The Ground is Sour – Resurrection gone Wrong

Image result for pet sematary jud

“Sometimes, dead is better.”

In particularly cursed places, the very ground itself rebukes death and damns the souls of whoever is buried there.  This could be from the sight of a great war, a disturbed burial grounds or more.  No matter the case, the land is tainted.  And for those who dare to gamble against the forces of life and death within these corrupted lands?  They may become something equally as wicked.

In other cases, the world may just have stacked odds against the heroes.  The world may be kept in the clutches of dark forces that conspire to corrode and twist all in their path.  Malevolent entities are challenged by heroes of horror, those who take a stand against the darkness at all costs.  They too may face trauma when losing an ally… and having them come back wrong.

Author’s Note:  This RPG Blog Carnival post came out of a few things.  In a game I was part of, the DM wanted to make resurrection a risk.  In that world, that sort of art is lost and things tend to not work always right when this is tried.  The idea was also going to be used in a Gothic Earth one-off I wanted to do at some point too…  Plus, I watched the original Pet Sematary recently.  So, here’s my revised take on risky resurrection! 

Learn more about the October RPG Blog Carnival theme here!

Continue reading

Advertisements

Dark Legacy of Evard – 5th Edition Conversion

Image result for Dungeon Master's Guild

The small town of Duponde has a haunting legacy, for they claim to hold the final resting place of the infamous mage known as Evard! It is said that whoever disrupts his slumber will be cursed with an endless .  Will the sleepy plot of land be consumed by shadow or will the light find a way to liberate the encroaching darkness?

Journey into the darkness with this adventure, previously available to 4th Edition D&D Encounters, converted to 5th Edition through the DM’s Guild.  Inside of this document, you’ll find a variety of monsters and some alternate mechanics for running this adventure in Dungeons & Dragons 5th Edition.  In addition, a blurb is included on the Forgotten Realms, Eberron and Ravenloft settings.

Author’s Note: Here it is!  One of my favorite adventures from running stuff in the D&D Encounters program, now in 5th Edition!  Or rather, here’s some conversion notes so you can play this nicely crafted ghost story.  Also, you will require THIS ADVENTURE in order to use my conversion notes to the fullest.  Enjoy.  Also, this was my way to close out the summer and welcome the autumn!  Enjoy!  On that note, more updates for other products coming soon.  In addition, keep on the look out for more gothic and gaslamp posts on this blog!!

Image result for Dark Legacy of Evard gallery

Dark Legacy of Evard – 5th Edition

July 2018 RPG Blog Carnival – Tabletop Tales

My good blogger buddy, Brynvalk, is hosting a theme once more!  This time around, it’s “Tabletop Tales“.  If you wanna know more, please hop over to the page in the link and help support the theme!  For more on RPG Blog Carnival, please go here!  Despite the slight break in theme from Gaslamp Fantasy/Gothic Horror/Weird Western, my content will continue during the next week.  Who knows?  Maybe I’ll make another blog carnival post that’s also a themed post for here.  Some kinda lore related post or world building that ties into the theme of stories in the tabletop realm.  I may be truly something out there, but I have a few fun ideas here and there!

In the meantime, please indulge a mad bard as he recants tales of wonder, woe and weeeeiiiiiiirrrrrddd stuff!  Let me share with you stories of high adventure!  (cue Conan the Barbarian theme)

Continue reading

Forgotten Souls: A Tomb of Annihilation + Dark Souls mashup

https://vignette.wikia.nocookie.net/darksouls/images/6/64/Darkrootforest.jpg/revision/latest/scale-to-width-down/1000?cb=20130126091047

The so-called Death Curse seemed like a contradiction at first… we were robbed of our ability to die! Oh, how wrong we were! – A tattered letter from Camp Righteous

A dark shroud has enveloped fair Toril, it is not of this world. A powerful force of raw necrotic energy has made its way into this world. What was once a mere Lich is slowly becoming something more, in part from his Death Curse. Worse yet, a powerful artifact is making the effects of this hex far greater and far more widespread too. But, for what purpose? Perhaps to empower him or possibly provide an endless font to create feats of magic locked away from even the gods! Adventurers are needed, as always. Many have fallen to the madness of the curse, becoming little more than empty husks who attack anything with a semblance of life force left. Go forth and bring life back to this world and don’t you dare go hollow on me!

The world of Abeir-Toril is fairing poorly against a strange incursion by a powerful entity known as “Acererak”. Stories travel around other prime material planes. These stories tell of foul magic, undeath and annihilation. Not long after the monster’s arrival, people found themselves somehow alive when they should have been dead. At first, people rejoiced! But soon, they caught on. Their hearts had stopped, their complexion faded, they began to look more like walking corpses. Many lost their mind, aimlessly attacking those who still show some signs of life. Some fear that this Acererak is not alone, aided by a far more malevolent force.

