The Ground is Sour – Resurrection gone Wrong

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“Sometimes, dead is better.”

In particularly cursed places, the very ground itself rebukes death and damns the souls of whoever is buried there.  This could be from the sight of a great war, a disturbed burial grounds or more.  No matter the case, the land is tainted.  And for those who dare to gamble against the forces of life and death within these corrupted lands?  They may become something equally as wicked.

In other cases, the world may just have stacked odds against the heroes.  The world may be kept in the clutches of dark forces that conspire to corrode and twist all in their path.  Malevolent entities are challenged by heroes of horror, those who take a stand against the darkness at all costs.  They too may face trauma when losing an ally… and having them come back wrong.

Author’s Note:  This RPG Blog Carnival post came out of a few things.  In a game I was part of, the DM wanted to make resurrection a risk.  In that world, that sort of art is lost and things tend to not work always right when this is tried.  The idea was also going to be used in a Gothic Earth one-off I wanted to do at some point too…  Plus, I watched the original Pet Sematary recently.  So, here’s my revised take on risky resurrection! 

Learn more about the October RPG Blog Carnival theme here!

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A Planar Grimoire Update

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Just letting everyone know, I’ve made an update to one of my initial works for DM’s Guild, a Planar Grimoire!  The following spells inspired by the Eberron setting, and also given a somewhat spooky Halloween vibe!  The following spells have been added:

  • Augment Natural Weapon
  • Dream Lock
  • Essence of the Living
  • Healing Light of Irian
  • Intensive Repair
  • Repair Damage
  • Silverflame Smite
  • Sporadic Shapeshifting

 

Click Here to check it out!

One with the Gun – Options for Gunslinging Shootists

Fantasy Rifleman by BrotherOstavia

The Order always prepares for adventure!

The Order of the Shootist, it’s a name claimed in both fear and mystery. They arrive with their incredible weaponry, unleashing thunder claps and smoke. And in mere instants, their enemies drop dead from incredible blasts of metal and fire. Only warriors worthy of their cause are admitted into their ranks. People know plenty about the mythical “fire brands”, as they have for countless years. However, most people are barely proficient. Even more fail to use them properly to begin with! The Shootist rises above these average folk. They hold sacred knowledge about not only wielding a gun with finesse, but a myriad of skills to truly champion their weapons.

For a Knight of the Shootist Order, there are many key features. One must move with a certain panache. Not only must they be graceful with their guns, but their steps must be constantly fluid. One slip up and you are shot down. A shootist has little time to stop and study their enemy, but must make a quick observation on the go. In addition, you won’t see armor worn as often within their ranks. Only truly strong and brisk warriors sport the arms and speed of a gunslinger with the armory of your traditional knight. Such individuals command both respect and a charismatic presence all their own. Some take to the shadows to get in the most brutal surprising shot possible, unleashing a devastating barrage.

Author’s Note: Lots of folks have asked a long time to revisit my shootist post. And since my theme for this month is Gaslamp Fantasy and Weird West, it was the perfect opportunity. So, let’s not just revisit the Shootist, but have a list of new options for the Rogue! Both of these were made with my own take on firearms, which is similar enough to 5e core. Don’t worry, there’s no misfire included. Take aim and fire, here’s a shooting gallery’s worth of options! However, these can easily be repurposed into a general ranged specialist if firearms are not allowed in your games or not common enough to allow training in.

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A Tout’s Look At Other Denizens of The Cage

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You love me, you really love me! Your kindness is matched by the most generous berk in the world who hocked their jink to learn everything about the fair cage. But in all seriousness, I’m glad you returned for more of the dark on those who dwell here.

I gotta hit up other primers, lest you keep popping jink in my bag as I act like your personal info automaton.  All of you seem like fine bashers and bloods, ripe with adventure or something.  But, we have to stop meeting like this.  Besides, some of my associates think I might be planning some big dark with you.  Can’t have that, just business and all that.  That said, I would be willing to talk to you all about some hot shots of the Cage, if ya got the jink for it.  But, that’s closed quarters stuff.  Nothing any Hiver or higher Warder could sneak a quip on!

Author’s Note: Doing all of those variant plane-touched made me really want to tackle other races. I honestly don’t know if they’ll appear in Mordenkainen’s Tome of Foe’s or not.  Githzerai and Githyanki are already scheduled to appear in the upcoming book.  I might create stats for them before it drops for AL stores, we’ll see.  That might be for next week.  Either way, here is my take on them. Now, these races have been tackled by other people… perhaps with more know-how. Regardless, I wanted to do my own take. Here ya go!

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A Tout’s Look at the Extraplanar (Part 2): Aasimar Expanded

Archon by MiguelRegodon

Aye?  You’re back now, ‘uh?  Well, you got the jink and I got the know how!  So you wanna know more about the planetouched, eh clueless?  Sorry, since you show a genuine interest in the locals, that makes you much better than most primer berks.  Now, what’s a good topic for this time…  Ah, the opposite to us Tieflings, the Aasimar!

To the average bubber, you see the brightest and best of goodness and whatever.  A whole race of goodie goodies raised on the blood of absolute good!  That’s how it works, right?  WRONG!  Any cutter with enough wits in the old thinkin’ box knows this is never the case.  It’s like saying my blood makes me just like the sickly things down below.  Nah, plenty of Aasimar are miserable and glum, they are!  All that pressure of that goodness stereotype might just make one crack like a cockatrice egg!  Of course, some who already went rotten might exploit all the dark on their Radiant Holiness to their benefit.  Plenty of jink to be made on suckers, right?  *Ahem*  Anyway, here’s what you need to know!

Author’s Note: If I do Tieflings, I have to do this too, right!?  So, let’s dive right in, shall we?  Also, pardon the lateness.  I’ll post something good over the weekend, hopefully!

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Time Marches On: Blog Carnival Wrap-Up

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Thanks for marching along with me, as we traverse the endless streams of time!  While I was hoping for a few more, I’m glad all of you took the time to see how time marched on in your games.

Here is the list of contributors:

Stay tuned for next month’s theme “Gamemaster’s Cut” from Codex Anathema!  If you wish to know more about the RPG Blog Carnival, please go here!

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Small DM’s Guild Updates!

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Since I made my post on Eladrin, I wanted to do another thing or two.  For starters, I thought the Lilend from Tales of the Infinite Staircase were pretty cool, so I wanted to bring them back.  Also, I pondered about a thematic spell to add to my planar spellbook.  This being “Arborean Liberation” (to keep up with the theme of some of the other spells).

You can view A Planar Grimoire here and Defenders of Arborea: The Eladrin here.