Gazing upon a Misty Void

TAE _ - Sea Zombie-2

“This is the Alleigosto Exploration Team, is anyone out there?  Anyone on the Cog Auditory-Wave Line, please respond!  We are lost on the Ichthyan Sea.  We’ve observed and overheard terrible creatures.  Send help immediately.  These waters are dangerous, arm yourselves by all means.  I repeat, arm yourselves.  Air waves will remain open, in hopes of response.” – The distress signal of Her Heavenly Embrace, sunken wreck

It is time once again to gaze into the mists and see what gazes back.  I bring you tales and people traversing the mists, woes of the occult, crime never paying, schemes of a warmonger and rising spirits assembling a demonic gallivant.

Author’s Note: More ambitious conquering for Drakov, Victorian spiritualism, Japanese ghosts and more on a thieves haven homage to Yojimbo.  That is what to expect from this post!  Also, I know I’ve griped about it before, but I feel like I should cover and flesh out my own worlds.  I don’t really want to play D&D anymore, even though I like pondering about the settings.  It’s this weird paradox for me.  I have more posts I want to do, so we’ll see how quick I can get over this funk.

Continue reading “Gazing upon a Misty Void”

Lost Chapters of the Mists – More Domains of Dread Part 4

Alanik Ray - Dungeons & Dragons Board-Game Campaign (house-rules)

“Alanik, come quickly! I have found yet another one.”

A man in physician’s finery beckoned another to his side. A well-dressed man of elven descent followed, emerging from the darkness and into the lantern light. The two gazed down, a crumpled body laid at their feet, hastily disposes upon a cobblestone street corner. Alanik hunched closer, while reaching for a small viewing glass. His gaze met a symbol etched into the body’s shoulder, revealed through a series of gash marks.

“Indeed, it’s the same accursed occult symbol. But, what does it mean? All of these victims have similar traits in common. Each body was struck down in some means of brutal combat, holds torn up or destroyed parchments and carries this accursed mark upon their flesh. From what I can gather, they are some sort of messengers. Given the common origins of the clothing styles and some adorned belongings, they all likely share a common ancestry in Darkon.”

Joining Alanik the detective, the physician stoops forward with tools at the ready.  With tools in hand, he too examines the corpse and does so with medical precision.

“Astute observation, detective. But, the deaths. I must know. From a glance over at the wounds, it seems to follow yet another trend. All of these bodies faced similar slashing wounds from a particularly long blade. The marks indicate a similar fighting style or means of combat. Or at least, it would seem someone is good at replicating them. Did you know I’ve taken up a fair bit of swordplay in my youth? I’ve even had some goes at fencing. And… what’s this? A parchment that hasn’t been destroyed! It’s hidden in an insular breast pocket.”

The physician’s face rapidly changes from excitement to a rather grim shock. The letter addresses a Dr. Arthur Sedgewick, that the body before him was once compelled into the service of a scribe who serves the mighty Wizard-King Azalin. Even when not under control, he feels the tugging presence of magic upon his mind and that he isn’t alone. Countless other glorified slaves have found themselves gathering information in the name of a mad wizard and his lackeys. In the night before his death, he desired to seek the doctor out in hope that non-magical means could break his curse, since attempts from spellcasters have failed.

Author’s Note: Alas, poor scroll trader, now another victim of The Mists. And with that, let’s look at some more canon domains within the setting. Many of these are ones typically overlooked to some degree.  Joining them are some new domains, fit around various fan ideas as well.  Also, big thanks to the Fraternity of Shadows community as always, especially Ryan Naylor and John W. Mangrum.  Likewise, the extra eyes who brought a Philippines horror inspired domain to life.  And on that note, this is probably the longest concept for a domain I’ve made.  And yes, I used the silly trading card over the goofy looking new art, I’m aware.

