Enter a Domain of Dread born from paranoia and fearmongering, where your neighbor conspires against you and practices wicked sorcery… at least, by your observations.
Ruled by a once-beloved governor, now fear is there ruling force! The colony still expands and progresses, even as its appointed ruler acts from the background. However, his control is far stronger than most realize. Face an endless battle between a crazed governor and the dark witch that haunts the lands.
Domains of Dread – Dawnsveil is an expansion for the Ravenloft Campaign Setting. However, it is fully compatible with the Curse of Strahd adventure. Inside, you’ll find a history of a fallen trade colony, dark tales of a dark witch taken form and terrifying creatures that dwell in the darkness.
You can find this product here. Happy Halloween!
Ravenloft! The Demiplane of Dread! The Mists! All names for the same prison dimension for the foulest in the multiverse! Those within the clutches of the Dark Powers must suffer, whether or not they deserve it. These Dark Powers overseen all sorts of truly awful Domains of Dread, plots of artificially constructed spaces where the Powers observe the truly damned in the places of their own damnation. The Darklords are those who have doomed themselves through acts of ultimate evil. They preside over the aforementioned domains to remind them of their sins. Usually, they don’t take kindly to visitors like myself.
Author’s Note: The Lovable World Traveling Bard vs. The Demiplane of Dread! I always love writing bits on Ravenloft and this is a good way of introducing some of my favorite domains to players who might not be as familiar with them. Of course, there are MANY domains that I wish I could ramble about, but I have only so much space and time to play with, unlike the Dark Powers. In fact, their ability is limitless! Plus, this is a good way of building up my own domains, Dawnsveil, Within the Woods and Feuer! (Yes, the second one is Evil Dead 1 & 2.) Keep an eye out for those new domains, by the way… Also I continued a piece cut from my prior post. The Black Lanterns was part of my Shadow Fell to Planescape conversion concept from before.
During the 4th Edition era of Dragon magazine, I recreated an idea for a 2E domain that I never got to run. Only a few notes were ever made, so it’s not like I got too much done in terms of progress. This was mostly because Wizards advertised an article search, including the domains of dread column. While I didn’t care too much for the 4E Shadowfell take on domains, I was more than eager to more or less make my own mark on Ravenloft. Needless to say, the concept was rejected and has long since stayed on numerous hard drives over the years. However, I’m gonna pilfer this grave and unleash the contents within! Here’s my attempt at fleshing out this concept for your enjoyment.
Note: This post will focus on the lore of the area. Stats are provided in a separate post coming shortly after. This will include the Darklord, his foil and various other creatures native to the realm. Also, I found out that my domain’s name shares the name of an expansion to MapleStory more or less. Granted, I don’t know if my idea predates it or not (2011, I have the rejection date from Wizards of the Coast somewhere!) Also included is a modest attempt at a map, albeit without more in depth tools.
FIND THE CURRENT VERSION OF DAWNSVEIL ON DM’S GUILD
IMAGE SOURCE: Colonial Tombstones of New England – Unpopradical (on Tumblr), Dawnsveil map – Myself
Ravenloft is property of TSR/Wizards of the Coast and Hasbro Inc. Made by Doctor Necrotic, for Doctor Necrotic media. All rights reserved.
Pardon the delay, I meant to release this update alongside A Planar Grimoire, but a few things got in the way. Anyway, here’s four new werebeasts, as well as four new NPC creatures to torture your heroes with, all outside of the norm for the curse of lycanthropy. On top of that, the NPCs all have a roguish-assassin type of theme.
- Seawolf (Swashbuckler) – A seafaring terror that can stalk both on deck and in the murky depths. Its NPC counterpart is a cruel sailor who mingles with crews before viciously slaying as many as possible, usually amidst a deadly storm or allied seawolves.
- Weremantis (Shadowdancer) – A were-insectoid capable of long reach and deadly bite. Its NPC counterpart is a master of stealth and dark sorceries.
