A prisoner of Azalin, how could this be? And worst of all, the darklord is eerily happy about this. He has been quite dour towards other “guests”, but I’m different. He knows I’m the “Mist Lure” for his gate device. But, this begs the question, what horrors await once he breaks free with his Entropic Gloom cult? What horrors will the planes face? I can’t think of a way to stop him, not now at least. In the meantime, I’m simply one man against the forces of an all-powerful lich.
Author’s Note: I’ve been holding onto this idea for a year now! Ever since Ramon “escaped” Gothic Earth, I wanted to toy with something that popped into my head. I already had a “metaplot” of sorts bubbling in my head, with Azalin once again trying something. I figure this is a way to wrap this all together. Also, as to a previous reference to “Set Wands to Warpdrive”? That came before, but I wanted to tie it all together. Hell, I’ve been teasing and referencing these ideas for a while. And with that, let’s end this crossover of Planescape and Ravenloft with a domain that’s a literal crossover. But, with the truth finally out on Ramon, what to do with him next? Should he be doomed to The Mists with a successor taking over for The Planes and Wildspace? Or will he be released once more, living with a horrible guilt of his dark truth? Perhaps I should leave that to all of you. In the meantime, look out for at least one more 5th ed monster post soon!
The Mists choke figuratively and literally, standing as an ever oppressive and overbearing force. But, what are they? This is a mystery that will continue for all time. What is known are the more tangible entities that haunt the endless realms of this demiplane space. Many of these are tragic figures who fell from grace, while others are condemned for absolute wickedness. As I have already uncovered, many places in the Prime Material have either fallen victim or been alleviated of their worst… This depends on your perspective. What is certain is that those removed have become the things of myth and legend in their home world. But here, they are forever trapped. The few who have escaped are anomalies, truly lucky. Of course, this could be just weavings of The Mists. After all, tales tell of Vecna’s paradoxical victory and failure. But, what could foil a demigod?As for me? Not certain. Beyond some vague words and promises, it would seem that I should seek out Darkon. However, it would appear that The Mists have other places to “distract” me with. Or at the very least, slow me down. Either way, I continue through the clouding vapors, until I see sites anew. I still mull over the fact that I wasn’t taken this time by some trap of the Powers. No, instead of going back to Gloomwrought, I found myself a prisoner of Azalin’s very contemplations. But, again, why would his own minions be found in the Prime or even the Planes beyond? It baffles the mind. What has stuck with me is the tarot card given to me prior to the ritual. It is a symbol of Death. But, why is that significant? I have heard of the pocket realm caused by Azalin known as “Necropolis”. Is “Death” somehow involved too? So many mysteries, so many questions. In time, I hope I will find some answer or be consumed trying to understand. Let us hope for the former, shall we? And with that, we venture onwards.
Author’s Note: One more trek into the demiplane of dread, at least for Halloween. Also, I wanted to think of a possible outcome for yet another mad plan of Azalin… Or rather, a plot made by outside help. In addition to a look at more core domains, I made two cluster contributions originating from Mystara (including the Hollow World). Plus, even a tribute to Planescape makes its way here. There is an homage to the “Set Wands to Warpdrive” game I played in, back before this blog made it over to WordPress. A heavily abridged version of that is noted in the darklord story, but that might appear in a future post instead. Also, enjoy a reveal that pays homage to the Gazetteer series. Of course, I might say that. Also, I realize the picture I used for Darkon is from Night of the Walking Dead. I couldn’t find proper art… oh well.
The Demiplane of Dread, house of the Castle Ravenloft and the prison of countless conniving souls. It called to me once more. I find myself not in the known lands, but a different cluster set. Words and people tell of creatives whose processes lead to their own dooms. Tales of toy makers, playwrights, sculptors, painters and even bards… All of these haunt me more than they would the layman. But, what goes beyond this troubled region? Whose to say? With any luck, I’ll find my escape beyond the Lands of the Mists in due time.
