This is all I have to offer for now. I assure you that much more lurks beyond. There is much yet that they fair folk would prefer to presently keep hidden. Is there something worse than a nightmare conspiracy, cross planar war or the elimination of countless lives? Hard to say. The fey will remain an eternal enigma to even most planars.
Author’s Note: Special thanks to King Corn and ripvanwormer of thepiazzaforums for some incredible ideas! Anyway, that’s it for me in terms of fey politics, intrigue and factions. Additional thanks to everyone who participated in the January 2022 RPG Blog Carnival! More after the jump.
Seelie, Unseelie, Four Seasons and a few minor houses. There is more from there. And by all means, all of them scheme and dream. All of them seek to triumph over the rest. And worst of all, to see one of them fully succeed would spell the end of the fey. Even those devout to Rhiannon would bring about their queen’s deepest fear. In the end, the politics and ways of these creatures are too alien to fully understand. How would they avoid absolute destruction? How would they rebuild? It would take a lot of speculation to imagine how pieces would be picked up by such truly unique creatures. But, a mix of Real Speak and Chant alike has been formulated into some well crafted notes. So, by all means read ahead and dare to discover how much of it is actual truth. Normally, I strive for truly gripping information that holds the tests of scrutiny. But, for cabals and corridors this deep, such endeavors are impossible. Perhaps I have been mislead by rivals? It is the fey way, after all.
Author’s Note: The last of them, at least for now. These remaining sects, like the three before, hold less overall political power and tend to be less centralized. However, most of them are some level of crazy, even by fey standards. Also, huge shout-out to The Piazza forums. Their ideas helped really bring this to life.
Your journey went as well as ours? Good, good. At the very least, you have gained a larger understanding of the mainstream political groups that dwell within the so-called Good Kingdom, Wyld Realms and many other a name. Regardless of what they courts may call themselves in that moment, they still hold sway and much command. Do not let their chaotic forces fool you, those who fully oppose them can for the moment unite in near legion. That Narrator is certainly not welcome within their grounds, letters within Sigil have made that clear. Though, I’m not sure that this mysterious figure is as insensitive or cruel as many make them out to be. That’s a matter that shall be discussed later. In the meantime, let us form a lecture around more looks into the fey. For the time being, we shall continue to look at the major power groups found within their realms, who they cooperate with and how they maintain a very tenuous cease fire. After all, tales of the epic sylvan war resulted in no winners and no conclusion. Fully realized organizations and groupings came from the schism. But in the end, none came to a common consensus or attempted to reconcile in full.
What has been stated before covers the 4 primary courts of the seasons within the Deep Ethereal pockets belonging to the Fair Folk. Many fey exist beyond the bickering of four seasons. Once one leaves the Ethereal and reaches for the Outer Planes, they may witness conflict over two distinct “newer” courts. The two so-called “traitor courts”, as they are called by the traditional fey of the Ethereal, act within Upper and Lower Planes. They are the Seelie and Unseelie respectively. For the Seelie, they are often found in Arborea, but not always. Likewise, the Unseelie typically dwell within the most wicked pits of Pandemonium. But, who are they? Likewise, the Seasonal Courts aren’t alone in the Ethereal. There are those who are not aligned with mainstream fey politics? Why certainly! There are tales of outsider societies as well as religious sects dedicated to ancient ways, ancient even by sylvan standards. From obnoxious rebels to the fey equivalent to heretics, many divisions and groups have formed.
Author’s Note: Part 2 of my look at fey factions, politics and the like. As I’ve said before, spirit type creatures needed more umph for the Planescape setting. So, this is my way of accomplishing that. So, let’s look at Upper Planes, Lower Planes, outsider societies and cults. By all means, most of this is supplementary (and some minor degree of altering) to what has been written about Seelie and Unseelie via the Monstrous Mythologies as well as Planes of Chaos and Planes of Conflict. In terms of outsiders and cults, that’ll need another post too. Stay tuned for that! This does not cover everything in detail, much like with part one. Consider looking under this link for much more.
