Traversing the mists with Mistfactor Press

I’ve been in chats with the fine creators at Mistfactor Press, a group effort to properly update the Ravenloft Campaign Setting for the D&D 5th Edition DM’s Guild. Despite my misgivings towards the current edition, they’ve done a fantastic job and are more than deserving of a look over. They’ve even made 400 page volumes examining said domains in great detail. By all means, consider at least the digital copies. You can find more on their user page, looking under Van Richten’s Encyclopedia of Darklords and Domains.

And with the project leader’s permission, I’m also helping to launch an effort to convert mechanics to 2nd and 3rd Editions. This will only cover things not found in each respective edition, not the entirety of the books (as much of Volume 1 alone can be found in each respective edition). Furthermore, this project will not include any lore that isn’t tied into the mechanics somehow (such as the Darklord’s curses). And as a slight disclaimer, this project is not meant to take away energy or success from Mistfactor, but only help to spread interest and attention by opening the gates to classic fans who might not otherwise be interested in 5th Edition. Stay tuned as always, including for Threshold Mystara Magazine #29. This too will involve Ravenloft.

More Misty Rumors

Thief 3: Deadly Shadows", full walkthrough + 100% loot, Mission 1 -  Checking Inn, Cashing out - YouTube

 

“Don’t worry, I have more to offer. After all, this trade appeases my true master. So, just as before, present your trade.”

Rustling into your pockets, you feel crumpled pieces of parchment, a cold sweat drips from your fingers to nearly stain the hidden papers. You realize what else you can offer, things far more taboo than prior offerings. Hesitant, you remove your clenched hand to reveal more documents. The scribe taps his fingers, quietly chortling to himself in dark glee.  “Ah, now there we go.  I’m a man of my word.  When you deliver good content, I will supply far more.  Ready yourself, more things we prepare for here within our great Darkon.”

Author’s Note: My first set of rumors and happenings were enjoyed, let me craft some more.  For the time being, there is no marked time on the Barovian Calendar.  As an aside, this isn’t my first reference to the Prisoners of the Mist server for Neverwinter Nights.  My hints of Gundarakite rebellion took notes from there too.  I should really get back into that, it was good fun!

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Misty Rumors – Dread Tales of Ravenloft

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A clamminess completes the foggy night sky of Karg, refuge of Il Aluk’s intellectual schools of thought.  But your journey has lead you to a simple building, hiding place of a scribe in service to Azalin Rex himself.  In lieu of recent events, Toubirj the Quickened Hand has found himself waiting the darklord returning to “normalcy”.  But, a network of underground thieves, vindictive academics and disgruntled mages has lead you to an otherwise humble abode.  A short, meek and disheveled looking man answers, his ill-fit body frame moving like a tower of junk ready to topple.  A gangly left arm extends to usher you inside quickly, as he soon slams the door and closes several locks.  And with a few muffled words and motions, a spell further seals the way out.  Shuffling to a chair, he lurches over while placing his head upon his hands.  He studies you, inquisitively before cracking a smile.  Rather than speaking, he simply hands over a piece of parchment.

“Hail to you, reader.  You sought this scroll expecting that strange bard, yes?  Pity, he still has not been found.  I am but a humble scribe, commissioned by his mighty majesty, Azalin.  Divination boons have gifted me with the joys of deeper knowledge, if only to satisfy my liege.  While he has returned to a period of deep contemplation, I continue to collect and gather.  Times in Darkon have been an overflowing cauldron, bubbling and dripping, awaiting tipping point.  That time is passing, as my master returns to dark recesses.  Should you have particularly juicy information, less vulnerable information can be extended in trade…  Just, do it quick.  I know he listens, my arcane senses have made this known!  But, you care for Ramon.  Luckily, I have a few of his journals in my possession.  Allow to extend some of his knowledge to you.  But first, I simply desire to know what you offer in return.”

The frail and strange man finally opens his mouth, “Well, I’m waiting.  If you’re here, you have good information to share.”  He taps his fingers together, expectantly.  Reaching into your bag, you open a carrying case for various parchments, handing them in the direction of the squat man.  His grin widens as he gracefully accepts the documents.  Scanning them in rapid pace, he quickly jumps between pages of notes.  “Ah, this will do well.  First edition notes from the bard.  Let me offer some fine bits of my own in return.  And mark my words, we are safe from interlopers.  Do not fear these secrets being overheard… save for by his highness.  That isn’t an issue, is it?”