Continue reading “Lost Chapters of the Mists – More Domains of Dread Part 4”

The Gathering of Unholy Fire – A Confrontation in The Mists

Ravenloft: Prisoners of the Mist - About the World

The Mists choke figuratively and literally, standing as an ever oppressive and overbearing force.  But, what are they?  This is a mystery that will continue for all time.  What is known are the more tangible entities that haunt the endless realms of this demiplane space.  Many of these are tragic figures who fell from grace, while others are condemned for absolute wickedness.  As I have already uncovered, many places in the Prime Material have either fallen victim or been alleviated of their worst…  This depends on your perspective. What is certain is that those removed have become the things of myth and legend in their home world.  But here, they are forever trapped.  The few who have escaped are anomalies, truly lucTalon Dunning - Deathky.  Of course, this could be just weavings of The Mists.  After all, tales tell of Vecna’s paradoxical victory and failure.  But, what could foil a demigod?As for me?  Not certain.  Beyond some vague words and promises, it would seem that I should seek out Darkon.  However, it would appear that The Mists have other places to “distract” me with.  Or at the very least, slow me down.  Either way, I continue through the clouding vapors, until I see sites anew.  I still mull over the fact that I wasn’t taken this time by some trap of the Powers.  No, instead of going back to Gloomwrought, I found myself a prisoner of Azalin’s very contemplations.  But, again, why would his own minions be found in the Prime or even the Planes beyond?  It baffles the mind.  What has stuck with me is the tarot card given to me prior to the ritual.  It is a symbol of Death.  But, why is that significant?  I have heard of the pocket realm caused by Azalin known as “Necropolis”.  Is “Death” somehow involved too?  So many mysteries, so many questions.  In time, I hope I will find some answer or be consumed trying to understand.  Let us hope for the former, shall we?  And with that, we venture onwards.

Author’s Note:  One more trek into the demiplane of dread, at least for Halloween.  Also, I wanted to think of a possible outcome for yet another mad plan of Azalin…  Or rather, a plot made by outside help.  In addition to a look at more core domains, I made two cluster contributions originating from Mystara (including the Hollow World).  Plus, even a tribute to Planescape makes its way here.  There is an homage to the “Set Wands to Warpdrive” game I played in, back before this blog made it over to WordPress.  A heavily abridged version of that is noted in the darklord story, but that might appear in a future post instead.  Also, enjoy a reveal that pays homage to the Gazetteer series.  Of course, I might say that.  Also, I realize the picture I used for Darkon is from Night of the Walking Dead.  I couldn’t find proper art… oh well.

Continue reading “The Gathering of Unholy Fire – A Confrontation in The Mists”

Blackmoor Week 2020: Blackmoor, Into the Future

https://daemonsanddeathrays.files.wordpress.com/2020/09/8b57f-blackmoorweekbanner2020.jpg

Blackmoor week celebrates the birth of Dave Arneson and his creation of the Blackmoor setting.  As the co-founder of the game and other grandfather of roleplaying games, he deserves some love as well, hence this week on the web.  You can click the image above to see more of what Blackmoor Week has to offer.  But, should you be interested in my own mad ramblings and homages to Arneson’s setting and beyond, do continue here as well!  Doc’s Laboratory awaits!

Since its inception, there have been a number of iterations of the lands of Blackmoor.  The ones most tied to Arneson were the first and last incarnations.  And to an extent, even the alteration into Mystara’s history counts.  My experience with Blackmoor started mostly with the final versions, the 3rd edition and 4th edition source books provided by Zeitgeist Games at the time.  While I knew it was put into the distant past of The Known World and beyond, I never had a chance at the Mystara friendly version of it for a while.  None the less, I favor a blend of the classic vision with the Mystaran one.  It even factored into a game friends took part in long ago.  Said game was a multiple campaign arc in Mystara, with tons of crazy time travel and other antics with reality.  The last game ended after our travels back and forth into Blackmoor’s history.  For numerous games, we were called to deal with progressively evolving threats in the kingdom-turned-empire.  However, our final threat was something we weren’t prepared for, a Blackmoor in the modern age.  Sadly, the campaign ended as we caught a glimpse of an imposing and bleak city over the horizon.  Mind you, this was during the days when many of us still thought Blackmoor would be fit in the Broken Lands, before we realized that later developments changed that.

