Horrors of Xoriat – Daelkyrspawn

Xoriat, a realm of unspeakable evil. The native Daelkyr reside here, experts of sickening fleshcraft. Among their works were legions of warped and disfigured abominations, the daelkyrspawn. These things were once captured forces of Material plane fleets, the very races that attempted to repel the nightmarish plane. While Xoriat’s connection was ultimately severed from the list of coterminous planes, countless creatures were abducted and transformed into the sickening puppets of today. While many are simply stranded in the Prime Material, some seek methods of returning the tether to Xoriat and continuing the invasion from so long ago. Many of these atrocities prepare for battle in the depths of the dark realm of Khyber. From this hideaway, they all ready for an onslaught in the name of their aberrant creators.

Some, like the dolgaunt, for monastic cells to prepare a tactical strike. Other abominations are far simpler and mindlessly assault all creatures that may move too close to their grasp. Either way, their psychologies are far too detached from the mortal realm to properly figure what their current goal or aspiration is.

AUTHOR’S NOTE: More Eberron once more. Here is an updated take on my version of the Daelkyrspawn from a ways back. Also, if I may hop on my soap box. Please, support Exploring Eberron over Rising from the Last War. The former is purely Keith Baker’s voice, not the sanitized version released by Wizards of the Coast. So much was watered down to fit their new market model, but the guild allows fans to recapture what WotC decided to leave behind.  Back to this post, I realize an official Choker was published, but I always found them neat and weird… so they’re remade here too from their original days.

Continue reading

Weird Western Monsters from various sources

Image result for "Wild west""D&D"

Our dusty little library ain’t much, but it’s a miracle that we can bring literature to this equally dusty frontier settlement.  All I care about is getting the know-how to these folk.  An informed folk is a healthy folk.  As it is, they keep their bodies active, nothing wrong with stimulating the mind too!  While you’re here, check out some of these accounts from travelers.  We’ve been collecting them here.  Tons of stuff on some of the fearsome critters to wander these parts…  Some even come from parts unknown!  You’re a traveler, this sort of stuff will keep you in the loop.  – Anna Von Hindervoltdheim, Gnomish librarian of Wispy Cliffs.

One need not travel far to see familiar faces out west.  Sure, they’re a bit different in many ways, but something’s kinda uncanny.  Creatures, like people, have a habit of traveling too.  One could say their ancestors might have found their way much like we did.  Lots of science folk wanna document these differences to put forth some big claim.  I dunno what it is yet, but it’s probably as odd as dinosaurs flocking to some hole inside of the world.  But hey, at least these folks don’t think the world is flat or something.  Everyone knows it’s really a cube!

Author’s Note: A lot of existing monsters, as well as creations of my own, can easily be fit into this quasi-setting/idea I’ve been playing around with.  So, let’s dive into it!  If you have any other ideas, let me know!  Also, yes I know, this isn’t really a full post from me… just a list of ideas that use existing stuff…  I promise I’ll have some original stuff ASAP!  Consider this an interlude of sorts!

Continue reading

Strange Things in Bloodied Wyvern Peaks Adventure Report: Part 4

https://blogs-images.forbes.com/startswithabang/files/2016/01/globe-73397_960_720.jpg

“Where are we?  When are we?”

It has been a bit of a hiatus, but we’re back!  Hooray!  The lands beyond Qvosfeir await, as our team etches closer through the rugged terrain of the bloodied wyvern peaks.  And by lands beyond, I mean quite beyond!  As always, things are about to get even weirder!

Continue reading

Strange Things in Bloodied Wyvern Peak Adventure Report: Part 2 & 3

https://i0.wp.com/img00.deviantart.net/2356/i/2012/277/f/7/xel__lotath_bonethief_by_halycon450-d5grd39.jpg

“THEY ARE AMONG US!”

