Unification. Usually, this concept is seen as a positive. Coming together for a common cause. However, not all things use it for the betterment of all life. Some use it for the betterment of themselves, sometimes to literally propagate themselves; an all out cosmic domination campaign. For survivors sane enough to resist its curse, they will recant tales of an entity more than capable of unraveling all reality… and rebuilding it in a gruesome image.
Despite hailing from some alien dimension, accessed through planar loopholes and demiplanes, this entity is not driven by chaos or randomness, as we might assume. Scholars believe that this thing has taken interest in our takes on law, order and of course unity. However, it strives to perfect it. To material plane minds, the result is a sickening perversion that inspires madness and revulsion.
Author’s Note: The culmination of all sorts of cosmic and body horror. Here are a few powerful creatures that could make for some truly horrifying end game baddies, short of an elder god itself. Mix a little Dark Souls, Halo, Innistrad and Warhammer 40K and you have these abominations. Also, I realized that my homage to Hanweir is quite similar to Kor-Artificer’s. Great minds think alike, I guess. Either way, I can certainly say that I’ve created one of he most horrifying things I can imagine. All for a part of the Unity!
“Yeah, Fangs Gulch is a place. I found my way there not long after being bewitched and I started turning into one of them. Anyway, the locals look like those animalmen out in the wilderlands, but they run shops, shoot guns and live life like us. The scotch was something great, I only passed out after two jugs mind you. The butcher served up a nice slice of meat he called ‘furless one’. Even the ladies of the night were good too, even if they’re all hairy and have like eight knockers, real bitey and growly too. Hey, don’t look at me like that! It’s no weirder than the bar owner who screws automatons off-hours! Aww shucks, I really am one of them… – Rawoo (Rowan T. Jammerson), Lupine (Ex-Human) Maverick Rogue
The Lupines, especially the Gray Runners, often receive harsh treatment. Life in the tribes prove hard, but life among the outsiders, exotic travelers and other oddities proves all the more frustrating. Hostility seems inevitable, whether in the realms of trade or battle. Sometimes peace is achieved, but it’s often to suit an agenda. Some have sold their wisdom and secrets to get ahead of the travelers, while others have taken to more vindictive approaches… some reactions truly wicked. Most care about the day by day, appeasing the forces above them while surviving in a harsh world. Until recently, the harvests and hunts have been good, as life has been normal.
Author’s Note: By popular demand, here is more content for the gray runners… or rather, what the concept got expanded into. While they feel not overly different than Mystara’s Lupins (I even made a NPC that uses Lupin mechanics), they seemed pretty popular here. Plus, anything to bring more attention to Spellslinger (in the naive hope that Fantasy Flight Games will convert it to D&D 5E! Ya hear that, FFG!? You’d gain money from joining the new edition!) I pondered on how to expand on serpentmen, based on a request on my Tumblr blog, but my previous post points out that Yuan-Ti work just fine. For more on The Lupines, please check out this post here.
When magic is involved to experiment with life, the results can be horrifying and sickening. So-called Freaks are born from careless tinkering with supernatural forces. These “freaks” are often driven to madness and hostility by either their inability to grasp the world around them or reacting to a harsh and judgemental society. Those who lack sentience tend to go mad from their tormented existence. Most of the time, their creators have little care for their warped creations. Those who do seem them as the perfect meat shield, whilst they continue their depraved and disturbed experiments.
While many are the result of mad scientist, evil alchemists and deranged wizards; some are victims of corrupting powers and incomprehensible forces. These powers greatly vary. Forces like abyssal underworld hexes, maddening voids of realms beyond, places of raw and untamed energies. Creatures born from such mysterious planes and domains are often thralls to their mad overlords. Those who break free often became chaotic and destructive forces prone to rampage, much like material plane “freaks”. These planar-blighted beings were often enslaved as living machines of destruction. They serve as pawns in warfare, conquest or acts of terror.
Author’s Note: Many of these are original with the help of some of my friends (Thanks Bobby, Centaurpede will give me nightmares!) Also, the creepy horse mask inspired some of the flavor text… In the case of some of the others, they are homages. The Cosmicoid is both a nod towards Alien and the equally inspired Wanamingo from Fallout 2. The Hulking Mutant is a more clear reference towards the Super Mutants from Fallout. Meanwhile the Atomic Beast was my translation of Keith Thompson’s Pripyat Beast and Psi-Zombie is Zombified Stalker from S.T.A.L.K.E.R. meets the Witch from Left 4 Dead. Also, Atomic Beast and Centaurpede are conceptually very similar… Granted, one’s alive while another is a From Software staple.
