Unification. Usually, this concept is seen as a positive. Coming together for a common cause. However, not all things use it for the betterment of all life. Some use it for the betterment of themselves, sometimes to literally propagate themselves; an all out cosmic domination campaign. For survivors sane enough to resist its curse, they will recant tales of an entity more than capable of unraveling all reality… and rebuilding it in a gruesome image.
Despite hailing from some alien dimension, accessed through planar loopholes and demiplanes, this entity is not driven by chaos or randomness, as we might assume. Scholars believe that this thing has taken interest in our takes on law, order and of course unity. However, it strives to perfect it. To material plane minds, the result is a sickening perversion that inspires madness and revulsion.
Author’s Note: The culmination of all sorts of cosmic and body horror. Here are a few powerful creatures that could make for some truly horrifying end game baddies, short of an elder god itself. Mix a little Dark Souls, Halo, Innistrad and Warhammer 40K and you have these abominations. Also, I realized that my homage to Hanweir is quite similar to Kor-Artificer’s. Great minds think alike, I guess. Either way, I can certainly say that I’ve created one of he most horrifying things I can imagine. All for a part of the Unity!
Good crew. I address you all because we are about to embark on a journey that is likely to rend your minds and tear at your souls, should you stop being pure of heart and sound of mind. Stay close and my allies will protect you. Tonight, we discover the source of the soul-draining plague! We descend into the land of fire and fell sorcery, Gehenna! – Lucien, an angel-blooded aasimar paladin, captain of The Indefatigable.
The planes are ever rife with mystery and wonder, just as they are with conspiracy and horror. And its inhabitants are equally curious beings, incarnate representations of the very domains, dimensions and demiplanes whence they came. Many creatures are born with a purpose, while others came into being from circumstance. A mixture of creatures of destiny and lost souls of chance.
Author’s Note: Plane-Jammer stuff is back! This time, more monsters. As always, I love coming up with all sorts of downright bizarre creatures to help and hinder your heroes. This time, it’s one half trip to Wildspace, one half trip to The Bleak Eternity of Gehenna.
Typical Mayhem in the Streets…
The smoke bomb, particularly the toxic vapor. Only one group could produce something like that in such short notice, the Chymists! How desperate someone must be to turn to terror, such inadequate rubble will be eliminated from the city in due time. Mark my words, the Consortium shall rightfully reign over the future. – Gelzeer, Assistant Lead Mechanic for the Consortium of Machine, at Primus Security Foundation HQ
Despite splitting off from the world above, internal politics breeds their own issues; whether in the splendorous city proper or its bayside proxy. Various guilds vie for dominance, whether through honest or underhanded means. That’s not to safe that attempts at sales within the market can’t be a front for devious sabotage and spying… if not acts far worse. Some could argue that those who protect the city from these biased extremists are biased and extreme in their own right, favoring a repressive status quo and neutrality that inhibits both progress and tradition alike.
Even before these new issues had arisen, turmoil stewed within the city since early days. Wicked cults that twist the worst of ancient tradition, cruel slavers and exploiters masquerading as market movers and shakers and general violent madmen. None the less, the city boasts quite the strange history for one that is otherwise pretty young.
Author’s Note: I’ve been wanting to do this for a while, create a timeline as well as faction related stuff for my mini-setting. Plus, maybe an extra monster or two in an update. Also, the factions, alongside the monsters, can easily be repurposed for a more steampunk-oriented setting. Though, there’s no need to have the setting a dark and gritty urban setting deep within the ground.
While Alza’um secludes itself in secrecy, the land is still quite populous. While the population is predominantly made of humans, gnomes, dwarves and even ratfolk; it’s still bristling with its own unique vibrancy and charm. Much like the machines that operate on clockwork, so do the denizens. Life is a chaotic schedule balanced under the facade of order. This insular technical revolution is made under the assumption that the outside world isn’t ready, but they’re more than enlightened. Whether this is truth or unaware foolishness hasn’t been determined yet. Either way, strange adventures and even stranger locals await those granted the proper access.
Author’s Note: It’s a pun! But seriously, I felt like I was leaving out a lot of goodies. At some point, I’ll want to flesh this out for say an OGL product or something, once I can get help with maps, layout and artists eventually. In the meantime, here are some underground dwellers of this outlandish city of high magical technologies. Of course, many can be repurposed for more steampunk oriented games.
Just a normal colony, nothing to see here…
Bashar. It’s a city of splendors! A glowing beacon amidst sloshing sea and dead desert. Beyond it? A wasteland riddled with pillaged tombs, booby traps and a rare village or two. Those who do make the voyage are treated to a gathering place of delights and fancies. The bazaar attracts and sells some of the finest wares in the world, as well as domestic items beyond words. It is here that new forms of magic have been unveiled as well as incredible forms of technology dubbed “magitech”.
However, life in this metropolitan hub is not what it seems. While a paradise for the discerning buyer or the exotic seller, a sinister shadow is caste upon those who live within the dusty streets and winding alleyways beyond the market. Few care or look out for each other. While backstabbing is rarely literal, there isn’t much trust between neighbors. Help is looked upon with a sense of dishonor and ascension up the social ladder is rife with self-sacrifice or betrayal.
Your ship is closing in fast to the docks ahead. Greetings traveler, welcome to the Bazaars of Bashar!
Author’s Note: I’m back at trying my hand at world building once more! And like always, I bend things away from typical pseudo-euro high fantasy and towards other genres and ideas. I’ve always been fascinated with massive urban hubs, even in fantasy fiction. One of the earlier cases of this was the setting of many Fafhrd and Gray Mouser stories, which provided a level of inspiration. Beyond Lankhmar, Planescape’s Sigil, Conan the Barbarian, Arabian Nights and Magic the Gather’s Ravnica have proved to be fair resources for ideas. Anyway, this is what I have so far! Enjoy!