Author’s Note: I wanted to bring things back to Ravenloft, as last post showed. Like before, I wanted to bring in a mix of my own content and the classic domains of the campaign setting. In time, I might supply more from my own, fleshing them out much like I did for Dawnsveil. In the meantime, take a look at a domain cluster dedicated to artists and other crafting geniuses gone horribly wrong. And on top of that, my summary of some other domains that I love. Also, another shout-out to Knott’s Berry Farm! 2020’s Scare might be cancelled, but you remain an amazing inspiration for me. Some day, I’ll actually be able to attend the Halloween seasonal attraction…
As always, my travels take my throughout the known reaches of reality and beyond. Time time around, I have a few more places to examine once again. As always, there are familiar places and there are very much new ones. Travel along as we make our way through the elements and into raw darkness itself. As always, make proper preparations, as even I’m liable to find myself in danger. For a less experienced traveler, it would mark certain doom. But, for those ever brave in their desire to quest along the known and unknown planes, venture on and find unending wonder to behold. But, be warned, there is always an evil darkness lurking right around the corner. Should you tread foolishly, it will take you. And even then, I only seek it out of curiosity and study. I’ve been lucky once, surely I can escape in tact once more.
As always, I chronicle all means of places and people one might find within all know reaches of reality. Should one tip me off of some thrilling new adventure to seek, I am far from shy. As it is, I ready myself for a true journey through wildspace some day soon. However, the planes occupy the majority of my interests. As it is, I sense something I need to examine now. Or rather, I feel there is something I need to face soon. I can’t quite describe it, but I can attain that it is quite ominous. May I see you once again after it has concluded.
Author’s Note: Work and other things have held me back. But, hopefully, I’ll be able to keep myself going pretty strong during the autumn. I always seem to. So, I’m doing a return to mutilating the newer planes for classic usage via Primordium and the Entropic Gloom. Likewise, it might be fun to see what exists of The Void after its reality ensnaring tendrils are broken. Also, Planescape – Ravenloft Crossover? It must be October (or near it)!
Allow me to recant and give you words of caution. Remember, only take jobs that you can verify first. If you don’t, you might find yourself bound, gagged and stuffed in a warehouse in the Lower Ward… And from there? Well, read on and find out. Take it from a personal experience, at least I got some jink from a Sensate interview out of it. But, if you are more streetwise than I, then you will ahead of whatever challenges and traps lurk behind every corner. And yes, this includes the countless wonders of Sigil, the City of Doors.
Warning bashers and berks isn’t the purpose of this little session for today. No! Rather, I’m picking up where I left off from before. I’ve continued to take notes of all sorts of wonderful places and things in the multiverse. As always, revisiting a few places while finding new ones. So, let us find old friends and seek out new ones. Off I go, to places unknown and places barely known.
Author’s Note: As always, I love adding places to Planescape and beyond. One of my creations was actually a series of notes from years ago. If I found it before, something would have been said on it in the past. But, here’s my cobbled together take on developments on top of The Slags, the most infamous part of The Hive Ward! Joining that is a return to some previous concepts that I failed to really flesh out. And as always, a few other ideas are tossed around. Enjoy! As always, reference nods usually get a tag.
Not satisfied the first time, eh? Well, I have things for you. Not all sects made the glorious jump into our Cage. But, far more exist on the planes than you know. Let me tell you of a new list of sects that fill plenty of planes; Olden Glory, Moving Progress, The Burned, Front of Greatness, Glorious Subversion, Positivists, Educatorium and The Guardian Primers. Mind you, the last one is more of a guild. But, technicalities are important! You want details on the inner workings of these people, after all.
So, with a careful glance around and ducking into the right alleyway, please read onward and discover more things to know about the many Factions and Sects that hover around our spheres of influence and beyond. After all, you read the scribed words of a very banned author. And as such, you only place yourself at risk here. Stay safe, friend. And always, and I mean always, watch yourself for onlookers. And with that, do enjoy.
