Ramon’s Guide to Positive Energy Planes

Libertad's Planar Revision Project

We have discussed all of this talk about fusion planes, however we have neglected two very influential and prominent parts of the Inner Planes, the Positive and Negative planes; forces of literal life and death.  And, as you’d expect, they too have their own alterations of the various planes beyond.  Travel forth if you dare, to witness lively and deathly versions of the elemental planes you know so well.

Author’s Note: I had to push things back.  I was gonna do a huge list of elemental things, and probably have a bunch of monsters by now.  But, I haven’t had the extra energy in me.  Plus, I’ve already referenced plenty of canon and custom monsters in previous posts, so that helps.  At the very least, with this one finished, I can create a bunch of cool elemental/inner planes themed monsters!  My own Planescape Monstrous Appendix III of sorts, if you will!  One last note, I have Negative Energy stuff split off into another post too.  Don’t worry, I’ll pop up a few days later.  I just needed to break things up…  It might prove to be a better format, to be honest.  And as always, classical and popular culture are mined and bastardized for idea fodder.

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Ramon’s Guide to More Elemental Planes

Cloud Elemental ∙ Magic: The Gathering ∙ R. MICHELSON GALLERIES

The search for all that the elements have to offer continues.  To put things simply, the elemental planes converge into their own realms of sorts.  These fusions act as elemental planes in their own rights, the para-elemental as they are known.  In addition, I can’t help but research some hypothetical planar fusions that come up in various lectures and notes across the planes.  Someone’s idea of a practical joke?  A sinister piece of the chant?  Who knows?  Either way, there is knowledge to find!

Author’s Note: The Inner Planes.  Yeah, you gotta stretch the imagination a bit.  All the same, I hope this thought exercise proves you can mold something out of a tough template.  Hopefully, you’ll find some inspiration too.  Though, not necessarily references to say /tg/ classic lore, DOOM or Warhammer or many other things either.  Also, shout out to The Pathology Guy, whose take on the Inner Planes has been a large inspiration for me.

 

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Creatures of Law and Chaos

Image result for AD&D cosmology

Law, Chaos, diametrically opposed forces!  Is it not splendid?  To me, this is the true clash in the end.  People speak of the everlasting fight of Good vs. Evil, but just look at The Blood War!  It is multiple ideologies of badness competing for supremacy!  Simply fascinating!  But, of places less outwardly malicious, what of them?  Well, I would be happy to pop up this nice bestiary, which can be yours for simply a handful of jink-jink, chummer! – Gilbert Marazmus, Gnome scribe and former ghostwriter

The multiverse as plenty of mysterious forces, the forces of darkness and the light have already been discussed at length.  The means of order, disorder and everything in between.  These things can be quite concrete but also vague in other areas.  Here’s a sampling of monsters that exemplify the planes (and demiplanes) they call home.

Author’s Note: I know everything is taking a long time, I’ll do what I can to get back on track.  Recent times haven’t been easy.  That said, I hope many of you have found ways to still play from a distance.  Even if it’s through a digital space, doing things with people matter.  Stay connected and stay cool!

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Ramon’s Guide to Realms of Order vs. Anarchy

Image result for AD&D cosmology

“Law and Chaos, two diametrically opposed sides, no one will refute this.  However, what oddities and secrets do they hold?  Why, I’m happy to show you.  While I have covered a little on Pandemonium and Acheron, it’s only fair to look at the other mostly-neutral planes of Law and Chaos… plus a few looks at other related realms, and a few returns to some less than savory burgs and blights.  But, all in the name of granting knowledge to you, fair scholar!” – An introductory speech for Ramon’s Lecture on Planes of Law and Chaos, at the Civic Festhall, in the Clerk’s Ward of Sigil

Planes of Law, rules taken physical form!  While Acheron has shown the order of war at its most harsh, there is far more to explore within the possibilities of Law.  One must account for concepts of atruism, unity, conformity and direction.  While these topics can overlap between planes; they all have their respective places.  Likewise, their inevitable counterpart is the eternal testament to disorder.  The Planes of Chaos are a lack of rules turned physical.  Chaos need not be just madness, like Pandemonium.  Plenty of free thinkers are driven by many other passions.  These don’t have to be completely selfish either.  Some people just want a good time, consequences be damned!  Others just want free reigns to express themselves, judgements be damned.  So, as these two forces butt heads, let’s take a deeper look at some overviews as well as some of my own dug up finds.  Join me as I return to the planes once again!