CHECK OUT THE UPDATED VERSION HERE!!
Art Sources: Keith Thompson – Pripyat Beast
Made by Doctor Necrotic, for Doctor Necrotic Media.
“Two of our party members died, but check out this shiny ray gun!”
“It looked like some sort of badger-like animal, until I noticed the eight legs! Each of them had barb-like claws attached. As the creature faced us, its jaws dettached and let out the most horrid of shrieks. It pounced upon and tore apart the bardic minstrel in moments before we managed to put it down. What other twisted beasts dwell here?”
-A survivor’s brief encounter with the Aurumvorax
Beyond machines and flora, countless species of fauna populate the strange wreckage. Whether they’re organic forms from realms unknown or mutated experiments gone horribly wrong, their alien nature and ferocious abilities make them formidable foes to fight off.
Author’s Note: Beyond some easy to convert monsters using the monster manual, here’s a helping of monsters and beasts that roam the downed ship. Some of these were pretty easy to tackle, considering many of them had been ported over to other systems (beyond the Next playtest) such as Pathfinder. Stay tuned for my take on pre existing monsters as well as adding new monsters to the ship!
“Wrap your troubles in dreams, dream your troubles away!”
More horrors of Dol Quar, the Realm of Dreams, await those who connect to it beyond the wall of sleep! Some Quori rival and perhaps exceed the Dreaming Dark in terms of sheer power and deadly force of will. The evil of these creatures is not to be tested, unless you’re willing to lose your body or mind… or both. If you thought the first batch were threatening, you have seen nothing yet. Here’s the second part of my Quori conversion.
Made by Doctor Necrotic, for Doctor Necrotic Media. Quori and Eberron are copyrights of Wizards of the Coast.
Xoriat, it’s kind of like that.
If you thought their creations were scary, you ain’t seen nothin’ yet! The terrifying masters of Xoriat are a seemingly all powerful alien force. For ages, they’ve been behind much of the tension and turmoil in Eberron. Some suspect that they control the realm best known in the multiverse as the “Far Realm.” In fact, some scholars think it to be the very same plane as Xoriat. No matter the truth, this fleshcrafting menace has goals still mostly unknown to everyone else. For all we know, the denizens that visit the material plane could just be foot soldiers… The worst could be yet to come! Perhaps even more disgusting mutants and experiments await those unfortunate enough to get too close to their clutches. And that’s not the most disturbing things about the Daelkyr. The most disturbing part is they look like us! Or should I say, WE look like THEM!
Is this a Daelkyr lord or one of their warriors that slipped through reality? You decide! Either way, get ready to lose A LOT OF SANITY!
Deep within endless trenches of the oceanic depths lies a race of creatures guaranteed to strike terror into the souls of many a sailor. They’re given many names among seafarers – Sharkmen, Sea Devils, Sea Raiders, and countless others. Whether any of these detractor names hold any weight or accuracy is to be determined. However, anger and xenophobia is quite close to fact amongst the Sahuagin. Any fool who’d dare tread upon their territory is soon greeted by endless waves of relentless raiding parties; attacking crewmen, infiltrating ships, and sometimes destroying the ship piece by piece. Whether or not the attacks are deserved is up to whichever side of the raid you’re on!
Within their deep kingdoms, Suhuagin life is complex. These beings live under a strict caste system based on personal merit. Those capable of building, growing, and creating are on the top; while those who are less capable are largely ignored or sometimes relegated as parasites. Those in the middle are used as defenders against threats both aquatic and land dwelling. While some could argue that stealing from land beings goes against their meritocracy, they envision it as payment trespassing on properties where intruders are not wanted. However, there are many marked safe points where one can meet with a Sahuagin, in an effort to visit their underwater realm. Woe to any fool that doesn’t prepare for a dive through deep water and intense pressure.
Author’s Note: I was originally going to do this for just D&D 5, but one of my blog buddies encouraged me to open this option up to Pathfinder as well! And so, I am!