Across the wastelands and into the mega-cities, all sorts of people dwell in truly dark places. Many fall to corruption, whether from inside of or outside of its “protective” walls. Many adventurous folk are not merely content with a mediocre life as a drone or even the life of a delivery courier. While the latter explores the world outside, they are still tethered to a track, lest they quickly find themselves in over their head. The rest who make their way across the strange and bleak world? Thrill seekers, mercenaries, civilians on a vital but deadly mission, absolute maniacs! But, haven’t adventurers always been this way?
Author’s Note: Yes, I know my RPG Blog Carnival is done. But, I’m still quite inspired! With that, here’s a couple of new backgrounds and how to incorporate them into a more average fantasy setting… and not so average settings. Dark Sun, Ravenloft and other darker worlds might make for good fits.
“It’s time for New Oerth City’s favorite game show pastime! ‘Killer Cars and Motor Murder!’ It’s the only game show that combines demolition derby, gladiatorial combat and modern popular culture! Strap on your helmets and visors, it’s carnage time!”
In several dystopian and post-apocalyptic books, games and movies; technology hasn’t so much improved our lives so much as modified how we do things… whether it’s in the name of everyday convenience or horrible acts of violence. In the case of today’s post? We’re reinventing the former to do the latter! Twisted game shows, a new form of combat among road warriors, an armored carriage against an unrelenting wasteland, improved assets for both warfare and public suppression, you get the idea. I’m talking about stuff like Death Race 2000, Twisted Metal, Blood Drive, Mad Max, Cel Damage, Car Wars, stuff like that! So today, we dedicate this post to decked out and weaponized automobiles!
Author’s Note: I’ve been wanting to update vehicles for a while! Plus, this is an excuse to write up some ideas for vehicular combat, in terms of more modern machines. Jousting with motorcycles, fuck yeah! And yes, I realize that some of the ideas below are somewhat sparse notes, but I’ll probably come back to this later. After all, I promised someone something on racing, something on jousting and even mecha battles! GIANT ROBOTS!!
WELCOME TO PURPLE VIOLET! (Don’t sue me, Green Ronin!)
We’re back! Once again, the weirdness lifts off the material realm… or so it seems. We lose one of our dysfunctional heroes and gain another and more things seem off… if a tad off track entirely!
AUTHOR’S NOTE: Yes, Utopian-Orvaldt is a slight spoof on Blue Rose, with the fashion and style of Hirohiko Araki to boot, even though players didn’t have a chance to explore the utopia too much. No, I don’t have a chip on my shoulder towards Green Ronin, even though I don’t particularly like Blue Rose. The idea was based on old notes I had sitting around for the sake of a light-hearted plane hopping game. I might do something more with that soon enough. Also, I’m sorry for killing off your character super quickly, Evan! Really, I am!
One might wonder, what is the power of a spiritualist? It’s very much laid out in their name, someone who works with the spirits of the deceased. Such sorcerers are fabled for calming angry spirits who lacked desire to move on to the after life. In some instances, they have found ways to harness the spirits, whether out of mutual pact or magical extortion.
For most of your life, you have felt a connection with spirits. Over time, you tried to develop talents to reach out to the realms beyond. While not a bloodline in its own right, you have been touched by the nether realms, planar domains where souls travel upon death. Harnessing your talent, you are more than capable of communing with spirits either through seance or through a known spell.
However, conjuring and working with spirits is often taboo, and is such practiced in secret. While some may hear of you and seek you out for counsel when dealing with the dead, others might see you as a second rate necromancer. Some orders have even formed within various religious organizations as exorcists, while others revel in individual freedom when dealing with the shadows beyond our world.
Author’s Notes: I’m back with Blog Carnival content once more! This time, I thought I’d dabble into the Occult theme by making a Spiritualist based circle for the Sorcerer. While other classes also felt like good picks, this felt like the quickest match for me. So, let’s speak with the dearly departed as we explore the Nether World with the Spiritualist. And as a bonus, have a background on exorcism.
You may find more on the May 2017 Blog Carnival here! Alternatively, you may be interested in the Sage Variant: Occultist background that I made last year. This would better fit a medium who contacts spirits through seances and the like, should you favor a more gothic flavor over a high fantasy one!
Also, this is the first pass for this sub-class, it will be due for revision in subsequent weeks. This first draft is experimental and possibly volatile.
“Where are we? When are we?”
It has been a bit of a hiatus, but we’re back! Hooray! The lands beyond Qvosfeir await, as our team etches closer through the rugged terrain of the bloodied wyvern peaks. And by lands beyond, I mean quite beyond! As always, things are about to get even weirder!
Even more evils of the underworld invade your games!
AUTHOR’S NOTE: My last offering was kinda sad, so let’s finish off the rest of the monsters from DOOM I and DOOM II!
Welcome back, weary traveler! Please, as always, you are more than welcome to observe my inventory. Should anything be particularly fascinating to you, signal me and I’d be happy to tell you more! Of course, some of these artifacts are VERY dangerous and should be handled with care. Fortunately for you, the GREAT Zam’dul is happy to provide assistance!
Author’s Note: Making magic items from around the planes remains to be one of the most fun topics for me to tackle. As such, I really wanted to return to it so soon. With that, enjoy another sampling of weirdness from many a reality.