Law, Chaos, diametrically opposed forces! Is it not splendid? To me, this is the true clash in the end. People speak of the everlasting fight of Good vs. Evil, but just look at The Blood War! It is multiple ideologies of badness competing for supremacy! Simply fascinating! But, of places less outwardly malicious, what of them? Well, I would be happy to pop up this nice bestiary, which can be yours for simply a handful of jink-jink, chummer! – Gilbert Marazmus, Gnome scribe and former ghostwriter
The multiverse as plenty of mysterious forces, the forces of darkness and the light have already been discussed at length. The means of order, disorder and everything in between. These things can be quite concrete but also vague in other areas. Here’s a sampling of monsters that exemplify the planes (and demiplanes) they call home.
Author’s Note: I know everything is taking a long time, I’ll do what I can to get back on track. Recent times haven’t been easy. That said, I hope many of you have found ways to still play from a distance. Even if it’s through a digital space, doing things with people matter. Stay connected and stay cool!
Xoriat, a realm of unspeakable evil. The native Daelkyr reside here, experts of sickening fleshcraft. Among their works were legions of warped and disfigured abominations, the daelkyrspawn. These things were once captured forces of Material plane fleets, the very races that attempted to repel the nightmarish plane. While Xoriat’s connection was ultimately severed from the list of coterminous planes, countless creatures were abducted and transformed into the sickening puppets of today. While many are simply stranded in the Prime Material, some seek methods of returning the tether to Xoriat and continuing the invasion from so long ago. Many of these atrocities prepare for battle in the depths of the dark realm of Khyber. From this hideaway, they all ready for an onslaught in the name of their aberrant creators.
Some, like the dolgaunt, for monastic cells to prepare a tactical strike. Other abominations are far simpler and mindlessly assault all creatures that may move too close to their grasp. Either way, their psychologies are far too detached from the mortal realm to properly figure what their current goal or aspiration is.
AUTHOR’S NOTE: More Eberron once more. Here is an updated take on my version of the Daelkyrspawn from a ways back. Also, if I may hop on my soap box. Please, support Exploring Eberron over Rising from the Last War. The former is purely Keith Baker’s voice, not the sanitized version released by Wizards of the Coast. So much was watered down to fit their new market model, but the guild allows fans to recapture what WotC decided to leave behind. Back to this post, I realize an official Choker was published, but I always found them neat and weird… so they’re remade here too from their original days.
From thresholds and barriers, many terrible things break free to cause mayhem. Among them are things from a digitized and electronic world. These monsters may have strange origins, but the evils they unleash are no less dangerous.
Welcome to the realms of electronic terrors, creatures that originate from incredible devices known to some as “video games”. These creatures hail from a variety of supposedly fictional universes and realities, where they do all in their capacity to torture brave and cunning protagonists within a digital landscape. These tales may just be works of fiction, but they could very well be alternate worlds held back by a pixelated veil. Perhaps this could mean an expansive frontier within the Prime or perhaps a demiplane of its own.
Author’s Note: Another blog carnival post! This time, it’s a bunch of monsters from horror (or at least suspenseful/horror-related) video games! Yes, the Zombie Dog is a repost…
This isn’t the dreaded “Gothic Earth”, but something almost as odd. It feels like the world of Oerth, known as “The World of Greyhawk” to many. However, it changed. It evolved. The technologies here, while magical somehow, feel quite close to the wondrous artifice of Gothic Terra. However, I can’t help but wonder how all of this came about. None the less, I’ll take this place over the forces of The Mists or The Red Death any day! I feel I’m not done with either though. – Ramon DeLeon, planes traveling bard
Oerth. But, not the Oerth I remember. This is one of a distant future. Just as there are new hopes, there are new fears. The evils of yesteryear are supplanted by the evils of today. News of a new abomination of mad science and magic has made its way throughout New Greyhawk City. A creature similar to the dread mouther, but created through artificial means. The news does its best to cover up details, but the truth is far more twisted and will only be spoken of in hushed whispers. The terror of the Millexium Mouther rests, for now.
Author’s Note: Dungeon Magazine #83 gets referenced once again! The last time was the Faranth, a one-off aberration that has sadly never appeared in official form again. This time, I’m referencing both Greyhawk 2000 and its tie-in adventure, Alterations. It’s sad that GH2000 only got attention here, never again in Oerth canon. D20 Modern would have been the perfect place to continue it. Eh. Whatever. Here’s a quick conversion of the NPCs and monsters found in it. Plus, the Millexium Mouther is a new monster to play with! While I won’t encourage piracy, back issues of Dungeon Magazine have long since gone out of print. You can find a copy of this issue via Archive.org.
