Heroes of D&D meet their match!
Among the most foul creatures within the realms of D&D is the aberration. Some hail these terrors of entities spawned from a distant realm unlike anything else; The Far Realm. Others fear that they are perversions of our own reality, distortions that prove how horrible magic can truly be. No matter the case, they lurk in dark shadows and hover beyond the veil, as the fabric of reality is slowly torn asunder.
Author’s Note: I haven’t really tackled too many aberrations in a while. Considering they’re among my favorite monsters, I need to fix that! This time around, I have conversions of 3rd edition creatures, as well as some of my own creatures. Star Vampires, Hulking Illithids, Dragon Illithids and one of the most nefarious parasites to show up in D&D! Ready yourself for some truly menacing Elder Evils!
A Book of Monsters? A good choice! Zam’dul is happy to bestow such a tome upon you. The cost is effective too, for you invest in knowledge! Even with such knowledge, be quite careful. The planes themselves are very unforgiving and care not for visitors. – Zam’dul, planar merchant.
As you might have guessed, I love the multiverse created by AD&D 2nd Edition and tend to have a bias in favor of it in some capacity. By all means, you are correct…. Not that there’s anything wrong with my favoritism, of course! Anyway, I wanted to convert over a few more creatures featured in Spelljammer and Planescape before I hop over to other things. That said, there are a fair number of D&D-adjacent things outside of both of those settings that would be fun to tackle. So, I’ll probably consider some of that too.
In the meantime, I wanted to bring back some other favorite creatures of mine. As always a healthy mix of aberrations, constructs, undead and the like. Don’t worry, no fiends this time.
Author’s Note: I’ve covered the whole Planar theme for a while. I might do a few more things before I switch gears. Personally, I’m feeling a return to either Gothic or something else entirely soon. Who knows? I certainly don’t! I just pull ideas either out of my brain or out of my bum and go from there. If I actually had a plan, I’d probably have a production studio by now…
Beelzebub has a devil put aside for me for me for me
The campaign pushed into the Grey Wastes themselves. We were readied for countless fiends, all battling in the name of their dastardly causes. We even were readied to control the sinister magics of the Night Hag. But, something unexpected and foul caught many by surprise… Aberrations formed and mutated through necromancy. Surely, these beasts weren’t native to the plane, but something brought them there. Something perfected them. The casualties within my own legions became astronomical, even with pushing the abominations back long enough. – Lucien, an angel-blooded aasimar paladin, captain of The Indefatigable.
My series of planar monsters continues with a healthy mixture of folklore, pop culture and crazy custom creatures. This time, a post devoted to horrible things to crawl up from the Lower Planes! Fiends, hellish constructs, necromantic mind flayers, cursed souls and more!
Author’s Note: In addition to some more planar threats, I wanted to ramp things up a bit with some more out there experiments. Also, shout out to Brynvalk for inspiring one of the scariest things I’ve ever heard of. Also, I’m back to bringing in a fair number of fiends to horrify my mini-bestiaries! I love making fiends! Also, pardon the classic rock references. But, it wouldn’t be my first time.
“Today, you have entered as cadets, mere trainees with little knowledge of the cast worlds beyond and the infinite stars that surround them. Through extensive courses and simulations, you exit as readied soldiers. The vast empty void is your grounds to explore, to understand, to build upon. Be brave, mighty warriors, mages and more! Go forth, into wildspace!” – Graduation at the Rock of Bral Spell Flight Academy
To some, a trip into fantastical space is a simple feat. They’re quite far from the truth. In reality, it proves to be quite the challenge for those who aren’t initiated. And even once one travels into space, that’s not to say it’s just a lifeless and black nothingness. Countless hazards threaten the discerning traveler. Most poorly calculated move and you sail into a deadly trap! While not all life beyond a material world is inherently deadly, there is still much to be weary of.
Author’s Note: More Spelljammer! This time, I’m sampling a little bit of Star Wars influence too. Starweirds, Ysalamiri, maybe a few others. Also, there seems to be an unintentionally recurring theme of racial tension in this post. I guess the theme for this post is part Star Wars, part “racism is bad”? I dunno.
Good crew. I address you all because we are about to embark on a journey that is likely to rend your minds and tear at your souls, should you stop being pure of heart and sound of mind. Stay close and my allies will protect you. Tonight, we discover the source of the soul-draining plague! We descend into the land of fire and fell sorcery, Gehenna! – Lucien, an angel-blooded aasimar paladin, captain of The Indefatigable.
The planes are ever rife with mystery and wonder, just as they are with conspiracy and horror. And its inhabitants are equally curious beings, incarnate representations of the very domains, dimensions and demiplanes whence they came. Many creatures are born with a purpose, while others came into being from circumstance. A mixture of creatures of destiny and lost souls of chance.
Author’s Note: Plane-Jammer stuff is back! This time, more monsters. As always, I love coming up with all sorts of downright bizarre creatures to help and hinder your heroes. This time, it’s one half trip to Wildspace, one half trip to The Bleak Eternity of Gehenna.
The Rock of Bral. Within the endless void of Wildspace, lies a cosmopolitan hub upon a still massive rock. This sprawling city within allows for almost any form of trade and meeting, as long as you stay low. Imports from through fantastic space have their way of ending up here, goods from all sorts of Crystal Spheres and demiplanes alike! Within the many markets, there are many strange and wonderful faces. One such is one you have met before!
“Ah, old friends of Zam’dul!” exclaims a helmet wearing man in monk’s robes. The stringy being gleefully approaches the team. “I assure you, these new wares will be of utmost interest. Recurring guests always get exclusive first looks at new goods. Please, come over. Please, look!”
Author’s Note: I’m back! Things have kind of sucked. None the less, I’m eager to return to things. However, Planescape and Spelljammer make me happy. So, time to return to what I love! Also, I’m returning to magitech as well as drugs! … Making stats for fiction drugs, that is.
Typical Mayhem in the Streets…
The smoke bomb, particularly the toxic vapor. Only one group could produce something like that in such short notice, the Chymists! How desperate someone must be to turn to terror, such inadequate rubble will be eliminated from the city in due time. Mark my words, the Consortium shall rightfully reign over the future. – Gelzeer, Assistant Lead Mechanic for the Consortium of Machine, at Primus Security Foundation HQ
Despite splitting off from the world above, internal politics breeds their own issues; whether in the splendorous city proper or its bayside proxy. Various guilds vie for dominance, whether through honest or underhanded means. That’s not to safe that attempts at sales within the market can’t be a front for devious sabotage and spying… if not acts far worse. Some could argue that those who protect the city from these biased extremists are biased and extreme in their own right, favoring a repressive status quo and neutrality that inhibits both progress and tradition alike.
Even before these new issues had arisen, turmoil stewed within the city since early days. Wicked cults that twist the worst of ancient tradition, cruel slavers and exploiters masquerading as market movers and shakers and general violent madmen. None the less, the city boasts quite the strange history for one that is otherwise pretty young.
Author’s Note: I’ve been wanting to do this for a while, create a timeline as well as faction related stuff for my mini-setting. Plus, maybe an extra monster or two in an update. Also, the factions, alongside the monsters, can easily be repurposed for a more steampunk-oriented setting. Though, there’s no need to have the setting a dark and gritty urban setting deep within the ground.