Autumn harvest draws towards a close as the heat dies down. A dull wind wraps along the lands, bringing in disquieting eeriness and a spine-chilling cold. The time of phantoms returns, as the bridge between worlds living and dead lowers once again. This is a time when spirits observe our realm, or so the stories say. Those within Darkon are clever enough to document and comment on such things. You would be wise to as well. Beware, for upsetting the souls of the damned is a fool’s task!
Author’s Note: Whispers of secrets always travel the mists, at least as long as I can think of cool characters and places. Also, more Prisoners of the Mists references. Likewise, my homage to the Overlook Hotel from The Shining. On one more note, please pardon the previous post, I was on vacation and was very tired. Hopefully, all of the goodies in here make up for it.
“These notes, they are pulled together by a strange outlander. And yet, they make perfect sense. Why? Because it is part of the greater mysteries of Ezra! Consider that the wandering bard was sent to help us make sense of everything, a gift of the goddess to prove that we can prevail. Perhaps even, he is an aspect of our goddess to help provoke thought and revelation! We shall not fear the Mists of Death and their grim esoterica. A breakthrough is upon us!” – Brother Mellick, priest of the Dementlieuse Sect of the Church of Ezra
The Darkonese sect preaches of certain doom, but that is far from true. In fact, many of these strange places can help preach hope. But, this hope is hidden and requires diligent minds to seek it out. Life in these realms is one of mystery and only in cracking that mystery can we achieve a brighter tomorrow. Flickers of life in dying lands, a grim machine used in revenge against a corrupt system, the ways of planes beyond, cautionary tales of warfare. All of these and more can give us vital insight into ourselves and our actions, they are lessons that Ezra can teach us.
Author’s Note: Split from a previous post. Have some more concepts for domains. I won’t turn down an opportunity to do a better ghost train idea than WotC. And well, the same goes for an Eberron domain too! I already made one, but Snaking Trenches were basic. Let’s pull a city from Cyre instead! And while we’re at it, cool new lady darklords and their own new domains. Anyway, that’s enough petty jabs at the new book. As always, please enjoy.
“That is all from me. I must close for the night. Should you wish to aid my master in some other way, do not hesitate on it. The Wizard King will not turn away valid support…”
Author’s Note: I was never interested in covering ALL known domains, mostly just the core and former core ones. However, I wanted to use this to help flesh out a disliked domain or two. Also, huge credit to Ryan Naylor for reinventing Jack Karn and being the basis of my Farelle post. Likewise, shout out to the Fraternity of Shadows for making I’Cath so much better. Also, my take-that at the lack of appreciation for the Birthright setting only succeeded in making me sad, hehe.
The Demiplane of Dread, house of the Castle Ravenloft and the prison of countless conniving souls. It called to me once more. I find myself not in the known lands, but a different cluster set. Words and people tell of creatives whose processes lead to their own dooms. Tales of toy makers, playwrights, sculptors, painters and even bards… All of these haunt me more than they would the layman. But, what goes beyond this troubled region? Whose to say? With any luck, I’ll find my escape beyond the Lands of the Mists in due time.
Author’s Note: I wanted to bring things back to Ravenloft, as last post showed. Like before, I wanted to bring in a mix of my own content and the classic domains of the campaign setting. In time, I might supply more from my own, fleshing them out much like I did for Dawnsveil. In the meantime, take a look at a domain cluster dedicated to artists and other crafting geniuses gone horribly wrong. And on top of that, my summary of some other domains that I love. Also, another shout-out to Knott’s Berry Farm! 2020’s Scare might be cancelled, but you remain an amazing inspiration for me. Some day, I’ll actually be able to attend the Halloween seasonal attraction…
Enter a Domain of Dread born from paranoia and fearmongering, where your neighbor conspires against you and practices wicked sorcery… at least, by your observations.
Ruled by a once-beloved governor, now fear is there ruling force! The colony still expands and progresses, even as its appointed ruler acts from the background. However, his control is far stronger than most realize. Face an endless battle between a crazed governor and the dark witch that haunts the lands.
Domains of Dread – Dawnsveil is an expansion for the Ravenloft Campaign Setting. However, it is fully compatible with the Curse of Strahd adventure. Inside, you’ll find a history of a fallen trade colony, dark tales of a dark witch taken form and terrifying creatures that dwell in the darkness.
Ravenloft! The Demiplane of Dread! The Mists! All names for the same prison dimension for the foulest in the multiverse! Those within the clutches of the Dark Powers must suffer, whether or not they deserve it. These Dark Powers overseen all sorts of truly awful Domains of Dread, plots of artificially constructed spaces where the Powers observe the truly damned in the places of their own damnation. The Darklords are those who have doomed themselves through acts of ultimate evil. They preside over the aforementioned domains to remind them of their sins. Usually, they don’t take kindly to visitors like myself.