This isn’t the end of Returned Blackmoor, just it in active campaign form.  Years and years passed, before the Mystara Reborn Facebook group became the encouragement I needed to give life back into this new Blackmoor.  With old notes in hand and scrambled bits from the rest of the old table, I cobbled together an image of what a Blackmoor might look like if it used time powers to survive its doom in the Mystaran world.  It turns out, having your land rotated into a frigid wasteland can massively throw one off.  This, combined with plague and political instability lead to a trusted member of the military staging a coupe and establishing a harsh dictatorship.  While the arcane-infused high technology of Blackmoor recovered and developed anew, the culture became far more stagnant and stale, as leadership forbid it to develop further.  As the decades passed since it leapt into the near-present, the leader began to lose a grip on reality as well as physical health.  Ultimately, he would become something of a quasi-undead cyborg, a major campaign reveal.  (A brain-in-a-jar piloting a robot body, a staple science fiction trope.)   Meanwhile, movements arise in the shadows to oppose him, some more extreme than others.  Other forces stir, many of which driven by wicked ends.  All sorts of enemies roam this new Blackmoor: wasteland raiders, rogue robots, mutant animalmen, atomic undead, acolytes of new dark Immortals or even the slumbering Egg of Coot!  Those are only a few examples.

Now, how does this involve the players?  Well, many games could involve them in the mayhem and wonder of this forbidden land.  For starters, they could help shape an uprising against the corrupt usurper state.  Heroes may choose to help remnants of the old ways help restore classic order within the realm.  They might consider radical change instead, favoring one of several other factions, ranging from reformists to new potential overlords.  They might even earn the trust of the regime and become ambassadors to the greater world.  Over time, the current ways of Blackmoor may become less extreme in their own way.  For the more Arneson approved old school experience, there are a number of dungeons both classic and infused with gonzo science-fantasy, even Castle Blackmoor has received modifications over the eons.  It seems with time that many of the kinks that caused Blackmoorian tech to go haywire are more properly ironed out too.  Or at least, more attention to potential sabotage.  Potential for larger plots exist too:  Blackmoor trying to integrate safely into the greater world, the Immortals having none of it and punting the land into the Hollow World (alongside the Blacklore Elves), a massive war risking a Greater Rain of Fire, the rise of a new Blackmoor Empire and much more.

To dive more into Returned Blackmoor, check out Threshold Magazine!  Issues 20, 22 and 26 (edited) have articles by me.

The Editor’s Expansive Sigil Expose – Part 2

The Factol's Manifesto | Forgotten Realms Wiki | Fandom

Not satisfied the first time, eh? Well, I have things for you. Not all sects made the glorious jump into our Cage. But, far more exist on the planes than you know. Let me tell you of a new list of sects that fill plenty of planes; Olden Glory, Moving Progress, The Burned, Front of Greatness, Glorious Subversion, Positivists, Educatorium and The Guardian Primers. Mind you, the last one is more of a guild. But, technicalities are important! You want details on the inner workings of these people, after all.

So, with a careful glance around and ducking into the right alleyway, please read onward and discover more things to know about the many Factions and Sects that hover around our spheres of influence and beyond. After all, you read the scribed words of a very banned author. And as such, you only place yourself at risk here. Stay safe, friend. And always, and I mean always, watch yourself for onlookers. And with that, do enjoy.

Author’s Note: So, besides the previous faction, only two other concepts here came from games themselves. One of them is just a nod towards a classic work of fandom, while another is based on said classic work. The rest? Additional philosophies through a fantastic and tongue-in-cheek window mostly.