Heroes against the darkness, across spans of time
People who aren’t careful have a habit of vanishing in this city. The cops, they just don’t care. Hired hands, they’re hiding something. The likes of people like me, researching the truth on the side. If you’re careful, you’ll stay close and ask few questions. – Herman P. Finske, Attorney and Occult Reseacher
Even as times change and people progress, one things stays true… there are things that always go bump in the night. Your walled in lands of safety can still be infiltrated or outright broken down. And even without that, there are still dark forces at work from within. Mad experiments, mutants, things of the mind and more! Monsters are going modern for this week!
Author’s Note: More urban fantasy/modern horror creatures! This time, right out of the pages of D20 Modern with my own twists here and there.
The stars carry their own ill omens. Sometimes, they are not always distant sleeping beings, but terrestrial creatures of a different sort. This doesn’t stop them from being completely alien in other ways. Sometimes, these things are from our own world and remain just as frightening as things from beyond the stars. The borders between dimensions falter, as a dark matter begins to traverse into our own realm. All means of xenoforms manifest as a result, with us ill prepared for what is to come.
Author’s Note: War of the Worlds, Alien’s Xenomorph, Classic Conspiracy Theories. Those are the subjects of this post. Also, remember when I said I was done butchering German? Well, I guess I lied… Also, I wanted to fit a few references to the Alternity RPG’s Dark*Matter setting. Also, please don’t hate me for poking fun at the recent Aliens universe…
Beyond even the Great Wheel and known space, there are incredible creatures with equally incredible possibilities. Distant worlds and distant planes, both hold incredible secrets to ancient realms and alien beings. Some reach just beyond familiar material Crystal Spheres, while some are as incomprehensible and untouchable as the Far Realm.
Author’s Note: Let’s bring in some real science fantasy! This time, I’m reaching for Star Frontiers/Star*Drive/Dark*Matter for inspiration! For anyone familiar with either game, these monsters should be quite recognizable. As it is, the Yazirian already got its own set of stats… well, under its Spelljammer name. At some point, I might hope to bring the Star Frontiers aliens back as races. Though, I’m far from the first to think about that…
Githyanki. Like the Yuuzhan Vong, but not garbage
“So, you’re a fancy crew cruising around on your nice spelljammer. And then all of a sudden, some ghost thing makes your captain go mad and he’s killing all of ya! Then what? That’s why you prepare for the worse out in those spacial depths. Who knows what nasty things will be lurking out there! You certainly don’t!” – Glass-Eye Erg, Dwarven Trader from Rock of Bral.
This time around, a few homages to Spelljammer and Star Wars. Long and short, one of my friends showed me the revised d20 Star Wars. It’s better than I recall it being, still no D6 though. Needless to say, those very familiar with Star Wars will get some of my references. The same goes for Spelljammer, but I’ve been making a bit of spelljammer stuff for the past couple of months.
Author’s Note: I figure some more nods to Star Wars are a great way to transition to more science fiction inspired content. For the next couple of weeks, I shall continue to expand my endless bestiary. And no, this post isn’t about the Githyanki… I just wanted a swipe at how the Vong kinda look like them. While I plan for the future, here are two entries based on existing Star Wars monsters as well as my take on the Neogi (as I don’t care for the official take for 5e… but I usually don’t in general.)
Heroes of D&D meet their match!
Among the most foul creatures within the realms of D&D is the aberration. Some hail these terrors of entities spawned from a distant realm unlike anything else; The Far Realm. Others fear that they are perversions of our own reality, distortions that prove how horrible magic can truly be. No matter the case, they lurk in dark shadows and hover beyond the veil, as the fabric of reality is slowly torn asunder.
Author’s Note: I haven’t really tackled too many aberrations in a while. Considering they’re among my favorite monsters, I need to fix that! This time around, I have conversions of 3rd edition creatures, as well as some of my own creatures. Star Vampires, Hulking Illithids, Dragon Illithids and one of the most nefarious parasites to show up in D&D! Ready yourself for some truly menacing Elder Evils!
A Book of Monsters? A good choice! Zam’dul is happy to bestow such a tome upon you. The cost is effective too, for you invest in knowledge! Even with such knowledge, be quite careful. The planes themselves are very unforgiving and care not for visitors. – Zam’dul, planar merchant.
As you might have guessed, I love the multiverse created by AD&D 2nd Edition and tend to have a bias in favor of it in some capacity. By all means, you are correct…. Not that there’s anything wrong with my favoritism, of course! Anyway, I wanted to convert over a few more creatures featured in Spelljammer and Planescape before I hop over to other things. That said, there are a fair number of D&D-adjacent things outside of both of those settings that would be fun to tackle. So, I’ll probably consider some of that too.
In the meantime, I wanted to bring back some other favorite creatures of mine. As always a healthy mix of aberrations, constructs, undead and the like. Don’t worry, no fiends this time.
Author’s Note: I’ve covered the whole Planar theme for a while. I might do a few more things before I switch gears. Personally, I’m feeling a return to either Gothic or something else entirely soon. Who knows? I certainly don’t! I just pull ideas either out of my brain or out of my bum and go from there. If I actually had a plan, I’d probably have a production studio by now…