Even during your travels through the rather alien hub known as Sigil, your eyes latch onto a few familiar sights; goods and magicks from your prime material, creatures and cultures you have encountered in your travels and one very familiar and eager merchant that seems to follow you wherever you go. Zam’dul too has seemed to appear in this fantastical city of doors.
“Hoohoohoo, traveler! Zam’dul knows you to be an excellent customer! Fear not, there is no stalking happening here, but simply travel to the places that adventurers go to! As always, wares find their way to Zam’dul and prices remain fair. Plus, a rather intriguing guild known as “The Fated” seem to have Zam’Dul’s interests in mind, should ruffians appear. In the meantime, please sit upon a meditative cushion. It is fluffed for long term discussions over philosophies and trading.”
Author’s Note: Magic items are always fun to make. In fact, they might be the most fun thing for me to make. So simple, yet there’s potential to create truly fantastical things! Read onward and continue your adventure.
While many horrors beyond our reaches have found their way into the material, other things creep into reality and bring chaos with them in more subtle ways. Some lurk just beyond the veil, while others find others to do their bidding. Whether they seek to destroy us or take over, eldritch powers are slowly becoming more pronounced. It is unlikely that we’ll ever be ready for them. – Finnemin Cobblertoe, Halfling Archivist
Author’s Note: I wanted to make another contribution to the December ’17 blog carnival. So, true to Doc tradition, here’s some more H.P. Lovecraft creations for 5E! You can find more cosmic horrors throughout my blog via relevant tags like ‘lovecraft‘ and ‘cthulhu mythos‘. Read more about the RPG Blog Carnival Blog here.
“Are you still here? It is good to be a dedicated shopper, but closing hours draw near. A busy body must always prepare for the next day’s wave of customers and curators. But, Zam’Dul is patient! You shall be helped in finding what you seek. Rest assured, the store likely has it. Now, do follow and be shown many fine wares! But, please do so quickly… Pushing customers after closing is such a bother.”
Welcome back to another revisiting of the bizarre bazaar! As always, Zam’Dul awaits customers with a fine assortment of majestic and obscure magical treasures. Sure, he’s looking to close down for the night, but mark my words, he has plenty of oddities to showcase as always! Sure, some seem familiar, but others are new sights to behold.
Author’s Note: It’s kinda ironic and hypocritical of me. I’m not too content with reprints of spells and whatnot in the currently-new Xanathar’s Guide to Everything. And yet, here I am, posting updates of older items I made in the past. Not really a statement, just an observation. Anyway, I hope these updates address some mistakes I made in the past, while highlighting which items I really liked a lot!
A familiar face comes into view as patrons briefly part into a narrow opening, it’s a cloaked humanoid with a strange helmet! The creature gets up from a meditative stance, acknowledging your presence. His relaxed and idle stance changes into a beckoning yet inviting gesture.
“Ah, Zam’Dul has not forgotten you, traveler! Many of my old wares are gone… The rest? Well, a bored mind tries to see what can be done with spare parts. You’ll see some older oddities as well as some new creations. Please, relax and observe what the shop has to offer! Never be afraid to ask questions, Zam’Dul knows all!”
He lifts a curtain beyond his little stand to reveal a massive archive of the wonderful and weird, seemingly infinite space is filled with encased treasures and incredible artifacts. The helmed monk shuffles to a counter, seemingly observing you wherever you go.
Author’s Note: These were always fun to do! Also, I’ve been messing around with some of my magic items. Some needed a fair bit of overhaul, while others weren’t developed enough. Plus, I have a few ideas I’ve been kicking around in general. So, let’s get shopping! (Or something!) Keep an eye out for the Tomb of Annihilation nods, for any gamers eager to run the major adventure book for Fall 2017. Also, this post was made in support of the November 2017 RPG Carnival with the theme “The Past, Revisited“. Check out the post and its contributors!
Why hello-li-lo-li-lo! The name is Jermaine! Funny name for a guy like me, I know, but I’m the one and only! I know what you’re about to say… What am I? Don’t worry, I am not offended, not in the very least! I love to talk about myself! I am of the Arcane and I am here to serve you. These robes I wear, they are ceremonial, for the high holy act of commerce and trade; a sacred practice among my people. My people have scoured wild space, the planes, the multiverse, you name it; we have visited it! Many like me collect all sorts of oddities for my “bizarre bazaar”.
Unlike that barmy star berk, I assure you that my wares are much safer… and much fairer of a price. My associates procure a wide variety of simply marvelous items from all over all known realities, the price you pay matches the story and the piece! Now, what is my specialty? Why, I collect and craft technological crafts empowered by The Art… That’s “magic” for the clueless out there. I’ve rambled far too long… So my lovely observers, do you see anything you like? Hmmm? … Oh, and one more thing! No refunds, a merchant has to make a handful of jink somehow. Ya hear me, baby?
Author’s Note: I’m back with another contribution to the RPG Blog Carnival! This month’s theme is gonzo cross-genre gaming, hosted by Cross-Planes! Find out more HERE. Also, stay tuned for my theme post next month!
If there is one thing I love, it’s magitech! Sure, most of my planar items count as this already, but I wanted to try something new. In fact, I made a new shopkeeper narrator for the occasion as well! (Don’t worry, Zam’dul isn’t going anywhere, Jermaine promises this!) Here’s a sampling of technomagical devices for your games! And yes, Scaramouche from the Samurai Jack miniseries inspired Jermaine the Arcane. I also went a little crazy on these, so they might be a tad unstable.
Welcome back, weary traveler! Please, as always, you are more than welcome to observe my inventory. Should anything be particularly fascinating to you, signal me and I’d be happy to tell you more! Of course, some of these artifacts are VERY dangerous and should be handled with care. Fortunately for you, the GREAT Zam’dul is happy to provide assistance!
Author’s Note: Making magic items from around the planes remains to be one of the most fun topics for me to tackle. As such, I really wanted to return to it so soon. With that, enjoy another sampling of weirdness from many a reality.
To kick off the August 2016 RPG Blog Carnival theme of “Super-Science and Sorcery”, I thought I’d show a part of a conversion I’m working on. This module has always been a special one for me. Not only was it a crazy fun house dungeon crawl, but it’s a bizarre crossover of D&D elements with the likes of Gamma World and Metamorphosis Alpha. Plus, I’ve always loved conspiracies revolving around Ancient Aliens. With that, I’ll be hoping to transfer Barrier Peaks to 5th Edition to the best of my abilities. After it’s complete, it might go up on the DM’s Guild.
To kick things off, we’ll start the conversion with an assortment of robots and androids. Now, you may be wondering, what do robots have to do with D&D? I’m not entirely sure, as I’m running on coffee and sheer determination. Granted, that hasn’t stopped me from finding a way! Needless to say, the rest of the module is being converted in chunks, to be collected in a megapost in the end.
Author’s Note: You read that correctly! More or less, I’m going to be dumping some time into converting this module. It’s very likely that this will take up a chunk of the month, itself. Luckily, the Playtest made work a lot easier on me. I’ve found help from other bloggers as well, thus making the journey a non-arduous one. Plus, I’ve made a helping of techno goodies in the past too.