Author’s Note: So, besides the previous faction, only two other concepts here came from games themselves. One of them is just a nod towards a classic work of fandom, while another is based on said classic work. The rest? Additional philosophies through a fantastic and tongue-in-cheek window mostly.
Well met, primers! Oh, I mean, friends. When in Sigil, do as the Cagers do. You’ll have to forgive such tone, being a long time resident, myself. I’ll spare you little in The Cant, the strange dialect of the city. But please, blame me not if a bit of it leaks into my mannerisms and speech. You see, Sigil is a place unlike many others. The anomalous city hovers inside of a ring-like formation that floats just above the peak of the Outlands Spire. While the spire is quiet dangerous, especially to forces of the supernatural; these threats don’t necessarily affect those who make it here. But, these are replaced by a trove of new potential dangers. After all, this is the meeting place of the multiverse. So, let us take our journey into that wondrous center of countless realities. I speak of none other than Sigil, the City of Doors.
It has been far too long since I’ve actively returned home. Too much has happened, including the scrambling of reality itself! Thanks to that strange man in the machine cart, I’m here now though. With any luck, that fading city found its peace too. In the meantime, I’ve found mine. Of course, both dangers and delights line the streets, so one must always stay aware of their surroundings. And if you are from the Prime, do your best to not look too lost. Too many prey on “The Clueless”, whether through scams or more direct means.
Author’s Note: Good old City of Doors! Few things have inspired me more within the realm of D&D than Planescape. That setting has affected me when I tinker with other systems too! And by all means, Sigil is a center of that. So, here are a number of ideas that have come up either through various games or just ideas of my own. And, it was from said games that the Gamma World/Planescape crossover ideas spawned. Also, please pardon the fact that a tropical storm knocked out my power for a few days. My data wouldn’t even let me use my phone to edit things. Time to save up for a generator, right?
I have touched upon The Outlands, yes. But, there is still more to see. The Concordant Opposition, a name with more than one meaning. To some, it’s the center point where all things converge. To some as well, it is the force fighting all planes at once. At least, this is what that Acts of Balance sect/faction proclaim. Beyond them, there are many more sights and sounds to observe within the center ring within the Wheel. With such a variety of experiences alone, a Sensate could spend a lifetime here.
Author’s Note: I enjoy doing these. As such, I have to return to this! Now, thanks to the Torment conversions and some of my own, that takes care of a number of monsters at least. The one bit from the Elemental post felt a bit tacked on, but it only made me wanting to do more. It begs the question, what happens when I run out of planes? Well, I’ve been making plans for another project.
The Inner Planes provides a host of habitats, sites and niches; all teaming with all means of elemental lifeforms… and not-so-lifeforms. These creatures exist to feed, fight and survive in their respect realms; some on a level more intelligent than others. Among these more intelligent organisms, alien parallels to society exist within their respective home planes; drawn from the motifs and energies of the equally respective plane. Some thrive from mixtures of the elements; some are new creations, while emerge from calamities that clear the way for something new. From what I understand, natural scholars refer to this as a “secondary succession” of sorts.
Author’s Note: I wanted to do a fair number of things, since it’s been a while. I haven’t done much in terms of mechanics, even beyond D&D 5th Edition and onto other games. I’ve been rereading Cyberpunk 2020, in part because it somehow feels more relevant in some ways than it did all those years ago. Granted, there’s enough 3rd party and custom stuff from a 25 Yr.+ range to never warrant me making my own things. Anyway, I’d rather keep these little blips pertaining to the page itself rather than personal gripes and issues.
If the Positive Energy Planes were a delight, then surely the Negative Energy Planes will be just as delightful… But really, one cannot describe the planes without a fuller picture. So, keep your life sources handy, as this is a place devoid of them.
Author’s Note: Okay, that about wraps things up. With that, I’m gonna try to tackle some monsters! I would have made a list for the Upper Planes, but I’ve already tackled a fair number of celestials. Also, I might just convert all of the Guardinals later, perhaps for a DM’s Guild related thing. Though, I want to port over my take on the Gehreleths/Demodands too… Maybe at some point?