Author’s Note:  Am I done with Ramon?  What does the future hold in general?  I’m still not sure with either.  In the meantime, let’s return to various domains of dread.  And with that, plenty of secrets and rumors!

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The Gate of the Mist Lure – Machinations of Darkon

Frankenstein, Vats | Mad scientist lab, Environment concept art, Mad  scientist

A prisoner of Azalin, how could this be?  And worst of all, the darklord is eerily happy about this.  He has been quite dour towards other “guests”, but I’m different.  He knows I’m the “Mist Lure” for his gate device.  But, this begs the question, what horrors await once he breaks free with his Entropic Gloom cult?  What horrors will the planes face?  I can’t think of a way to stop him, not now at least.  In the meantime, I’m simply one man against the forces of an all-powerful lich.

Author’s Note: I’ve been holding onto this idea for a year now! Ever since Ramon “escaped” Gothic Earth, I wanted to toy with something that popped into my head. I already had a “metaplot” of sorts bubbling in my head, with Azalin once again trying something. I figure this is a way to wrap this all together. Also, as to a previous reference to “Set Wands to Warpdrive”? That came before, but I wanted to tie it all together.  Hell, I’ve been teasing and referencing these ideas for a while.  And with that, let’s end this crossover of Planescape and Ravenloft with a domain that’s a literal crossover.  But, with the truth finally out on Ramon, what to do with him next?  Should he be doomed to The Mists with a successor taking over for The Planes and Wildspace?  Or will he be released once more, living with a horrible guilt of his dark truth?  Perhaps I should leave that to all of you.  In the meantime, look out for at least one more 5th ed monster post soon!

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The Gathering of Unholy Fire – A Confrontation in The Mists

Ravenloft: Prisoners of the Mist - About the World

The Mists choke figuratively and literally, standing as an ever oppressive and overbearing force.  But, what are they?  This is a mystery that will continue for all time.  What is known are the more tangible entities that haunt the endless realms of this demiplane space.  Many of these are tragic figures who fell from grace, while others are condemned for absolute wickedness.  As I have already uncovered, many places in the Prime Material have either fallen victim or been alleviated of their worst…  This depends on your perspective. What is certain is that those removed have become the things of myth and legend in their home world.  But here, they are forever trapped.  The few who have escaped are anomalies, truly lucTalon Dunning - Deathky.  Of course, this could be just weavings of The Mists.  After all, tales tell of Vecna’s paradoxical victory and failure.  But, what could foil a demigod?As for me?  Not certain.  Beyond some vague words and promises, it would seem that I should seek out Darkon.  However, it would appear that The Mists have other places to “distract” me with.  Or at the very least, slow me down.  Either way, I continue through the clouding vapors, until I see sites anew.  I still mull over the fact that I wasn’t taken this time by some trap of the Powers.  No, instead of going back to Gloomwrought, I found myself a prisoner of Azalin’s very contemplations.  But, again, why would his own minions be found in the Prime or even the Planes beyond?  It baffles the mind.  What has stuck with me is the tarot card given to me prior to the ritual.  It is a symbol of Death.  But, why is that significant?  I have heard of the pocket realm caused by Azalin known as “Necropolis”.  Is “Death” somehow involved too?  So many mysteries, so many questions.  In time, I hope I will find some answer or be consumed trying to understand.  Let us hope for the former, shall we?  And with that, we venture onwards.

Author’s Note:  One more trek into the demiplane of dread, at least for Halloween.  Also, I wanted to think of a possible outcome for yet another mad plan of Azalin…  Or rather, a plot made by outside help.  In addition to a look at more core domains, I made two cluster contributions originating from Mystara (including the Hollow World).  Plus, even a tribute to Planescape makes its way here.  There is an homage to the “Set Wands to Warpdrive” game I played in, back before this blog made it over to WordPress.  A heavily abridged version of that is noted in the darklord story, but that might appear in a future post instead.  Also, enjoy a reveal that pays homage to the Gazetteer series.  Of course, I might say that.  Also, I realize the picture I used for Darkon is from Night of the Walking Dead.  I couldn’t find proper art… oh well.

