources, the terror of the zombie is a known one.  Shuffling corpses, either confused by their existence or enraged by it, find themselves at odds with the living.  Some of these abominations are at the whims of a mad master.  Others are distorted by outside forces, left to rampage against all in their wake.  And even worse, the zombie will never give up.  While it is devoid of emotion or any ideology, the zombie is relentless until it’s impossible for it to continue.  Some will fight until literally falling apart.  Converted into killing machines, these mockeries of life are a blight to all who are haunted by their presence.

Author’s Note: I’m back.  Pardon these disappearances.  Things have been a little rough, I’ll spare the details.  In addition, I haven’t been happy with a lot of things, hobbies included.  That’s made it a little harder to work on these posts.  Admittedly, one of things keeping me going is created content for settings that WotC has forgotten.  The people deserve to learn at least a little about these cool places!  Anyway, here’s my updated take on some variant zombies!  Ooooh, spooky!  Also, to the one of my friends who wanted me to tack on a tacky coronavirus reference on this?  You’re welcome.

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