Author’s Note: Sure, the new adventure is coming soon or whatever. That said, here’s an idea I’ve been bouncing around for a while! What if, instead of merely wasting away from the Death Curse, victims would lose themselves to a slowly spreading and corrupting undeath. Then it hit me, this is Dark Souls! So, I mashed the two together in a sense. Below are a retooling of my Curse of Undeath as well as how to mesh it with Tomb of Annihilation. View the original here. Also, find more content for Chult here.

One final thing. This article contains major spoilers for much of the module. Do not read on if you plan on playing this module!

Continue reading

Time Marches On: Blog Carnival Wrap-Up

Related image

Thanks for marching along with me, as we traverse the endless streams of time!  While I was hoping for a few more, I’m glad all of you took the time to see how time marched on in your games.

Here is the list of contributors:

Stay tuned for next month’s theme “Gamemaster’s Cut” from Codex Anathema!  If you wish to know more about the RPG Blog Carnival, please go here!

Image Credit: RPG Blog Carnival Logo

Time Marches On: A Timeline in Richardsport

Related image

I’m going to have a slight change of pace.  This one has been floating in the aether for a while now, if only because of a bunch of scattered memories tied to facebook posts from ages back.  Well, digging a mix of scattered campaign notes, FB posts and then some.  So, let’s dive into the past and observe the passage of time within what started as a small city and expanded into its own thing.

Continue reading

Return to Bloodied Wyvern Peaks

https://daemonsanddeathrays.files.wordpress.com/2017/08/b61cf-alien2bforest.jpg?w=888&h=444

We were once cowards, existing within a small bubble… Then, they came and lit they way.  With the help of portal devices and the temporal displacement fields, we did the rest. – Unnamed Fraal Engineer.

DISCLAIMER: Spoilers for the original Bloodied Wyvern Peaks adventure!

Background.

Several months ago, The King Orvaldt, the kingdom’s eponymous leader and House Patriarch, sent a group of adventurers to uncover the strange happenings in the mountainside.  Not only has trade and mining been disrupted, strange poisons had messed with the soil and water supply of local villagers.  As the adventurers ascended, they uncovered wreckage from some sort of advanced faring vessel, akin to a Spelljammer.  Encountering several constructs and mutated horrors, they were lead through a cave into some strange temple-like building.  Only, little did they know it was actually a part of a larger spaceship.  The team struggled as they made their way through winding corridors and abandoned halls still rife with devices that were literally alien in nature, as well as even stranger creatures that lurked the derelict wreckage.

By some miracle, the power source had enough juice to boot the battered ship back up.  Doing this alerted the remaining denizens, who were cornered in a secret room.  Slowly but surely, the team pieced together that experiments with portal technology lead to hostile coup by another species called “The Reptoids”, a race of scaled shapeshifting aliens.  The fight caused the technology to go haywire, slamming it into the depths of a mountain.  Much of the ship was crushed, even more totally destroyed.  Attempts at freedom were failures, as the Reptoids saw their chance to hijack the remaining operations on the ship.  Eventually, they were confronted by the team, who managed to defeat them in impossible odds.  The Fraal had emerged from their hiding and did all they could to rebuild elsewhere, after solving the very mess they caused initially.

Following the Fraal’s retreat from the mountains into the forest below, things have remained silent under an opaque energy dome for countless months, some say at least 5.  Occasional trade was made with The Kingdom of Orvald, greatly bolstering its defenses with both the mystic arts and strange innovations.  Some stuck around a while to help royal crafters learn the art of artifice, only to return once lessons were complete.  In addition, many of the Fraal could commune with important figures within the kingdom to discuss matters.  Sometimes, said figures would speak at some mid-point created by the Fraal, which was none the less a technical marvel. Some chose to join them in their hidden communes.  Others followed the beastmen and other mutants that lived in territory close by, who proclaimed a faith in the Fraal themselves.

AUTHOR’S NOTE:  Depending on the outcome of my mini-dungeon, the landscape of your world might be drastically changed forever!  Aberrant plants and animals, Reptoids, Greys and more!  That doesn’t even account for the strange technologies that fill the crashed spaceship.  Like Blackmoor, this is a world that is being changed by an encounter with a technologically advanced race.  Granted, the alien visitors have also learned from the magical mysticism of the world they’ve inhabited.  More or less, this is an adventure location with plot seeds and ideas to sample from.  I might combine this with the module to create a product if reception proves positive.  While not typical for this blog, I wanted to try my hand at expanding my own little universe.  Sure, I’ve been reluctant to share it (in light of recent events),   Needless to say, my campaign isn’t even done, so this post might be entirely moot in regards to my own group.  None the less, here’s my take on an expanded world.

Continue reading