At long last, the players are ready to embark into the mountains ahead, unsure of what strange things await them within the jagged lands beyond.  What dangers will they face?  Will their ranks thin?  Will some go mad?  Will they awaken new horrors upon the land?  Only time will tell!

Author’s Note: Due to a handful of things, part 2 was cut very short.  As such, I decided to merge the recap with part 3.  Stay tuned for more after the jump!

Continue reading

Diseases and Plagues – Sinister Sickness for D&D 5th Edition

EDIT: So, I might clean this up as part of a DM’s Guild post in the near future.  Also, be sure to check out the various creepy creations I’ve made besides this by clicking here.

https://i2.wp.com/img05.deviantart.net/5e02/i/2012/237/6/9/plague_doctor_by_torvald2000-d5cfjtu.jpg

Journal Entry 183

Illness.  A force capable of wiping out an entire city, if not civilization, if left unchecked.  My superiors theorize that it is the result of the machinations of the lower planes.  I know better though, I’m well aware that life so evil need not come from other planes, but from our prime material.  Sicknesses come from small germ-like creatures, accidentally bred through hosts and environments, but that’s as far as I can gather on my research.  By all means, I’m sure fiends can create their own diseases though… and I shudder at the thought.

That said, I will never rule out an element of the supernatural in plagues.  I’ve witnessed many things while acting as a physician: pustules emitting acidic vapor, coughing fits leading to burning alive, previously rotting and wasting victims returning as the undead, demonic incubation.  The list continues onward.  In fact, some of these cases I plan on covering more in depth, in addition to some new discoveries I’ve made.  I must go back into plagued lands to dive deeper.  However, one can’t venture into these dark depths without proper protection.  As unnerving as it may be to the public, the plague suit has proved quite effective.  Aromatic contents treated with protective wards is helpful enough, after all.  Now, I ready myself for travel throughout the planes, in hopes of understanding disease throughout all realities.

Author’s Note:  My avatar on many of my pages tends to be a plague doctor.  So, what could be more appropriate than analyzing diseases with such a character.  Also, I guess this marks a return to planar and sci-fi content, right?  Plus, one of the things that inspired this was Russet’s Mold and Vegepygmies from Expedition to Barrier Peaks… a module I had previously converted!

Also, be warned!  If you do not like Body Horror or other forms of Medical Horror, I do not recommend continuing.  While I don’t go into grotesque detail, I’ve still tried to capture both to the best of my ability.  And even then, many of the diseases here are quite deadly and have the capability to kill an entire party.  As such, use them sparingly.

Also, please pardon the lateness of this post.  I’ve been under immense stress for the past month and a half.  Things haven’t been going too well for me and I’m doing my best to manage.  That said, things are getting better and I’m trying to make things go back to normal.  As always, thanks for understanding.

Continue reading

Expedition to Barrier Peaks – D&D 5th Edition Conversion (PART 3) – Mutants and Monstrosities

https://daemonsanddeathrays.files.wordpress.com/2016/08/004d7-expedition5b15d.jpg?w=581&h=350

“Two of our party members died, but check out this shiny ray gun!”

“It looked like some sort of badger-like animal, until I noticed the eight legs!  Each of them had barb-like claws attached.  As the creature faced us, its jaws dettached and let out the most horrid of shrieks.  It pounced upon and tore apart the bardic minstrel in moments before we managed to put it down.  What other twisted beasts dwell here?”

-A survivor’s brief encounter with the Aurumvorax

Beyond machines and flora, countless species of fauna populate the strange wreckage.  Whether they’re organic forms from realms unknown or mutated experiments gone horribly wrong, their alien nature and ferocious abilities make them formidable foes to fight off.

Author’s Note: Beyond some easy to convert monsters using the monster manual, here’s a helping of monsters and beasts that roam the downed ship.  Some of these were pretty easy to tackle, considering many of them had been ported over to other systems (beyond the Next playtest) such as Pathfinder.  Stay tuned for my take on pre existing monsters as well as adding new monsters to the ship!

Continue reading