They shouldn’t have existed, mistakes of nature and mistakes of humanity! These abominations were the accidents as a result of careless experiments and deadly warfare. And the result? Worse than we could have ever feared. Confused, angry, resentful, hateful! These things seek to destroy both their creators and the world around them. Much like the forces that spawned them, destruction is usually their goal. But, these creatures are no villains, but the consequences of arrogance, apathy, discrimination and violence.
Author’s Note: As a continuation of my theme, here’s a plethora of horrible mutants and mad experiments. While much of it is revisiting old monsters, there’s a good amount of new goodies to toss into your wastelands, super secret labs and other such locations.
Most creations of the apocalypse are accidental.
The end of the world happened as we expected, too many people squabbling over too many things. And with their super weapons, a new breed of terror was unleashed. Not only did the radiation spread, it became aware, it gained its own life. And what followed? I dare not say… All that is certain is the horrors of this war spawned all of them. Protect yourself at all costs, should you run into such a mockery of life.
The post-apocalypse, a staple of darker science fiction. There are few greater fears than not only one’s own death, but the death of the world we live in. Or at the very least, the death of civilization. In most cases, we wouldn’t have roaming raiders, so much as starved out and depressed barbarians. But, since science fiction gives some leeway, we’re able to explore the grittier side with the likes of Cormac McCarthy’s The Road to the more gonzo like Mad Max and all of the bootlegs and homages that it inspired! (And ’70s/’80s Italian post-apocalyptic bootlegs are simply incredible.) Or go even further with the likes of Adventure Time, especially in the more recent years as the old world was further expanded upon. Even if settlements are rebuilding the old world and some semblance of stability comes to the wastes, there are still many hazards that roam the blasted out reaches. Just like the dungeon crawls and treks of D&D fantasy, the world has regressed into an age of buried secrets, monstrous threats, lost knowledge and high adventure!
With that, today I’m going to focus on retooling some old ideas I’ve had for post-apocalyptic settings. Effects of radiation, as well as enfeebled equipment and ruins of buildings are given some spit and polish. Plus, I wanted to bring back a fair share of gruesome and ghoulish creatures I had worked on in the past. Whether it’s an elemental power of radiation itself or the many mutants that is probably created, there are tons of familiar faces. While I wanted to make a scrapping based craft mechanic, I couldn’t really settle on a base craft mechanic. To be fair, neither has core D&D really. And until we have an expanded idea, there are tons of concepts floating throughout the web. So, I’ll likely come back to that in the future.
Author’s Note: Here’s something I’ve been wanting to do for a while! In fact, it’s part 1 for that matter. Expect a heaping helping of horrifying mutants within the next couple of days to next week! Stay glowing, my radioactive muties!
Pardon the somewhat inconsistency in my posts. I’ve been trying to revise old work while work on some personal projects I hoped to get out on the web (like this one), while balancing a stressful work life and home life. But I digress, I was never too happy with my original planar spells posts. Some were blatant rip-offs of previously existing D&D spells, while others were just poorly worded. So, I did a fair bit of clean up while making some other not-so-subtle homages! But, no matter, here’s over 15 pages of extraplanar goodness for your 5E Spellcasters! Enjoy.
A Planar Grimoire is Pay-What-You-Want, you may find it here.
͘ ͕̟͙̖̼͎ͭ̈ ̞̩̱͔̈͒̂ͧͮ͛̍ ̻͖̎̉͐̃́̽͡2̨͔̩͇̘́̐̚ ̰̝̦͔̰͙̞̏0͍̮̠͕͖͑̍̀ ̢̱̬̰̎̃̄̆̈́4̶̩̮͉͎̺̗̂ ̑̔̑8̘̮ ̱͎̭̠̬͠6̫̬̯̳͍̥͎͘ ̘̽̋ͬͩ̈̚3̧̥̟̬͎̈ͪ̾
We return, from yet another time gap, to exploring the strange terrors in and around the Bloodied Wyvern Peaks… and the multiverse of the Bloodied Wyvern Peaks. After breaking away from “Purple World” as the team calls it, everyone lounges at a royal lodge… Nothing suspicious at all! It all feels like a dream.
