The Living Dead: A Guide to Vampires

Halloween is over, but the chills never end!

Hail to thee of might and valor,

Dare you dive into the darkness and face an evil as ancient as the land?  The curse of vampirism persists throughout much of the multiverse, turning the innocent into blood-sucking monsters.  Explore this new tome and discover various kinds of vampires, as well as their unholy progeny.  From the fallen vampire to various clans from various worlds and beyond, their reach sprawls ever far.  Should this be of interest to any of you, please respond to the Burgomaster with haste.

– <name illegible>

Good evening, children of the night!  To celebrate Halloween, I have something special for everyone!  This time around, it’s a collection of vampiric horrors as a follow-up to last year’s werebeasts.  Here’s what you will find inside this terrifying tome.

  • Vampires in the realms of D&D: A look at the vampire and its place in various known (and unknown) realities.
  • Bestiary: A wide variety of vampiric evils to horrify your parties with.  Based on vampires from all over the world and more.
  • Vampires in your Campaign
  • Vampiric NPCs: Some sample NPCs in the vein of the monsters from the Zoanthropes book.
  • The Dhampir: The unfortunate spawns of a vampire and a mortal.  Seemingly impossible, but actually improbably; these offspring are stuck between the worlds of the living and the worlds of the dead.

 

A follow up to last year, this time I’m tackling vampires. Check out more here!

Included are new types of vampires, NPCs and Vampire adventurers, as well as the new racial option; the dhampir.

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No Rest for the Wicked – Corrupted Villains

Even great evils can fall from grace or power.  However, that isn’t to say they aren’t inherently powerful beings.  In many cases, diving too deep into their tainted powers may make them stronger.  In many cases, these pitiful creatures are proof that depravities and wicked ways rarely turn out for the better.  All the same, these wretched terrors find their own boons in further exploring the path of evil.

Author’s Note:  I was tossing an idea in my head for a little bit and figured, sure why not?  By the way, the degenerated vampire might make an appearance in something else relatively soon.  Let’s just say a successor to a previous book project of mine is in the works.

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The Ground is Sour – Resurrection gone Wrong

Image result for pet sematary jud

“Sometimes, dead is better.”

In particularly cursed places, the very ground itself rebukes death and damns the souls of whoever is buried there.  This could be from the sight of a great war, a disturbed burial grounds or more.  No matter the case, the land is tainted.  And for those who dare to gamble against the forces of life and death within these corrupted lands?  They may become something equally as wicked.

In other cases, the world may just have stacked odds against the heroes.  The world may be kept in the clutches of dark forces that conspire to corrode and twist all in their path.  Malevolent entities are challenged by heroes of horror, those who take a stand against the darkness at all costs.  They too may face trauma when losing an ally… and having them come back wrong.

Author’s Note:  This RPG Blog Carnival post came out of a few things.  In a game I was part of, the DM wanted to make resurrection a risk.  In that world, that sort of art is lost and things tend to not work always right when this is tried.  The idea was also going to be used in a Gothic Earth one-off I wanted to do at some point too…  Plus, I watched the original Pet Sematary recently.  So, here’s my revised take on risky resurrection! 

Learn more about the October RPG Blog Carnival theme here!

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Werebeasts Update

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Pardon the delay, I meant to release this update alongside A Planar Grimoire, but a few things got in the way.  Anyway, here’s four new werebeasts, as well as four new NPC creatures to torture your heroes with, all outside of the norm for the curse of lycanthropy.  On top of that, the NPCs all have a roguish-assassin type of theme.

  • Seawolf (Swashbuckler) – A seafaring terror that can stalk both on deck and in the murky depths.  Its NPC counterpart is a cruel sailor who mingles with crews before viciously slaying as many as possible, usually amidst a deadly storm or allied seawolves.
  • Weremantis (Shadowdancer) – A were-insectoid capable of long reach and deadly bite.  Its NPC counterpart is a master of stealth and dark sorceries.
  • Wereserpent (Stygian Cultist) – Cursed with the blood of snakes, this creature can not only doom others to such a life, but can choose to kill undesirables through deadly venom instead.  The NPC counterpart is dedicated to a dark cabal of death, assassination, dark gods and the lower planes.
  • Werewasp (Toxic Assassin) – This were-insectoid takes to the skies to shock and terrify its prey.  While it lacks a potent bite, its curse can be transferred through a venomous sting.  Similar to the wereserpent in terms of tactics, the werewasp also has the boon of flight.  Due to its natural poisoning ability, its NPC counterpart can unleash a barrage of alchemically augmented toxins, poisons and more.

CLICK HERE FOR MORE!

A Planar Grimoire Update

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Just letting everyone know, I’ve made an update to one of my initial works for DM’s Guild, a Planar Grimoire!  The following spells inspired by the Eberron setting, and also given a somewhat spooky Halloween vibe!  The following spells have been added:

  • Augment Natural Weapon
  • Dream Lock
  • Essence of the Living
  • Healing Light of Irian
  • Intensive Repair
  • Repair Damage
  • Silverflame Smite
  • Sporadic Shapeshifting

 

Click Here to check it out!

Don’t Go Out At Night – More Monsters on the Road!

Traveling at night on an unfamiliar path can prove to be particularly treacherous.  Beyond the threat of bandits and wayward brambles lies the supernatural.  Thick forests and foggy meadows often carry dark creatures lurking about.  Ranging from the bothersome to the lethal, these dastardly foes take glee in anyone foolish enough to get lost at night, far off the beaten path.

Author’s Note: I’m trying to get some updates to old projects ready.  New spells and monsters will hopefully be made available soon!  In the meantime, I really wanted to make more monsters along my “lost on the road” theme.  This time, I sample a mix of folk tales and horror movies.

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The Road (Thankfully) Less Traveled – Terrors on the Road

Foggy trail in Catskills, NY

“Take me home, country roads!”

Just beyond the veil of reality exists an entire bestiary worth of wretched things.  These monsters and entities lie beyond our grasp, waiting for the right moment to strike.  Many of these creatures are quite similar to the everyday and mundane aspects of life we take for granted, while others are incomprehensibly alien.  While in the comfort of our homes, we take much for granted.  But, on the road?  We are much more vulnerable.  The elements, wildlife and even fellow people can prove to be potential hazards.  But, even more troubling is the strange and supernatural sights that we all hope to never encounter…

Author’s Note: If there’s one thing I love in a ghost story, it’s encounters on the road; when you’re traveling, far away from home and quite vulnerable.  And worse yet?  Many of the things stalking you take up the guise of something far from insidious at all.  While some predators will fight head on, others are bit more crafty.  And some?  They’re just quasi-mindless masses of hunger.

Also, special thanks to Ian for helping to create the Haunting Traveler.  I shall inform you on how many people it kills, I promise!

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