This isn’t the dreaded “Gothic Earth”, but something almost as odd. It feels like the world of Oerth, known as “The World of Greyhawk” to many. However, it changed. It evolved. The technologies here, while magical somehow, feel quite close to the wondrous artifice of Gothic Terra. However, I can’t help but wonder how all of this came about. None the less, I’ll take this place over the forces of The Mists or The Red Death any day! I feel I’m not done with either though. – Ramon DeLeon, planes traveling bard
Oerth. But, not the Oerth I remember. This is one of a distant future. Just as there are new hopes, there are new fears. The evils of yesteryear are supplanted by the evils of today. News of a new abomination of mad science and magic has made its way throughout New Greyhawk City. A creature similar to the dread mouther, but created through artificial means. The news does its best to cover up details, but the truth is far more twisted and will only be spoken of in hushed whispers. The terror of the Millexium Mouther rests, for now.
Author’s Note: Dungeon Magazine #83 gets referenced once again! The last time was the Faranth, a one-off aberration that has sadly never appeared in official form again. This time, I’m referencing both Greyhawk 2000 and its tie-in adventure, Alterations. It’s sad that GH2000 only got attention here, never again in Oerth canon. D20 Modern would have been the perfect place to continue it. Eh. Whatever. Here’s a quick conversion of the NPCs and monsters found in it. Plus, the Millexium Mouther is a new monster to play with! While I won’t encourage piracy, back issues of Dungeon Magazine have long since gone out of print. You can find a copy of this issue via Archive.org.
The small town of Duponde has a haunting legacy, for they claim to hold the final resting place of the infamous mage known as Evard! It is said that whoever disrupts his slumber will be cursed with an endless . Will the sleepy plot of land be consumed by shadow or will the light find a way to liberate the encroaching darkness?
Journey into the darkness with this adventure, previously available to 4th Edition D&D Encounters, converted to 5th Edition through the DM’s Guild. Inside of this document, you’ll find a variety of monsters and some alternate mechanics for running this adventure in Dungeons & Dragons 5th Edition. In addition, a blurb is included on the Forgotten Realms, Eberron and Ravenloft settings.
Author’s Note: Here it is! One of my favorite adventures from running stuff in the D&D Encounters program, now in 5th Edition! Or rather, here’s some conversion notes so you can play this nicely crafted ghost story. Also, you will require THIS ADVENTURE in order to use my conversion notes to the fullest. Enjoy. Also, this was my way to close out the summer and welcome the autumn! Enjoy! On that note, more updates for other products coming soon. In addition, keep on the look out for more gothic and gaslamp posts on this blog!!
There is much more to the Barrier Peaks than a romp against alien monsters. The mechanics and workings of the downed ship are far more complex. Access cards, radioactive hallways, infested hives, among other things await our heroes as they make an… Expedition to Barrier Peaks!
Author’s Note: This is probably the longest post in this series. It’s a bunch of notes on running the module itself, as well as the technological artifacts you’ll find. The cards are in the first part, as they don’t really have much mechanical depth aside from a McGuffin.