The act of killing by itself is a heinous thing, something adventurers often have to cope with on a common basis. Often it’s self defense against monsters and bandits, other times it’s for more insidious reasons. Some snap amidst the violence, losing any attachment to empathy or reason. Such people degenerate into cold blooded killers, driven by the thrill of slaying whatever prey comes into their clutches. After a while, it becomes less about adventure and discovering lost treasure as it is an unrelenting bloodlust and hatred for all who oppose your goals.
This path of bloodshed and psychosis is a chilling and horrid one, the basis for many stories of terrifying villains and disturbed madmen. Much of the time, these evildoers prefer to scare their prey as much as possible before causing them to meet their untimely end. Such tactics are more than butchery and savagery, as the power of psychological terror is essential for weakening their foes. Often, they’ll do whatever to take away their power and isolate a target as much as possible, finding impossible ways to stalk them as well. And when all hope is lost, the killing strike is unleashed! Few have survived the wrath of a murderous maniac… and they usually die in the sequel anyway!
AUTHOR’S NOTE: I’ve rediscovered an awesome expansion for World of Darkness known as Slasher. It’s built on the Chronicles era Hunter game, in which Hunters succumb to their own inner darkness and become the very villains of horror cinema lore… essentially. Of course, there’s more to it than that, but whatever. Anyway, here’s a template that borrows heavily from slasher cinema, in an effort to translate the idea into D&D. Enjoy! (I might update with a “Supernatural Slasher” in the near future! Who knows?) Also, as for the picture? I’ve always loved this scene from the original Halloween. Something about that shot highlights a character’s seeming futile attempt to hide from a masked madman… and said murderous pushing into a claustrophobic space, where everything seems lost. Did I mention that movie is one of my all time favorite films?
Also, this one will probably be revised once I get more accurate math for this one, maybe swap out one thematic ability for another. I’ll see what people say first.
Hey, ghosts and ghoulies! Doc is back at it again! This time around, I have an assortment of werebeasts at your disposal. The document includes new content including: a werebeast never posted on the blog, new NPCs inspired by each animal stock, cleaned up versions of two previously existing sub-classes and more!
You may find the document HERE!
I made a slight addition to my supply of Lovecraft inspired monsters, after there was request for more! Plus, I ran out of time on the other post and wanted to squeeze one more nasty thing in there. Here is the Gug, the Elder Thing and the Ghoul. Please enjoy, don’t go insane though… like the last group.
Welcome back, my cultists. Back for more horrors from beyond the void and beyond reason? I’m more than happy to provide. Here are some classic creatures, as seen in the stories of H.P. Lovecraft. Be sure to check out my other post about Lovecraft inspired monsters from last week. They’re updated versions of earlier posts on my blog. While they needed a new coat of paint, I’ve been eager to bring them up to date. And, if this proves popular, I might continue to bring Lovecraftian monsters into D&D 5th Edition… Hell, I might compile them for DM’s Guild or the like.
As for using the content in other worlds, the easiest solution is The Far Realm, a weird demiplane just outside of reality that has been messing with the multiverse since late 2E! Barring that, there’s always the classic method of weird and aberrant things in dungeons and the underground depths (like the Underdark). And with that, here is my take on The Deep One, the Nightgaunt, the Mi-Go and the Shoggoth.
There exists dimensions beyond our own. And what dwells in those realms? Entities far beyond our comprehension, of course! Only a fool would research too deeply into such theories, as they’re liable to go mad from either dark truths or being constantly called a liar and a fool.
Author’s Note: It’s been a while since I’ve done something truly inspired by H.P. Lovecraft’s brand of horror. While my personal campaign has inject Lovecraftiana into a Barrier Peaks homage (making it more Firestorm Peak), my blog has been lacking in that. So, let’s revisit Cosmic Horror by revisiting some of my older monsters! Enjoy.
They shouldn’t have existed, mistakes of nature and mistakes of humanity! These abominations were the accidents as a result of careless experiments and deadly warfare. And the result? Worse than we could have ever feared. Confused, angry, resentful, hateful! These things seek to destroy both their creators and the world around them. Much like the forces that spawned them, destruction is usually their goal. But, these creatures are no villains, but the consequences of arrogance, apathy, discrimination and violence.
Author’s Note: As a continuation of my theme, here’s a plethora of horrible mutants and mad experiments. While much of it is revisiting old monsters, there’s a good amount of new goodies to toss into your wastelands, super secret labs and other such locations.
Most creations of the apocalypse are accidental.
The end of the world happened as we expected, too many people squabbling over too many things. And with their super weapons, a new breed of terror was unleashed. Not only did the radiation spread, it became aware, it gained its own life. And what followed? I dare not say… All that is certain is the horrors of this war spawned all of them. Protect yourself at all costs, should you run into such a mockery of life.
The post-apocalypse, a staple of darker science fiction. There are few greater fears than not only one’s own death, but the death of the world we live in. Or at the very least, the death of civilization. In most cases, we wouldn’t have roaming raiders, so much as starved out and depressed barbarians. But, since science fiction gives some leeway, we’re able to explore the grittier side with the likes of Cormac McCarthy’s The Road to the more gonzo like Mad Max and all of the bootlegs and homages that it inspired! (And ’70s/’80s Italian post-apocalyptic bootlegs are simply incredible.) Or go even further with the likes of Adventure Time, especially in the more recent years as the old world was further expanded upon. Even if settlements are rebuilding the old world and some semblance of stability comes to the wastes, there are still many hazards that roam the blasted out reaches. Just like the dungeon crawls and treks of D&D fantasy, the world has regressed into an age of buried secrets, monstrous threats, lost knowledge and high adventure!
With that, today I’m going to focus on retooling some old ideas I’ve had for post-apocalyptic settings. Effects of radiation, as well as enfeebled equipment and ruins of buildings are given some spit and polish. Plus, I wanted to bring back a fair share of gruesome and ghoulish creatures I had worked on in the past. Whether it’s an elemental power of radiation itself or the many mutants that is probably created, there are tons of familiar faces. While I wanted to make a scrapping based craft mechanic, I couldn’t really settle on a base craft mechanic. To be fair, neither has core D&D really. And until we have an expanded idea, there are tons of concepts floating throughout the web. So, I’ll likely come back to that in the future.
Author’s Note: Here’s something I’ve been wanting to do for a while! In fact, it’s part 1 for that matter. Expect a heaping helping of horrifying mutants within the next couple of days to next week! Stay glowing, my radioactive muties!