Spelljammer’s Steamspace – Desert Winds

Steamspace

A fascinating cluster of worlds unlike any other.  There is one true world within steamspace, an incredible Gas Giant that bounced between several sun-like star shapes.  Orbiting the giant are many moons which foster life, while acting as a means of sampling the greater world for the benefit of the denizens below.  This charter details the various inhabitants upon each of the moons.  The Known Moons of the Gaseous Body, a cosmic cradle that harbors a bubbling and steaming watery world below known as “Steam Titan”, are as follows: Bashar, Destiny Expanse, Victoriana, Noire, Metallum and maybe even more.  Splinter from the Iron Coil Gnome crew became a vital part in the infrastructure and well being of the moons themselves.  While the company presence in the Crystal Sphere fizzled as fleets of Minoi entered roughly ten years ago, they left behind means of survival on otherwise hostile worlds.  Enter moons built on extremes and oddities.  Behold a fantastic gas giant that tethers all of them together, the very source of wondrous power here.  But for today, let us look at the first two moons.

Author’s Note: Remember my Weird Western?  Al’Bashar?  Bits on Space Victorian British?  Blatant Stephen King rip-offs?  Well, it’s all part of the same world cluster!  Also, expect a handful of homages to bits of pulp, sci-fi and then some.  In fairness, this is the kind of insane crack I’d come up with when I did more with 2E AD&D.  In short, mixing Spelljammer with Masque of the Red Death Ravenloft and Gamma World 4th Edition mechanics together would make something like this.

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Planes of Terror and Madness: Dark Shadows of the Wheel

Some mad scholars and greybeards speak of the Demiplane of Dread in hushed whispers. But, this is not the only accursed place to float within the Wheel. No. Other planes have been covered, including rather lightly from Ramon the Planes Chronicler. But, his information is too sparse to be helpful to many. I, a humble scribe assisting “The Narrator” shall regale you with wonders and horrors alike. Know that the planes isn’t just dangerous at times, it’s an unending nightmare.  Prepare to never wake up again and let us continue our journey.

Author’s Note: Happy Halloween from The Planes!  I figure it’s time to mix things up.  So, RavenScape madness continues as I also look at nightmares of the Great Wheel both canonical and fanon.

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Rumors in Mists, Endless Whispers

skulls | Skeleton art, Art, Skull art

Autumn harvest draws towards a close as the heat dies down.  A dull wind wraps along the lands, bringing in disquieting eeriness and a spine-chilling cold.  The time of phantoms returns, as the bridge between worlds living and dead lowers once again.  This is a time when spirits observe our realm, or so the stories say.  Those within Darkon are clever enough to document and comment on such things.  You would be wise to as well.  Beware, for upsetting the souls of the damned is a fool’s task!

Author’s Note: Whispers of secrets always travel the mists, at least as long as I can think of cool characters and places.  Also, more Prisoners of the Mists references.  Likewise, my homage to the Overlook Hotel from The Shining.  On one more note, please pardon the previous post, I was on vacation and was very tired.  Hopefully, all of the goodies in here make up for it.

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Worlds and Cosmos of Spelljammer – Fantastic Space!

 

Spelljammer" cover art by Jeff Easley. | Scifi fantasy art, Dungeons and  dragons art, Fantasy art illustrations

Arcane Space, a strange place for those not initiated.  Plus, for those lacking the essential tools of travel, it’s deadly.  There is no natural air here, likewise the heat is very unnatural.  This is especially the case within the traveling warp known as the phlogiston, a realm of burning energy that can shuttle protected spelljammers in rapid time.  Yes, it truly is wonderful.  And for many, it’s a far more logical alternative to the planes beyond.  Why discover what lies beyond life when you can learn all that life truly has to offer?  There are countless worlds already out there, all within the Prime material.  Plus, the metropolitan space hubs prove far less pretentious than the likes of Sigil anyway.  No weird slang to make yourself feel smug.  Or well, less of it.

Author’s Note: Spelljammer?  But of course!  October will probably make a shift back to Ravenloft, but Spelljammer always needs love.  And past that, more Docker’s Catch, crossover with other settings and a massive reference to Sea of Thieves (again). So with that, have a double post… IN THE SAME WEEK!  Give or take.

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A Day in the Planar’s Life – Of Sigilian Happenings

Planescape: Torment Online Walkthrough - The Hive: Overview - Sorcerer's  Place

More day-to-day life with the Cage.  Turbulence looks to be a recent norm, but life finds a way of adapting or addressing such matters.  Those who aren’t content with being clueless eventually find their way here, lest they give up or fall.  Life ain’t easy, but many have carved a niche out of it.  Plenty either just use others or get ahead in some other negative way, but that ain’t the city as a whole.  Plenty of bashers take the honest and noble route, even some Hardheads and Guvners really are good at heart.  Likewise, Signers and Ciphers can ante up good too.  And should one need the aid, new means are emerging.  Bleakers have their kitchens, plus some barmies wanna try to help others like them to help keep the Gatehouse from clogging so bad.  So, life here.  It is what it is.

Author’s Note: I always find myself coming back to this font of inspiration.  Sigil has been a favorite of mine.  I’ve been musing on making my own planar hub.  As a previous picture would tell you, perhaps something with more Grimjack inspiration.

