Ramon’s Guide to more Incredible Planes

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Some planar experiences are weird.

Salutations, friends.  Following my excursion into the depths and chronicling unseen sights of the lower planes, I return once more!  Consider this entry and future presentation and addendum to many previous treks across many realities.  At this point, I have become rather adept to the dangers beyond.  But, for the enterprising primer looking to handle all that the planes can offer, hopefully I can pass plenty of advice and knowledge on.  So please, travel with me (in spirit) as I unravel more mysteries and wonders floating beyond the prime material plane.

Author’s Note: More planes abound!  I wanted to return to my idea of the Hag Countess ascending, what an aftermath would be like.  Also, I recalled that 4th Edition touched on Evard a few times, so it’s worth taking some notes from various later creations (such as a somewhat obscure Dungeon adventure) for inspiration.  Hopefully, I can find myself back in the swing of things as well.  I haven’t been nearly as motivated in the new year, but I’ll see what I can do.

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Horrors of Xoriat – Daelkyrspawn

Xoriat, a realm of unspeakable evil. The native Daelkyr reside here, experts of sickening fleshcraft. Among their works were legions of warped and disfigured abominations, the daelkyrspawn. These things were once captured forces of Material plane fleets, the very races that attempted to repel the nightmarish plane. While Xoriat’s connection was ultimately severed from the list of coterminous planes, countless creatures were abducted and transformed into the sickening puppets of today. While many are simply stranded in the Prime Material, some seek methods of returning the tether to Xoriat and continuing the invasion from so long ago. Many of these atrocities prepare for battle in the depths of the dark realm of Khyber. From this hideaway, they all ready for an onslaught in the name of their aberrant creators.

Some, like the dolgaunt, for monastic cells to prepare a tactical strike. Other abominations are far simpler and mindlessly assault all creatures that may move too close to their grasp. Either way, their psychologies are far too detached from the mortal realm to properly figure what their current goal or aspiration is.

AUTHOR’S NOTE: More Eberron once more. Here is an updated take on my version of the Daelkyrspawn from a ways back. Also, if I may hop on my soap box. Please, support Exploring Eberron over Rising from the Last War. The former is purely Keith Baker’s voice, not the sanitized version released by Wizards of the Coast. So much was watered down to fit their new market model, but the guild allows fans to recapture what WotC decided to leave behind.  Back to this post, I realize an official Choker was published, but I always found them neat and weird… so they’re remade here too from their original days.

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Eastern Gothic – Creatures of Slavic Folklore (Part 3)

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Once more, let us tell tales of mighty heroes and frightening monsters.  From steppes below to mountains above, tales of high adventure await.  And with them?  Great foes and allies alike.  You thought you only had to worry about the Baba Yaga?  You are quite wrong!

Author’s Note: I wanted to make some Slavic inspired monsters with a lower CR rating, especially considering the rest have been pretty strong.  Also, here’s a bonus heroic NPC to accompany these troublesome treks!  Also, a Merry Christmas and Happy Hanukkah to my readers!

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Bizarre Bazaar – Eccentricities of Eberron

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The Port City of Stormreach, a fascinating and bustling mixture of people within the otherwise mysterious land of Xen’drik!  The district that should be of most interest to Zam’dul is Marketplace, of course!  It is here where many incredible wares have once again been collected for viewing pleasure and purchasing potential.  Please, stop by and observe what new goods there are to offer!

Author’s Note: I’m done hosting the RPG Blog Carnival, at least for next year.  But, I still wanna participate in others’ themes!  Anyway, I got inspired by reading through various bits of 3E Era Eberron books and took a number of creative liberties.  Zam’dul returns once more, this time to Khorvaire!  Also, big thanks to Catilus and the D&D Fantasy Art page on Facebook for some evil inspiration for one of the items!  Though, tales from Fafhrd and the Gray Mouser were also an inspiration.  Also, yes, I’m guilty of reprinting ideas.  But, a lot of them fit Eberron quite well.  That said, I hope some of my ideas don’t mutilate canon too much…

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Ramon’s Guide to Strange Realities and Stranger Planes

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Currently, I find myself researching into the boundless possibilities of parallel universes, alternate realities if you will. Such a pursuit is a headache. But, no matter! An explorer must persevere for the good of all! Throughout all means of realities, little pockets of truly wondrous strangeness hide in their own obscure places. For the time being, let me chronicle some travels to other strange places in the multiverse!  Who knows what there is?

Author’s Note: It’s no secret, I keep coming back to the planes, especially Planescape. As always, many of these ideas are 3rd and 4th Edition concepts retrofitted into AD&D (rather than 5th Edition’s approach).  This time around, a little more Shadowfell and a bit of Elemental Chaos get reshaped to (better) fit the Great Wheel.  However, I wanted to pay homage to some other concepts from settings like Mystara, which takes a much vaguer approach to the planes. Also, H.R. Giger inspired nightmare fuel!  Also, where details on original content were sparse, I twisted things around and added some of my own ideas.

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Eastern Gothic – Creatures of Slavic Folklore (Part 2)

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“You understand the risks of joining our hunting team, yes?  There are many things in the woods that would stop our enterprise, but we’re among the most elite in the lands.  Our skills are legendary.  Some angered spirits don’t threaten us!” – The last words of a foolish trespasser

The forest holds many mysteries beyond the fabled Grandmother of the Witches.  Life grabbing wolves, tree-like giant men, three headed dragons!  Such terrors and more lie over the mountain side and into the forest.  Travel with caution and tact.  And of course, show respect to the spirits around you.

Author’s Note: My exploration into Slavic folklore creatures continues.  Also, I’m gonna cover some weaker monsters for lower tier adventures later.  So far, all of these have been at least pretty strong.

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Eastern Gothic – Creatures of Slavic Folklore (Part 1)

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Looks friendly enough.

 

Behold, the mother of hags! And with her, a cadre of mythical companions and foes.  As the autumn months roll on and witches gather, the foul mother of them all beckons you to her door.  Seek out the dancing hut and experience the horror of Baba Yaga!  And joining her, a cadre of creatures both benign and truly vicious!  And there are more where that came from, as always.

Author’s Note: Here is something long overdue! The folklore of Eastern Europe and beyond hasn’t been represented in media too much. So, let’s fix that. Speaking of fixing, here’s my new take on Baba Yaga and her magical dancing hut!  More creatures based on Slavic folklore will soon follow.  Also, both the Dancing Hut and Baba Yaga are extremely strong creatures!  As a rule of thumb though, don’t mess with Baba Yaga!

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