Ah, here we are again! The Civic Festhall! Some time ago, I was here to deliver my information on the fair folk, after a wondrous trip to Ecstasy. Since then, I have been criticized and lambasted with an incomplete or biased take, especially by the mysterious Narrator. After all, focusing on such matters can deeply upset the fey. And that can cost one an eye *tap*… or even your entire being. Just look at me, I’m a one-eyed cat man now. But, I am not here to defame or bring attention to various characters. Likewise, my own association to a bookshop should not paint any bias either. Let us speak on more joyous occasions, the realms of knowledge. And specifically, let us study more on society and politics of the fey. For you see, they are far more complicated and organized than we could initially fathom.
I speak of the faerie kind that span the many planes. We know to some degree what they are, but how do they operate? What can we learn from their daily directions and general politics? Let us dive a little further into their own planes, as well as their own takes on our fair City of Doors. I shall await all to seat and properly get comfortable. I assure you that once I start my lecture, I shall continue through conclusion.
Author’s Note: The ways of the fey! Why not? I keep coming back to this topic one way or another, so let’s go! At this rate, I may as well be making my own fey content for a new setting. Also, it happens to coincide with the January 2022 RPG Blog Carnival! Should you be interested, please jump on board. Also, if you’re curious about my writing process, let this video explain it for you. Also, accompanying each part is some artwork from DiTerlizzi. This is mostly because I love his style and it’s perfect for this, considering he did artwork for Planescape, Spiderwick, Changeling and more.
One last trek through the mists, friends. One last trek is all it takes. Will it spell the end? A new land? Unsure. May something out there pity us.
Author’s Note: The year is ending and it’s almost Christmas… Will I do more Ravenloftian goodness? Well, someone has to in the face of Poseurloft! But really, we’ll see. I’m tired of D&D, as has been noted by the lack of crunch for a long time. The good thing about a lot of my creations is that I can rebrand them as something else, if it came down to it. Anyway, hope your days were jolly and nice. Or at least, more so than in the Lands of the Mists. Perhaps this is goodbye to the Demiplane of Dread, at least for now. Likewise, a few more metaplots are looked at here for now.
Alleissa, the protege of Midwife Mebbeth can do more than treat what ails ya and talk about the art a bit. Did you know I have some knack for fortunes and looking at possible events? Don’t just take my word for it… Gaze into this crystal ball and allow me to show you. Why are you reluctant? Despite this adorable fuzzy rodent face, I swear I won’t call ‘The Us’ to you. Between you and I, the Brain-Muncher Vampires from the Below make better friends than the Cranium Rats… at least the ones who aren’t too barmy. Anyway, divination. Sure! Let me see likely scenarios and the unlikely…
Hmm… Hmm… Oh my… All of these look rather grim. Day to day in the Cage already brings its own ample bad news. But, one always finds a way to adapt and perhaps normalize the horrors around them. On a much better note, good can always come from these bad events. After all, a mad tinker “pure blood” married I, a witch and a mutant. I already know the next of kin will be healthy. Plus, I’ve made sure many young in The Hive live and grow, in addition to seeing their own first light of day. Even the aging and old, they’ve continued better thanks to my mentor and later me. So, perhaps that’s a sign of positives among rather negative days. But, onto the readings themselves, I warn you that the foreboding you sense is warranted. Dark things lie ahead. Do you still want to hear more? Should you not want to, it’s understandable.
Author’s Note: Alleissa, the rat mutant, returns. This is just a series of scenarios based on what CAN happen with the plot hooks I set up. I don’t know if I’ll touch on them beyond this or the after effects. After all, you’re all free to use my plot hooks as you’d like. And yes, I straight up ripped off the Halo trilogy and a bit from Buckaroo Banzai! Likewise, let’s tie up some plots with the Acts of Balance. For now, I want to close the door on some Planescape metaplot. And with that, have some Sigilian nightmares this chilly season.