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Barmy Kips and Dark Locales – More Curiosities of Sigil

door at end of dark alleyway | Dark alleyway, Dark street, Anime background

Oh, so you’re in need of a tout?  Yeah, I could do that.  What’re in the need for, chummer?  You gave the jink tip, so I’m all bone box gab.  Juggling Monk Way holds the chant on good eats and bub, little cost.  You gots yourself 3 different taverns, all good options.  What’s next, yes?  Oh, Easy workin’s.  Aye.  You can help patrol against Cranium Rats.  Yeah, office right down where I’m pointing.  There’s also the labor yard, a bit more north in the Hive here.  They need bashers to haul bunches o’ junk, probably for trade.  But, real thrills?  Follow me down this burned alley, I gots something that’s a real once in a lifetime treat!  Promise ya that!  Haha.

Author’s Note: Continued influence from Eberron, the High Society and the near-end of the Antorek metaplots.  And just below, things deep in UnderSigil.  I know I brought that blasted mad dragon and his fey helpers back, but this is what happens when you port Mutant Plants and Mutant Animals from Gamma World into AD&D… among other things from Gamma World.  The Bathysphere is from that too, as well as some planar weirdness.  More is on the way, as things have been split up once again.

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Grim Rumors Eternal – More Ravenloft Plots and Places

The Darkness lasts forever!  Don’t think the Light is still your friend though.

Author’s Note: Mystaran homage, more lands based on Philippine folklore, more on the undead of Rockbaecche and a native of Kalidnay experiencing Abaddon.  Also, two more references to the excellent Prisoners of the Mist server for Neverwinter Nights.  If you love the Campaign Setting, it’s one of the best sources that keeps it alive.  Also, I’m aware that referencing Abrahamic religion in D&D is controversial, but thanks to Prisoners of the Mist, it could be a fascinating thing to examine in brief.  I should really pick that up again, it was good fun.

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Gazing upon a Misty Void

TAE _ - Sea Zombie-2

“This is the Alleigosto Exploration Team, is anyone out there?  Anyone on the Cog Auditory-Wave Line, please respond!  We are lost on the Ichthyan Sea.  We’ve observed and overheard terrible creatures.  Send help immediately.  These waters are dangerous, arm yourselves by all means.  I repeat, arm yourselves.  Air waves will remain open, in hopes of response.” – The distress signal of Her Heavenly Embrace, sunken wreck

It is time once again to gaze into the mists and see what gazes back.  I bring you tales and people traversing the mists, woes of the occult, crime never paying, schemes of a warmonger and rising spirits assembling a demonic gallivant.

Author’s Note: More ambitious conquering for Drakov, Victorian spiritualism, Japanese ghosts and more on a thieves haven homage to Yojimbo.  That is what to expect from this post!  Also, I know I’ve griped about it before, but I feel like I should cover and flesh out my own worlds.  I don’t really want to play D&D anymore, even though I like pondering about the settings.  It’s this weird paradox for me.  I have more posts I want to do, so we’ll see how quick I can get over this funk.

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Further Glimpses Upon The Mists

Tristram In Skyrim - A Homage To Diablo -- Project Shelved at Skyrim Nexus  - Mods and Community

Problems, we all have problems.  Day to day life is riddled with them.  This is nothing to say of toils beyond town walls, behind closed doors and just outside of the naked eye.  There are things that bring deeper problems, rooted in our own deepest fears.  Attempts to banish them are fool’s errands, adaptation and readiness is a more apt truth.  So, do not fear the problems of what lies beyond, but prepare.  The darkness always lingers and waits, so too must you.

Author’s Note: My continued take on Eberron meets Ravenloft, more Thief love, More BLOOD inspiration in the multiverse, ongoing agonies of new domains and more.

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Lost Chapters of the Mists – More Domains of Dread Part 5

Ghost ship (Stephen Fabian, Ravenloft module RA2: Ship of Horror, TSR, 1991)
Dead Men Tell No Tales

“Ah, setting sails on the high seas?  Well, let me tell you of grim tall tales.  I speak of ghostly vessels rising from watery graves.  I have witnessed water beasts infused with the deadliest poisons known to man.  I have seen angered spirits more than capable of sinking your ship, even from a distance.  And this is to say nothing of the strange island you will find along the way.  The ones I fear the most are controlled by wicked sorcerers who reject the divine in favor of their own prospects.  And that’s to say nothing of the pirates.  Even in distant lands, the brigands will emerge.  One such heinous gathering caused me crew to run aground.  And that was to say nothing of the horrors to come.  I speak of flying creatures that resemble women, but only their top half!  The accursed harpies had slain too many good men.  I speak to you today, only thanks to some priests who witnessed the carnage.  The life of a sailor is no kind one.  Pray that it’s only nature you have to worry about!”

The old man, beleaguered by his past, sits back down.  However, for the rest of the evening, he maintains a glassy stare that is equal parts ominous and worried.  His staring is only interrupted by the loud slurping of grog from his mug, most of which staining his mostly white beard.  Even as you ready to depart, the solemn and sorrowful figure remains haunted and scarred through the terrors of his own past.  Pray that you do not suffer much like him.

Author’s Note: I’m back once more, since my previous post split off into another part all its own.  I wanted to tackle a look at Sri Raji, as well as stealing from the new book to make their new domain feel more Ravenloft (though that’s a common complaint I have with the book).  As a whole, I give my own remake to The Steaming Lands, now the Steaming Wrath, with the addition of two wholly new domains (one based off of a Bruce Heard article for Dragon of course).  Likewise, I have returned with more Ravenscape crossover, detailing the fate of Antorek and how it relates to the Wildlands.  Also, PIRATES!  I love me some stuff with pirates.

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