Time Marches On: Bizarre Bazaar – The Spark of Innovation! (Part 2)

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I had more beyond what I posted!  Here’s part 2, containing armor and misc. items!  So, let’s travel back into the strange, very chrome future and puruse some equally odd items from a truly alien era!  Enjoy!

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Time Marches On: Bizarre Bazaar – The Spark of Innovation! (Part 1)

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Once again, you find yourself in a familiar store.  However, everything looks chrome… very chrome.  It’s sleek, it’s bright, everything looks angular.  Strange lights illuminate the silver shaded corridor leading to a somewhat familiar cashier stand.  Instead of the lovable traveling monk is some kind of mechanical humanoid.  Components grind and chirp as it takes notice to you.  “Designation: GREETINGS!  Operation: SALES, X = Promotion, go to X.  What items are you seeking today, Occupation: Adventurers?”  The illuminated metal humanoid seems to be ushering you around the renovated shop.  “The specialty of Location: Bizarre Bazaar is adventure equipment, mostly involving arms and armory.  DISCLAIMER:  Some items are inherently restricted and will require proper documentation in order to receive them.  Items can be delivered to a proper base of operations, if need be.  Do any Ocupation: Adventurers have any inquiries?”

Author’s Note:  Time marches on, even for Zam’Dul!  I’m back doing one of my favorite segments.  This time, I’m doing a much needed update to tech items and magitech!  Here is an assortment of techno items from past and present!  Also, these operate similarly to enchanted magical items and contain similar properties as a result.  Keep a look out for scattered pop culture references… which are revealed in the tags.  Also, this is one of my longer ones!

If interested, you can find the Performance Boosting Exo-Suit and the Force Field Coil Armor here, the Crystal Ray Gun here and the Flight Pack here

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Small DM’s Guild Updates!

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Since I made my post on Eladrin, I wanted to do another thing or two.  For starters, I thought the Lilend from Tales of the Infinite Staircase were pretty cool, so I wanted to bring them back.  Also, I pondered about a thematic spell to add to my planar spellbook.  This being “Arborean Liberation” (to keep up with the theme of some of the other spells).

You can view A Planar Grimoire here and Defenders of Arborea: The Eladrin here.

Bizarre Bazaar – Beyond the Infinite Staircase

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Even during your travels through the rather alien hub known as Sigil, your eyes latch onto a few familiar sights; goods and magicks from your prime material, creatures and cultures you have encountered in your travels and one very familiar and eager merchant that seems to follow you wherever you go.  Zam’dul too has seemed to appear in this fantastical city of doors.

“Hoohoohoo, traveler!  Zam’dul knows you to be an excellent customer!  Fear not, there is no stalking happening here, but simply travel to the places that adventurers go to!  As always, wares find their way to Zam’dul and prices remain fair.  Plus, a rather intriguing guild known as “The Fated” seem to have Zam’Dul’s interests in mind, should ruffians appear.  In the meantime, please sit upon a meditative cushion.  It is fluffed for long term discussions over philosophies and trading.”

Author’s Note: Magic items are always fun to make.  In fact, they might be the most fun thing for me to make.  So simple, yet there’s potential to create truly fantastical things!  Read onward and continue your adventure.

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Defenders of Arborea: The Eladrin

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All of this talk about Planescape has gotten me quite nostalgic.  Plus, I did a couple of Eladrin stats on a whim a year around two years back.  So, I figured it was time to update them for a whole new generation of gamers that hasn’t seen their Arborean incarnation.  But, enough rambling from me, check them out here.  Bring back some Planescape-y flavor for just a dollar!

Lovecraftiana – More Items & Monsters from the Cthulhu Mythos

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Upon a distant plateau lies foul denizens of Leng.

While many horrors beyond our reaches have found their way into the material, other things creep into reality and bring chaos with them in more subtle ways.  Some lurk just beyond the veil, while others find others to do their bidding.  Whether they seek to destroy us or take over, eldritch powers are slowly becoming more pronounced.  It is unlikely that we’ll ever be ready for them. – Finnemin Cobblertoe, Halfling Archivist

Author’s Note: I wanted to make another contribution to the December ’17 blog carnival.  So, true to Doc tradition, here’s some more H.P. Lovecraft creations for 5E!  You can find more cosmic horrors throughout my blog via relevant tags like ‘lovecraft‘ and ‘cthulhu mythos‘.  Read more about the RPG Blog Carnival Blog here.

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Spirit of the Festive Season – The Ghosts of Christmas Past, Present and Future

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It is not certain if these spirits are of the deceased or the emotion of yuletide joy that persists after one is lost.  Perhaps they’re not even ghosts at all, but a powerful embodiment of the season itself!   Perhaps they’re divided courts of the fey, likely a Winter Court.  It is quite likely that they’re spiritual manifestations of Celestials and Fiends, who take a different role in good and evil.  No matter their origin, these beings are dedicated to their cause of taking part in a yuletide celebration.  All of these spirits are decorated with assorted garb.  Crowns of wreaths, fanciful ball costumes, monk robes, simple cloth, peasantry garments, regal/noble outfits, etc.  It’s rare that any two spirits at all resemble each other.  In fact, they often go out of the way to look different from each other.

Their other reason for appearing, beyond overseeing festivities, is to visit those in dire need.  In the case of good spirits, they lead the subject on the right path through showing them the error of their ways.  In other cases, they give rewards to the just and noble.  In the case of bad spirits, they torment souls who have dared to stray away from the spirit of the season, rendering them horrified or mad.  Or even worse, they might even further a victim’s descent into damnation.  No matter the case, they materialize during season festivities and carry a certain power allowing them to perform incredible feats.

All are tied to a point in time, capable of incredible feats of divination and conjuration.  Memories of the past, mirrors of the present and visions of the future.  When such abilities prove to be not enough, they are even capable of gathering more spirits to aid them.

Author’s Note:  Faith from Brynvalk is hosting RPG Blog Carnival and I’m more than happy to contribute again!  Last year, it was all about the faerie folk.  This year?  Literature.  So, with a dash of “novel inspiration”, I’m focusing on Gothic literature (and some related genres and authors, like more Lovecraft!)  For starters, I’m going to do something in the name of the yuletide season and make a semi-modular creature based on Charles Dickens’ “A Christmas Carol”.  I might do one more entry to fit the general season, who knows?  (That said, I’m busy with work being a real pain, so it’s hard to say.  Hopefully, I won’t delay too much.  We’ll see!!)

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