Dear reader, I admire your dedication to my works. But take heed, such dedication also puts your life in danger. No doubt, when these scrambled notes become an elaborate codex, such books will see ban in no time. You wouldn’t believe the among of jink offered to hack my head and serve it on a Lady’s grade platter. As always, their hunt continues. Mine continues in the expanse of knowledge. Plenty of conflict bubbles and oozes beyond your surface. Ready and prepare, the safety of the multiverse always hangs in the balance. Let me serenade you with many tales. But, these aren’t tales of joy or triumph, no! Tales of woe await you.
Author’s Note: “The Editor” is back, not content with simply The Factol’s Manifesto! Plenty of things going on, the fall and rise of deities, more on the fey, dark conspiracies of intrigue, a look at my old table’s post-2008 take on the Forgotten Realms, a further looks at my zany Ravenloft-Planescape crossover and more! And of course, Baby Vecna! And as always, The Editor proves an ever unreliable narrator, as some details might be fabricated or stretched for his convenience.
As always, my travels take my throughout the known reaches of reality and beyond. Time time around, I have a few more places to examine once again. As always, there are familiar places and there are very much new ones. Travel along as we make our way through the elements and into raw darkness itself. As always, make proper preparations, as even I’m liable to find myself in danger. For a less experienced traveler, it would mark certain doom. But, for those ever brave in their desire to quest along the known and unknown planes, venture on and find unending wonder to behold. But, be warned, there is always an evil darkness lurking right around the corner. Should you tread foolishly, it will take you. And even then, I only seek it out of curiosity and study. I’ve been lucky once, surely I can escape in tact once more.
As always, I chronicle all means of places and people one might find within all know reaches of reality. Should one tip me off of some thrilling new adventure to seek, I am far from shy. As it is, I ready myself for a true journey through wildspace some day soon. However, the planes occupy the majority of my interests. As it is, I sense something I need to examine now. Or rather, I feel there is something I need to face soon. I can’t quite describe it, but I can attain that it is quite ominous. May I see you once again after it has concluded.
Author’s Note: Work and other things have held me back. But, hopefully, I’ll be able to keep myself going pretty strong during the autumn. I always seem to. So, I’m doing a return to mutilating the newer planes for classic usage via Primordium and the Entropic Gloom. Likewise, it might be fun to see what exists of The Void after its reality ensnaring tendrils are broken. Also, Planescape – Ravenloft Crossover? It must be October (or near it)!
I haven’t really done an informal post in a while. The last one was quite a few years ago. Anyway, I’m feeling kind of tired with how character skill is handled and the builds around it. I won’t deny that I have fallen back in love with a more classical approach. I like to egg players on for details with their actions, even awarding silent boons for their descriptions and general ideas. Hell, sometimes I’ll outright ignore a roll. While I haven’t gone all out yet, I feel like I’ll get there soon enough. So, rather than a super codified skill system, I have thought of a few ideas beyond that. It’s nothing really groundbreaking. Hell, the DMG has made all sorts of alternatives already, but I think they’re good for something.
The smoke bomb, particularly the toxic vapor. Only one group could produce something like that in such short notice, the Chymists! How desperate someone must be to turn to terror, such inadequate rubble will be eliminated from the city in due time. Mark my words, the Consortium shall rightfully reign over the future. – Gelzeer, Assistant Lead Mechanic for the Consortium of Machine, at Primus Security Foundation HQ
Despite splitting off from the world above, internal politics breeds their own issues; whether in the splendorous city proper or its bayside proxy. Various guilds vie for dominance, whether through honest or underhanded means. That’s not to safe that attempts at sales within the market can’t be a front for devious sabotage and spying… if not acts far worse. Some could argue that those who protect the city from these biased extremists are biased and extreme in their own right, favoring a repressive status quo and neutrality that inhibits both progress and tradition alike.
Even before these new issues had arisen, turmoil stewed within the city since early days. Wicked cults that twist the worst of ancient tradition, cruel slavers and exploiters masquerading as market movers and shakers and general violent madmen. None the less, the city boasts quite the strange history for one that is otherwise pretty young.
Author’s Note: I’ve been wanting to do this for a while, create a timeline as well as faction related stuff for my mini-setting. Plus, maybe an extra monster or two in an update. Also, the factions, alongside the monsters, can easily be repurposed for a more steampunk-oriented setting. Though, there’s no need to have the setting a dark and gritty urban setting deep within the ground.
Amidst the vast multiverse, there are many powers that govern over various forces. Some crusade for justice, while others seem to rot reality in cruel ways. Some, plain and simple, are here to ROCK and ROLL! This strange pantheon emerges from realms of alien sounds to unleash new incredible philosophies and visions upon the awakened masses.
Author’s Note: BALLS TO THE WALLS! What better way to welcome the new year than with a return to some really gonzo stuff! Just like the American version of JoJo’s Bizarre Adventure did, I twisted the names around… in case I use this stuff later. Surely, you’ll get the references to things though, even though dub names suck… Also, yes, I did make a jab or two at various rock personalities, in addition to some homages.
