“It looked like some sort of badger-like animal, until I noticed the eight legs! Each of them had barb-like claws attached. As the creature faced us, its jaws dettached and let out the most horrid of shrieks. It pounced upon and tore apart the bardic minstrel in moments before we managed to put it down. What other twisted beasts dwell here?”
-A survivor’s brief encounter with the Aurumvorax
Beyond machines and flora, countless species of fauna populate the strange wreckage. Whether they’re organic forms from realms unknown or mutated experiments gone horribly wrong, their alien nature and ferocious abilities make them formidable foes to fight off.
Author’s Note: Beyond some easy to convert monsters using the monster manual, here’s a helping of monsters and beasts that roam the downed ship. Some of these were pretty easy to tackle, considering many of them had been ported over to other systems (beyond the Next playtest) such as Pathfinder. Stay tuned for my take on pre existing monsters as well as adding new monsters to the ship!
“The Grand Duchy of Geoff has sent a messenger out to you with an urgent alert! Sightings of strange creatures and stranger devices have been found somewhere beyond the hilly range known simply as “The Barrier Peaks.” All parties sent to investigate have failed to return for a while now. Rewards will be negotiated, alongside relics you may find in the threatening area you are sent to explore. All demands and discussion will be handled with the Duke of Geoff.”
We continue our conversion, this time with plant-based life forms and related creatures. Included is one of my favorite monsters, the vegepygmy. Sure, their name is weird, a bit too cutesy and possibly a tad racist; but I’ve always liked the ever strange mold men. Not to mention, their thorny companions were always fun too. With that, I give you more monsters from the Barrier Peaks.
Author’s Note: I’m still chugging away at the monsters from this module. Don’t worry, after this post, I’m over half way completed! After that, I’ll tackle some room specific bits as well as treasure. Stay tuned!
To kick off the August 2016 RPG Blog Carnival theme of “Super-Science and Sorcery”, I thought I’d show a part of a conversion I’m working on. This module has always been a special one for me. Not only was it a crazy fun house dungeon crawl, but it’s a bizarre crossover of D&D elements with the likes of Gamma World and Metamorphosis Alpha. Plus, I’ve always loved conspiracies revolving around Ancient Aliens. With that, I’ll be hoping to transfer Barrier Peaks to 5th Edition to the best of my abilities. After it’s complete, it might go up on the DM’s Guild.
To kick things off, we’ll start the conversion with an assortment of robots and androids. Now, you may be wondering, what do robots have to do with D&D? I’m not entirely sure, as I’m running on coffee and sheer determination. Granted, that hasn’t stopped me from finding a way! Needless to say, the rest of the module is being converted in chunks, to be collected in a megapost in the end.
Author’s Note: You read that correctly! More or less, I’m going to be dumping some time into converting this module. It’s very likely that this will take up a chunk of the month, itself. Luckily, the Playtest made work a lot easier on me. I’ve found help from other bloggers as well, thus making the journey a non-arduous one. Plus, I’ve made a helping of techno goodies in the past too.
Not all who dwell in dark gaslamp lit towns and cities are called by the darkness. Some take more heroic and honorable pursuits. Of course, these people are just as susceptible to the darkness as the more “accursed” among them. Noble deeds can be tainted and benevolent action can devolve into a fanatical crusade. But in proper moderation and reflection, these heroes can be true champions of not only their ideals but for others as well. A harsh society is made all the more overwhelming by the presence of dark forces. In fighting them, even the most pure of hearts can fall to their wickedness. Those who are careful prove to be the truest exemplars of righteousness and courage, but few rise up to the occasion. Like countless others who are forced to take a stand, these mere everyday people must overcome extreme odds for not only victory, but survival as well.
Author’s Note: I tried to write as much as possible for this one! After all, my last background post was a fair bit skimpier. With that, I went a bit more overboard by giving you 4 new backgrounds and 2 variant backgrounds! All of them fit a general 19th century inspired fantasy/horror/adventure theme! Also, be on the look out for my next post! It’s a tie in to a certain blog carnival theme for this month!!
So, the theme for this blog for the past couple of months has been planar creatures and dimensional weirdness. Nothing embodies both better in my opinion within the realms of D&D than the Planescape Campaign Setting. While I’ve enjoyed other AD&D settings like Greyhawk, the Forgotten Realms and Dragonlance; Planescape has remained special to me. It’s a strange and cosmic fantasy where imagination is truly the limit! You want to fight insane mechanical cubes with ray guns? You can! You wanna gamble with a Devil with an Angel by your side? It’s possible! You wanna get flayed by a giant lady for treating her like a God? PLEASE DON’T DO THAT! But I digress, Planescape is a high concept setting with endless amounts of play and content to explore. For the reasons above and the many reasons below, I hope the full flavor of Planescape returns to D&D 5th Edition. So far, it’s my favorite incarnation of the rule set (and I loooove AD&D 2e, albeit mostly for the vast library of settings.) While they more or less have the Great Wheel, it feels much of the shadow of its former self like in the 3rd Edition of the game. I want the vibrancy, the absurdity and the wonder of those wonderful weird planes. Digressing from that, I’m here to address another question… How does one do a Planar game in this setting? Why, I’m glad you asked! Here’s a few humble suggestions from yours truly!
Now, I know what you’re thinking… “Doc! Didn’t you write about the planes on your other blog?” Yes, I did. However, I think now is a good time to revisit that post, especially now that I’ve been creating content revolving around planar travel and alternate dimensions. Plus, cosmological models and jumping between worlds has been one of my favorite aspects of D&D as a whole! With that, let’s chat about campaigns within the planes.
For starters, you might also ask me something; “Hey Doc! Aren’t there more cosmological models than The Great Wheel a la AD&D?” And you would be right! Especially since 3rd edition, new models have popped up. The Portals and Planes D20 Book (a rare title, if I may add) had heavily versatile options for truly forging your own planar realms. Pathfinder modifies the Great Wheel and adds to it in simply awesome ways (with help of Todd Stewart himself!) Eberron has an orrery based system where some planes overlap at the material plane at points in time. The World Axis is a duality between the Gods above and the Primordials below. That said, the Great Wheel remains my personal favorite of mine. To be fair, it’s where I had the most adventures within the planes themselves.