Once more, let us tell tales of mighty heroes and frightening monsters. From steppes below to mountains above, tales of high adventure await. And with them? Great foes and allies alike. You thought you only had to worry about the Baba Yaga? You are quite wrong!
Author’s Note: I wanted to make some Slavic inspired monsters with a lower CR rating, especially considering the rest have been pretty strong. Also, here’s a bonus heroic NPC to accompany these troublesome treks! Also, a Merry Christmas and Happy Hanukkah to my readers!
Pardon the delay, I meant to release this update alongside A Planar Grimoire, but a few things got in the way. Anyway, here’s four new werebeasts, as well as four new NPC creatures to torture your heroes with, all outside of the norm for the curse of lycanthropy. On top of that, the NPCs all have a roguish-assassin type of theme.
Seawolf (Swashbuckler) – A seafaring terror that can stalk both on deck and in the murky depths. Its NPC counterpart is a cruel sailor who mingles with crews before viciously slaying as many as possible, usually amidst a deadly storm or allied seawolves.
Weremantis (Shadowdancer) – A were-insectoid capable of long reach and deadly bite. Its NPC counterpart is a master of stealth and dark sorceries.
Wereserpent (Stygian Cultist) – Cursed with the blood of snakes, this creature can not only doom others to such a life, but can choose to kill undesirables through deadly venom instead. The NPC counterpart is dedicated to a dark cabal of death, assassination, dark gods and the lower planes.
Werewasp (Toxic Assassin) – This were-insectoid takes to the skies to shock and terrify its prey. While it lacks a potent bite, its curse can be transferred through a venomous sting. Similar to the wereserpent in terms of tactics, the werewasp also has the boon of flight. Due to its natural poisoning ability, its NPC counterpart can unleash a barrage of alchemically augmented toxins, poisons and more.
The streets are seemingly cast in a dark and gloomy shade among the lit up lamps. Flittering insects cast sinister shadows on the cobblestones below. However, the chill down your back is far from a winter wind. You feel it, don’t you? A cross between a clacking of razor blades upon your coat mixed with the sharp feeling of exposure to ice. It’s right behind you. As to what it is? You dare not find out, but your doom is likely spelled out for you, regardless. Before you can react, the words, “I have use for you” buzz in your mind before all turns to black.
Author’s Note: Weird Western stuff is fun, but it’s only a single flavor of the Gothic. I’ve always been one for horror in an urban environment, such as jolly old London. Plus, I wanted to switch gears to something a little more traditional D&D. Also, I was really eager to bust out some references to Castlevania! (Yes, most of them are Symphony of the Night.)
Since I made my post on Eladrin, I wanted to do another thing or two. For starters, I thought the Lilend from Tales of the Infinite Staircase were pretty cool, so I wanted to bring them back. Also, I pondered about a thematic spell to add to my planar spellbook. This being “Arborean Liberation” (to keep up with the theme of some of the other spells).
You can view A Planar Grimoire here and Defenders of Arborea: The Eladrin here.
All of this talk about Planescape has gotten me quite nostalgic. Plus, I did a couple of Eladrin stats on a whim a year around two years back. So, I figured it was time to update them for a whole new generation of gamers that hasn’t seen their Arborean incarnation. But, enough rambling from me, check them out here. Bring back some Planescape-y flavor for just a bit over a dollar!
Forgotten Realms and related Outer Planes belong to TSR/Wizards of the Coast. The following is made within accordance to the DM’s Guild rules. Created by Doctor Necrotic, for Doctor Necrotic Media. All rights and copyrights belong to respective owners.
Hey, ghosts and ghoulies! Doc is back at it again! This time around, I have an assortment of werebeasts at your disposal. The document includes new content including: a werebeast never posted on the blog, new NPCs inspired by each animal stock, cleaned up versions of two previously existing sub-classes and more!
EDIT: Many of the linked monsters no longer exist. Plus, a lot of new monsters need an update.
Much of the art of conversion can be much more simple than one thinks. Minimalism is something I’ve been meaning to toy with, as well as looking at my previously available options. With that, here’s a list of existing monsters to modify for the adventure as well as creatures that already exist in some capacity. Enjoy!
“The Grand Duchy of Geoff has sent a messenger out to you with an urgent alert! Sightings of strange creatures and stranger devices have been found somewhere beyond the hilly range known simply as “The Barrier Peaks.” All parties sent to investigate have failed to return for a while now. Rewards will be negotiated, alongside relics you may find in the threatening area you are sent to explore. All demands and discussion will be handled with the Duke of Geoff.”
We continue our conversion, this time with plant-based life forms and related creatures. Included is one of my favorite monsters, the vegepygmy. Sure, their name is weird, a bit too cutesy and possibly a tad racist; but I’ve always liked the ever strange mold men. Not to mention, their thorny companions were always fun too. With that, I give you more monsters from the Barrier Peaks.
Author’s Note: I’m still chugging away at the monsters from this module. Don’t worry, after this post, I’m over half way completed! After that, I’ll tackle some room specific bits as well as treasure. Stay tuned!