- Wereserpent (Stygian Cultist) – Cursed with the blood of snakes, this creature can not only doom others to such a life, but can choose to kill undesirables through deadly venom instead. The NPC counterpart is dedicated to a dark cabal of death, assassination, dark gods and the lower planes.
- Werewasp (Toxic Assassin) – This were-insectoid takes to the skies to shock and terrify its prey. While it lacks a potent bite, its curse can be transferred through a venomous sting. Similar to the wereserpent in terms of tactics, the werewasp also has the boon of flight. Due to its natural poisoning ability, its NPC counterpart can unleash a barrage of alchemically augmented toxins, poisons and more.
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“Why do they always faint when they see me?”
The streets are seemingly cast in a dark and gloomy shade among the lit up lamps. Flittering insects cast sinister shadows on the cobblestones below. However, the chill down your back is far from a winter wind. You feel it, don’t you? A cross between a clacking of razor blades upon your coat mixed with the sharp feeling of exposure to ice. It’s right behind you. As to what it is? You dare not find out, but your doom is likely spelled out for you, regardless. Before you can react, the words, “I have use for you” buzz in your mind before all turns to black.
Author’s Note: Weird Western stuff is fun, but it’s only a single flavor of the Gothic. I’ve always been one for horror in an urban environment, such as jolly old London. Plus, I wanted to switch gears to something a little more traditional D&D. Also, I was really eager to bust out some references to Castlevania! (Yes, most of them are Symphony of the Night.)
A lot of locals aren’t that friendly to outsiders… This one is no exception. It even drove off most of the natives themselves.
“Ah, another wanderer wanting to carve up the land. Surely, you don’t plan on heading to the caves of golden walls? There are tales of sinister things that guard the glistening walls of incredible rock and earth! No, friend, you should leave the golden cave down that way alone and continue on your way…” – Crafter-of-Words, a scout for the Clan of the Split Basin, trickster who loves pulling malicious pranks on settlers and travelers alike.
Here’s a continuation of my previous post. These creatures are inspired by various beings from lore and legend. Enjoy.
Author’s Note: This technically marks post # 300! Wow, that’s crazy! Anyway, thanks again to all who support me!
The act of killing by itself is a heinous thing, something adventurers often have to cope with on a common basis. Often it’s self defense against monsters and bandits, other times it’s for more insidious reasons. Some snap amidst the violence, losing any attachment to empathy or reason. Such people degenerate into cold blooded killers, driven by the thrill of slaying whatever prey comes into their clutches. After a while, it becomes less about adventure and discovering lost treasure as it is an unrelenting bloodlust and hatred for all who oppose your goals.
This path of bloodshed and psychosis is a chilling and horrid one, the basis for many stories of terrifying villains and disturbed madmen. Much of the time, these evildoers prefer to scare their prey as much as possible before causing them to meet their untimely end. Such tactics are more than butchery and savagery, as the power of psychological terror is essential for weakening their foes. Often, they’ll do whatever to take away their power and isolate a target as much as possible, finding impossible ways to stalk them as well. And when all hope is lost, the killing strike is unleashed! Few have survived the wrath of a murderous maniac… and they usually die in the sequel anyway!
AUTHOR’S NOTE: I’ve rediscovered an awesome expansion for World of Darkness known as Slasher. It’s built on the Chronicles era Hunter game, in which Hunters succumb to their own inner darkness and become the very villains of horror cinema lore… essentially. Of course, there’s more to it than that, but whatever. Anyway, here’s a template that borrows heavily from slasher cinema, in an effort to translate the idea into D&D. Enjoy! (I might update with a “Supernatural Slasher” in the near future! Who knows?) Also, as for the picture? I’ve always loved this scene from the original Halloween. Something about that shot highlights a character’s seeming futile attempt to hide from a masked madman… and said murderous pushing into a claustrophobic space, where everything seems lost. Did I mention that movie is one of my all time favorite films?
Also, this one will probably be revised once I get more accurate math for this one, maybe swap out one thematic ability for another. I’ll see what people say first.