The Ground is Sour – Resurrection gone Wrong

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“Sometimes, dead is better.”

In particularly cursed places, the very ground itself rebukes death and damns the souls of whoever is buried there.  This could be from the sight of a great war, a disturbed burial grounds or more.  No matter the case, the land is tainted.  And for those who dare to gamble against the forces of life and death within these corrupted lands?  They may become something equally as wicked.

In other cases, the world may just have stacked odds against the heroes.  The world may be kept in the clutches of dark forces that conspire to corrode and twist all in their path.  Malevolent entities are challenged by heroes of horror, those who take a stand against the darkness at all costs.  They too may face trauma when losing an ally… and having them come back wrong.

Author’s Note:  This RPG Blog Carnival post came out of a few things.  In a game I was part of, the DM wanted to make resurrection a risk.  In that world, that sort of art is lost and things tend to not work always right when this is tried.  The idea was also going to be used in a Gothic Earth one-off I wanted to do at some point too…  Plus, I watched the original Pet Sematary recently.  So, here’s my revised take on risky resurrection! 

Learn more about the October RPG Blog Carnival theme here!

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Werebeasts Update

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Pardon the delay, I meant to release this update alongside A Planar Grimoire, but a few things got in the way.  Anyway, here’s four new werebeasts, as well as four new NPC creatures to torture your heroes with, all outside of the norm for the curse of lycanthropy.  On top of that, the NPCs all have a roguish-assassin type of theme.

  • Seawolf (Swashbuckler) – A seafaring terror that can stalk both on deck and in the murky depths.  Its NPC counterpart is a cruel sailor who mingles with crews before viciously slaying as many as possible, usually amidst a deadly storm or allied seawolves.
  • Weremantis (Shadowdancer) – A were-insectoid capable of long reach and deadly bite.  Its NPC counterpart is a master of stealth and dark sorceries.
  • Wereserpent (Stygian Cultist) – Cursed with the blood of snakes, this creature can not only doom others to such a life, but can choose to kill undesirables through deadly venom instead.  The NPC counterpart is dedicated to a dark cabal of death, assassination, dark gods and the lower planes.
  • Werewasp (Toxic Assassin) – This were-insectoid takes to the skies to shock and terrify its prey.  While it lacks a potent bite, its curse can be transferred through a venomous sting.  Similar to the wereserpent in terms of tactics, the werewasp also has the boon of flight.  Due to its natural poisoning ability, its NPC counterpart can unleash a barrage of alchemically augmented toxins, poisons and more.

CLICK HERE FOR MORE!

A Planar Grimoire Update

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Just letting everyone know, I’ve made an update to one of my initial works for DM’s Guild, a Planar Grimoire!  The following spells inspired by the Eberron setting, and also given a somewhat spooky Halloween vibe!  The following spells have been added:

  • Augment Natural Weapon
  • Dream Lock
  • Essence of the Living
  • Healing Light of Irian
  • Intensive Repair
  • Repair Damage
  • Silverflame Smite
  • Sporadic Shapeshifting

 

Click Here to check it out!

Don’t Go Out At Night – More Monsters on the Road!

Traveling at night on an unfamiliar path can prove to be particularly treacherous.  Beyond the threat of bandits and wayward brambles lies the supernatural.  Thick forests and foggy meadows often carry dark creatures lurking about.  Ranging from the bothersome to the lethal, these dastardly foes take glee in anyone foolish enough to get lost at night, far off the beaten path.

Author’s Note: I’m trying to get some updates to old projects ready.  New spells and monsters will hopefully be made available soon!  In the meantime, I really wanted to make more monsters along my “lost on the road” theme.  This time, I sample a mix of folk tales and horror movies.

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Dark Legacy of Evard – 5th Edition Conversion

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The small town of Duponde has a haunting legacy, for they claim to hold the final resting place of the infamous mage known as Evard! It is said that whoever disrupts his slumber will be cursed with an endless .  Will the sleepy plot of land be consumed by shadow or will the light find a way to liberate the encroaching darkness?

Journey into the darkness with this adventure, previously available to 4th Edition D&D Encounters, converted to 5th Edition through the DM’s Guild.  Inside of this document, you’ll find a variety of monsters and some alternate mechanics for running this adventure in Dungeons & Dragons 5th Edition.  In addition, a blurb is included on the Forgotten Realms, Eberron and Ravenloft settings.

Author’s Note: Here it is!  One of my favorite adventures from running stuff in the D&D Encounters program, now in 5th Edition!  Or rather, here’s some conversion notes so you can play this nicely crafted ghost story.  Also, you will require THIS ADVENTURE in order to use my conversion notes to the fullest.  Enjoy.  Also, this was my way to close out the summer and welcome the autumn!  Enjoy!  On that note, more updates for other products coming soon.  In addition, keep on the look out for more gothic and gaslamp posts on this blog!!

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Dark Legacy of Evard – 5th Edition

Bizarre Bazaar: More Gothic, Gaslamp and Weird West

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“Zam’dul is closing up shop for the great bazaar.  Do hurry, the fumes of these locomotive devices are quite sickening.  Search at your heart’s desire, but do be quick.  And also, do be careful.  Questions are welcome and can very well save your life!”

Zam’Dul returns once again to unleash a wide variety of fantastic artifacts, contraptions and concoctions sure to amaze and bewilder.

Author’s Note:  I had some item ideas that I couldn’t fit in the prior items post, so they’re here instead!  Also, I didn’t have the time to finish my one post for DM’s Guild.  So, it is unfortunately delayed a smidge.  All I’ll say is that it is a conversion of one of the few 4th Edition modules I really enjoyed playing with quite a few years ago.  Despite all the guff I give 4E, it certainly had its moments.  And for that reason, I’m “reanimating” it for D&D 5E!  Once it’s available, hopefully you all check it out!

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One with the Gun Part 2: More Heroes of Legend

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Time for an upgrade!

The art of the shootist has transcended beyond certain types of warriors and scoundrels, expanding to even holy warriors, devoted protectors of spiritual ways or even magic-users themselves!

Author’s Note: I meant to do this long ago! However, monsters took over much of my gaslamp/weird western thing. So, let’s not delay this any longer! Here are more ranged (guns) sub-class options for your games! Also, this time an homage to The Dark Tower.  Also, special thanks to my friend, Ian.  Your insight really helped shape things here, and your endurance allowed you to deal with my endless rambling.  Trying to hammer sub-classses based off a meta concept like ranged weapon combat proved to be a challenge for me… especially in regards to classes that weren’t quite meant for them.  As such, this might be a little more janky than some of my other creations.  I’ll try to refine whatever I can here.

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