Before leaving to reality, the players pierced deep into the deeper dream. The Dreaming is finished, perhaps gone for good? The players make their way out of a dream realm and hopefully back into the real world. But, what is real and what’s really going on? Being stuck in The Dream for so long was certainly no accident. And so, ends the first part of my zany adventure (that I originally intended not to last this long!)
Welcome back, gamers! I usually homebrew stuff and this is a complete change of pace for me. That said, I’ve been meaning to write pieces examining things within games in addition to homebrew. As it is, I’ve branched out with gaming recaps and those seem to reach some sort of audience, so I’ll continue to experiment. That said, homebrewing is still my prime focus.
Back on topic, last time I opened up the carnival by looking at why I think people like darker genres and topics in their games! Today’s post is deeper focus on dark settings in regards to conflict; whether it’s problems from society, the self, the environment or even forces beyond our control. One can’t have a darker story without extreme conflict, to the point it’s usually quite oppressive, or repressive in some cases. Sure, there are more examples than what I’m talking about, but I could go on and on about that. Also, I like rambling some anecdotes about old games I’ve played it, because I really love sharing gaming stories with everyone when I get the chance!
Author’s Note: I know, it’s a change of pace. Like I said, I’m not abandoning homebrewing. I promise. Also, this one is a little more mature oriented than other posts, touching upon rougher subjects.
We return, from yet another time gap, to exploring the strange terrors in and around the Bloodied Wyvern Peaks… and the multiverse of the Bloodied Wyvern Peaks. After breaking away from “Purple World” as the team calls it, everyone lounges at a royal lodge… Nothing suspicious at all! It all feels like a dream.
We’re back! Once again, the weirdness lifts off the material realm… or so it seems. We lose one of our dysfunctional heroes and gain another and more things seem off… if a tad off track entirely!
AUTHOR’S NOTE: Yes, Utopian-Orvaldt is a slight spoof on Blue Rose, with the fashion and style of Hirohiko Araki to boot, even though players didn’t have a chance to explore the utopia too much. No, I don’t have a chip on my shoulder towards Green Ronin, even though I don’t particularly like Blue Rose. The idea was based on old notes I had sitting around for the sake of a light-hearted plane hopping game. I might do something more with that soon enough. Also, I’m sorry for killing off your character super quickly, Evan! Really, I am!
It has been a bit of a hiatus, but we’re back! Hooray! The lands beyond Qvosfeir await, as our team etches closer through the rugged terrain of the bloodied wyvern peaks. And by lands beyond, I mean quite beyond! As always, things are about to get even weirder!