Author’s Note: The Lovable World Traveling Bard vs. The Demiplane of Dread! I always love writing bits on Ravenloft and this is a good way of introducing some of my favorite domains to players who might not be as familiar with them. Of course, there are MANY domains that I wish I could ramble about, but I have only so much space and time to play with, unlike the Dark Powers. In fact, their ability is limitless! Plus, this is a good way of building up my own domains, Dawnsveil, Within the Woods and Feuer! (Yes, the second one is Evil Dead 1 & 2.) Keep an eye out for those new domains, by the way… Also I continued a piece cut from my prior post. The Black Lanterns was part of my Shadow Fell to Planescape conversion concept from before.
During the 4th Edition era of Dragon magazine, I recreated an idea for a 2E domain that I never got to run. Only a few notes were ever made, so it’s not like I got too much done in terms of progress. This was mostly because Wizards advertised an article search, including the domains of dread column. While I didn’t care too much for the 4E Shadowfell take on domains, I was more than eager to more or less make my own mark on Ravenloft. Needless to say, the concept was rejected and has long since stayed on numerous hard drives over the years. However, I’m gonna pilfer this grave and unleash the contents within! Here’s my attempt at fleshing out this concept for your enjoyment.
Note: This post will focus on the lore of the area. Stats are provided in a separate post coming shortly after. This will include the Darklord, his foil and various other creatures native to the realm. Also, I found out that my domain’s name shares the name of an expansion to MapleStory more or less. Granted, I don’t know if my idea predates it or not (2011, I have the rejection date from Wizards of the Coast somewhere!) Also included is a modest attempt at a map, albeit without more in depth tools.
FIND THE CURRENT VERSION OF DAWNSVEIL ON DM’S GUILD!
IMAGE SOURCE: Colonial Tombstones of New England – Unpopradical (on Tumblr), Dawnsveil map – Myself
Ravenloft is property of TSR/Wizards of the Coast and Hasbro Inc. Made by Doctor Necrotic, for Doctor Necrotic media. All rights reserved.
Pardon the delay, I meant to release this update alongside A Planar Grimoire, but a few things got in the way. Anyway, here’s four new werebeasts, as well as four new NPC creatures to torture your heroes with, all outside of the norm for the curse of lycanthropy. On top of that, the NPCs all have a roguish-assassin type of theme.
Seawolf (Swashbuckler) – A seafaring terror that can stalk both on deck and in the murky depths. Its NPC counterpart is a cruel sailor who mingles with crews before viciously slaying as many as possible, usually amidst a deadly storm or allied seawolves.
Weremantis (Shadowdancer) – A were-insectoid capable of long reach and deadly bite. Its NPC counterpart is a master of stealth and dark sorceries.
Wereserpent (Stygian Cultist) – Cursed with the blood of snakes, this creature can not only doom others to such a life, but can choose to kill undesirables through deadly venom instead. The NPC counterpart is dedicated to a dark cabal of death, assassination, dark gods and the lower planes.
Werewasp (Toxic Assassin) – This were-insectoid takes to the skies to shock and terrify its prey. While it lacks a potent bite, its curse can be transferred through a venomous sting. Similar to the wereserpent in terms of tactics, the werewasp also has the boon of flight. Due to its natural poisoning ability, its NPC counterpart can unleash a barrage of alchemically augmented toxins, poisons and more.
The streets are seemingly cast in a dark and gloomy shade among the lit up lamps. Flittering insects cast sinister shadows on the cobblestones below. However, the chill down your back is far from a winter wind. You feel it, don’t you? A cross between a clacking of razor blades upon your coat mixed with the sharp feeling of exposure to ice. It’s right behind you. As to what it is? You dare not find out, but your doom is likely spelled out for you, regardless. Before you can react, the words, “I have use for you” buzz in your mind before all turns to black.
Author’s Note: Weird Western stuff is fun, but it’s only a single flavor of the Gothic. I’ve always been one for horror in an urban environment, such as jolly old London. Plus, I wanted to switch gears to something a little more traditional D&D. Also, I was really eager to bust out some references to Castlevania! (Yes, most of them are Symphony of the Night.)
“Ah, another wanderer wanting to carve up the land. Surely, you don’t plan on heading to the caves of golden walls? There are tales of sinister things that guard the glistening walls of incredible rock and earth! No, friend, you should leave the golden cave down that way alone and continue on your way…” – Crafter-of-Words, a scout for the Clan of the Split Basin, trickster who loves pulling malicious pranks on settlers and travelers alike.
Here’s a continuation of my previous post. These creatures are inspired by various beings from lore and legend. Enjoy.
Author’s Note: This technically marks post # 300! Wow, that’s crazy! Anyway, thanks again to all who support me!