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Ramon’s Continued Notes on the Multiverse

Means of transport in Sigil by Deusuum on DeviantArt

Allow me to recant and give you words of caution.  Remember, only take jobs that you can verify first.  If you don’t, you might find yourself bound, gagged and stuffed in a warehouse in the Lower Ward…  And from there?  Well, read on and find out.  Take it from a personal experience, at least I got some jink from a Sensate interview out of it.  But, if you are more streetwise than I, then you will ahead of whatever challenges and traps lurk behind every corner.  And yes, this includes the countless wonders of Sigil, the City of Doors.

Warning bashers and berks isn’t the purpose of this little session for today.  No!  Rather, I’m picking up where I left off from before.  I’ve continued to take notes of all sorts of wonderful places and things in the multiverse.  As always, revisiting a few places while finding new ones.  So, let us find old friends and seek out new ones.  Off I go, to places unknown and places barely known.

Author’s Note:  As always, I love adding places to Planescape and beyond.  One of my creations was actually a series of notes from years ago.  If I found it before, something would have been said on it in the past.  But, here’s my cobbled together take on developments on top of The Slags, the most infamous part of The Hive Ward!  Joining that is a return to some previous concepts that I failed to really flesh out.  And as always, a few other ideas are tossed around.  Enjoy!  As always, reference nods usually get a tag.

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The Editor’s Expansive Sigil Expose – Part 1

The Factol's Manifesto | Forgotten Realms Wiki | Fandom

Greetings, reader.  There is no Ramon to worry about this time around.  He is fine, my cohorts have seen to that.  However, his journal is just too valuable to fall into the clutches of some grabby faction or offended primer.  By all means, let me contribute!  For the purposes of this document, this is an addendum to a magnificent tome that will damn you just by thinking about it.  I speak of the most infamous tome in Sigil and maybe beyond, The Factol’s Manifesto!  The pages within, adorned with flavour and flare by yours truly, describe the deeper details and dim dark on the factions that populate the Cage!  Read no further, lest a basilisk of the mind take you!  Once you go in, your mind will never go out.

Good, you’re still with me.  Let us speak more of the infamous Factols’ Manifesto!  The following pages are but supplements to inform you on some background groups attempting to politic and tinker with the workings of wider society all the same.  I sense that you’ll ask a question, “Editor, how do I know you’re from Sigil when you don’t speak in Cant?”  Well, my scrutinizing friend, one can choose to take a break from such slang terminology.  Doing so can allow even the most oblivious of Primers to comprehend forbidden things that could either save them or… well… see above.  So, take heed that all you see before puts your life on the line much like it does my own!  With that dire warning, continue and be educated!

Author’s Note: Writing in the style of the Factols’ Manifesto, what fun!  I’ve made a number of sects and the like over the years, also playing with other ideas.  Plus, here’s a chance to spill the rest of the beans on the Acts of Balance “Faction” I’ve been teasing for a while.

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Ramon’s Guide to The Chant of Sigil

2016 366 Project #153: Sigil, City of Doors — Elisa Shigehiro Art

Well met, primers!  Oh, I mean, friends.  When in Sigil, do as the Cagers do.  You’ll have to forgive such tone, being a long time resident, myself.  I’ll spare you little in The Cant, the strange dialect of the city.  But please, blame me not if a bit of it leaks into my mannerisms and speech.  You see, Sigil is a place unlike many others.  The anomalous city hovers inside of a ring-like formation that floats just above the peak of the Outlands Spire.  While the spire is quiet dangerous, especially to forces of the supernatural; these threats don’t necessarily affect those who make it here.  But, these are replaced by a trove of new potential dangers.  After all, this is the meeting place of the multiverse.  So, let us take our journey into that wondrous center of countless realities.  I speak of none other than Sigil, the City of Doors.

It has been far too long since I’ve actively returned home.  Too much has happened, including the scrambling of reality itself!  Thanks to that strange man in the machine cart, I’m here now though.  With any luck, that fading city found its peace too.  In the meantime, I’ve found mine.  Of course, both dangers and delights line the streets, so one must always stay aware of their surroundings.  And if you are from the Prime, do your best to not look too lost.  Too many prey on “The Clueless”, whether through scams or more direct means.

