DM’s Guild – A Planar Grimoire

Planar Grimoire Cover Image

Pardon the somewhat inconsistency in my posts.  I’ve been trying to revise old work while work on some personal projects I hoped to get out on the web (like this one), while balancing a stressful work life and home life.  But I digress, I was never too happy with my original planar spells posts.  Some were blatant rip-offs of previously existing D&D spells, while others were just poorly worded.  So, I did a fair bit of clean up while making some other not-so-subtle homages!  But, no matter, here’s over 15 pages of extraplanar goodness for your 5E Spellcasters!  Enjoy.

A Planar Grimoire is Pay-What-You-Want, you may find it here.

Strange Things in Bloodied Wyvern Peak Adventure Report: Part 6

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͘ ͕̟͙̖̼͎ͭ̈ ̞̩̱͔̈͒̂ͧͮ͛̍ ̻͖̎̉͐̃́̽͡2̨͔̩͇̘́̐̚ ̰̝̦͔̰͙̞̏0͍̮̠͕͖͑̍̀ ̢̱̬̰̎̃̄̆̈́4̶̩̮͉͎̺̗̂ ̑̔̑8̘̮ ̱͎̭̠̬͠6̫̬̯̳͍̥͎͘ ̘̽̋ͬͩ̈̚3̧̥̟̬͎̈ͪ̾

We return, from yet another time gap, to exploring the strange terrors in and around the Bloodied Wyvern Peaks… and the multiverse of the Bloodied Wyvern Peaks.  After breaking away from “Purple World” as the team calls it, everyone lounges at a royal lodge…  Nothing suspicious at all!  It all feels like a dream.

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Oath of the Blasphemer – A Blackguard Oath for D&D 5th Edition

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For some, the antipaladin and the oathbreaker represents a fall from grace.  These are the exiles and the heretics whom must be stopped at all costs!  But, what happens when an entire oath is distorted by gradual influence of the darkness itself?  The Order of the Blasphemer is one such atrocity that arises.  These distorted paladins have lost their way much like the blackguard, but are convinced they serve a divine or holy cause.  This could be from sheer madness or from a dark revelation that the order itself is corrupt.

While many devotees of dark forces are aware of how far from grace they have fallen, the blasphemer order is tragic and ironic in their ignorance.  Driven mad by their past oaths and ideals, they have become delusional in the corruption they carry.  Many mad blasphemers have reached a level of insanity typical in the most devout of abyssal followers as a result of their broken minds doing all they can to refute their wretched existence.  Those who manage to break free of their mania typically become oathbreakers.  Some try to atone and become cynics.  The rest die from despair or failure to absolve themselves of their sins.

Author’s Note: Ah, deconstructing the Paladin… it’s always fun!  As written above, I’ve done this before with the Cynic.  Here, I have a new twist on the antipaladin/blackguard, a reluctant one who clings onto their old hopes and views while unwittingly (or perhaps willingly) committing great evil.  Also, take note!  This concept was an experimental idea I came up with to expand the oathbreaker archetype.  Some of the ideas are volatile and will be patched up in the weeks following.  Also, the original idea was far closer to Artorias from Dark Souls, but I figured it would have been too much of an homage.  But enough from me, subscribe today and a faustian bargain can be yours!

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More Werebeasts – Even more Savage Shapeshifters

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What was covered by our resident archivist was only a sampling of the many were-creatures that torment civilization.  Many more threaten to bring ruination to all those who threaten their claimed territory.  Woe to those who encounter such fearsome foes, even if they are completely prepared for what lies ahead.

The werebeast, lycanthrope or zoanthrope is a monstrosity born from something dark and primal within us.  It is awakened through dark pacts, wicked curses, magical plagues or even an act so vile that your own living realm changes you in response.  No matter the origin, such creatures remain a danger to all those around them, even the lycanthropes that aren’t inherent advocates of pure evil.  Raw and unrestrained emotion can lead to massive destruction if left unchecked and the were-beast is indeed freed and passionate anger incarnate.

AUTHOR’S NOTE:  I didn’t finish everything I wanted to do, so I figured I’d expand upon it here.  With that, here’s a few more creatures at your disposal, including an update of my werebat from last year!  Plus, a whole bunch of inspirations have lead to some cool new creatures.

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Werebeasts – Savage Shapeshifters for D&D 5th Edition

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The gang’s all here!

“I saw them as they left the citadel, they were covered in blood and they cackled about some noble family they had slain.  I figured they were mad assassins…  that was, until they emerged in the full moon’s light.  In an instant, they contorted and morphed into all sorts of vermin!  They raised their heads in dark tribute to some sinister master before finishing their transfiguration into the accursed things.  I’ve heard tales of witches and warlocks making dark pacts to gain animalistic power… sometimes spreading the curse to the most innocent of souls.  Fortunately, they didn’t notice me observing from a ramshackle shack nearby or they simply didn’t care…”

– A farmer’s account of unspecified werebeasts emerging from a murder.

