Due to a recent announcement, my Gaslamp/Gothic/Weird Western theme is temporarily semi-suspended. I plan on releasing a mixture of more monsters as well as some player options, (possible) alternate rules and magical items. I’ll release what I have in a few days before this train goes from steam to lightning. That’s right, Eberron content! Also, I say semi-suspended because Eberron kinda channels that gaslamp setting sensibility in a few ways.
Endless tomes tell tales of brooding beings locked in wretched crypts, of things we are not meant to know dwelling beyond the skies, of shocking creatures that terrify as they stun, of punishment for grievous sin and decedent folly. These stories of old have fueled events to come for generations. History has a habit of repeating, especially the negative…
Author’s Note: What? Something non-crunch related??? That hasn’t happened in a long time, I know. I prefer the mechanical bits, myself. That said, I wanted to do something a little different. I’ve made backgrounds, NPCs, monsters, class options, a race and then some with a gothic theme… why not stuff on the campaign itself? Plus, this example is literally about literature. So, here are some hooks inspired by various stories. I’ll post something else later in the week, I promise.
It’s another one of those posts. I’m sorry. I’ll have something up either a little later or next week.
Hey, all! One of my good friends at Pitfalls and Pixies is hosting this month’s RPG Blog Carnival! The theme? “It’s in a book!” (Use of books/tomes, inspiration from literature, etc) So, I’m gonna twist that the best way I know how! Stay tuned for a return to The Gothic in support of this month’s theme.
This has been quite an exciting year for Daemons & Deathrays! It marks me expanding my site content through new ideas and concepts. It also will mark me making the leap to digital distribution and sales! *fingers crossed!* Above all, it’s the third time I’ve participated in the Blog Carnival. In this case, spearheading this month’s theme!
On that note, the theme for this month is “Super Science & Sorcery.” In other words, science fantasy. This hybrid genre embodies a mixture of motifs found in both science fiction and fantasy fiction. The origins of the genre stem from a time when speculative fiction was significantly less concrete in its terminology. On one hand, you had harder science fiction typically written by people in directly scientific fields of study. On the other hand, you had lighter and pulpier science fiction. While they explored a variety of themes found in the genre, they weren’t as concerned with creating a world cemented in tested theories or making it feel exactly like our own world. These range from Buck Rogers radio serials and b-grade midnight movies to fantastical epic stories like Star Wars and The Masters of the Universe.
In terms of tabletop hobbies, the concept of science-fantasy is as old as the grand parent of roleplaying games itself! David Arneson’s Blackmoor made homages to aliens, high technology and even Star Trek. Gary Gygax brought a spacefaring vessel (likely from Metamorphosis Alpha) into the world of Oerth via Expedition to Barrier Peaks. The Post-Apocalyptic wastes of Gamma World and the western frontier of Boot Hill had options to bring strange gizmos across the planes via the Advanced D&D DM’s Guide. Gygax’s friend and co-founder of TSR, Don Kaye, made a character that transported to Boot Hill and learned the art of the shootist. Upon returning to Greyhawk, he was decked out in cliche cowboy gear and sixguns. After Kaye’s passing, Gygax honored his character as a minor deity of magical technology. During 2E’s run, Dragon Magazine had a plot involving invasive evil robots called “Sheens”, as well as an adventure called “Tales of the Comet” with a similar theme. As the years continued, we saw a few steampunk articles for Dragon magazine, the D20 Modern roleplaying game, Gamma World revisions for new editions, Dragonstar, 3rd Party settings like Amethyst, among countless other genre mashups for the game. With that, the concept of Science-Fantasy within the realm of Dungeons & Dragons (and roleplaying games in general) is far from new and far from over. Beyond the realms of D&D, we’ve all sorts of works arise over the years: Warhammer 40K, Titansgrave, Shadowrun, Skyrealms of Jorune, RIFTS, the list goes on!
So, you may be wondering where you all fit into this strange theme? For this month, I’m asking you to share any Science-Fantasy RPG goodness you have with me! Stories, homebrew, etc! Please, comment down below with a link to your creations. Despite the D&D-centric nature of this blog, I encourage you to explore any RPG game or story within the realms of science-fantasy that works for you. At the end of the month, I’ll do a round up post involving all of this month’s contributions. Here’s to a successful month of mutants, magitech, machine men and more!
For more information on the RPG Blog Carnival, please visit here.
Image Credit: RPG Blog Carnival – Reis O’Brien
So, the theme for this blog for the past couple of months has been planar creatures and dimensional weirdness. Nothing embodies both better in my opinion within the realms of D&D than the Planescape Campaign Setting. While I’ve enjoyed other AD&D settings like Greyhawk, the Forgotten Realms and Dragonlance; Planescape has remained special to me. It’s a strange and cosmic fantasy where imagination is truly the limit! You want to fight insane mechanical cubes with ray guns? You can! You wanna gamble with a Devil with an Angel by your side? It’s possible! You wanna get flayed by a giant lady for treating her like a God? PLEASE DON’T DO THAT! But I digress, Planescape is a high concept setting with endless amounts of play and content to explore. For the reasons above and the many reasons below, I hope the full flavor of Planescape returns to D&D 5th Edition. So far, it’s my favorite incarnation of the rule set (and I loooove AD&D 2e, albeit mostly for the vast library of settings.) While they more or less have the Great Wheel, it feels much of the shadow of its former self like in the 3rd Edition of the game. I want the vibrancy, the absurdity and the wonder of those wonderful weird planes. Digressing from that, I’m here to address another question… How does one do a Planar game in this setting? Why, I’m glad you asked! Here’s a few humble suggestions from yours truly!
Now, I know what you’re thinking… “Doc! Didn’t you write about the planes on your other blog?” Yes, I did. However, I think now is a good time to revisit that post, especially now that I’ve been creating content revolving around planar travel and alternate dimensions. Plus, cosmological models and jumping between worlds has been one of my favorite aspects of D&D as a whole! With that, let’s chat about campaigns within the planes.
For starters, you might also ask me something; “Hey Doc! Aren’t there more cosmological models than The Great Wheel a la AD&D?” And you would be right! Especially since 3rd edition, new models have popped up. The Portals and Planes D20 Book (a rare title, if I may add) had heavily versatile options for truly forging your own planar realms. Pathfinder modifies the Great Wheel and adds to it in simply awesome ways (with help of Todd Stewart himself!) Eberron has an orrery based system where some planes overlap at the material plane at points in time. The World Axis is a duality between the Gods above and the Primordials below. That said, the Great Wheel remains my personal favorite of mine. To be fair, it’s where I had the most adventures within the planes themselves.