“Come on baby, don’t fear the reaper”
Many creatures were described in my previous travels. It would be only fair to elaborate on them slightly. Ready yourself for those who lurk in darkness and dread, friends! Allow this small bestiary to inform you on the powers and potentials of these morbid friends and foes. Or should this fall into more diabolic hands, beware of the heinous horrors that you so choose to wield. Righteous comeuppance will likely find its way.
Author’s Note: A companion piece to Ramon’s explorations! Here are some monsters referenced in the post or in their respective planes and dimensions. Enjoy!
What a wild night I had. I got kicked outta Wicker Valley by a bunch of complainers, stumbled drunk in the desert, was chased by giant wolves and met the most beautiful wandering honey! She took me to some big tent or whatever, gave me the best boozy juice I’ve ever had. When I came to in the morning, I was face down right outside of this town. Lucky break, huh? Granted, my ears and nose look a bit weird and I look a bit mangy. Must have been out of my mind for weeks, but my luck got me to survive! Anywho, you want some info on the weird critters I stumbled upon? I got a whole notebook’s worth! – Rowan T. Jammerson, Cursed-Human Maverick Rogue
All sorts of incredible things lie in the reaches beyond the boom towns, outposts and whatnot. Some might be potential allies, while most will kill you for survival’s sake. And, the farther from main parts of civilization you go, the lower your likelihood for survival is. The wilds sports a wide variety of strange flora and fauna alike, some with minds all their own.
Author’s Note: Originally, this was supposed to be a conversion of Spellslinger. That fell through. So, that’s pretty much it for my take on Spellslinger related content, unless there are requests for more NPCs based on the Brands and the like. By the way, keep an eye out for more weird western creatures, as well as a few conversions from other games.
“The vast frontier. It’s a place of wonders, of possibility, of a quick and easy death! Don’t let the charms of a free and open land fool you, traveler. It’s a killer place out there. But, the market’s wide open for the taking if you know where to look. There’s a lot of devils in mortal skin looking to sell you a miracle tonic or a little company. If you’re smart, you’ll keep your wallet hidden and find a way to pull a fast one of your own. Or if you’re stuck in the wastes beyond town? Best pack well and ready more than one gun. You don’t know if it’s a pair of fangs or a bandit’s gun that will do you in out there. Of course, you can always drink and gamble your troubles away with us, stranger! We don’t cause much harm, mostly to ourselves… The ladies of the tavern are good at taking care of ya though. Or if you prefer, there’s a handful of men who are good companions too. I’m not just saying that as a recurring patron, either…”
-Rowan T. Jammerson, Human Maverick Rogue, drunken troublemaker, despised wandering womanizer, bastard son of Ex-Mayor Jammer J. Spellman, denizen of the town of Cactus Sting.
Whether in the “civilized” frontier or the badlands beyond, tons of terrors walk the weird western soil. From bandits beyond the grave to massive parasites that love the smell of gold, settlers and pioneers have more than their fair work cut out for them. Even the native locals are wise to keep away from many dangerous lands. And for a good trade, they might even be willing to disclose such information.
Author’s Note: Most of this comes from a mostly forgotten mini d20 setting that is chock full of cool inspiration! Spellslinger was part of the Horizon line by Fantasy Flight Games, who are mostly known for board games. Horizon was a series of D20 books that twisted the system into various new forms, continued through Legends and Lairs. These books allowed for play in steampunk, mecha, horror, weird western and other genres and were all around a good find! Sadly, they’re a bit rare. However, one need not obtain the books to enjoy these monsters. Also, I twisted around some of the magical “brands” into NPC monsters of their own… twisted versions of the old player options, if you will. Look out for a handful of other references too!
You can also find a variety of NPCs at your disposal over on this page.
Welcome back to Chult.
The Jungles of Chult are a place of many things; an incredible civilization that has survived against impossible odds, a realm of ancient and massive beasts and a land of sinister secrets that could very well corrode the world. Within this jungle lies a conspiracy that could very well cost Toril and its denizens its life. Delve even further to encounter new foes and new rewards!
Author’s Note: Well, all of that took a lot longer than I had planned. The long and short of it was, a lot of things weren’t going right. On top of that, I had to wait a bit before borrowing this book in the first place. But enough complaining, I was inspired by some posts on expanding this adventure, so I wanted to see what I could cook up and add in here. I realize that there are some revisited pieces in here, but I’m always striving to improve my work and find ways to work it into other things, such as Tomb of Annihilation. And with that, enjoy a sampling of crazy critters and awesome artifacts for your adventure!