Death Machines! – Killer Robots

Image result for robot monster poster

“Automatons.  Blasted things keep ruining my day.  They killed my grandpa ages ago, took over our jobs, destroyed life as we knew it!  Darned things gotta be taken down, by the peoples’ wrench!  We’ll unite to give the metal monsters a clobbering!  We ain’t gonna take their inorganic presence any longer!” – Gristle Pete III, current proprietor of The Cascading Ridge Saloon

Not all “thinking machines” are friendly.  In fact, many prove to be outwardly malicious.  Many were built for war, while others are simply experiments gone awry.  Either way, there is a danger when building an automaton to think and fend for itself.  While many cases can lend it to building a positive life, other cases can turn out far more grim.

Author’s Note: Have some evil robots!  This is an expansion of my previous post.  Enjoy.

Continue reading

Advertisements

Horrid Things From Beyond the Veil – Aberrant Evils

image

Heroes of D&D meet their match!

Among the most foul creatures within the realms of D&D is the aberration.  Some hail these terrors of entities spawned from a distant realm unlike anything else; The Far Realm.  Others fear that they are perversions of our own reality, distortions that prove how horrible magic can truly be.  No matter the case, they lurk in dark shadows and hover beyond the veil, as the fabric of reality is slowly torn asunder.

Author’s Note:  I haven’t really tackled too many aberrations in a while.  Considering they’re among my favorite monsters, I need to fix that!  This time around, I have conversions of 3rd edition creatures, as well as some of my own creatures.  Star Vampires, Hulking Illithids, Dragon Illithids and one of the most nefarious parasites to show up in D&D!  Ready yourself for some truly menacing Elder Evils!

Continue reading

June 2019 Blog Carnival – A Fair (Folk) Addendum

Hark, fine scholars, bookworms and those who crave knowledge!  Boskov’s Books has a sale unlike any other.  Gain the recipes of the Gold Bariaur Inn, read thrilling works written by well-known factotums, be the first to buy the collected lectures of Ramon DeLeon!  Only here, only at Boskov’s Books!  – A crier, advertising a book sale in the Clerk’s Ward.

Boskov is best of house spirits, here to serve you, discerning book seeker!  Why is Boskov Boskov?  Simple, original owner of book store, also called Boskov, bestowed name before death!  It was most sad, but the duty of the store continues!  What is the book you are doing the seeking for?  Boskov can find it with no time spent!  You heard of the sale, have you?  Luckily for you, gracious patron, there are many excellent titles for next to none.  Among them is an exclusive title that the store are premiering, many weeks ahead of the competition!  This is because Boskov has exclusive connections with a printing press in the Lower Ward.  Let’s say that both parties using knowledge to liberate an ignorant multiverse, views align and whatnot!  But, you are obvious well read, fair traveler!  You may think, such mannerisms and speech patterns are befitting of other great sellers in the Cage and beyond!  Very astute!  Boskov helped within the house of the Merchant Zam’Dul too!  Such service inspired Boskov to be in charge of sales work too, much like old master!

Please, let Boskov show you some excerpts of lectures of the faerie folk!  Boskov assures, it is a great and enlightening read!  Besides, this elaborates on those lectures, new content to behold!

Author’s Note: Quite a few people enjoyed my concept for the Fey in the classic Great Wheel.  The Deep pockets of the Ethereal proved to work well.  Plus, having Seasonal creatures not too far off the Inner Planes made enough sense, in my opinion.  Anyway, I wanted to expand upon a few ideas.  A couple have stated that for a hideaway for the fey, many D&D fey races didn’t get too much attention.  And you know what?  That’s a fair assessment… Hehe.  Plus, I’m back with another quirky NPC who talks in 3rd person.  My reason for this one?  I won’t deny it, I’ve been meaning to do a monsters post based on Slavic folklore.  That will get done sooner or later, especially since one of the creatures is floating around Sigil now!  As always, be sure to check out the June 2019 RPG Blog Carnival by Brynvalk, which this was made for!  Also, the only reason I put this in bold is because anything put in Boskov’s voice is meant to be in just italics.  In retrospective, not the best idea, but oh well…  Anyway, enough bolded text!  ENJOY!

Continue reading

The Eldritch Unity – Amalgamated Horrors from Powers Beyond

Related image

JOIN US!

Unification.  Usually, this concept is seen as a positive.  Coming together for a common cause.  However, not all things use it for the betterment of all life.  Some use it for the betterment of themselves, sometimes to literally propagate themselves; an all out cosmic domination campaign.  For survivors sane enough to resist its curse, they will recant tales of an entity more than capable of unraveling all reality… and rebuilding it in a gruesome image.

