Creatures of Law and Chaos

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Law, Chaos, diametrically opposed forces!  Is it not splendid?  To me, this is the true clash in the end.  People speak of the everlasting fight of Good vs. Evil, but just look at The Blood War!  It is multiple ideologies of badness competing for supremacy!  Simply fascinating!  But, of places less outwardly malicious, what of them?  Well, I would be happy to pop up this nice bestiary, which can be yours for simply a handful of jink-jink, chummer! – Gilbert Marazmus, Gnome scribe and former ghostwriter

The multiverse as plenty of mysterious forces, the forces of darkness and the light have already been discussed at length.  The means of order, disorder and everything in between.  These things can be quite concrete but also vague in other areas.  Here’s a sampling of monsters that exemplify the planes (and demiplanes) they call home.

Author’s Note: I know everything is taking a long time, I’ll do what I can to get back on track.  Recent times haven’t been easy.  That said, I hope many of you have found ways to still play from a distance.  Even if it’s through a digital space, doing things with people matter.  Stay connected and stay cool!

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ZOMBIES! – Variants of the Dead (Reanimated)

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The living dead.  What brings about such perversions of life?  Rituals derived from dark sorceries imbue a dreadful force into corpses, creating a puppet bound in necromantic power.  These zombies are crafted by the spells and rituals of adept necromancers, aiming to create a slave or build an army.  Plagues created by the most vile of creatures corrupt and sicken victims, eventually overwhelming them and turning them into walking diseases of their own right.  These are often accidents, potentially prevented by proper preparation rather than giving into hysterical campaigns.  Even alien horrors have their means of parasitically bonding to a host, creating their own version of zombie.  Some of these victims aren’t just alive, they have some level of consciousness.  However, not all origins are evil.  Some were created as punishment at the hands of powerful spiritual priests.  However, the zombie created by necromancy is by far the most common sight.

No matter their sources, the terror of the zombie is a known one.  Shuffling corpses, either confused by their existence or enraged by it, find themselves at odds with the living.  Some of these abominations are at the whims of a mad master.  Others are distorted by outside forces, left to rampage against all in their wake.  And even worse, the zombie will never give up.  While it is devoid of emotion or any ideology, the zombie is relentless until it’s impossible for it to continue.  Some will fight until literally falling apart.  Converted into killing machines, these mockeries of life are a blight to all who are haunted by their presence.

Author’s Note: I’m back.  Pardon these disappearances.  Things have been a little rough, I’ll spare the details.  In addition, I haven’t been happy with a lot of things, hobbies included.  That’s made it a little harder to work on these posts.  Admittedly, one of things keeping me going is created content for settings that WotC has forgotten.  The people deserve to learn at least a little about these cool places!  Anyway, here’s my updated take on some variant zombies!  Ooooh, spooky!  Also, to the one of my friends who wanted me to tack on a tacky coronavirus reference on this?  You’re welcome.

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Horrors of Xoriat – Daelkyrspawn

Xoriat, a realm of unspeakable evil. The native Daelkyr reside here, experts of sickening fleshcraft. Among their works were legions of warped and disfigured abominations, the daelkyrspawn. These things were once captured forces of Material plane fleets, the very races that attempted to repel the nightmarish plane. While Xoriat’s connection was ultimately severed from the list of coterminous planes, countless creatures were abducted and transformed into the sickening puppets of today. While many are simply stranded in the Prime Material, some seek methods of returning the tether to Xoriat and continuing the invasion from so long ago. Many of these atrocities prepare for battle in the depths of the dark realm of Khyber. From this hideaway, they all ready for an onslaught in the name of their aberrant creators.

Some, like the dolgaunt, for monastic cells to prepare a tactical strike. Other abominations are far simpler and mindlessly assault all creatures that may move too close to their grasp. Either way, their psychologies are far too detached from the mortal realm to properly figure what their current goal or aspiration is.

AUTHOR’S NOTE: More Eberron once more. Here is an updated take on my version of the Daelkyrspawn from a ways back. Also, if I may hop on my soap box. Please, support Exploring Eberron over Rising from the Last War. The former is purely Keith Baker’s voice, not the sanitized version released by Wizards of the Coast. So much was watered down to fit their new market model, but the guild allows fans to recapture what WotC decided to leave behind.  Back to this post, I realize an official Choker was published, but I always found them neat and weird… so they’re remade here too from their original days.

