Werebeasts Update

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Pardon the delay, I meant to release this update alongside A Planar Grimoire, but a few things got in the way.  Anyway, here’s four new werebeasts, as well as four new NPC creatures to torture your heroes with, all outside of the norm for the curse of lycanthropy.  On top of that, the NPCs all have a roguish-assassin type of theme.

  • Seawolf (Swashbuckler) – A seafaring terror that can stalk both on deck and in the murky depths.  Its NPC counterpart is a cruel sailor who mingles with crews before viciously slaying as many as possible, usually amidst a deadly storm or allied seawolves.
  • Weremantis (Shadowdancer) – A were-insectoid capable of long reach and deadly bite.  Its NPC counterpart is a master of stealth and dark sorceries.
  • Wereserpent (Stygian Cultist) – Cursed with the blood of snakes, this creature can not only doom others to such a life, but can choose to kill undesirables through deadly venom instead.  The NPC counterpart is dedicated to a dark cabal of death, assassination, dark gods and the lower planes.
  • Werewasp (Toxic Assassin) – This were-insectoid takes to the skies to shock and terrify its prey.  While it lacks a potent bite, its curse can be transferred through a venomous sting.  Similar to the wereserpent in terms of tactics, the werewasp also has the boon of flight.  Due to its natural poisoning ability, its NPC counterpart can unleash a barrage of alchemically augmented toxins, poisons and more.

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Horrors by Gaslamp – Gothic Creatures and Tales of Woe

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“Why do they always faint when they see me?”

The streets are seemingly cast in a dark and gloomy shade among the lit up lamps.  Flittering insects cast sinister shadows on the cobblestones below.  However, the chill down your back is far from a winter wind.  You feel it, don’t you?  A cross between a clacking of razor blades upon your coat mixed with the sharp feeling of exposure to ice.  It’s right behind you.  As to what it is?  You dare not find out, but your doom is likely spelled out for you, regardless.  Before you can react, the words, “I have use for you” buzz in your mind before all turns to black.

Author’s Note:  Weird Western stuff is fun, but it’s only a single flavor of the Gothic.  I’ve always been one for horror in an urban environment, such as jolly old London.  Plus, I wanted to switch gears to something a little more traditional D&D.  Also, I was really eager to bust out some references to Castlevania!  (Yes, most of them are Symphony of the Night.)

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Small DM’s Guild Updates!

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Since I made my post on Eladrin, I wanted to do another thing or two.  For starters, I thought the Lilend from Tales of the Infinite Staircase were pretty cool, so I wanted to bring them back.  Also, I pondered about a thematic spell to add to my planar spellbook.  This being “Arborean Liberation” (to keep up with the theme of some of the other spells).

You can view A Planar Grimoire here and Defenders of Arborea: The Eladrin here.

Defenders of Arborea: The Eladrin

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All of this talk about Planescape has gotten me quite nostalgic.  Plus, I did a couple of Eladrin stats on a whim a year around two years back.  So, I figured it was time to update them for a whole new generation of gamers that hasn’t seen their Arborean incarnation.  But, enough rambling from me, check them out here.  Bring back some Planescape-y flavor for just a bit over a dollar!

Forgotten Realms and related Outer Planes belong to TSR/Wizards of the Coast.  The following is made within accordance to the DM’s Guild rules.  Created by Doctor Necrotic, for Doctor Necrotic Media.  All rights and copyrights belong to respective owners.

Therianthropes! – A Collection of Werebeasts for D&D 5th Edition

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Hey, ghosts and ghoulies!  Doc is back at it again!  This time around, I have an assortment of werebeasts at your disposal.  The document includes new content including: a werebeast never posted on the blog, new NPCs inspired by each animal stock, cleaned up versions of two previously existing sub-classes and more!

You may find the document HERE!

Horrors from Durlag’s Tower – Monster Variants

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We don’t go to Durlag’s Tower.