In particularly cursed places, the very ground itself rebukes death and damns the souls of whoever is buried there. This could be from the sight of a great war, a disturbed burial grounds or more. No matter the case, the land is tainted. And for those who dare to gamble against the forces of life and death within these corrupted lands? They may become something equally as wicked.
In other cases, the world may just have stacked odds against the heroes. The world may be kept in the clutches of dark forces that conspire to corrode and twist all in their path. Malevolent entities are challenged by heroes of horror, those who take a stand against the darkness at all costs. They too may face trauma when losing an ally… and having them come back wrong.
Author’s Note: This RPG Blog Carnival post came out of a few things. In a game I was part of, the DM wanted to make resurrection a risk. In that world, that sort of art is lost and things tend to not work always right when this is tried. The idea was also going to be used in a Gothic Earth one-off I wanted to do at some point too… Plus, I watched the original Pet Sematary recently. So, here’s my revised take on risky resurrection!
Learn more about the October RPG Blog Carnival theme here!
Just letting everyone know, I’ve made an update to one of my initial works for DM’s Guild, a Planar Grimoire! The following spells inspired by the Eberron setting, and also given a somewhat spooky Halloween vibe! The following spells have been added:
The Order of the Shootist, it’s a name claimed in both fear and mystery. They arrive with their incredible weaponry, unleashing thunder claps and smoke. And in mere instants, their enemies drop dead from incredible blasts of metal and fire. Only warriors worthy of their cause are admitted into their ranks. People know plenty about the mythical “fire brands”, as they have for countless years. However, most people are barely proficient. Even more fail to use them properly to begin with! The Shootist rises above these average folk. They hold sacred knowledge about not only wielding a gun with finesse, but a myriad of skills to truly champion their weapons.
For a Knight of the Shootist Order, there are many key features. One must move with a certain panache. Not only must they be graceful with their guns, but their steps must be constantly fluid. One slip up and you are shot down. A shootist has little time to stop and study their enemy, but must make a quick observation on the go. In addition, you won’t see armor worn as often within their ranks. Only truly strong and brisk warriors sport the arms and speed of a gunslinger with the armory of your traditional knight. Such individuals command both respect and a charismatic presence all their own. Some take to the shadows to get in the most brutal surprising shot possible, unleashing a devastating barrage.
Author’s Note: Lots of folks have asked a long time to revisit my shootist post. And since my theme for this month is Gaslamp Fantasy and Weird West, it was the perfect opportunity. So, let’s not just revisit the Shootist, but have a list of new options for the Rogue! Both of these were made with my own take on firearms, which is similar enough to 5e core. Don’t worry, there’s no misfire included. Take aim and fire, here’s a shooting gallery’s worth of options! However, these can easily be repurposed into a general ranged specialist if firearms are not allowed in your games or not common enough to allow training in.
You love me, you really love me! Your kindness is matched by the most generous berk in the world who hocked their jink to learn everything about the fair cage. But in all seriousness, I’m glad you returned for more of the dark on those who dwell here.
I gotta hit up other primers, lest you keep popping jink in my bag as I act like your personal info automaton. All of you seem like fine bashers and bloods, ripe with adventure or something. But, we have to stop meeting like this. Besides, some of my associates think I might be planning some big dark with you. Can’t have that, just business and all that. That said, I would be willing to talk to you all about some hot shots of the Cage, if ya got the jink for it. But, that’s closed quarters stuff. Nothing any Hiver or higher Warder could sneak a quip on!
Author’s Note: Doing all of those variant plane-touched made me really want to tackle other races. I honestly don’t know if they’ll appear in Mordenkainen’s Tome of Foe’s or not. Githzerai and Githyanki are already scheduled to appear in the upcoming book. I might create stats for them before it drops for AL stores, we’ll see. That might be for next week. Either way, here is my take on them. Now, these races have been tackled by other people… perhaps with more know-how. Regardless, I wanted to do my own take. Here ya go!
Aye? You’re back now, ‘uh? Well, you got the jink and I got the know how! So you wanna know more about the planetouched, eh clueless? Sorry, since you show a genuine interest in the locals, that makes you much better than most primer berks. Now, what’s a good topic for this time… Ah, the opposite to us Tieflings, the Aasimar!
To the average bubber, you see the brightest and best of goodness and whatever. A whole race of goodie goodies raised on the blood of absolute good! That’s how it works, right? WRONG! Any cutter with enough wits in the old thinkin’ box knows this is never the case. It’s like saying my blood makes me just like the sickly things down below. Nah, plenty of Aasimar are miserable and glum, they are! All that pressure of that goodness stereotype might just make one crack like a cockatrice egg! Of course, some who already went rotten might exploit all the dark on their Radiant Holiness to their benefit. Plenty of jink to be made on suckers, right? *Ahem* Anyway, here’s what you need to know!
Author’s Note: If I do Tieflings, I have to do this too, right!? So, let’s dive right in, shall we? Also, pardon the lateness. I’ll post something good over the weekend, hopefully!