A break and a promise

I need a break from this for a bit, plain and simple. But, am I done writing entirely? Nah. I’m gonna be doing things here and there. Likewise, I’m contributing to Threshold Magazine #29: Vampires and the Undead horror. My article in particular is “Beyond Nebligtod: Mystara in the Mists”. It will be a crossover of Mystara and Ravenloft, looking at each darklord’s history before and after being taken by the mists. Likewise, a breakdown on the current sketch and curses that haunt each domain respectively. We look at the near present and slight past of the setting, as well as the Blackmoorian distant past. Beyond that, I’ll be back to do something, at least to the best of my ability. Stay tuned for more.

This is a Palladium/RIFTS Blog Now

As has been said, I’m mostly done with D&D 5th Edition. And ever since I started winding down on related posts, I’ve been shopping around for the perfect game. The choice was narrowed down to Rolemaster, GURPS and Palladium. In the end, Kevin’s masterwork ultimately prevailed. Likewise, the meta universe of RIFTS is now a part of my own setting. Why? Because I can, that’s why. If you thought the Glitterboy got crazy, you’ve seen nothing yet!

The Dark World of Tomorrow – The Broken Cog Cluster

“Meikridas Steamships, are they not marvels?” The hand of a flamboyant man outstretches towards his wondrous sea craft.  While he somewhat resembles a vistani in a few regards, he is clearly not of their ways.  The sailor man smiles with the genuineness of an eager salesman, “come friends!  The warm shores of Alleigosto are a mere boat ride away.  I offer you leisure and hospitality unlike what is seen here in fair Dementlieu.”  The pitch continues, as the showman distributes pamphlets detailing incredible works of art and technology, a history spanning empires of old and “magnificent” relations with nearby nations.  While the man’s vessel is spotless and a marvel of engineering, the owner of this enterprise comes across as insincere and just as full of steam as the ship.  “We board now, don’t miss the opportunity of a lifetime!”  It is at this moment that you can swear the man’s eyes bulge unnaturally, even for a second.  And at that, unblinking.  Such a voyage would indeed bring wonders, but also new terrors to behold.  What visions of the future does this “cog cluster” bring?

Author’s Note: I’m always good for more Ravenloft.  Cursed robots, a zombie apocalypse, manipulative shadows, killers on foggy streets, the successor to the Atlantean Neur-Maise, the refuse of industry, fanatic technophobes, the distant (and not so distant) looming shadows of totalitarianism, utopian idealism crushed by said dark tidings, Deep Ones and more haunt a new cluster.  Here is a new pocket domain, as well as a new cluster to house old domains (like how Fell Arts houses Farelle and Odiare).  Major props to ScS of Fraternity of Shadows for inspiration on Nosos and other advanced domains.  And with that, here’s my take on a Steampunk-ified cluster much like the proposal from Quoth the Raven issue 2, with The Shining Bay cluster.  But, unlike that mixture of just Paridon, Timor and Nosos; this adds in several Islands of Terror I devised many years ago… some more recent than others.  One is a plague-ridden urban sprawl taking notes from the 19th century United Kingdom, Prussian Empire and Northeastern Coastal U.S. (especially from the fiction of Lovecraft and King).  Another is a mix of drama, Luddites, robotic horror and more in a Mediterranean based land.  It is next to decaying Greek-inspired splendor spliced with The Shadow over Innsmouth.  And finally, a somewhat Balkans inspired fake utopia.  Plus, as an added bonus, an homage to the classic Thief games.  And with that, enjoy one of the longer posts I’ve made.  And should anyone be curious, I have no interest in anything Wizards of the Coast.  I don’t want their new book, as I don’t care for the Post-4E/Shadowfell take on things..

Continue reading “The Dark World of Tomorrow – The Broken Cog Cluster”

Ramon’s Guide to The Chant of Sigil

2016 366 Project #153: Sigil, City of Doors — Elisa Shigehiro Art

Well met, primers!  Oh, I mean, friends.  When in Sigil, do as the Cagers do.  You’ll have to forgive such tone, being a long time resident, myself.  I’ll spare you little in The Cant, the strange dialect of the city.  But please, blame me not if a bit of it leaks into my mannerisms and speech.  You see, Sigil is a place unlike many others.  The anomalous city hovers inside of a ring-like formation that floats just above the peak of the Outlands Spire.  While the spire is quiet dangerous, especially to forces of the supernatural; these threats don’t necessarily affect those who make it here.  But, these are replaced by a trove of new potential dangers.  After all, this is the meeting place of the multiverse.  So, let us take our journey into that wondrous center of countless realities.  I speak of none other than Sigil, the City of Doors.

