Dark Legacy of Evard – 5th Edition Conversion

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The small town of Duponde has a haunting legacy, for they claim to hold the final resting place of the infamous mage known as Evard! It is said that whoever disrupts his slumber will be cursed with an endless .  Will the sleepy plot of land be consumed by shadow or will the light find a way to liberate the encroaching darkness?

Journey into the darkness with this adventure, previously available to 4th Edition D&D Encounters, converted to 5th Edition through the DM’s Guild.  Inside of this document, you’ll find a variety of monsters and some alternate mechanics for running this adventure in Dungeons & Dragons 5th Edition.  In addition, a blurb is included on the Forgotten Realms, Eberron and Ravenloft settings.

Author’s Note: Here it is!  One of my favorite adventures from running stuff in the D&D Encounters program, now in 5th Edition!  Or rather, here’s some conversion notes so you can play this nicely crafted ghost story.  Also, you will require THIS ADVENTURE in order to use my conversion notes to the fullest.  Enjoy.  Also, this was my way to close out the summer and welcome the autumn!  Enjoy!  On that note, more updates for other products coming soon.  In addition, keep on the look out for more gothic and gaslamp posts on this blog!!

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Dark Legacy of Evard – 5th Edition

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Bizarre Bazaar: More Gothic, Gaslamp and Weird West

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“Zam’dul is closing up shop for the great bazaar.  Do hurry, the fumes of these locomotive devices are quite sickening.  Search at your heart’s desire, but do be quick.  And also, do be careful.  Questions are welcome and can very well save your life!”

Zam’Dul returns once again to unleash a wide variety of fantastic artifacts, contraptions and concoctions sure to amaze and bewilder.

Author’s Note:  I had some item ideas that I couldn’t fit in the prior items post, so they’re here instead!  Also, I didn’t have the time to finish my one post for DM’s Guild.  So, it is unfortunately delayed a smidge.  All I’ll say is that it is a conversion of one of the few 4th Edition modules I really enjoyed playing with quite a few years ago.  Despite all the guff I give 4E, it certainly had its moments.  And for that reason, I’m “reanimating” it for D&D 5E!  Once it’s available, hopefully you all check it out!

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Bizarre Bazaar – Gaslamp, Gothic and Weird West

Images of Hitchin Market Place as it was in Victorian times (1837-1901)

The monthly market at Granite Well Station’s market is rich with life as it always is.  Amateur crafters alongside trade professionals, artisans both local and well out of region, even a few arcanists willing to share a secret or two.  Among the oddest is that “metal head” fellow who just showed up at the last minute.  He calls himself “Zam’dul”, sounds like some really far eastern name.  Either way, he has a haul of junk to investigate.  It’s all pretty odd stuff, I have a feeling he’s making dirty money on pick-pocketed goods, but that’s just me. – Constable Taranath Glistendawn, long time officer of Granite Well; a town known for its eponymous well, where an evil creature was thwarted decades ago.

The Granite Well Station sports a diverse rummage sale and market at the start of the month.  As far as flea markets go, Zam’dul is no stranger to this.  While a somewhat dusty, but sprawling city space; it already sports a diverse array of fascinating vendors to choose from.  To compete, Zam’dul only brings the most fascinating odds and ends from around the world.  As always, he promises quite the show!

Author’s Note: Zam’dul travels to a city anew!  Since I’ve been doing a fair share of player options as well as monsters, why not items as well?  Like before, they have a gothic, victorian, western, dime novel or relate theme to them.  In addition, I wanted to add some more gun augmentations.

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One with the Gun Part 2: More Heroes of Legend

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Time for an upgrade!

The art of the shootist has transcended beyond certain types of warriors and scoundrels, expanding to even holy warriors, devoted protectors of spiritual ways or even magic-users themselves!

Author’s Note: I meant to do this long ago! However, monsters took over much of my gaslamp/weird western thing. So, let’s not delay this any longer! Here are more ranged (guns) sub-class options for your games! Also, this time an homage to The Dark Tower.  Also, special thanks to my friend, Ian.  Your insight really helped shape things here, and your endurance allowed you to deal with my endless rambling.  Trying to hammer sub-classses based off a meta concept like ranged weapon combat proved to be a challenge for me… especially in regards to classes that weren’t quite meant for them.  As such, this might be a little more janky than some of my other creations.  I’ll try to refine whatever I can here.

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Horrors by Gaslamp – Gothic Creatures and Tales of Woe

Ravenloft

“Why do they always faint when they see me?”

The streets are seemingly cast in a dark and gloomy shade among the lit up lamps.  Flittering insects cast sinister shadows on the cobblestones below.  However, the chill down your back is far from a winter wind.  You feel it, don’t you?  A cross between a clacking of razor blades upon your coat mixed with the sharp feeling of exposure to ice.  It’s right behind you.  As to what it is?  You dare not find out, but your doom is likely spelled out for you, regardless.  Before you can react, the words, “I have use for you” buzz in your mind before all turns to black.

Author’s Note:  Weird Western stuff is fun, but it’s only a single flavor of the Gothic.  I’ve always been one for horror in an urban environment, such as jolly old London.  Plus, I wanted to switch gears to something a little more traditional D&D.  Also, I was really eager to bust out some references to Castlevania!  (Yes, most of them are Symphony of the Night.)

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Weird Western Monsters – Odds ‘n’ Ends

Zombie Cowboys

“So, boys.  Do we rob a bank, steal some mighty fine booze or feast upon some good old fashioned brains?”

“Some trails are happy ones,
Others are blue.
It’s the way you ride the trail that counts,
Here’s a happy one for you.
Happy trails to you,
Until we meet again.
Happy trails to you,
Keep smiling until then.
Who cares about the clouds when we’re together?
Just sing a song, and bring the sunny weather.
Happy trails to you,
Until we meet again.”
– A local favorite song written by a traveling group of musicians, known to many saloons across the frontier.

Sure, tomes and bestiaries aren’t as easy to come by out west.  But, plenty of folks are filled with tall tales and plenty are still recorded in a helping of journals and logs.  These stories might some day become traditions, passed down to both entertain and frighten listeners.  But beware, many of these tales are quite true.  They exist as warnings to watch your back and that your fear of the dark is probably a legitimate one!  And sure, lots of the local tunes folks write are pretty cheery, but that’s just a means of keeping people with it.  Now, when you have outsiders start dying off by the droves?  They’ll either make songs to mourn you or outright mock you.  The western frontier is a harsh place, the residents are almost as harsh as the monsters.

Author’s Note: Outside of a tie-in here or there, I’m gonna wind down on the weird western content as the summer begins to close.  Of course, I’m down for going a bit longer, having the more traditional gothic wait till the Fall (or as I call it, “Halloween season”)!  Either way, this is the last of my weird western (or rather, Weird America) monsters for now.  I’ll have a few more in the future, in other posts… probably.

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Lore from the People Part 2 – More Beings of Legend

A lot of locals aren’t that friendly to outsiders…  This one is no exception.  It even drove off most of the natives themselves.

“Ah, another wanderer wanting to carve up the land.  Surely, you don’t plan on heading to the caves of golden walls?  There are tales of sinister things that guard the glistening walls of incredible rock and earth!  No, friend, you should leave the golden cave down that way alone and continue on your way…” – Crafter-of-Words, a scout for the Clan of the Split Basin, trickster who loves pulling malicious pranks on settlers and travelers alike.

Here’s a continuation of my previous post.  These creatures are inspired by various beings from lore and legend.  Enjoy.

Author’s Note:  This technically marks post # 300!  Wow, that’s crazy!  Anyway, thanks again to all who support me!

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