Ever eager to innovate and create, the artifice city marches onward with all sorts of strange ideas. However, many prove to be quite practical. Whether to ensure the city runs like clockwork or to keep the peace in some regard, Alza’um provides in many strange ways. Even in Bashar, there are many marvelous sights to see… and some significantly less so.
Author’s Note: Pardon the extreme lateness. Job hunting and other things have held me up. Simply put, I can’t afford to dedicate too much free time to what I love until I find some kind of job in the meantime. That said, I’ll try to keep some stuff moving along. Plus, I have a project that I want to start up soon, inspired by one of my patrons on Patreon! Stay tuned for all sorts of magic and mayhem. In the meantime, hopefully some steampunk-y goodness will suffice.
While Alza’um secludes itself in secrecy, the land is still quite populous. While the population is predominantly made of humans, gnomes, dwarves and even ratfolk; it’s still bristling with its own unique vibrancy and charm. Much like the machines that operate on clockwork, so do the denizens. Life is a chaotic schedule balanced under the facade of order. This insular technical revolution is made under the assumption that the outside world isn’t ready, but they’re more than enlightened. Whether this is truth or unaware foolishness hasn’t been determined yet. Either way, strange adventures and even stranger locals await those granted the proper access.
Author’s Note: It’s a pun! But seriously, I felt like I was leaving out a lot of goodies. At some point, I’ll want to flesh this out for say an OGL product or something, once I can get help with maps, layout and artists eventually. In the meantime, here are some underground dwellers of this outlandish city of high magical technologies. Of course, many can be repurposed for more steampunk oriented games.
More of a tide over post. Here’s a collection of monsters I’ve made and where they would respectively fit into the Planescape Great Wheel cosmology. Enjoy.
Author’s Note: A slightly different compilation post! Here’s a chance to showcase some of my work, while adding new context within the realms of D&D. This is in part a fun thought experiment of sorts.
“Give ya the dark for some good jink! I know tons, lots of things about distant sights and travels. Don’t let the grungy look dissuade you, I know all about the realms beyond the cage!” – Lanky, Ultroloth-blooded Tiefling Rogue/Planar Fighter, The Hive of Sigil
I’m back at it once more, bringing in some more classic monsters of the Planescape Campaign Setting. While Wizards might eventually port all of these over, I thought I’d bring my take here in the meantime. While I’ve made a reference to the current layout, I should note that my take on Planescape looks back to the AD&D take on it, mostly ignoring any newer creations (such as Post-Spellplague Forgotten Realms, new cosmology elements a la Shadowfell and Feywild, newer takes on races like Tieflings and the like) outside of respective settings such as the Nentir Vale. But, I’ve tried to make that apparent as much as possible in previous posts.
Author’s Note: December is Planescape Month, I guess? Why? Because I love Planescape, that’s why! Also, I noticed I haven’t really tackled enough lawful monsters, so here’s some more from planes of law. Plus, I wanted the squeeze in the Hellcat and the Bladeling in last time, but ran out of time. Also, I wanted to convert a creature from the Dungeon Adventure, “Deep Freeze” (again). Enjoy! Happy Crimbo!
“Endless planes, endless ideas, endless possibilities! That doesn’t mean a berk should go sniffing out any planar out there. Tons of nasties will pen you real good in the book, but all of you have the common marbles to listen to the dark beyond! For starters, some planars will want you for supper, others will ask you pay the music and enjoy a good garnish, some are just barmy psychotics! And with that, we begin. Don’t worry, the good scrape comes later! Also, no interruptions. I’m very hungry and not against eating poor listeners!” – Geber Reynardt alias “Pew Pew”, Chaotic Evil Foxfolk Lupin Alchemist Sensate, Lecturer at the Civil Festhall in Sigil
As always, one must be careful when wandering the planes. Beyond the beautiful and scary sights to behold, there are denizens that are much like their surroundings. Some can be invaluable allies, while others are the most fearsome of foes. Great good and evil have there places in reality, places you can find if you look hard enough. But, it begs the question, is it worth wandering too far off the beaten path?
Author’s Note: What’s an homage to Planescape without Planescape Torment!? Besides the usual planar beasties, I tossed in a reference or two to one of my favorite games. On top of that, a creature inspired by my Bloodied Wyvern Peaks adventure and more! Plus, some obligatory gothic horror that is one part Frankenstein, one part The Golem and one part Doppelganger. Also, a twist on a Lower Planes classic!
There are a lot more strange planar creatures where that came from. In fact, we’ve only just scratched the surface. From technomagical bioweapons to distant watchers to strange experiments, the planes offers many mysteries.
Author’s Note: Last week had all Planescape stuff…. and this one has a couple that, well, aren’t. I dunno what prompted me to convert an obscure Pathfinder monster from Reign of Winter adventure path, but it’s in there too. Likewise, I added a jokey monster my sister came up with. Enjoy!