Things of the Multiverse – Even More Planar Creatures

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“Endless planes, endless ideas, endless possibilities!  That doesn’t mean a berk should go sniffing out any planar out there.  Tons of nasties will pen you real good in the book, but all of you have the common marbles to listen to the dark beyond!  For starters, some planars will want you for supper, others will ask you pay the music and enjoy a good garnish, some are just barmy psychotics!  And with that, we begin.  Don’t worry, the good scrape comes later!  Also, no interruptions.  I’m very hungry and not against eating poor listeners!” – Geber Reynardt alias “Pew Pew”, Chaotic Evil Foxfolk Lupin Alchemist Sensate, Lecturer at the Civil Festhall in Sigil

As always, one must be careful when wandering the planes.  Beyond the beautiful and scary sights to behold, there are denizens that are much like their surroundings.  Some can be invaluable allies, while others are the most fearsome of foes.  Great good and evil have there places in reality, places you can find if you look hard enough.  But, it begs the question, is it worth wandering too far off the beaten path?

Author’s Note:  What’s an homage to Planescape without Planescape Torment!?  Besides the usual planar beasties, I tossed in a reference or two to one of my favorite games.  On top of that, a creature inspired by my Bloodied Wyvern Peaks adventure and more!  Plus, some obligatory gothic horror that is one part Frankenstein, one part The Golem and one part Doppelganger.  Also, a twist on a Lower Planes classic!

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Small DM’s Guild Updates!

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Since I made my post on Eladrin, I wanted to do another thing or two.  For starters, I thought the Lilend from Tales of the Infinite Staircase were pretty cool, so I wanted to bring them back.  Also, I pondered about a thematic spell to add to my planar spellbook.  This being “Arborean Liberation” (to keep up with the theme of some of the other spells).

You can view A Planar Grimoire here and Defenders of Arborea: The Eladrin here.

Therianthropes! – A Collection of Werebeasts for D&D 5th Edition

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Hey, ghosts and ghoulies!  Doc is back at it again!  This time around, I have an assortment of werebeasts at your disposal.  The document includes new content including: a werebeast never posted on the blog, new NPCs inspired by each animal stock, cleaned up versions of two previously existing sub-classes and more!

You may find the document HERE!

Bizarre Bazaar Forever – Even More Planar Items!

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Welcome back, weary traveler!  Please, as always, you are more than welcome to observe my inventory.  Should anything be particularly fascinating to you, signal me and I’d be happy to tell you more!  Of course, some of these artifacts are VERY dangerous and should be handled with care.  Fortunately for you, the GREAT Zam’dul is happy to provide assistance!

Author’s Note: Making magic items from around the planes remains to be one of the most fun topics for me to tackle.  As such, I really wanted to return to it so soon.  With that, enjoy another sampling of weirdness from many a reality.

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Bloodlines of the Planes! – More Planetouched PCs!

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Planar-based parties are weird.

Planetouched.  Such a term can be used to describe humanoids that have an ancestry shared with an extraplanar creature.  The blood of fiends runs through a Tiefling, the blood of celestials in a Aasimar and the blood of elementals in Genasi.  But, these are but a handful of creatures gifted by strange sources lurking in the known multiverse.

Among their ranks are other creatures, either blessed or cursed by their strange bloodlines.

  • The Changeling is the result of a union between a mundane humanoid and an ancient magical creature empowered by corrupting sorcery, a hag or a bodach.
  • Dream-Touched are born from the powers of two fallen archfey; one of pleasant dreams and one from nightmares.
  • The Eldritch-Touched is an unfortunate creation of mad cultists, victims of dark gods and overly curious lunatics.
  • Fey Dog Barkers are the result of Fey Dogs who wandered too far into the Maddening Winds of Pandemonium… those who didn’t go insane were changed, perhaps for the better.
  • Finally, the Vitalborn are a race of creatures much like the Genasi.  Their elemental nature, however, comes from the Positive and Negative planes.

AUTHOR’S NOTE: Not 1, but 5 new races!  (Well, 3 new races, a sub race and a remake)  I wanted to continue my planar/weird fantasy theme with some more player options.  Most of this started with a player wanting a hag-blooded tiefling in an early 5e game… which didn’t quite feel thematically right to me.  Though, it ended with the loss of famous meme “Gabe the Dog”… otherwise, the sub-race wouldn’t exist.  Granted, Fey Dog was a meme-based joke creation to begin with.

All in all, I got carried away with a whole assortment of planar themed racial options at your disposal!  While they need some playtesting (and some more than others), I’m still happy I managed to get all of this done.  Enjoy.