Author’s Note: More Planes!  This time Law vs. Chaos.  This was a fun chance to revisit my fey post from last Summer!  (Shout out to Brynvalk for partially inspiring this brief revival!) Also, yes, Augmental probably won’t see use in MOST sane campaigns, considering it’s supposed to be a blend of Phyrexia, Hellraiser and H.R. Giger art in a blender.  Though, I can hope some more tongue-in-cheek segments make up for my usual delves into grimdark.

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Adventure Conversion – Alterations (Greyhawk 2000)

Alterations

This isn’t the dreaded “Gothic Earth”, but something almost as odd.  It feels like the world of Oerth, known as “The World of Greyhawk” to many.  However, it changed.  It evolved.  The technologies here, while magical somehow, feel quite close to the wondrous artifice of Gothic Terra.  However, I can’t help but wonder how all of this came about.  None the less, I’ll take this place over the forces of The Mists or The Red Death any day!  I feel I’m not done with either though. – Ramon DeLeon, planes traveling bard

Oerth.  But, not the Oerth I remember.  This is one of a distant future.  Just as there are new hopes, there are new fears.  The evils of yesteryear are supplanted by the evils of today.  News of a new abomination of mad science and magic has made its way throughout New Greyhawk City.  A creature similar to the dread mouther, but created through artificial means.  The news does its best to cover up details, but the truth is far more twisted and will only be spoken of in hushed whispers.  The terror of the Millexium Mouther rests, for now.

Author’s Note: Dungeon Magazine #83 gets referenced once again!  The last time was the Faranth, a one-off aberration that has sadly never appeared in official form again.  This time, I’m referencing both Greyhawk 2000 and its tie-in adventure, Alterations.  It’s sad that GH2000 only got attention here, never again in Oerth canon.  D20 Modern would have been the perfect place to continue it.  Eh.  Whatever.  Here’s a quick conversion of the NPCs and monsters found in it.  Plus, the Millexium Mouther is a new monster to play with!  While I won’t encourage piracy, back issues of Dungeon Magazine have long since gone out of print.  You can find a copy of this issue via Archive.org.

 

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More Gothic Terra – Even more frightening foes

Heroes against the darkness, across spans of time

People who aren’t careful have a habit of vanishing in this city.  The cops, they just don’t care.  Hired hands, they’re hiding something.  The likes of people like me, researching the truth on the side.  If you’re careful, you’ll stay close and ask few questions.  – Herman P. Finske, Attorney and Occult Reseacher

Even as times change and people progress, one things stays true…  there are things that always go bump in the night.  Your walled in lands of safety can still be infiltrated or outright broken down.  And even without that, there are still dark forces at work from within.  Mad experiments, mutants, things of the mind and more!  Monsters are going modern for this week!

Author’s Note: More urban fantasy/modern horror creatures!  This time, right out of the pages of D20 Modern with my own twists here and there.

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Modern Masque of the Red Death – Some Horrors of Gothic Terra

https://web.archive.org/web/20081206035614if_/http://www.wizards.com/d20modern/images/dark_gallery/21144.jpg

Here at the Hoffman Institute, we specialize in chronicling the strange, the distant, the shadowy.  Xenoforms and other horrors have found methods of breaching through thresholds and corrupting our very world.  Unless we’re prepared, a whole otherworld of monsters could bring Earth to its knees.  However, the future lies in both our veteran members as well as readied recruits.  Through honor, teamwork, diligence and knowledge; the forces of darkness will not prevail over the best humanity has to offer against evil.

We have a few notes from some upcoming assignments.  These will tell you what to look out for.  Above all, while protecting the public, we must keep these incidents secret.  We can’t let too much paranormal news get out to the public.  After studying these cases, be prepared to secure and contain the threads that they are attached to.  The Hoffman Institute is counting on you.  Best of luck.

Author’s Note.  So, some of the monsters here take inspiration from the previous post.  And no, I’m not trying to cheapen what I made before by giving creatures stats.  A few of these are directly tied to one ghost story, bu that’s okay.  Also, keep on the lookout for some more foes of gothic earth!  (A mix of Masque and D20 Modern inspiration.)

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