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Great Evils of the Underworld – Killer Fiends

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Behold, The Lower Planes!  These are places of divine punishment, the quarantine zones for the foulest evil next to Ravenloft, these lower planes are the birthplace of The Fiends and so much more.  It is inhospitable, destructive and the ultimate test upon the good soul!  Petitioners who find themselves upon these planes more often than not deserve their grim fates.  Those who fell into these lands of evil?  Far more sympathetic.  Many were merely curious travelers and clueless primers; now burning against the fiery walls of The Hells or within the acid swamps deep in Carceri.  – Ramon DeLeon, Plane Traveling bard

Within the Great Wheel, there are countless forces embodying equally countless ideas and visions.  Within the Lower Planes, evil thrives.  The Lower Planes contain Baator (the Nine Hells), The Smoking Towers of Gehenna, The Grey Wastes of Hades, The Tartaran Prisons of Carceri and the Endless Layers of the Abyss.  To some, the Eternal Battlefields of Acheron and the Howling Tunnels of Pandemonium certainly count too.  Whether or not they’re accounted for, the rest of this linked macrocosm is the most interaction forms of evil one could hope to find.  The Lower Planes are the home to true oppression, savagery, malice and more.  Each fiendish creature has their own way of causing ruin to all around them.

The powers of the Lower Planes are simply evil incarnate.  The Primer usually has a surface level idea of what horrors lie beneath.  Sure, some make their holy orders to fight off whatever might spill onto the prime, but that’s a mere trickle compared to the raging torrent on the Outer Planes.  Devils, Demons and other fiends have more than earned their dark reputations.  Even those who have prepared to take on these twisted adversaries have found themselves either falling in battle or falling in principles.  The pull of Evil is sometimes that strong.  Careful on your own journeys.

Author’s Note: FIENDS!  A lot of this post was because of the latest adventure for 5th Edition.  While I wasn’t a fan of the recent module, “Baldur’s Gate: Descent into Avernus”, I always look for an excuse to tackle all means of demons, devils and more.  So, there you have it!  So, let’s dive into the worst places imaginable to ring in 2020!  As the new year continues, let us descend into the void.  Well, in gaming, at least.

EDIT: The url was “__trashed”?  Aww, come on!  I’m usually better at spotting things than that.  But, the cat’s out of the bag.  I originally wasn’t gonna do this.  But, I’m glad I changed my mind.  I don’t wanna screw with the URL though, as it’ll mess up all links.

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Eastern Gothic – Creatures of Slavic Folklore (Part 3)

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Once more, let us tell tales of mighty heroes and frightening monsters.  From steppes below to mountains above, tales of high adventure await.  And with them?  Great foes and allies alike.  You thought you only had to worry about the Baba Yaga?  You are quite wrong!

Author’s Note: I wanted to make some Slavic inspired monsters with a lower CR rating, especially considering the rest have been pretty strong.  Also, here’s a bonus heroic NPC to accompany these troublesome treks!  Also, a Merry Christmas and Happy Hanukkah to my readers!

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Eastern Gothic – Creatures of Slavic Folklore (Part 2)

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“You understand the risks of joining our hunting team, yes?  There are many things in the woods that would stop our enterprise, but we’re among the most elite in the lands.  Our skills are legendary.  Some angered spirits don’t threaten us!” – The last words of a foolish trespasser

The forest holds many mysteries beyond the fabled Grandmother of the Witches.  Life grabbing wolves, tree-like giant men, three headed dragons!  Such terrors and more lie over the mountain side and into the forest.  Travel with caution and tact.  And of course, show respect to the spirits around you.

Author’s Note: My exploration into Slavic folklore creatures continues.  Also, I’m gonna cover some weaker monsters for lower tier adventures later.  So far, all of these have been at least pretty strong.

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Eastern Gothic – Creatures of Slavic Folklore (Part 1)

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Looks friendly enough.

 

Behold, the mother of hags! And with her, a cadre of mythical companions and foes.  As the autumn months roll on and witches gather, the foul mother of them all beckons you to her door.  Seek out the dancing hut and experience the horror of Baba Yaga!  And joining her, a cadre of creatures both benign and truly vicious!  And there are more where that came from, as always.

Author’s Note: Here is something long overdue! The folklore of Eastern Europe and beyond hasn’t been represented in media too much. So, let’s fix that. Speaking of fixing, here’s my new take on Baba Yaga and her magical dancing hut!  More creatures based on Slavic folklore will soon follow.  Also, both the Dancing Hut and Baba Yaga are extremely strong creatures!  As a rule of thumb though, don’t mess with Baba Yaga!

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