A Collected Look at the Inner Planes

The inner planes | Fantasy map making, Sigil, Astral plane

My stuff on the Inner Planes somehow became four separate posts!  This is mostly to collect the links of all four pages in one place, for ease of sharing.  Included are brief previews as well.

The Four Main Elements

  • Air – In which we look at living clouds, flying humanoids and a fallen angel.
  • Earth – The exploits of Clan Strickensteel, Planting Initiatives and the sick arts of a Mad Mage.
  • Fire – A funerary funnel gone wrong, a secret efreeti prison, a traveling circus and a lumbering beast await.
  • Water – Water holds a forest of underwater dryads, connections to eldritch mythos and a sinkhole of evil.

The Quasi-Elements/Pseudo-Elements

  • Ice – Beware of sloping peaks, brain freeze and a temple of certain doom.
  • Magma – A shockingly calm community overseen by a territorial dragon, plus a remnant of the Hag Countess await.
  • Ooze – In which a School of Evil, displaced Refinery and wretched hive of rodent-things dwell.
  • Smoke – Of substance-trafficking air pirates, hidden smoke enclaves and trapped fireliches.
  • Sand – Home to a camel salesman, an Athasian army and the nefarious dread worm.
  • Vapor – Holder of a holy retreat, a deathly temple and an immortal killer.

The Positive Energy

  • Positive – In which an animated wonderland, a fallen deathless and positivity cult are known.
  • Lightning – Where an inventive company, terrifying portal to Pandemonium and proud Oni are found.
  • Minerals – The gem guardians fiercely protect the rich resources of the realm, while the Ore Creatures create elaborate but racist and alien societies.
  • Radiance – In which one uncovers a Glantrian conspiracy, a cosmic horror and an eclectic art society.
  • Steam – Tales of divergent gnomes, an eerie trade ghost town, an attraction for Sigil’s elite and a ninja’s school of stealth.

The Negative Energy

  • Negative – An evil secret society, an abandoned fortress and the original gateway of death await.
  • Ash – In which warmth-seeking husks, religious sites of magma pools, artifacts of ancient Oerth and the infamous Citadel Cavitius are explored.
  • Dust – Seeking out self-restoring ruins, reconstruction from dust and a community of the miserable.
  • Salt – Journey to the spire of salt, healing shamans and the graveyard of flavors.
  • Vacuum – Behold the origins of Erasure, void vampires and an unnatural Spelljammer haven.
  • Pseudo-Pocket of Radiation – A recent experiment containing wayward mutants and super-weaponry.

Time Marches On: Blog Carnival Wrap-Up

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Thanks for marching along with me, as we traverse the endless streams of time!  While I was hoping for a few more, I’m glad all of you took the time to see how time marched on in your games.

Here is the list of contributors:

Stay tuned for next month’s theme “Gamemaster’s Cut” from Codex Anathema!  If you wish to know more about the RPG Blog Carnival, please go here!

Image Credit: RPG Blog Carnival Logo

Time Marches On: A Timeline in Richardsport

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I’m going to have a slight change of pace.  This one has been floating in the aether for a while now, if only because of a bunch of scattered memories tied to facebook posts from ages back.  Well, digging a mix of scattered campaign notes, FB posts and then some.  So, let’s dive into the past and observe the passage of time within what started as a small city and expanded into its own thing.

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