Continue reading “The Editor’s Expansive Sigil Expose – Part 2”

Ramon’s Guide to More Elemental Planes

Cloud Elemental ∙ Magic: The Gathering ∙ R. MICHELSON GALLERIES

The search for all that the elements have to offer continues.  To put things simply, the elemental planes converge into their own realms of sorts.  These fusions act as elemental planes in their own rights, the para-elemental as they are known.  In addition, I can’t help but research some hypothetical planar fusions that come up in various lectures and notes across the planes.  Someone’s idea of a practical joke?  A sinister piece of the chant?  Who knows?  Either way, there is knowledge to find!

Author’s Note: The Inner Planes.  Yeah, you gotta stretch the imagination a bit.  All the same, I hope this thought exercise proves you can mold something out of a tough template.  Hopefully, you’ll find some inspiration too.  Though, not necessarily references to say /tg/ classic lore, DOOM or Warhammer or many other things either.  Also, shout out to The Pathology Guy, whose take on the Inner Planes has been a large inspiration for me.

 

Continue reading “Ramon’s Guide to More Elemental Planes”

Ramon’s Guide to the Inner Planes

The inner planes | Fantasy map making, Sigil, Astral plane
Details on more comes later!

Circling the prime are realms where natural life is abundant, even the opposite is present too! This is the circle of the Inner Planes. Looping forms of elements dancing endlessly, the fabric of natural matter locked in a glorious display. So, why not explore them? A novel idea, and what better host for such an adventure? If I do say so, myself. Follow my mad scribblings and even madder musings as we quest to see the workings of the Inner Planes, uncovering many secrets and hidden goodies along the way.

A word of warning, many of the inner planes are truly primal. You feared the forces of the Outer Planes, but many of these are broken into base primordial essences. And no, I don’t mean like Primordium; such a strange place is still rather dangerous in its own right. I talk of the place that gave the inspiration to build Primordium in the first place! It’s amazing how something so simple can be so awe inducing. To me, those are the Elemental Planes. Let us not dally.  Admittedly, my venture to the Upper Planes lasted quite a while, the better part of many primer yearly calendars. So, do stay close and protect yourself against the correct force, one of many elemental vortexes are just a jump away!

Author’s Note: Before we continue, because I don’t say it enough, a big thanks to Todd Stewart for being a huge inspiration.  His work in pathfinder’s planar content gets a nod from me partially because of it!  While I doubt I’ll ever really jump back to Paizo, I can appreciate the work the some of the people over there are doing.  Besides, I’m more so feeling Cyberpunk 2020 or one of many other seemingly relevant dystopian games for this day and age…  Anyway, jokes and other topics aside, the Inner Planes always felt like they needed more to them.  The Inner Planes book itself jokes about this while giving some neat suggestions, but I want to add my own touch.  Hell, it calls out the people who aren’t imaginative enough to make those planes work.  I’ve seen too many silly complaints about the Inner Planes too, in part because it puts your mind in a challenge…  Anyway, here are the results of my own elemental plane challenge.  Well, part of them.  I have much more where this came from!

Continue reading “Ramon’s Guide to the Inner Planes”

Ramon’s Guide to Realms of Goodness

At long last, an expedition I can embark on without fear of certain demise at every corner!  Salvation, at last?  Perhaps.  As it is, several forces and powers would practically salivate at the chance of stopping my addle-coved quest to document taboos and forlorn places.  I’m surprised The Mists, as the denizens of Dread call them, haven’t taken me back and rubbed me out of planar existence.  Know-how of the Demiplane of Dread is something the best greybeards can speak little on.  And, the forces below!  The Lower Planes would thrill at the chance of claiming a chronicler, either to enforce their own propaganda or a glorious poaching prize.