Long have we come to fear nature, it is pervasive and will reclaim all that we abandon.  It cares not for our petty morality.  It exists outside of our constantly changing and growing societies.  If we are lost within it, there is a good chance we’ll never be seen again.  But, while those fears are relevant, the fear of nature speaks to something within us… something primal.  The fear of the inner beast is exemplified no better than the shapeshifting horror, the lycanthrope.

While the name is a big misnomer, the lycanthrope is a sinister beast that masquerades as a normal person during the day.  As the night falls, they begin to hunt down the very people they interacted with before by shifting into one of many beasts.  No one is completely sure why they do this.  Perhaps dark spirits of nature beckon and control victims into attacking civilization.  Maybe they are corrupted worshipers of the old ways who desire to tear down boundaries between society and the wild.  Maybe they’re just shape changers who went completely mad.  No is sure for certain, for those who have survived an attack eventually become one of the monsters themselves.  One thing is certain is that entire cults have been built up around werebeasts, revering dark gods such as Malar the Beastlord; a deity originally hailing from Abeir-Toril’s universe.

Scholars have pondered what type of changing beasts exist in the world.  Beyond a list of common creatures, there are rarer and newer beings emerging from the untamed darkness.  These creatures are based on an assortment of other animal stock, sparsely mentioned or researched by archivists and monster hunters.  Recently, brave souls and madmen alike have unnerved new types of werebeasts based on various stocks.  Some of these animal stocks seem to affect different races disproportionately.  For example, wereweasels have a strange habit of once being halflings, while werebadgers had once been dwarves.

Author’s Note:  Halloween season has returned to Daemons & Deathrays a little early this year!  I figured I’d start by converting some of the stranger therianthropic nasties across other editions and various settings.  Not to mention, create some new NPCs based on existing types.  With the Wereraven officially released in Curse of Strahd, that’s one less creature I need to stat up myself.  On another note, Werewolf the Apocalypse may have had something to do with this.  Whether it’s nostalgia or my unashamed love of Classic World of Darkness, but I just can’t hate that game… even if it’s filled with stupid (and borderline tasteless) nonsense.  With that, have some more werebeasties!  Also, you can find my werebat here, from last year!!

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Minotaur- A Tough Bovine-like Race for D&D 5th Edition

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“Call me ‘beef’ one more time, I find human to be delicious!”


Born into Darkness, Creations of a Mad Man


Legends of their peoples’ origins have long since been an enigma.  Some say they were born in service to the glory of the puzzling maze, perhaps they are scions of the Demon Lord Baphomet, to some they are harbingers of the end days.  Much like the Minotaur themselves, these legends and stories have traveled across boundless planes.  In reality, the archfey lord of Nightmares brought such creatures to life in boundless mazes of his design.  Unlike the myths, these labyrinths weren’t made to protect something or to hide his work, but as a means of psychological torment and dastardly experimentation.  Few know the truth, but they have likely been driven to insanity by their petty pseudo-god.  Like all beast folk of Arcadia, their kind was not initially born but remade.  Several creatures ensnared under the Nightmare Lords grasp were warped into their current form, in an attempt to create relentless servants of chaos.  To this archfey, an army of unstable beastly horrors is exactly what was needed to turn the tides in war.


Fierce in Strength and in Spirit


While the Nightmare Lord’s brainwashed army of bovine-headed horrors began to ravish the material plane, not all were controlled to commit horrible acts.  Those who broke free from this control fled to dark corridors and sprawling tunnels.  Ironically, such hiding places were much like the horrible conditions they were tortured in for so long.  Even so, their familiarity with dungeons and mazes lead to them building complex mountain-side societies.  Rather than build over the land, they built into it; eventually developing all sorts of defensive methods against intruders and invaders alike.  In the years following, they had met conflict with the subterranean mound fey, human settlements and extraplanar entities.  This never deterred their survival instincts and knack for defensive innovation.  Eventually, some of their own became among the first to ascend.  A described high queen of healing and life was among those most powerful.  Those devoted to her cause can craft salves of magical healing through prayer and meditation.

Beyond worship of ascended minotaur powers, their societies have emerged to be an industrious and militant society built on protection and honor.  Some are driven by a passion to fight for what they believe in, while others are driven by keeping their kin safe at all costs.  These beliefs have lead to them being a prominent developer of arms and armory, making them a desirable trade ally.  However, their self-imposed sanctions make it harder for contraband dealers and illegal traders to gain powerful supplies.

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Expedition to Barrier Peaks Creature Masterpost

Here is a complete list of monsters and hazards from the module, in alphabetical order.  I figured this post would be useful, since I separated monsters into tons of categories to make conversion easier.  So, here’s a handy list of creatures from the module.  This post could be used in tandem with Part 5 for running the module in 5E!

NOTE: This does not include the optional new monsters I added to the adventure.  Those can be found here.  This is meant as an index for pre-existing monsters converted over.