I’m going to have a slight change of pace. This one has been floating in the aether for a while now, if only because of a bunch of scattered memories tied to facebook posts from ages back. Well, digging a mix of scattered campaign notes, FB posts and then some. So, let’s dive into the past and observe the passage of time within what started as a small city and expanded into its own thing.
Continue reading “Time Marches On: A Timeline in Richardsport”
Welcome back, gamers! I usually homebrew stuff and this is a complete change of pace for me. That said, I’ve been meaning to write pieces examining things within games in addition to homebrew. As it is, I’ve branched out with gaming recaps and those seem to reach some sort of audience, so I’ll continue to experiment. That said, homebrewing is still my prime focus.
Back on topic, last time I opened up the carnival by looking at why I think people like darker genres and topics in their games! Today’s post is deeper focus on dark settings in regards to conflict; whether it’s problems from society, the self, the environment or even forces beyond our control. One can’t have a darker story without extreme conflict, to the point it’s usually quite oppressive, or repressive in some cases. Sure, there are more examples than what I’m talking about, but I could go on and on about that. Also, I like rambling some anecdotes about old games I’ve played it, because I really love sharing gaming stories with everyone when I get the chance!
Author’s Note: I know, it’s a change of pace. Like I said, I’m not abandoning homebrewing. I promise. Also, this one is a little more mature oriented than other posts, touching upon rougher subjects.
Continue reading “July 2017 Blog Carnival – Conflicts in Dark Worlds and Genres”