But, no matter.  That isn’t to say that the Good planes are inherently easy to traverse.  No, friends, quite far from it.  Shadow wars and clashing ideologies still rear their heads.  However, the planars within these realms tend to be more discreet and friendly about it.  That isn’t to say that a leather-headed move won’t be costly.  Plus, there is an inherent trap within the allure of the Upper Planes.  It’s easy to get as lost as one would within the Sylvan Realms.   But, matters could always be worse.

Author’s Note: Hmmm, what do I do from here?  I was hoping I could wait out isolation by writing tons of blurbs on the Great Wheel?  I suppose I could tackle the Inner Planes and bring more ideas to that.  Primordium is just the beginning of that, I guess.  Also, I always felt like the Upper Planes could use a little more umph in some spots.  The Lower Planes are much cooler to adventure in.  And to be honest?  The Upper Planes need the most improvement, especially the top middle three!  Let’s see if I can’t come up with a few cool ideas, huh?  Also, don’t mind the many squeezed in references to things…  D&D has been guilty of it throughout time.

Continue reading “Ramon’s Guide to Realms of Goodness”

Ramon’s Guide to Realms of Order vs. Anarchy

Image result for AD&D cosmology

“Law and Chaos, two diametrically opposed sides, no one will refute this.  However, what oddities and secrets do they hold?  Why, I’m happy to show you.  While I have covered a little on Pandemonium and Acheron, it’s only fair to look at the other mostly-neutral planes of Law and Chaos… plus a few looks at other related realms, and a few returns to some less than savory burgs and blights.  But, all in the name of granting knowledge to you, fair scholar!” – An introductory speech for Ramon’s Lecture on Planes of Law and Chaos, at the Civic Festhall, in the Clerk’s Ward of Sigil

Planes of Law, rules taken physical form!  While Acheron has shown the order of war at its most harsh, there is far more to explore within the possibilities of Law.  One must account for concepts of atruism, unity, conformity and direction.  While these topics can overlap between planes; they all have their respective places.  Likewise, their inevitable counterpart is the eternal testament to disorder.  The Planes of Chaos are a lack of rules turned physical.  Chaos need not be just madness, like Pandemonium.  Plenty of free thinkers are driven by many other passions.  These don’t have to be completely selfish either.  Some people just want a good time, consequences be damned!  Others just want free reigns to express themselves, judgements be damned.  So, as these two forces butt heads, let’s take a deeper look at some overviews as well as some of my own dug up finds.  Join me as I return to the planes once again!

Author’s Note: More Planes!  This time Law vs. Chaos.  This was a fun chance to revisit my fey post from last Summer!  (Shout out to Brynvalk for partially inspiring this brief revival!) Also, yes, Augmental probably won’t see use in MOST sane campaigns, considering it’s supposed to be a blend of Phyrexia, Hellraiser and H.R. Giger art in a blender.  Though, I can hope some more tongue-in-cheek segments make up for my usual delves into grimdark.

Continue reading “Ramon’s Guide to Realms of Order vs. Anarchy”

Ramon’s Guide to more Incredible Planes

Image result for "Planescape"lecture -torment
Some planar experiences are weird.

Salutations, friends.  Following my excursion into the depths and chronicling unseen sights of the lower planes, I return once more!  Consider this entry and future presentation and addendum to many previous treks across many realities.  At this point, I have become rather adept to the dangers beyond.  But, for the enterprising primer looking to handle all that the planes can offer, hopefully I can pass plenty of advice and knowledge on.  So please, travel with me (in spirit) as I unravel more mysteries and wonders floating beyond the prime material plane.

Author’s Note: More planes abound!  I wanted to return to my idea of the Hag Countess ascending, what an aftermath would be like.  Also, I recalled that 4th Edition touched on Evard a few times, so it’s worth taking some notes from various later creations (such as a somewhat obscure Dungeon adventure) for inspiration.  Hopefully, I can find myself back in the swing of things as well.  I haven’t been nearly as motivated in the new year, but I’ll see what I can do.

Continue reading “Ramon’s Guide to more Incredible Planes”