The endless struggle in the planes beyond. This is brief summary of the Gith, a displaced and wounded people. Long ago, they came to know suffering under a domineering race of creatures known as “Illithid”. The horrid creatures broke and enslaved these beings into servitude, harvesting them when it became convenient. In a showing of will and defiance, rebellion lead to the gith breaking free. However, factions arose over what to do with their newfound freedom. The split lead to the rise of many new groups rife with their own strange philosophies and viewpoints.
Despite this fracturing, each respective faction remains strong and proud in their own manner. Each continues onward in their ideals. Each finds their place in the multiverse. However, they remain sullied by hatred and biases of the past. Many refuse to deal too much with their kinds, lest they risk getting dragged into Gith politics. However, a wise and powerful ally is usually welcomed within a team.
Author’s Note: Wouldn’t you know it? I’m not overly satisfied with a non-core book on races, once more. Mordenkainen’s Tome of Foes is by all means a great book in terms of conflict inspiration as well as monsters, but I was eager to do my own take on things. As I’m a master of reinventing the wheel, here’s my own take on the Gith. But, in all seriousness, I’ve been wanting to this for a while. Even before Tome of Foes was announced, I wanted to do a whole assortment of Planescape races. The new book just encouraged me to get to it. Mind you, most of this was already pondered when the initial unearthed arcana article came out.
You love me, you really love me! Your kindness is matched by the most generous berk in the world who hocked their jink to learn everything about the fair cage. But in all seriousness, I’m glad you returned for more of the dark on those who dwell here.
I gotta hit up other primers, lest you keep popping jink in my bag as I act like your personal info automaton. All of you seem like fine bashers and bloods, ripe with adventure or something. But, we have to stop meeting like this. Besides, some of my associates think I might be planning some big dark with you. Can’t have that, just business and all that. That said, I would be willing to talk to you all about some hot shots of the Cage, if ya got the jink for it. But, that’s closed quarters stuff. Nothing any Hiver or higher Warder could sneak a quip on!
Author’s Note: Doing all of those variant plane-touched made me really want to tackle other races. I honestly don’t know if they’ll appear in Mordenkainen’s Tome of Foe’s or not. Githzerai and Githyanki are already scheduled to appear in the upcoming book. I might create stats for them before it drops for AL stores, we’ll see. That might be for next week. Either way, here is my take on them. Now, these races have been tackled by other people… perhaps with more know-how. Regardless, I wanted to do my own take. Here ya go!
I loves me some Planescape and I wanna make sure my creations get out there to an audience who loves it just as much! So, here’s a look at what my three posts have to offer! Part of this is to help drum up interest in a revival for one of my favorite settings and prove that planar versions of these races are still viable in the modern era of D&D! Please, take a look and help to spread the word!
… How much jink do ya have on your threads n purse there? I’m more astonished and worried at this point, but it gives me a warmness to see you chose me as a tout for so long! Now, there are other kinda of planar bloods out there! I didn’t really leave ’em out, I was just gathering a bit of information in the meantime. But, don’t worry, you come for the penned know-how, I provide at a premium! So, what barmies ya wanna learn about today, eh?
Author’s Note: Who would have thought this would be popular? Anyway, I wanna tackle even more options, including sub-races for other races to give some Tiefling and whatnot flair! This includes half-orcs/orcs, elves and then some! Also, by this point, the cat’s probably out of the bag. These are all playtest bits right here. My ulterior motive is for a DM’s Guild work in celebration of Planescape. Or at least, that’s the plan. Barring that, I’ll keep working on these, either releasing them as generic content and leaving them up here for all prying eyes to gaze upon! (At least till a revision post pops up!)
Aye? You’re back now, ‘uh? Well, you got the jink and I got the know how! So you wanna know more about the planetouched, eh clueless? Sorry, since you show a genuine interest in the locals, that makes you much better than most primer berks. Now, what’s a good topic for this time… Ah, the opposite to us Tieflings, the Aasimar!