 

Durlag’s Tower, an abandoned dungeon that sends shivers down the spines of many.  For some, it’s a cautionary tale about love, obsession and paranoia.  For others, it’s a giant grave that acts as a memento for dwarven kind.  For some, it’s the ultimate treasure trove that’s just waiting to be explored!  Eternally notorious for a variety of reasons, this accursed place rests a distance from both Beregost and Nashkel.  If traps aren’t the cause of death, the terrible monsters that lurk in the depths likely are.  Or worse yet?  It could the party’s very vices that lead to their own downfall.  Needless to say, the only people that would explore such dangerous ruins have a death wish.

Author’s Note: The Adventurer’s League has recently released an adventure inspired by the classic Durlag’s Tower dungeon from the Forgotten Realms… but more specifically, Baldur’s Gate.  So, I figure, what better time to revive some of the classic monsters from the original dungeon!  Granted, most of them were easy to build variants of classic/existing monsters already in 5E.  So, without further ado, enjoy!  Also, pardon this one being a bit sparse, I’ll post something for the weekend too, I promise!

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Werebeasts – Savage Shapeshifters for D&D 5th Edition

UPDATE: You can get the updated version of this via DM’s Guild!  Zoanthropes – A Collection of Werebeasts is available now!  Please, support the blog by grabbing a copy!

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The gang’s all here!

“I saw them as they left the citadel, they were covered in blood and they cackled about some noble family they had slain.  I figured they were mad assassins…  that was, until they emerged in the full moon’s light.  In an instant, they contorted and morphed into all sorts of vermin!  They raised their heads in dark tribute to some sinister master before finishing their transfiguration into the accursed things.  I’ve heard tales of witches and warlocks making dark pacts to gain animalistic power… sometimes spreading the curse to the most innocent of souls.  Fortunately, they didn’t notice me observing from a ramshackle shack nearby or they simply didn’t care…”

– A farmer’s account of unspecified werebeasts emerging from a murder.

Long have we come to fear nature, it is pervasive and will reclaim all that we abandon.  It cares not for our petty morality.  It exists outside of our constantly changing and growing societies.  If we are lost within it, there is a good chance we’ll never be seen again.  But, while those fears are relevant, the fear of nature speaks to something within us… something primal.  The fear of the inner beast is exemplified no better than the shapeshifting horror, the lycanthrope.

While the name is a big misnomer, the lycanthrope is a sinister beast that masquerades as a normal person during the day.  As the night falls, they begin to hunt down the very people they interacted with before by shifting into one of many beasts.  No one is completely sure why they do this.  Perhaps dark spirits of nature beckon and control victims into attacking civilization.  Maybe they are corrupted worshipers of the old ways who desire to tear down boundaries between society and the wild.  Maybe they’re just shape changers who went completely mad.  No is sure for certain, for those who have survived an attack eventually become one of the monsters themselves.  One thing is certain is that entire cults have been built up around werebeasts, revering dark gods such as Malar the Beastlord; a deity originally hailing from Abeir-Toril’s universe.

Scholars have pondered what type of changing beasts exist in the world.  Beyond a list of common creatures, there are rarer and newer beings emerging from the untamed darkness.  These creatures are based on an assortment of other animal stock, sparsely mentioned or researched by archivists and monster hunters.  Recently, brave souls and madmen alike have unnerved new types of werebeasts based on various stocks.  Some of these animal stocks seem to affect different races disproportionately.  For example, wereweasels have a strange habit of once being halflings, while werebadgers had once been dwarves.

Author’s Note:  Halloween season has returned to Daemons & Deathrays a little early this year!  I figured I’d start by converting some of the stranger therianthropic nasties across other editions and various settings.  Not to mention, create some new NPCs based on existing types.  With the Wereraven officially released in Curse of Strahd, that’s one less creature I need to stat up myself.  On another note, Werewolf the Apocalypse may have had something to do with this.  Whether it’s nostalgia or my unashamed love of Classic World of Darkness, but I just can’t hate that game… even if it’s filled with stupid (and borderline tasteless) nonsense.  With that, have some more werebeasties!

IMAGE CREDIT: Night Howlers – TSR Inc.