“Automatons. Blasted things keep ruining my day. They killed my grandpa ages ago, took over our jobs, destroyed life as we knew it! Darned things gotta be taken down, by the peoples’ wrench! We’ll unite to give the metal monsters a clobbering! We ain’t gonna take their inorganic presence any longer!” – Gristle Pete III, current proprietor of The Cascading Ridge Saloon
Not all “thinking machines” are friendly. In fact, many prove to be outwardly malicious. Many were built for war, while others are simply experiments gone awry. Either way, there is a danger when building an automaton to think and fend for itself. While many cases can lend it to building a positive life, other cases can turn out far more grim.
Author’s Note: Have some evil robots! This is an expansion of my previous post. Enjoy.
Halloween is over, but the chills never end!
Hail to thee of might and valor,
Dare you dive into the darkness and face an evil as ancient as the land? The curse of vampirism persists throughout much of the multiverse, turning the innocent into blood-sucking monsters. Explore this new tome and discover various kinds of vampires, as well as their unholy progeny. From the fallen vampire to various clans from various worlds and beyond, their reach sprawls ever far. Should this be of interest to any of you, please respond to the Burgomaster with haste.
– <name illegible>
Good evening, children of the night! To celebrate Halloween, I have something special for everyone! This time around, it’s a collection of vampiric horrors as a follow-up to last year’s werebeasts. Here’s what you will find inside this terrifying tome.
- Vampires in the realms of D&D: A look at the vampire and its place in various known (and unknown) realities.
- Bestiary: A wide variety of vampiric evils to horrify your parties with. Based on vampires from all over the world and more.
- Vampires in your Campaign
- Vampiric NPCs: Some sample NPCs in the vein of the monsters from the Zoanthropes book.
- The Dhampir: The unfortunate spawns of a vampire and a mortal. Seemingly impossible, but actually improbably; these offspring are stuck between the worlds of the living and the worlds of the dead.
A follow up to last year, this time I’m tackling vampires. Check out more here!
Included are new types of vampires, NPCs and Vampire adventurers, as well as the new racial option; the dhampir.
Pardon the delay, I meant to release this update alongside A Planar Grimoire, but a few things got in the way. Anyway, here’s four new werebeasts, as well as four new NPC creatures to torture your heroes with, all outside of the norm for the curse of lycanthropy. On top of that, the NPCs all have a roguish-assassin type of theme.
- Seawolf (Swashbuckler) – A seafaring terror that can stalk both on deck and in the murky depths. Its NPC counterpart is a cruel sailor who mingles with crews before viciously slaying as many as possible, usually amidst a deadly storm or allied seawolves.
- Weremantis (Shadowdancer) – A were-insectoid capable of long reach and deadly bite. Its NPC counterpart is a master of stealth and dark sorceries.
- Wereserpent (Stygian Cultist) – Cursed with the blood of snakes, this creature can not only doom others to such a life, but can choose to kill undesirables through deadly venom instead. The NPC counterpart is dedicated to a dark cabal of death, assassination, dark gods and the lower planes.
- Werewasp (Toxic Assassin) – This were-insectoid takes to the skies to shock and terrify its prey. While it lacks a potent bite, its curse can be transferred through a venomous sting. Similar to the wereserpent in terms of tactics, the werewasp also has the boon of flight. Due to its natural poisoning ability, its NPC counterpart can unleash a barrage of alchemically augmented toxins, poisons and more.
CLICK HERE FOR MORE!
Just letting everyone know, I’ve made an update to one of my initial works for DM’s Guild, a Planar Grimoire! The following spells inspired by the Eberron setting, and also given a somewhat spooky Halloween vibe! The following spells have been added:
- Augment Natural Weapon
- Dream Lock
- Essence of the Living
- Healing Light of Irian
- Intensive Repair
- Repair Damage
- Silverflame Smite
- Sporadic Shapeshifting
The small town of Duponde has a haunting legacy, for they claim to hold the final resting place of the infamous mage known as Evard! It is said that whoever disrupts his slumber will be cursed with an endless . Will the sleepy plot of land be consumed by shadow or will the light find a way to liberate the encroaching darkness?
Journey into the darkness with this adventure, previously available to 4th Edition D&D Encounters, converted to 5th Edition through the DM’s Guild. Inside of this document, you’ll find a variety of monsters and some alternate mechanics for running this adventure in Dungeons & Dragons 5th Edition. In addition, a blurb is included on the Forgotten Realms, Eberron and Ravenloft settings.
Author’s Note: Here it is! One of my favorite adventures from running stuff in the D&D Encounters program, now in 5th Edition! Or rather, here’s some conversion notes so you can play this nicely crafted ghost story. Also, you will require THIS ADVENTURE in order to use my conversion notes to the fullest. Enjoy. Also, this was my way to close out the summer and welcome the autumn! Enjoy! On that note, more updates for other products coming soon. In addition, keep on the look out for more gothic and gaslamp posts on this blog!!
My next creation will be a little bit late. However, I’d say it’s worth the wait! As I’ve revealed before, I have something due for DM’s Guild quite soon. Stay tuned!
Here’s a quickie I really wanted to do for DM’s Guild, in celebration of Eberron being brought back to the game! Inside, there’s 6 new monsters, as well as a brief primer on the warforged race and ways to use them outside of their intended setting.
You can get this document here!