Major thanks to everyone who joined in for this month. The intrigue of hushed whispers, agenda pushing papers, courtly arguments, clashing of factions and more proved appealing to a number of you. Let’s do a recap, shall we?
Gonz gave two looks at the workings of Ravnica, from their factions to the everyday political grind. He also expanded by looking at how MtG style alignment can facilitate drama, politics and more. Find both here and here!
SeaofStarsrpg reflects on campaign politics and how it will affect things as time goes on. In particular, this looks at how dragons are involved. Find more here.
I’ve made another return to the Fey in Planescape. In particular, I break down how various Courts and Cults function within the traveling Outer Planes courts and the neutral Fair Kingdom in the Deep Ethereal. You can find more here, here, here and here.
Stay tuned for Sea of Stars, with the theme of “Something, Something, Dragons!”
For anyone interested, you still have a day to join in on my RPG Blog Carnival theme for this month. Again, it involves in-game politics, factions, and all sorts of intrigue based drama. Please, share what you have! If you’re outside of the traditional blog sphere (such as Youtube videos), that’s fine too!
This is all I have to offer for now. I assure you that much more lurks beyond. There is much yet that they fair folk would prefer to presently keep hidden. Is there something worse than a nightmare conspiracy, cross planar war or the elimination of countless lives? Hard to say. The fey will remain an eternal enigma to even most planars.
Author’s Note: Special thanks to King Corn and ripvanwormer of thepiazzaforums for some incredible ideas! Anyway, that’s it for me in terms of fey politics, intrigue and factions. Additional thanks to everyone who participated in the January 2022 RPG Blog Carnival! More after the jump.
Seelie, Unseelie, Four Seasons and a few minor houses. There is more from there. And by all means, all of them scheme and dream. All of them seek to triumph over the rest. And worst of all, to see one of them fully succeed would spell the end of the fey. Even those devout to Rhiannon would bring about their queen’s deepest fear. In the end, the politics and ways of these creatures are too alien to fully understand. How would they avoid absolute destruction? How would they rebuild? It would take a lot of speculation to imagine how pieces would be picked up by such truly unique creatures. But, a mix of Real Speak and Chant alike has been formulated into some well crafted notes. So, by all means read ahead and dare to discover how much of it is actual truth. Normally, I strive for truly gripping information that holds the tests of scrutiny. But, for cabals and corridors this deep, such endeavors are impossible. Perhaps I have been mislead by rivals? It is the fey way, after all.
Author’s Note: The last of them, at least for now. These remaining sects, like the three before, hold less overall political power and tend to be less centralized. However, most of them are some level of crazy, even by fey standards. Also, huge shout-out to The Piazza forums. Their ideas helped really bring this to life.
Your journey went as well as ours? Good, good. At the very least, you have gained a larger understanding of the mainstream political groups that dwell within the so-called Good Kingdom, Wyld Realms and many other a name. Regardless of what they courts may call themselves in that moment, they still hold sway and much command. Do not let their chaotic forces fool you, those who fully oppose them can for the moment unite in near legion. That Narrator is certainly not welcome within their grounds, letters within Sigil have made that clear. Though, I’m not sure that this mysterious figure is as insensitive or cruel as many make them out to be. That’s a matter that shall be discussed later. In the meantime, let us form a lecture around more looks into the fey. For the time being, we shall continue to look at the major power groups found within their realms, who they cooperate with and how they maintain a very tenuous cease fire. After all, tales of the epic sylvan war resulted in no winners and no conclusion. Fully realized organizations and groupings came from the schism. But in the end, none came to a common consensus or attempted to reconcile in full.
What has been stated before covers the 4 primary courts of the seasons within the Deep Ethereal pockets belonging to the Fair Folk. Many fey exist beyond the bickering of four seasons. Once one leaves the Ethereal and reaches for the Outer Planes, they may witness conflict over two distinct “newer” courts. The two so-called “traitor courts”, as they are called by the traditional fey of the Ethereal, act within Upper and Lower Planes. They are the Seelie and Unseelie respectively. For the Seelie, they are often found in Arborea, but not always. Likewise, the Unseelie typically dwell within the most wicked pits of Pandemonium. But, who are they? Likewise, the Seasonal Courts aren’t alone in the Ethereal. There are those who are not aligned with mainstream fey politics? Why certainly! There are tales of outsider societies as well as religious sects dedicated to ancient ways, ancient even by sylvan standards. From obnoxious rebels to the fey equivalent to heretics, many divisions and groups have formed.
Author’s Note: Part 2 of my look at fey factions, politics and the like. As I’ve said before, spirit type creatures needed more umph for the Planescape setting. So, this is my way of accomplishing that. So, let’s look at Upper Planes, Lower Planes, outsider societies and cults. By all means, most of this is supplementary (and some minor degree of altering) to what has been written about Seelie and Unseelie via the Monstrous Mythologies as well as Planes of Chaos and Planes of Conflict. In terms of outsiders and cults, that’ll need another post too. Stay tuned for that! This does not cover everything in detail, much like with part one. Consider looking under this link for much more.
Ah, here we are again! The Civic Festhall! Some time ago, I was here to deliver my information on the fair folk, after a wondrous trip to Ecstasy. Since then, I have been criticized and lambasted with an incomplete or biased take, especially by the mysterious Narrator. After all, focusing on such matters can deeply upset the fey. And that can cost one an eye *tap*… or even your entire being. Just look at me, I’m a one-eyed cat man now. But, I am not here to defame or bring attention to various characters. Likewise, my own association to a bookshop should not paint any bias either. Let us speak on more joyous occasions, the realms of knowledge. And specifically, let us study more on society and politics of the fey. For you see, they are far more complicated and organized than we could initially fathom.
