Ever eager to innovate and create, the artifice city marches onward with all sorts of strange ideas. However, many prove to be quite practical. Whether to ensure the city runs like clockwork or to keep the peace in some regard, Alza’um provides in many strange ways. Even in Bashar, there are many marvelous sights to see… and some significantly less so.
Author’s Note: Pardon the extreme lateness. Job hunting and other things have held me up. Simply put, I can’t afford to dedicate too much free time to what I love until I find some kind of job in the meantime. That said, I’ll try to keep some stuff moving along. Plus, I have a project that I want to start up soon, inspired by one of my patrons on Patreon! Stay tuned for all sorts of magic and mayhem. In the meantime, hopefully some steampunk-y goodness will suffice.
“Endless planes, endless ideas, endless possibilities! That doesn’t mean a berk should go sniffing out any planar out there. Tons of nasties will pen you real good in the book, but all of you have the common marbles to listen to the dark beyond! For starters, some planars will want you for supper, others will ask you pay the music and enjoy a good garnish, some are just barmy psychotics! And with that, we begin. Don’t worry, the good scrape comes later! Also, no interruptions. I’m very hungry and not against eating poor listeners!” – Geber Reynardt alias “Pew Pew”, Chaotic Evil Foxfolk Lupin Alchemist Sensate, Lecturer at the Civil Festhall in Sigil
As always, one must be careful when wandering the planes. Beyond the beautiful and scary sights to behold, there are denizens that are much like their surroundings. Some can be invaluable allies, while others are the most fearsome of foes. Great good and evil have there places in reality, places you can find if you look hard enough. But, it begs the question, is it worth wandering too far off the beaten path?
Author’s Note: What’s an homage to Planescape without Planescape Torment!? Besides the usual planar beasties, I tossed in a reference or two to one of my favorite games. On top of that, a creature inspired by my Bloodied Wyvern Peaks adventure and more! Plus, some obligatory gothic horror that is one part Frankenstein, one part The Golem and one part Doppelganger. Also, a twist on a Lower Planes classic!
Our dusty little library ain’t much, but it’s a miracle that we can bring literature to this equally dusty frontier settlement. All I care about is getting the know-how to these folk. An informed folk is a healthy folk. As it is, they keep their bodies active, nothing wrong with stimulating the mind too! While you’re here, check out some of these accounts from travelers. We’ve been collecting them here. Tons of stuff on some of the fearsome critters to wander these parts… Some even come from parts unknown! You’re a traveler, this sort of stuff will keep you in the loop. – Anna Von Hindervoltdheim, Gnomish librarian of Wispy Cliffs.
One need not travel far to see familiar faces out west. Sure, they’re a bit different in many ways, but something’s kinda uncanny. Creatures, like people, have a habit of traveling too. One could say their ancestors might have found their way much like we did. Lots of science folk wanna document these differences to put forth some big claim. I dunno what it is yet, but it’s probably as odd as dinosaurs flocking to some hole inside of the world. But hey, at least these folks don’t think the world is flat or something. Everyone knows it’s really a cube!
Author’s Note: A lot of existing monsters, as well as creations of my own, can easily be fit into this quasi-setting/idea I’ve been playing around with. So, let’s dive into it! If you have any other ideas, let me know! Also, yes I know, this isn’t really a full post from me… just a list of ideas that use existing stuff… I promise I’ll have some original stuff ASAP! Consider this an interlude of sorts!
UPDATE JANUARY 2019: I’m hoping to redo some of these, as well as add more robots. I’ll probably make a new post and migrate them there. Stay tuned for need robits!
Technological advances at some rate, as long as there are enough minds to push it. When thrust into a full blown revolution, new types of machines seemingly appear out of no where. Old tasks die as new tasks replace them, old technologies become obsolete as new ones replace them. Many praise the future of tomorrow where the fruits of innovation and creation are rewarded. Others fear a darker future where the machine takes over us, one way or another.
Whether or not the future is a bright one, there is one inevitability; we will share space with thinking machines that are capable of thinking independently. Some of these robots will only do certain tasks, while others are capable of more advanced tasks. From security robots to physical trainers, the machine will find its place without a society of tomorrow. Some become corrupted by a very human enjoyment of violence. These become bounty hunters or psychopaths, driven mad by the contradictory moralities and ideals of sentience. Those who don’t aspire to be paragons of righteousness or wretchedness are forced to deal with a world they don’t quite understand; they are inorganic beings in an organic world.
AUTHOR’S NOTE: ROBOTS! I’ve been wanting to make something with that for a while. I was hoping to make rules for using mechs, but I sadly never got around to that. I have a feeling I might do a follow up, using my vehicle rules from a ways back. Who knows? Also, I wanted to make a Sci-Fi race as well, so I made my own take on the Android (as seen in Pathfinder.) Now, this version will need some modification, as I don’t think it’s particularly interesting or balanced at the moment.
Also, want more robots? I’ve made some via conversions as well as some homebrew of my own recently.
Stories of monsters changes through the ages, adapt to different societies and views. Some tales and creatures alike die out, while new ones are born. These can be from new developing trends or even tragedies. Wherever they’re spawned from, their dastardly ways will terrorize much like their predecessors before them.
In a world closer to our own, when the stories truly connect to us on some level, we truly begin to think about it… and when we dwell on the thought, then we get scared. This is the true effect of horror. Now please, look behind you so we can be properly acquainted…