To the average bubber, you see the brightest and best of goodness and whatever. A whole race of goodie goodies raised on the blood of absolute good! That’s how it works, right? WRONG! Any cutter with enough wits in the old thinkin’ box knows this is never the case. It’s like saying my blood makes me just like the sickly things down below. Nah, plenty of Aasimar are miserable and glum, they are! All that pressure of that goodness stereotype might just make one crack like a cockatrice egg! Of course, some who already went rotten might exploit all the dark on their Radiant Holiness to their benefit. Plenty of jink to be made on suckers, right? *Ahem* Anyway, here’s what you need to know!
Author’s Note: If I do Tieflings, I have to do this too, right!? So, let’s dive right in, shall we? Also, pardon the lateness. I’ll post something good over the weekend, hopefully!
The Planetouched, truly incredible beings. Such people can trace their ancestry to a powerful planar phenomena. Perhaps they were literally born from an ancient union of mortal and creature. Perhaps they are the result of arcane dabbling with such powers. Maybe they’re the consequence of a warlock’s pact! No matter the cause, the planetouched are usually the result. Outside of hubs like Sigil, the City of Doors, such beings are extremely rare. Some can be found in more accommodating locales like Mulhorand on Abeir-Toril or The Rock of Bral in Wildspace. Either way, it’s likely that the average person will either never encounter such people or never know that they have.
Despite contrary claims, it is quite challenging to pin the plane-touched to a unified species or entity. While some are indeed more unified than others, this is not the case as a whole. You may see a Tiefling with horns and a tail; another with large monstrous clawed feet, a serpentine tongue and scales traveling parts of their body. Likewise, you might see the most gorgeous Aasimar in existence, while another one is uncanny and horribly alien.
No matter whatever the case may be, I’m so glad you chose me as your Tout… That’s cager for (usually paid) source of information, a guide of sorts! So, plant your hind in a decent enough seat, now’s your time to learn a thing! (It might save your head later!) Also, please focus on me. My little friend Dib will behave himself, I promise you… as long as you cork your bone-box and open an ear.
Author’s Note: This was one I’ve always wanted to do. While not much of a “challenge” for me to tackle compared to other stuff, it mostly came down to filling gaps I noticed in 5E. A lot of awesome planar flavor was missing and I wanted to remedy that the best I could. So, here’s some extra options for planar races and then some! Many tend to stick to a formula of sorts, but that’s what you get from sampling from similar races from various similar sources such as the Planescape setting, various Dragon articles and Pathfinder. Sure, it’s not as open as the original charts, but this is a compromise of old and new. Also, with the amount of attention touts such as Kylie have gotten recently through podcasts like Commander Holly’s “Trapped in the Birdcage”, I had to borrow her for an article! Enjoy.
*XGtE refers to Xanathar’s Guide to Everything.
*SCAG refers to Sword Coast Adventurer’s Guide.
You are a creature created from the impossible, either unnatural life given back to a body or from a birth most foul. In either case, the death infused are considered abominations by many. In some cases, they were created from revival rituals and necromatic magic gone awry. In other cases, merely the results of trying to achieve immortality… with horrific results. Arcane experiments in general are the source of the half-undead, either to crossbreed horrors or to create a new form of unlife entirely.
While the Death-Spawn are tainted by different forms of negative energies and dark power, they tend to share similar aspects in traits. They convey a sense of lifelessness or at least an uncanny sense of life. They typically lack the warmth of a living body, feeling clammy and/or cold to the touch. Some are lucky enough to have bodies perfectly intact, looking indistinguishable from other average humanoids. The unlucky look akin to shambling corpses and disheveled zombies.
Author’s Note: I wanted to take a crack at races again. So, here’s a new race of undead-touched creatures inspired by a handful of resources: The Raven Queen, The Crow, Pathfinder’s Dhampir, the Half-Undead from Dragon Magazine and so on and so forth. Just a heads up, this is a rough draft and none of these have been tested yet. I am likely to revisit this at a later time though.