I speak of the faerie kind that span the many planes. We know to some degree what they are, but how do they operate? What can we learn from their daily directions and general politics? Let us dive a little further into their own planes, as well as their own takes on our fair City of Doors. I shall await all to seat and properly get comfortable. I assure you that once I start my lecture, I shall continue through conclusion.
Author’s Note: The ways of the fey! Why not? I keep coming back to this topic one way or another, so let’s go! At this rate, I may as well be making my own fey content for a new setting. Also, it happens to coincide with the January 2022 RPG Blog Carnival! Should you be interested, please jump on board. Also, if you’re curious about my writing process, let this video explain it for you. Also, accompanying each part is some artwork from DiTerlizzi. This is mostly because I love his style and it’s perfect for this, considering he did artwork for Planescape, Spiderwick, Changeling and more.
Drama takes many forms. And by all means, politics is no exception. There is no denying the power of factions vying for dominance, tricky games of diplomacy that seek a common goal, the fear of relations failing in the event diplomacy isn’t enough, the relief of different groups joining under common goals, the behind the scenes backstabbing and trickery that pulls the strings and the front and center conflict that comes from all of it. Of course, gamers are no stranger to politics either, in or out of game. But, for the purposes of this blog post, we shall focus on the in-universe topics. And on the subject of setting, you’re bound to find something to pull from. Ranging from the meeting room drama mixed with warfare found in A Song of Ice and Fire to the escalating fire pit that is the Factions of Planescape, one can pull something from anyway. But, perhaps you want to start on something from scratch?
So, where to start? First, one could create a plethora of different perspectives for your worlds and examine how they contend with each other. As with all ideas, they will attract their followers. Sooner or later, one set of ideals will likely take the crown. But, not everyone is happy, nor should they be. And from there, lines become drawn as plans too are drawn. How does one procure power? Why is your faction more worthy than another? What lengths will you go to ensure control and relevance? Who are your allies and who are your enemies? Is there hope for cooperation? Why do you remain dedicated to your cause? Do conflicts stay to the shadows, building something of a cold war? Have they heated up, unable to sustain themselves through deception and intrigue? All of these are viable questions for building the politics and groups of your world. And by all means, they aren’t the only ones. These are just a few ways I’ve mused on these matters. If you find another way that works for this sort of worldbuilding, please use that! In fact, please share too!
So, who operates what in your games? What groups vie for what spots? What conflicts have bubbled from all of this? Game stories, mechanics, ideas and more are all welcome! But, due to the controversial nature of such a topic, I do again request you maintain this within an in-game universe. Last year was already rough. Let’s leave our own baggage at the door and roll some dice together… And bash each other’s heads in over who killed the Crown and who will take their place!
Image Credit: Ofdiceanddragons – RPG Blog Carnival Logo
Autumn harvest draws towards a close as the heat dies down. A dull wind wraps along the lands, bringing in disquieting eeriness and a spine-chilling cold. The time of phantoms returns, as the bridge between worlds living and dead lowers once again. This is a time when spirits observe our realm, or so the stories say. Those within Darkon are clever enough to document and comment on such things. You would be wise to as well. Beware, for upsetting the souls of the damned is a fool’s task!
Author’s Note: Whispers of secrets always travel the mists, at least as long as I can think of cool characters and places. Also, more Prisoners of the Mists references. Likewise, my homage to the Overlook Hotel from The Shining. On one more note, please pardon the previous post, I was on vacation and was very tired. Hopefully, all of the goodies in here make up for it.
Storytelling, it is a tradition. For Vistani wanderers, there is no exception. The spoken story has helped keep tribes and clans together. And by all means, those of different clans have collected countless tales across travels. Some speak of taboos, others of strange secrets, others purely bizarre. Tonight, you are invited to hear some of these tales and decipher what is fact and what is mere myth peddled along for entertainment.
Author’s Note: Huge thanks to Matt Doyle alias “strahdsbuddy”. His own creation got my own creative juices flowing, even if a few ideas were looted. This one is a bit shorter, but that’s partially because I’m on vacation and need a break from life for a little bit.
Dare you seek shelter in places where solace cannot be found? They have roofs and walls, but they are not homes. They are prisons all their own, where cries of horror and derangement mix with the maniacal methods of their overseers. Enter through these doors and never leave, for your caretakers have other plans for you now. Below are a few buildings designed to ensnare, persecute and afflict. They are not prisons in the traditional sense, but the dark powers have a habit of changing all to accommodate the punishment of another. Some existed prior, such as a place of holy contrition and a house of state security. Others came about as domains are built from a darklord’s sins or as a consequence of them.
Author’s Note: This one slides a bit into mature content, warranting a word of warning. As it is, one of the domains was built on a dare to make something quite disturbing. It is disturbing. Is it wholly original? Not really, it’s basically The Golden Cat from Dishonored meets dark aspects of Planescape and Ravenloft; plus the House of Lament. Will I use it for something? I don’t really know, but it’s now a piece of the Demiplane either way. Likewise a few other things slide well into proper Ravenloftian grimdark. Debauchery, zealotry and totalitarian horror await. For what it’s worth, more Planescape and Mystara references are here as well. And while I’m at it, very very few WotC-era references, hehe. But, even if this version is slightly tamed down, some viewer’s discretion is advised.
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