Despite hailing from some alien dimension, accessed through planar loopholes and demiplanes, this entity is not driven by chaos or randomness, as we might assume.  Scholars believe that this thing has taken interest in our takes on law, order and of course unity.  However, it strives to perfect it.  To material plane minds, the result is a sickening perversion that inspires madness and revulsion.

Author’s Note: The culmination of all sorts of cosmic and body horror.  Here are a few powerful creatures that could make for some truly horrifying end game baddies, short of an elder god itself.  Mix a little Dark Souls, Halo, Innistrad and Warhammer 40K and you have these abominations.  Also, I realized that my homage to Hanweir is quite similar to Kor-Artificer’s.  Great minds think alike, I guess.  Either way, I can certainly say that I’ve created one of he most horrifying things I can imagine.  All for a part of the Unity!

Continue reading

More Creatures from the Planes Beyond

Spelljammer_4016_2701

Good crew.  I address you all because we are about to embark on a journey that is likely to rend your minds and tear at your souls, should you stop being pure of heart and sound of mind.  Stay close and my allies will protect you.  Tonight, we discover the source of the soul-draining plague!  We descend into the land of fire and fell sorcery, Gehenna! – Lucien, an angel-blooded aasimar paladin, captain of The Indefatigable.

The planes are ever rife with mystery and wonder, just as they are with conspiracy and horror.  And its inhabitants are equally curious beings, incarnate representations of the very domains, dimensions and demiplanes whence they came.  Many creatures are born with a purpose, while others came into being from circumstance.  A mixture of creatures of destiny and lost souls of chance.

Author’s Note: Plane-Jammer stuff is back!  This time, more monsters.  As always, I love coming up with all sorts of downright bizarre creatures to help and hinder your heroes.  This time, it’s one half trip to Wildspace, one half trip to The Bleak Eternity of Gehenna.

Continue reading

In the Heart of Clockwork: Factions and more for Alza’um

Typical Mayhem in the Streets…

The smoke bomb, particularly the toxic vapor.  Only one group could produce something like that in such short notice, the Chymists!  How desperate someone must be to turn to terror, such inadequate rubble will be eliminated from the city in due time.  Mark my words, the Consortium shall rightfully reign over the future. – Gelzeer, Assistant Lead Mechanic for the Consortium of Machine, at Primus Security Foundation HQ

Despite splitting off from the world above, internal politics breeds their own issues; whether in the splendorous city proper or its bayside proxy.  Various guilds vie for dominance, whether through honest or underhanded means.  That’s not to safe that attempts at sales within the market can’t be a front for devious sabotage and spying… if not acts far worse.  Some could argue that those who protect the city from these biased extremists are biased and extreme in their own right, favoring a repressive status quo and neutrality that inhibits both progress and tradition alike.

Even before these new issues had arisen, turmoil stewed within the city since early days.  Wicked cults that twist the worst of ancient tradition, cruel slavers and exploiters masquerading as market movers and shakers and general violent madmen.  None the less, the city boasts quite the strange history for one that is otherwise pretty young.

Author’s Note: I’ve been wanting to do this for a while, create a timeline as well as faction related stuff for my mini-setting.  Plus, maybe an extra monster or two in an update.  Also, the factions, alongside the monsters, can easily be repurposed for a more steampunk-oriented setting.  Though, there’s no need to have the setting a dark and gritty urban setting deep within the ground.

Continue reading

The Mechanical Bits of Alza’um

Image result for victorian factory machine

While Alza’um secludes itself in secrecy, the land is still quite populous.  While the population is predominantly made of humans, gnomes, dwarves and even ratfolk; it’s still bristling with its own unique vibrancy and charm.  Much like the machines that operate on clockwork, so do the denizens.  Life is a chaotic schedule balanced under the facade of order.  This insular technical revolution is made under the assumption that the outside world isn’t ready, but they’re more than enlightened.  Whether this is truth or unaware foolishness hasn’t been determined yet.  Either way, strange adventures and even stranger locals await those granted the proper access.

Author’s Note:  It’s a pun!  But seriously, I felt like I was leaving out a lot of goodies.  At some point, I’ll want to flesh this out for say an OGL product or something, once I can get help with maps, layout and artists eventually.  In the meantime, here are some underground dwellers of this outlandish city of high magical technologies.  Of course, many can be repurposed for more steampunk oriented games.

Continue reading