If the Positive Energy Planes were a delight, then surely the Negative Energy Planes will be just as delightful… But really, one cannot describe the planes without a fuller picture. So, keep your life sources handy, as this is a place devoid of them.
Author’s Note: Okay, that about wraps things up. With that, I’m gonna try to tackle some monsters! I would have made a list for the Upper Planes, but I’ve already tackled a fair number of celestials. Also, I might just convert all of the Guardinals later, perhaps for a DM’s Guild related thing. Though, I want to port over my take on the Gehreleths/Demodands too… Maybe at some point?
Unification. Usually, this concept is seen as a positive. Coming together for a common cause. However, not all things use it for the betterment of all life. Some use it for the betterment of themselves, sometimes to literally propagate themselves; an all out cosmic domination campaign. For survivors sane enough to resist its curse, they will recant tales of an entity more than capable of unraveling all reality… and rebuilding it in a gruesome image.
Despite hailing from some alien dimension, accessed through planar loopholes and demiplanes, this entity is not driven by chaos or randomness, as we might assume. Scholars believe that this thing has taken interest in our takes on law, order and of course unity. However, it strives to perfect it. To material plane minds, the result is a sickening perversion that inspires madness and revulsion.
Author’s Note: The culmination of all sorts of cosmic and body horror. Here are a few powerful creatures that could make for some truly horrifying end game baddies, short of an elder god itself. Mix a little Dark Souls, Halo, Innistrad and Warhammer 40K and you have these abominations. Also, I realized that my homage to Hanweir is quite similar to Kor-Artificer’s. Great minds think alike, I guess. Either way, I can certainly say that I’ve created one of he most horrifying things I can imagine. All for a part of the Unity!
A dark shroud has enveloped fair Toril, it is not of this world. A powerful force of raw necrotic energy has made its way into this world. What was once a mere Lich is slowly becoming something more, in part from his Death Curse. Worse yet, a powerful artifact is making the effects of this hex far greater and far more widespread too. But, for what purpose? Perhaps to empower him or possibly provide an endless font to create feats of magic locked away from even the gods! Adventurers are needed, as always. Many have fallen to the madness of the curse, becoming little more than empty husks who attack anything with a semblance of life force left. Go forth and bring life back to this world and don’t you dare go hollow on me!
The world of Abeir-Toril is fairing poorly against a strange incursion by a powerful entity known as “Acererak”. Stories travel around other prime material planes. These stories tell of foul magic, undeath and annihilation. Not long after the monster’s arrival, people found themselves somehow alive when they should have been dead. At first, people rejoiced! But soon, they caught on. Their hearts had stopped, their complexion faded, they began to look more like walking corpses. Many lost their mind, aimlessly attacking those who still show some signs of life. Some fear that this Acererak is not alone, aided by a far more malevolent force.
Author’s Note: Sure, the new adventure is coming soon or whatever. That said, here’s an idea I’ve been bouncing around for a while! What if, instead of merely wasting away from the Death Curse, victims would lose themselves to a slowly spreading and corrupting undeath. Then it hit me, this is Dark Souls! So, I mashed the two together in a sense. Below are a retooling of my Curse of Undeath as well as how to mesh it with Tomb of Annihilation. View the original here. Also, find more content for Chult here.
One final thing. This article contains major spoilers for much of the module. Do not read on if you plan on playing this module!
While I enjoy tons of heroic settings with noble characters ensuring good in the world, I’ve always loved truly grim and dour settings. I speak of worlds that fit the “GRIMDARK” moniker that’s been affectionately used. For those who don’t get the reference, it refers to Games Workshop’s Warhammer 40K tagline, which states that “In the grim darkness of the far future, there is only war!” I’m speaking of places blighted by impossible evils, dystopias where any sort of righteousness and passion is repressed, a sinister universe that is out to destroy you, nuked out wastelands where the remains of society struggle to continue or scrap the last bits of the old ones… but you get the point.
So, why is my theme essentially “dark settings and dark themes”? Sounds depressing, I know. After all, spending too much time in an overly dark and oppressive world can wear one down, right? Not exactly! There are many reasons why dark settings are truly fascinating. Before I turn the carnival over to you, let’s take a look at why starker settings can be awesome. (Or if you prefer, skip down to the bold text.)
Welcome back, weary traveler! Please, as always, you are more than welcome to observe my inventory. Should anything be particularly fascinating to you, signal me and I’d be happy to tell you more! Of course, some of these artifacts are VERY dangerous and should be handled with care. Fortunately for you, the GREAT Zam’dul is happy to provide assistance!
Author’s Note: Making magic items from around the planes remains to be one of the most fun topics for me to tackle. As such, I really wanted to return to it so soon. With that, enjoy another sampling of weirdness from many a reality.
Check out my updated take on this alongside some neat ways to change up Tomb of Annihilation (again) here!
Sometimes, the sweet embrace of death is all but impossible for countless damned souls. They are forced to continue to walk a dark path. For them, they seek to regain an essence of life and restore their shattered minds, lest they be lost to an abyss of emptiness and madness. Such a curse can be from a variety of sources; an exploitation of a life source at a deific level, exposure to/using evil magics for too long, a hex brought upon by a powerful caster or even a destructive force bent on draining life from all reality.
The Curse of Undeath is a vile magical power that breaks the soul and leaves the body as little more than a husk. These drained husks share little with their once living counterparts. They are merely corpses controlled and warped by dread energy. Any remnants of mind left in these creatures are stretched to madness and driven to violence. While many of them retain enough knowledge to fight as though could in life, it is impossible for them to engage in rational dialogue let alone interact peacefully.
Author’s Note: Dark Souls III is out and I love it! With that, here’s an optional rule for handling a curse similar to the Undead of the Dark Souls universe. If you don’t want to literally be running Dark Souls, it shouldn’t be too hard to reflavor this into a different dread curse of sorts. If you’ve ever played Eternal Darkness: Sanity’s Requiem, Anthony’s chapter certainly comes to mind. One last disclaimer, these are mostly random ideas in my head, in an attempt to make a Dark Souls inspired mechanic. As such, it’s more than likely that this idea is a bit clunky. It will probably receive a revision in the future, if reader interest is there.
An Affliction of Body, Mind and Soul
As the last of life’s flames extinguish, you become less and less human. For every time you die, a piece of you is lost when you’re brought back. Only through restoring your humanity can you truly become whole. Even before the curse has truly taken hold of you, its dark power has tainted you indefinitely. You may currently look like one of the living, but heinous power seeks to transform you into one of many mindless and angry dead.
The source of the curse can be from one of several horrible events. Perhaps the Gods attempted to prolong the life of themselves and their followers by draining life essence from the planes. Perhaps an entire area was desecrated by overuse of necromancy. No matter the cause, the results will turn apocalyptic in the long run as people without souls begin to wither into deranged husks. Even before before truly becoming one of the Undead, the cursed already suffer greatly. Upon being afflicted by the Curse of Undeath, you automatically fail death saving throws when brought to 0 HP. You must still roll a Death save. Upon failure, you receive two failed saves instead. Getting a natural 1 causes three failed saves instead of two.
Image Source: Revenant – oevrlord
Based off of Dark Souls, which belongs to From Software. Made by Doctor Necrotic, for Doctor Necrotic Media.