“Give ya the dark for some good jink! I know tons, lots of things about distant sights and travels. Don’t let the grungy look dissuade you, I know all about the realms beyond the cage!” – Lanky, Ultroloth-blooded Tiefling Rogue/Planar Fighter, The Hive of Sigil
I’m back at it once more, bringing in some more classic monsters of the Planescape Campaign Setting. While Wizards might eventually port all of these over, I thought I’d bring my take here in the meantime. While I’ve made a reference to the current layout, I should note that my take on Planescape looks back to the AD&D take on it, mostly ignoring any newer creations (such as Post-Spellplague Forgotten Realms, new cosmology elements a la Shadowfell and Feywild, newer takes on races like Tieflings and the like) outside of respective settings such as the Nentir Vale. But, I’ve tried to make that apparent as much as possible in previous posts.
Author’s Note: December is Planescape Month, I guess? Why? Because I love Planescape, that’s why! Also, I noticed I haven’t really tackled enough lawful monsters, so here’s some more from planes of law. Plus, I wanted the squeeze in the Hellcat and the Bladeling in last time, but ran out of time. Also, I wanted to convert a creature from the Dungeon Adventure, “Deep Freeze” (again). Enjoy! Happy Crimbo!
I’m going to have a slight change of pace. This one has been floating in the aether for a while now, if only because of a bunch of scattered memories tied to facebook posts from ages back. Well, digging a mix of scattered campaign notes, FB posts and then some. So, let’s dive into the past and observe the passage of time within what started as a small city and expanded into its own thing.
The very word “giant” evokes fear and admiration. In fact, the creatures known as giants practically invented new definitions for the word, in response to their incredible size. Giants are titan-like beings born of the world in some manner. They are raw forces given some manner of thought. One giant alone is an engine of destruction, capable of razing several lands in its wake. To some giants, we are merely insignificant insects that act as an obstacle to our goals. They have no inherent malice towards us, we’re just annoying to them. The Church of the Cosmic Colossal preaches these values, proclaiming that Giants are Cosmic Entities that are far superior to other Material Plane creatures.
To some researchers, they are the first beings who emerged from a lifeless world of nothingness and chaos. Some even say that they sculpted the world as we know it today. To some, they’re early creations of the Gods that were in time rejected in favor of the smaller folk. Perhaps they were once humans who embraced incredible energies of the planes, thus being transformed into massive beings of power. Like many theories surrounding various creatures, they’re not totally conclusive or have too much evidence to support their truths. All that is known is that each giant holds their own origin stories and epic tales. Lest you be a fool, never challenge them on their mythologies.
Author’s Note: GIANTS! I figured I’d write at least one tie-in to Storm King’s Thunder while the module was still relevant. Since I’m not as into it as I was with Curse of Strahd, this post won’t likely be expanded into a theme of any sort. No matter, I wanted to convert some classic giants to D&D 5e and this was my excuse to do so! In fact, many of these come from some of my favorite settings. In addition, I converted a giant that was made for a 3E campaign eons ago. Enjoy.
Of course I’ll teach you my magical knowledge… after you take care of some tasks for me…
The planes holds countless secrets, countless beings, and countless magicks! Some are willing to share their knowledge with the multiverse, while others keep their secrets and will keep to protect them; extraplanar forces are no exception. For those lucky enough, the powers of the cosmos begin to fall into their hands. Their ideals grow stronger as the planes begin to change alongside them. At the very least, their ideals shape into new spells, crafted from distant points of reality.
“Did you just call me an elf? Choose your next words carefully, friend.”
With the realms of the Outer Planes, physical manifestations of beliefs, morality, and philosophy take the shape of great beings. Axiom/Anarchic creatures, Fiends, and Celestials are among those who populate this vast expansive multiverse. Among them are a race of beings embodying the forces of Chaos and Good. These are the mystical celestials known as The Eladrin. The antithesis of The Queen of Air and Darkness and her daemon fey, these beings are champions of the virtues of liberty and justice. As one would expect, they’re quick to become uncomfortable in exceedingly orderly or tyrannical areas. Most hail from the Chaotic Good plane of Arborea.
UPDATE 2018 MAY: Not a fan of what Mordenkainen’s Tome of Foes had to offer? Check out my take with “Defenders of Arborea” today!