Steamspace, that which holds the greatest minds in the greatest crystal sphere. Should you seek glory, invention and the power of a new age; Steamspace is for you. Consult with the Steam Corps Recruitment Agency, found next to Lorenzo’s Museum of Wildspace Weaponry.
– From a flyer posted around The Rock of Bral
Steamspace is an odd land of many extremes. There are miniature worlds with diametrically opposed harsh weather. There are havens for artifice, but one of the most hostile refuges of nature found in the multiverse. Ideal landscapes for urban empire exist in some realms, such as the Moon of Victoriana or the world of Valiance. For the rest, it is a testament to ingenuity and innovation; powers of arcane engineering battling the deadliest that nature and the supernatural have to offer. Beyond deserts of sand, icy tundras, wastelands under darkness and strange seas of green; there are other perils too. Shadowy drow conspire while ancient elves channel forces of the light. Battles still wage for the powers of lightning to some day overthrow dependence on steam. Many mysteries line the sphere too. The most advanced of the people here are actually ancient tribes that once belonged to a unified world, long blown up by mysterious tragedies. Numerous societies hoard secrets on the creation of deadly weaponry that could risk annihilation of whole regions. Many hide the literal deeper layers and depths to even their cities. None the less, this does not dissuade brave souls looking to reinvent both themselves and reality around them. Should success come to all and peace ring true, then there is hope for these wondrous creations to spread to the multiverse.
Author’s Note: One more for Steamspace! Yes, I realize that Bashar and Destiny Expanse are getting a fair bit here. Beyond that, references to silent horror cinema, Stephen King and various dystopian fiction. Just because I’m not letting this get too dark doesn’t mean I won’t stuff plenty in there.
A fascinating cluster of worlds unlike any other. There is one true world within steamspace, an incredible Gas Giant that bounced between several sun-like star shapes. Orbiting the giant are many moons which foster life, while acting as a means of sampling the greater world for the benefit of the denizens below. This charter details the various inhabitants upon each of the moons. The Known Moons of the Gaseous Body, a cosmic cradle that harbors a bubbling and steaming watery world below known as “Steam Titan”, are as follows: Bashar, Destiny Expanse, Victoriana, Noire, Metallum and maybe even more. Splinter from the Iron Coil Gnome crew became a vital part in the infrastructure and well being of the moons themselves. While the company presence in the Crystal Sphere fizzled as fleets of Minoi entered roughly ten years ago, they left behind means of survival on otherwise hostile worlds. Enter moons built on extremes and oddities. Behold a fantastic gas giant that tethers all of them together, the very source of wondrous power here. But for today, let us look at the first two moons.
Author’s Note: Remember my Weird Western? Al’Bashar? Bits on Space Victorian British? Blatant Stephen King rip-offs? Well, it’s all part of the same world cluster! Also, expect a handful of homages to bits of pulp, sci-fi and then some. In fairness, this is the kind of insane crack I’d come up with when I did more with 2E AD&D. In short, mixing Spelljammer with Masque of the Red Death Ravenloft and Gamma World 4th Edition mechanics together would make something like this.
Autumn harvest draws towards a close as the heat dies down. A dull wind wraps along the lands, bringing in disquieting eeriness and a spine-chilling cold. The time of phantoms returns, as the bridge between worlds living and dead lowers once again. This is a time when spirits observe our realm, or so the stories say. Those within Darkon are clever enough to document and comment on such things. You would be wise to as well. Beware, for upsetting the souls of the damned is a fool’s task!
Author’s Note: Whispers of secrets always travel the mists, at least as long as I can think of cool characters and places. Also, more Prisoners of the Mists references. Likewise, my homage to the Overlook Hotel from The Shining. On one more note, please pardon the previous post, I was on vacation and was very tired. Hopefully, all of the goodies in here make up for it.