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Amphibi -An Amphibian race for D&D 5th Edition

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Born Strange, Drawn to the Strange

Amphibi, a species of humanoid amphibians.  These creatures have been called many things; bullywogs, grippili, frog demons (though, these comments hail from another plane of reality entirely).  Some dimension hopping amphibi have even been worshiped by a deranged cult from a plane called Terra.  In truth, these are quite distant from the truth.  Like many beings descended from Arcadia, realm of the Fey, they were sculpted from strange magic and other creatures.  Unlike other beastly folk, the Amphibi are a mystery.  Some figure them to be the remains of a fae worshiping cult from a swampy demiplane that wanted to embrace true faerie power.  There is little proof of that, plus the amphibi themselves don’t seem to know much about it either.

No matter their origins, they tend to dwell in lush and murky habitats; whether that would be a temperate or a rain forest environment.  Their skittish nature pushes them towards isolationism, more than anything.  However, they are also quick to attack anything that they cannot trust.  Despite all of that, they’re both clever hunters and crafters; creating a bunch of strange little contraptions to make day to day life more interesting.  In fact, some have returned to their odd routes and have begun to worship an entity they call “The Fallen Glow.”  To them, it is an animated chunk of star that flew into their territory.  In reality, it’s an alien being locked in a semi-conscious state… but just powerful enough to be influential.

A Friendly, but Quirky Folk

While decently trusting of others, many of them also have a slightly skittish side.  It is typically not hard to frighten an Amphibi.  How they react entirely depends on whether they prefer fight or flight responses.  While many will seek an opportunity to run away, others will use innate poisons or their own weapons to strike back.  This isn’t to say they’re not open to negotiations and diplomacy.  Many attempt to reach out to other lands in effort to expand networks and create allegiances.  However, common flaws of an unintentionally cold nature and situational awkwardness have hampered this to an extent.  In spite of that, observers tend to notice an often relaxed demeanor among the Amphibi when they’re not under intentional stress.  A popular phrase among their people in response to a soothing environment is “feels good.”

Author’s Note:  Well, this was a strange request.  But hey, amphibious humanoids are an essential part of D&D!  So, how could I resist?  Besides the tongue in cheek pokes at D&D inspired products and real life happenings/memes, I wanted to make an homage to David Arneson’s Blackmoor; Egg of Coot, Temple of the Frog, Beagle and all!  Also included is a new deity for science-fantasy games.

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Swinefolk – A “Porc” Race for D&D 5th Edition

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Hardy Hogs of Arcadia

In olden days, they were called the “Pigmen”.  More often than not, they were mistaken for another fearsome race known as “The Orcs”.  While Orcs were born from natural means and from a different reality entirely, Swinefolk were created by the Arcadians as sturdy infantry for war.  These creatures were bred to charge into foes, goring them with their tusks; all while sustaining incredible amounts of damage.  Like many of the beastkin that dwell in the material realm, many broke away from Arcadia; whether from imperial campaigns or out of rebellion.  Built much like their wild ancestors, these creatures are brute ferocity incarnate.  While not too threatening from afar, the Swinefolk are known to brashly charge into their floes and slam them with their deadly tusks.  They are also skilled at combat and are a challenge to down.  While stocky and often foul tempered, they are able to endure suffering like few other creatures can.

Warring Clans, Brutal Combatants

Contemporary swinefolk tend to be divided among two societies, the natural dwelling truffleroot caste and the imperial-minded sylvan caste.  The former cares little about outside politics, focusing on their own societies.  This can range from ensuring survival to slight self-indulgence.  More often then not, they just prefer to be left alone and to their own devices at that.  While they’re curious about new developments in the world around them, they tend to be apathetic to trends and popularity in general.  While they tend to be the more mellow of the two societies, they can still be angered quite easily.  The latter was built upon spreading fear and servitude to the dark fae… or at least their newer societies have taken inspiration from this.  In a sense, these ‘pigmen’ are closer to how many portray another creature called “The Orc”.  In fact, it has earned them the nickname of “Porc” as a result.  But, best be warned, using that nickname around this breed of swinefolk is a good way to provoke violence.  The fact that these creatures have arrived to the material realm recently has made this distinction all the more apparent.  While the Sylvan get along with the Orcs, the Truffleroot have come to dislike them immensely.

Even among the swinefolk themselves, there is a lot of anger and aggression.  The two split factions often but heads whenever they meet, almost literally.  Their civil war is endless and tireless, as is their hatred for each other.  While some have escaped the politics of both factions, said politics still have a habit of catching up to them.  Many adventurers have taken a roll as emissary or representative for either faction; while others seek out adventuring out of pure rebellion.  For some, adventuring is a means of escape and independence.  For other more harshly minded swinefolk, it’s a means of assembling a new faction to crush the other two.

AUTHOR’S NOTE:  This started as a pun for April Fool’s Day that never got fleshed out beyond a bad pun…  So, yeah.  Anyway, I wanted to come back to said “POrc” race and actually make it something.  I’m not fully content with it, so I might change it up a bit later.  Until then, playable big pig things!

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