The Fair Folk. The Good Kingdom. The Sidhe. The Far Wanderers. Whatever you want to call them! They’re a blight! Sour my milk and rot my crops, snatch up the neighborhood infants, turn the trapper inside out like a dinner food dish. Can’t stand ’em, they must be pure evil! You seen the mad witch beyond the hill? Surely, she’s in league with them! SHE IS! – Jerick Cormant, local farmer and general curmudgeon
The Fey, a description for mythic spirits of many kinds. There’s even overlap with other planars and creature types too! The undead, fiends, celestials, even elementals. To some, fey is just a label for the spiritfolk from ethereal realms beyond, fascinated by our mortal world. Many have taken permanent residence beyond the mainstays of mortal civilization. Often hidden, the fey watch and observe for a variety of reasons… some more benign than others.
Author’s Note: Faith of Brynvalk is hosting the June 2019 RPG Blog Carnival with a Fae theme to it. So, I figure that it’s not too much of a divergence to make a fey themed post in the middle of my planar theme. You’ll see a mix of updated old monsters and a few new ones! Enjoy!
Unification. Usually, this concept is seen as a positive. Coming together for a common cause. However, not all things use it for the betterment of all life. Some use it for the betterment of themselves, sometimes to literally propagate themselves; an all out cosmic domination campaign. For survivors sane enough to resist its curse, they will recant tales of an entity more than capable of unraveling all reality… and rebuilding it in a gruesome image.
Despite hailing from some alien dimension, accessed through planar loopholes and demiplanes, this entity is not driven by chaos or randomness, as we might assume. Scholars believe that this thing has taken interest in our takes on law, order and of course unity. However, it strives to perfect it. To material plane minds, the result is a sickening perversion that inspires madness and revulsion.
Author’s Note: The culmination of all sorts of cosmic and body horror. Here are a few powerful creatures that could make for some truly horrifying end game baddies, short of an elder god itself. Mix a little Dark Souls, Halo, Innistrad and Warhammer 40K and you have these abominations. Also, I realized that my homage to Hanweir is quite similar to Kor-Artificer’s. Great minds think alike, I guess. Either way, I can certainly say that I’ve created one of he most horrifying things I can imagine. All for a part of the Unity!
Good crew. I address you all because we are about to embark on a journey that is likely to rend your minds and tear at your souls, should you stop being pure of heart and sound of mind. Stay close and my allies will protect you. Tonight, we discover the source of the soul-draining plague! We descend into the land of fire and fell sorcery, Gehenna! – Lucien, an angel-blooded aasimar paladin, captain of The Indefatigable.
The planes are ever rife with mystery and wonder, just as they are with conspiracy and horror. And its inhabitants are equally curious beings, incarnate representations of the very domains, dimensions and demiplanes whence they came. Many creatures are born with a purpose, while others came into being from circumstance. A mixture of creatures of destiny and lost souls of chance.
Author’s Note: Plane-Jammer stuff is back! This time, more monsters. As always, I love coming up with all sorts of downright bizarre creatures to help and hinder your heroes. This time, it’s one half trip to Wildspace, one half trip to The Bleak Eternity of Gehenna.
Ever eager to innovate and create, the artifice city marches onward with all sorts of strange ideas. However, many prove to be quite practical. Whether to ensure the city runs like clockwork or to keep the peace in some regard, Alza’um provides in many strange ways. Even in Bashar, there are many marvelous sights to see… and some significantly less so.
Author’s Note: Pardon the extreme lateness. Job hunting and other things have held me up. Simply put, I can’t afford to dedicate too much free time to what I love until I find some kind of job in the meantime. That said, I’ll try to keep some stuff moving along. Plus, I have a project that I want to start up soon, inspired by one of my patrons on Patreon! Stay tuned for all sorts of magic and mayhem. In the meantime, hopefully some steampunk-y goodness will suffice.
While Alza’um secludes itself in secrecy, the land is still quite populous. While the population is predominantly made of humans, gnomes, dwarves and even ratfolk; it’s still bristling with its own unique vibrancy and charm. Much like the machines that operate on clockwork, so do the denizens. Life is a chaotic schedule balanced under the facade of order. This insular technical revolution is made under the assumption that the outside world isn’t ready, but they’re more than enlightened. Whether this is truth or unaware foolishness hasn’t been determined yet. Either way, strange adventures and even stranger locals await those granted the proper access.
Author’s Note: It’s a pun! But seriously, I felt like I was leaving out a lot of goodies. At some point, I’ll want to flesh this out for say an OGL product or something, once I can get help with maps, layout and artists eventually. In the meantime, here are some underground dwellers of this outlandish city of high magical technologies. Of course, many can be repurposed for more steampunk oriented games.
More of a tide over post. Here’s a collection of monsters I’ve made and where they would respectively fit into the Planescape Great Wheel cosmology. Enjoy.
Author’s Note: A slightly different compilation post! Here’s a chance to showcase some of my work, while adding new context within the realms of D&D. This is in part a fun thought experiment of sorts.