It has been far too long since I’ve actively returned home.  Too much has happened, including the scrambling of reality itself!  Thanks to that strange man in the machine cart, I’m here now though.  With any luck, that fading city found its peace too.  In the meantime, I’ve found mine.  Of course, both dangers and delights line the streets, so one must always stay aware of their surroundings.  And if you are from the Prime, do your best to not look too lost.  Too many prey on “The Clueless”, whether through scams or more direct means.

Author’s Note: Good old City of Doors!  Few things have inspired me more within the realm of D&D than Planescape.  That setting has affected me when I tinker with other systems too!  And by all means, Sigil is a center of that.  So, here are a number of ideas that have come up either through various games or just ideas of my own.  And, it was from said games that the Gamma World/Planescape crossover ideas spawned.  Also, please pardon the fact that a tropical storm knocked out my power for a few days.  My data wouldn’t even let me use my phone to edit things.  Time to save up for a generator, right?

Continue reading “Ramon’s Guide to The Chant of Sigil”

More on the way.

Things have been a bit slow, yes.  But, I’ll whip up some more creations of weirdness.  Perhaps more monsters sooner or later.  I’ve been pondering how to handle a switch-up in games or the like too.  I’ve been thinking of jumping OSR, converting a number of my creations as well.  I think I’m done trying to keep up the “O5R” flavor, personally.  I find myself at odds with the rule set and disinterested in what the main company offers.  But, I’ve already made that known.  Anyway, enough complaining and speculating, I think I’ll do another exploration/adventure post.  Those have been quite fun.  After all, there is still more in Planescape to play with!  Maybe Spelljammer in the future too.

Defense-Unit 78’s Guide to Dimensional Convergence

The Void

Convergent.  This is described as multiple facets of something coming together, usually to form something completely new.

You might inquire the relevance of this definition.  This is simple.  Reality as properly defined by both The Ancients and the Scholars of Gamma Terra is crumbling.  And not only that, a possible new dimension, known to many as “Void Space” has opened up.  Sensors detect that other possible realities have indeed converged upon this meeting point within space and time.  Even stranger, these fragments of reality have merged together at points, making rather alarming hybridizations between worlds.  Gardens with wires and machines growing instead of plants, octagonal platforms and hallways turned into castle-like labyrinths of stone and wood, whole buildings breaking off into floating land chunks in the cosmic soup.  Completely unrelated confines and compounds have blended alongside others.  A piece of a cabin has become tethered to a segment of an industrial warehouse, linking to a medieval dungeon.  This dimensional space does not operate on principles of mundane logic.  Data does indicate that these pieces are fused to instill stability between realities.  This alternate world acts in a manner of coping mechanism.  More information is required to properly analyze.  Deployment is requested.

Author’s Note: What sort of mad crossover nonsense is this?  Well, exactly that.  Thanks to a long finished game, as well as the BLOOM mod for Doom 2, I’ve worked up some level of inspiration to cobble all means of absurd mash-ups.  Also, I’ve been weaving some mythos-horror content into Planescape for a while.  For the few people that played in crossover games with me, many of these games are directly referenced here.  Set Wands to Warpdrive, in particular, literally broke realities.  (It’s probably archived on my old tumblr page.)  Technically, this exists outside of typical Planescape, but I’ve always pondered a nexus space between realities.  It kind of worked for RIFTS already, why not in other things?  Ramon is a background character as well. 

As for crunch related stuff?  I’ll get around to something.  As I’ve already stated, I’d rather use a different gaming system, honestly.

Continue reading “Defense-Unit 78’s Guide to Dimensional Convergence”

Yes, We’re Open!

This site is still operational, even though things are still a bit slow.  Needless to say, things in the world don’t exactly inspire a mind to be creative, short for generating a work of dystopian fiction…  But, not enough people take the warnings of those seriously, usually.  Anyway, I’ll try to get something up relatively soon.  And, once I’ve had enough of the Great Wheel (or at least my take), we’ll see what happens from there.  As I’ve said, I’m sick of D&D, especially 5th Edition.  I’ve played many games and systems over the years, especially in the past.  Whether through Patreon or through here, I’ll see what other systems catch people’s interest in another post.  Maybe this year will be that blog relaunch I’ve been planning after all?