Why hello-li-lo-li-lo! The name is Jermaine! Funny name for a guy like me, I know, but I’m the one and only! I know what you’re about to say… What am I? Don’t worry, I am not offended, not in the very least! I love to talk about myself! I am of the Arcane and I am here to serve you. These robes I wear, they are ceremonial, for the high holy act of commerce and trade; a sacred practice among my people. My people have scoured wild space, the planes, the multiverse, you name it; we have visited it! Many like me collect all sorts of oddities for my “bizarre bazaar”.
Unlike that barmy star berk, I assure you that my wares are much safer… and much fairer of a price. My associates procure a wide variety of simply marvelous items from all over all known realities, the price you pay matches the story and the piece! Now, what is my specialty? Why, I collect and craft technological crafts empowered by The Art… That’s “magic” for the clueless out there. I’ve rambled far too long… So my lovely observers, do you see anything you like? Hmmm? … Oh, and one more thing! No refunds, a merchant has to make a handful of jink somehow. Ya hear me, baby?
Author’s Note: I’m back with another contribution to the RPG Blog Carnival! This month’s theme is gonzo cross-genre gaming, hosted by Cross-Planes! Find out more HERE. Also, stay tuned for my theme post next month!
If there is one thing I love, it’s magitech! Sure, most of my planar items count as this already, but I wanted to try something new. In fact, I made a new shopkeeper narrator for the occasion as well! (Don’t worry, Zam’dul isn’t going anywhere, Jermaine promises this!) Here’s a sampling of technomagical devices for your games! And yes, Scaramouche from the Samurai Jack miniseries inspired Jermaine the Arcane. I also went a little crazy on these, so they might be a tad unstable.
WELCOME TO PURPLE VIOLET! (Don’t sue me, Green Ronin!)
We’re back! Once again, the weirdness lifts off the material realm… or so it seems. We lose one of our dysfunctional heroes and gain another and more things seem off… if a tad off track entirely!
AUTHOR’S NOTE: Yes, Utopian-Orvaldt is a slight spoof on Blue Rose, with the fashion and style of Hirohiko Araki to boot, even though players didn’t have a chance to explore the utopia too much. No, I don’t have a chip on my shoulder towards Green Ronin, even though I don’t particularly like Blue Rose. The idea was based on old notes I had sitting around for the sake of a light-hearted plane hopping game. I might do something more with that soon enough. Also, I’m sorry for killing off your character super quickly, Evan! Really, I am!
One might wonder, what is the power of a spiritualist? It’s very much laid out in their name, someone who works with the spirits of the deceased. Such sorcerers are fabled for calming angry spirits who lacked desire to move on to the after life. In some instances, they have found ways to harness the spirits, whether out of mutual pact or magical extortion.
For most of your life, you have felt a connection with spirits. Over time, you tried to develop talents to reach out to the realms beyond. While not a bloodline in its own right, you have been touched by the nether realms, planar domains where souls travel upon death. Harnessing your talent, you are more than capable of communing with spirits either through seance or through a known spell.
However, conjuring and working with spirits is often taboo, and is such practiced in secret. While some may hear of you and seek you out for counsel when dealing with the dead, others might see you as a second rate necromancer. Some orders have even formed within various religious organizations as exorcists, while others revel in individual freedom when dealing with the shadows beyond our world.
Author’s Notes: I’m back with Blog Carnival content once more! This time, I thought I’d dabble into the Occult theme by making a Spiritualist based circle for the Sorcerer. While other classes also felt like good picks, this felt like the quickest match for me. So, let’s speak with the dearly departed as we explore the Nether World with the Spiritualist. And as a bonus, have a background on exorcism.
You may find more on the May 2017 Blog Carnival here! Alternatively, you may be interested in the Sage Variant: Occultist background that I made last year. This would better fit a medium who contacts spirits through seances and the like, should you favor a more gothic flavor over a high fantasy one!
Also, this is the first pass for this sub-class, it will be due for revision in subsequent weeks. This first draft is experimental and possibly volatile.