Author’s Note: Good old City of Doors!  Few things have inspired me more within the realm of D&D than Planescape.  That setting has affected me when I tinker with other systems too!  And by all means, Sigil is a center of that.  So, here are a number of ideas that have come up either through various games or just ideas of my own.  And, it was from said games that the Gamma World/Planescape crossover ideas spawned.  Also, please pardon the fact that a tropical storm knocked out my power for a few days.  My data wouldn’t even let me use my phone to edit things.  Time to save up for a generator, right?

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A Collected Look at the Inner Planes

The inner planes | Fantasy map making, Sigil, Astral plane

My stuff on the Inner Planes somehow became four separate posts!  This is mostly to collect the links of all four pages in one place, for ease of sharing.  Included are brief previews as well.

The Four Main Elements

  • Air – In which we look at living clouds, flying humanoids and a fallen angel.
  • Earth – The exploits of Clan Strickensteel, Planting Initiatives and the sick arts of a Mad Mage.
  • Fire – A funerary funnel gone wrong, a secret efreeti prison, a traveling circus and a lumbering beast await.
  • Water – Water holds a forest of underwater dryads, connections to eldritch mythos and a sinkhole of evil.

The Quasi-Elements/Pseudo-Elements

  • Ice – Beware of sloping peaks, brain freeze and a temple of certain doom.
  • Magma – A shockingly calm community overseen by a territorial dragon, plus a remnant of the Hag Countess await.
  • Ooze – In which a School of Evil, displaced Refinery and wretched hive of rodent-things dwell.
  • Smoke – Of substance-trafficking air pirates, hidden smoke enclaves and trapped fireliches.
  • Sand – Home to a camel salesman, an Athasian army and the nefarious dread worm.
  • Vapor – Holder of a holy retreat, a deathly temple and an immortal killer.

The Positive Energy

  • Positive – In which an animated wonderland, a fallen deathless and positivity cult are known.
  • Lightning – Where an inventive company, terrifying portal to Pandemonium and proud Oni are found.
  • Minerals – The gem guardians fiercely protect the rich resources of the realm, while the Ore Creatures create elaborate but racist and alien societies.
  • Radiance – In which one uncovers a Glantrian conspiracy, a cosmic horror and an eclectic art society.
  • Steam – Tales of divergent gnomes, an eerie trade ghost town, an attraction for Sigil’s elite and a ninja’s school of stealth.

The Negative Energy

  • Negative – An evil secret society, an abandoned fortress and the original gateway of death await.
  • Ash – In which warmth-seeking husks, religious sites of magma pools, artifacts of ancient Oerth and the infamous Citadel Cavitius are explored.
  • Dust – Seeking out self-restoring ruins, reconstruction from dust and a community of the miserable.
  • Salt – Journey to the spire of salt, healing shamans and the graveyard of flavors.
  • Vacuum – Behold the origins of Erasure, void vampires and an unnatural Spelljammer haven.
  • Pseudo-Pocket of Radiation – A recent experiment containing wayward mutants and super-weaponry.

Ramon’s Guide to More Elemental Planes

Cloud Elemental ∙ Magic: The Gathering ∙ R. MICHELSON GALLERIES

The search for all that the elements have to offer continues.  To put things simply, the elemental planes converge into their own realms of sorts.  These fusions act as elemental planes in their own rights, the para-elemental as they are known.  In addition, I can’t help but research some hypothetical planar fusions that come up in various lectures and notes across the planes.  Someone’s idea of a practical joke?  A sinister piece of the chant?  Who knows?  Either way, there is knowledge to find!

Author’s Note: The Inner Planes.  Yeah, you gotta stretch the imagination a bit.  All the same, I hope this thought exercise proves you can mold something out of a tough template.  Hopefully, you’ll find some inspiration too.  Though, not necessarily references to say /tg/ classic lore, DOOM or Warhammer or many other things either.  Also, shout out to The Pathology Guy, whose take on the Inner Planes has been a large inspiration for me.

 

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